
However, when I run the module (either through the toolset, or the game, I tried both methods) those four tiles are all rorated the same way, causing black gaps where there is a drop-off instead of steps. Here, take a look:

I was hoping to fix it by identifying the tiles in question and re-rotating them, but I can't seem to select them and I can't find them in the standard tileset for standard interior, so I can't lay down new versions.
Is this recessed floor tile not standard? And is that why it's buggering up like this?
It's odd, to me, that those four tiles are rotated correctly in the toolset when I am editing, but when I got to run the module they are not. I'd like to fix this without having to resort to placing the plain flat tiles in all four spots. The lowered area that the person put here looks kinda cool.





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