GiarcYekrub wrote...
Why do I need proof? I'm not the one getting angry about hypothetical head canon, mine scenario is also hypothetical but I'm happy that it isn't inconsistent with the fact, my argument is that so is the "Reaper King" head canon is being taken as fact and people are getting worked up about it, to me thats not the fault of Bioware. The Catalyst never does anything, its abilities are unknown, until Bioware write them, to infer that it breaks ME1 is absurd
Sorry, I do not argue with trolls. If you want, you can continue talking with Benchpress610 as me makes valid points
Benchpress610 wrote...
OK, if I understand you correctly, you’re saying that you don’t need to prove your point while demanding others to prove the contrary? ...
Well, let’s try it. If I remember his drivel the star-brat said: “The Citadel is part of me”, “I created the Reapers”, “I control them”, “they are MY solution”. Did he or did he not say these things? Please present concrete evidence why we should not take these statements at face value.
On your last point; where was he in ME1 while we were chasing after Saren and the conduit? Why did they need the keepers anyways? His mere existence calls into question the whole ME1 plot.
xtal84 wrote...
All of these problems that people keep whining about are not real problems in the game, with the exception of #5, bugs. They are all made up complaints based on your own expectations. Your expectations don't matter, BioWare or any other developer can create whatever type of game they want. Yeah, so some PEOPLE who are part of the leadership of the development teams made promises, but people can be stupid and fallible.
1. Regarding a lazy and unoriginal plot ... that's purely subjective. Most people have huge complaints about linearity. Again: this is YOUR problem. Linear is treated as a negative word because of idiots misusing it and branding things with their own expectations. In my subjective opinion the linear plot of ME3 was one of its strong points; it did away with terrible side quests of clicking on f**king space monkeys and other monotonous crap. Mass Effect 1 had a strong element of exploration, many people agree on this (myself included) but the developments they made with ME2 were obviously not going to allow for that. And they didn't. If you think that ME2 has more exploration than ME3 you are being willfully obtuse. There is no more exploration in 2 than 3. If you cite the Firewalker DLC (gack) or Overlord ... no. Just no. That was not exploration in the same vein as ME1. So your complaint is an unoriginal plot. Well, I refer you to ME2's equally unoriginal plot that was never even remotely tense (my opinion) until the suicide mission.
2. Regarding plot holes ... yeah, these can be found in each game in the series. This one is pointless to touch on here.
3. Again, this is not an objective problem with the game like bugs. This is your opinion. But going on this logic anyway, are you forgetting that you can have up to 7 squadmates in ME3 and only 6 in ME1? Why do you want more anyway? Fewer squadmates means more focus on less characters as opposed to the sprawl that was ME2's sometimes-good sometimes-not loyalty missions. It also allows room for new characters like Cortez and Traynor.
4. Yet again, this is not an objective flaw with the game. ME2 was exactly the same in terms of combat to role-playing ratio. While ME2 still retained the middle, neutral dialogue which I very much appreciated, ME3's focus on removing most of Shepard's neutral dialogue obviously added room for more in other places. And if you don't like combat ... why are you expecting to get whatever it is that you do want from a Mass Effect game? Did you play the first two? There was shooting. Lots.
5. I agree with this point. The game being rushed was made obvious by some unfortunate glitches, particularly during conversations with characters warping around, body parts bending the wrong way or characters facing the wrong way. Far buggier than ME2, something BioWare would do well to fix in a patch.
6. Once again, a notion of promised exploration is an unfounded expectation brought into the game by you, the player. There was zero exploration in ME2, at least if you're referring to the type that ME1 had. If anything, ME3 improves on the side quests by making them actually interesting and revolving around your former squadmates and collecting war assets. The side quests in ME2 were vanilla N7 missions, which are still present, albeit in a different form, in ME3.
7. Focus on combat? So what. It's improved and I would argue better in every way than ME2. You no longer get "stun locked" horribly by anything which almost always lead to frustrating deaths that were out of your control, the powers feel meatier, there are more powers open to you as well as more levels and specification. Even if this were a valid complaint (which it isn't - because the bloody franchise has always had shooting in it) it would be an extremely weak one since you should have expected this having played ME2.
It's tiring. All these same complaints that are pure subjectivity, repeated over and over. They do not make Mass Effect 3 an objectively bad game. They highlight the complainants as naive and unreasonable.
You are saying that making garbage games is justified because there can be at least one poor soul who will enjoy it? I sincerly hope that when you will go to a restaurant you will be served rotten meat or vegetables and manager of restaurant (who took your money already) will tell you that there is nothing wrong with this dish because some hobo who is fed this in the back alley, really enjoys it. I do not even need to go in detail about points, because such opening and ending statement can be written only by troll who hopes to laugh at disgruntled fans. As I said, I don't argue with trolls.
However, just to humiliate you more as I have nothing else to do atm:
1. Exploration/sidemissions welcome you to point 6. As far as overall plot goes, you are entitled to your opinion, but fact is that ME2 plot was not as overdone as ancient superweapon one. By the way, I am slightly dissapointed that you decided to ignore my points about why ME3 plot was not done right, so I assume you agree with them Good.
2. So, you say that one occasional plot hole in ME2 equals dozens of them in ME3? Reeeeally?.... troll confirmed once again
3. You gave absolutely no valid reason to justify drop of quality here. As I see it,13 squadmates are infinitely better than 7 as it gives you diversity. I know you argue here for the sake of arguing and trolling, but you should at least have some skill in justification trolling.
4. Are you serious (I know you're not, but still)? ME2 dialogues were multi-phased (going through all investigate options on left dialogue field and finally giving a core statement on right one lead to another wheel with new investigate options and new statements) while ME3 was simplistic (often it was bare investigation - end conversation) + they had neutral option (you say "it added room in other places" which is pure lol) + there was more investigation + more interupts + more persuasion options... And speaking of ratio, have you played Mass Effect 2 recently? Because ammount of dialogue and it's diversity is by far better than in ME3, that's simply a fact. I am glad that you agreed on defined auto-dialogue Shepard, by ignoring my most vital argument. Good.
5. Good.
6. What a funny kid you are. While ME2 had lesser ammount of exploration, it still was there, although in different form (launch shuttle-small mission). So, according to you it is unreasonable to expect exploration which was in previous games to appear in third one? Get good. ME2 had infinitely better and more diverse exploration missions, compared to ME3 signal-shuttle-done attitude. ME2 N7/Cerberus/loyalty sidemissions were not only by far outnumbering ME3 analogues (infamous graphic comparsion awaits), but were done better for the most part.
7. Again wrong, because ratio of combat/other activities in ME3 is nowhere near ME2 which had much more gameplay options compared to go shoot Cerberus in linear halls which is ME3 in a nutshell.
This exchanging is over.
Modifié par Oransel, 20 février 2013 - 09:13 .