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#1
Blind2Society

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have officially trumped Robots in my eyes as the cheapest and most annoying faction. I really can no longer stand playing them. The whole problem is space ninjas and goons.

Atlas 4 shot and supertracking rocket of DoT destruction? Not a problem. Centurion 3-spawns that kill you so quick it's as if you never even existed? No big deal. 3 Nemeses all targetting me at the same time? Non-issue. 5 turret gauntlet? Annoying for sure but..... no, that really is just annoying.

As for goons, the quick swap and stagger resistance are just GRRrrrr. They really need a cooldown between shooting and smashing because they are just way too spammy as they are.

Space ninja bull**** blaster? I'm going to lose my frakkin mind! Now this is the real problem with the faction and it's exacerbated by the goons.

Space Ninjas

- Best mobility
- Extremely effective melee
- Sync kill
- High health/barriers
- Anti melee/power bubble
- Stagger resistance
- Ridiculous DR
- Cloak that regens health and barriers
- Rolls in packs
- Has a whole team on her side
(may be forgetting some)

Now, take that character and give her the best ranged weapon in the game? High RoF, crazy damage and pinpoint accuracy even at exreme range. And BioWare talks about "balance"?

So I say, first, give goons a cooldown between shooting and smashing. For space ninjas, remove the bs blaster and if necessary add DR off-host. Or, remove DR and nerf the bs blaster. With these changes Carebears would again be a fun faction to fight.

/my2centsonthecarebears

#2
Guest_Air Quotes_*

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Phantoms alone are manageable. Phantoms with goons around? Fkn stupid.

#3
The Mysterious Stranger

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It's not your fault.

Modifié par The Mysterious Stranger, 20 février 2013 - 10:44 .


#4
IUsedToDieAtWaveOne

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Yeah F*ck Carebears!

And yes, it's weird that an enemy that's supposed to excel at close-range can outgun you with their palms.

#5
Klokos

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I still find them fun.

#6
Blind2Society

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Air Quotes wrote...

Phantoms alone are manageable. Phantoms with goons around? Fkn stupid.


A lone phantom alone is manageable.

#7
IUsedToDieAtWaveOne

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Blind2Society wrote...

Air Quotes wrote...

Phantoms alone are manageable. Phantoms with goons around? Fkn stupid.


A lone phantom alone is manageable.


Aren't lone phantoms usually alone?

#8
Blind2Society

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Di-Datau wrote...

Blind2Society wrote...

Air Quotes wrote...

Phantoms alone are manageable. Phantoms with goons around? Fkn stupid.


A lone phantom alone is manageable.


Aren't lone phantoms usually alone?


A single phantom alone is manageable. Meaning, a phantom with other stuff = ridiculous pain in the rear. 3 phantoms without other stuff = ridiculous pain in the rear. A single phantom without other stuff = manageable.

#9
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It's all the 60 FPS issue. At 30 the Phantom will hit you a lot less.

#10
Chemical_Jordan

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I was playing a bit of batarian vanguard and it's definitely annoying the way dragoons can interrupt biotic charge with their jump and whip move.

The dragoons and bombers were anti camping additions weren't they? So why should dragoons be able to stagger you mid charge? Camping vanguards are the best vanguards. /:

#11
3XT3RM1N4TUS

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I am okay with sync-kills, but DAT ****ING HAND-CANNON!!! It really needs to be nerfed.

#12
Guest_Air Quotes_*

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Chemical_Jordan wrote...

I was playing a bit of batarian vanguard and it's definitely annoying the way dragoons can interrupt biotic charge with their jump and whip move.

The dragoons and bombers were anti camping additions weren't they? So why should dragoons be able to stagger you mid charge? Camping vanguards are the best vanguards. /:

 

Dragoons are invicible in smash. Nothing will work on them. 

www.youtube.com/watch

Modifié par Air Quotes, 20 février 2013 - 10:58 .


#13
Blind2Society

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3XT3RM1N4TUS wrote...

I am okay with sync-kills, but DAT ****ING HAND-CANNON!!! It really needs to be nerfed.


I say remove it completely. Every single Carebear unit spams projectiles. Why the frak does the best melee unit in the game need to as well?

#14
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Blind2Society wrote...

3XT3RM1N4TUS wrote...

I am okay with sync-kills, but DAT ****ING HAND-CANNON!!! It really needs to be nerfed.


I say remove it completely. Every single Carebear unit spams projectiles. Why the frak does the best melee unit in the game need to as well?

 

It should be 3 shots and then a cooldown. And the range has to be shorter.

#15
DarkseidXIII

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I think the pewpew gun can kill a fully shielded/tech amored Krogan in 4 shots at any range. Wave 10 disable objectives is a nightmare.

#16
Blind2Society

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Air Quotes wrote...

Blind2Society wrote...

3XT3RM1N4TUS wrote...

I am okay with sync-kills, but DAT ****ING HAND-CANNON!!! It really needs to be nerfed.


I say remove it completely. Every single Carebear unit spams projectiles. Why the frak does the best melee unit in the game need to as well?

 

It should be 3 shots and then a cooldown. And the range has to be shorter.


So exactly how it is now but shorter range? No thanks. Remove it.

Take that list in the original post and they're borderline OP. Add the BSblaster as it is and they are ridiculously OP. Add a nerfed version to that list and they are ridiculously OP.

Modifié par Blind2Society, 20 février 2013 - 11:13 .


#17
Computron2000

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Carebears! Stare!

#18
Guest_Air Quotes_*

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Blind2Society wrote...

Air Quotes wrote...

Blind2Society wrote...

3XT3RM1N4TUS wrote...

I am okay with sync-kills, but DAT ****ING HAND-CANNON!!! It really needs to be nerfed.


I say remove it completely. Every single Carebear unit spams projectiles. Why the frak does the best melee unit in the game need to as well?

 

It should be 3 shots and then a cooldown. And the range has to be shorter.


So exactly how it is now but shorter range? No thanks. Remove it.

 

They will not remove it. Period. So the best we can ask is lower damage or lower 'Ideal range" so she has to come closer to shoot you instead of peppering you from across Hydra. 

#19
Blind2Society

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Air Quotes wrote...

They will not remove it. Period. So the best we can ask is lower damage or lower 'Ideal range" so she has to come closer to shoot you instead of peppering you from across Hydra. 


You do have a point. The only chnage acceptable in my eyes is nerf the damage (and I mean hard) and remove the DR.

#20
Necrotya

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.... for all "problematic" enemies ----> Kite them around ------> Acolyte+Flamerindaface= dead stuff........
but on most other kits, run for your life :)

#21
Domnuxx

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Don't forget cartwheel animation cancel.

I'm at healthgate shooting her, she starts a cartwheel, I'm thinking "Phew, a moment to catch a bit of health" and she's like "Better think again b!tch". She the proceeds to stop her cartwheel mid-air, gets back on the ground and kills me.

BS.

#22
drebin

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I can manage phantoms and goons, but the turrets.....the turrets man they haunt me.

#23
Twinkles DeVere

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My Little Pony>Carebears

.......

Anyway... I enjoy Cerberus as a whole, but it's hard to express how much I HATE the addition of Dragoons. Who are these gimps running at me with their whips out? Cerberus are supposed to be the tactical faction, not the run around like a retard faction.

Biower remove pls.

Modifié par Twinkles DeVere, 20 février 2013 - 11:39 .


#24
FasterThanFTL

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Just play Wave 7 Cerberus Gold carefully and you should not have too many problems the rest of the match.

#25
Ziegrif

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Funny.
3 Phantoms, Turian Havoc with Claymore and full stims.
They couldn't kill me and I only did 2-3 bars of dmg.
Stalemate of the century.