Edit: What I mean is that it turns white ingame and in the toolset.
Modifié par 3RavensMore, 20 février 2013 - 07:12 .
Modifié par 3RavensMore, 20 février 2013 - 07:12 .
Modifié par _six, 20 février 2013 - 03:32 .
Modifié par Rolo Kipp, 20 février 2013 - 04:30 .
You should check out the Darkness Over Daggerford haks to get an idea. I seem to recall (accurately, I hope) a number of table-related goodies in there. The guys over at Ossian are still alive and kicking so if you think you're going to use some of their stuff to build off of (and distribute), it's always a nice touch to drop Mr. Miranda a line and ask permission. There are still NWN1 modders working with Ossian on their latest game, Shadow Sun.3RavensMore wrote...
While we're here, what's an acceptable polygon count range for a medium sized placeable...say no more than a meter on a side? Most likely to go on a table. Yes, I'm starting out with table top placeables (be request).
Modifié par OldTimeRadio, 20 février 2013 - 05:07 .
Modifié par 3RavensMore, 20 février 2013 - 07:16 .

Modifié par Rolo Kipp, 20 février 2013 - 08:11 .
Modifié par NWN_baba yaga, 20 février 2013 - 08:13 .

Modifié par Rolo Kipp, 20 février 2013 - 09:42 .
NWN_baba yaga wrote...
The main "problem" the sanity checker loves is but nothing to worry about are "not welded vertices". I explained that in one other thread before. So ignore that error and just enjoy what you´ve created.
And one "big" advice. GEt rid of that weld vertices to next cm when you work on small objects. They wrote that thing in mind everyone uses their back in the day "units" setup for DLA but never explained what they exactly used for their base scene... It will screw up your lovely work!!!
Modifié par Michael DarkAngel, 22 février 2013 - 10:41 .
3RavensMore wrote...
Is there any documentation at all for NWmax and VelsTools?