Carebears...
#51
Posté 20 février 2013 - 01:25
#52
Posté 20 février 2013 - 02:05
#53
Posté 20 février 2013 - 02:22
#54
Posté 20 février 2013 - 02:23
Our staff find your reference to the Cerberus Machine irreverant and cute.
Our lawyers do not.
If you do not cease and desist, you will find yourself in a court of law, surrounded by angry Care Bears with their rainbows locked and loaded.
We Care Bears are not all smiles and sunshine, you know.
#55
Posté 20 février 2013 - 02:27
#56
Posté 20 février 2013 - 02:32
Modifié par N7Dropout1, 20 février 2013 - 02:33 .
#57
Posté 20 février 2013 - 02:42
Blind2Society wrote...
Di-Datau wrote...
Blind2Society wrote...
Air Quotes wrote...
Phantoms alone are manageable. Phantoms with goons around? Fkn stupid.
A lone phantom alone is manageable.
Aren't lone phantoms usually alone?
A single phantom alone is manageable. Meaning, a phantom with other stuff = ridiculous pain in the rear. 3 phantoms without other stuff = ridiculous pain in the rear. A single phantom without other stuff = manageable.
#58
Posté 20 février 2013 - 02:59
Aside from the phantom issue, I hate Dragoons. I typically plays as the aforementioned Drell, so I have no issue killing them (even a Dragoon with stagger resistance blows up), but I find their attacks lame as hell. As OP mentioned, the lack of any real delay between their attacks just feels cheesy, and I really feel for anyone playing a class that isn’t particularly mobile when these guys start doing their full-retard bum rush.
#59
Posté 20 février 2013 - 02:59
SOG TOUGH wrote...
Anything but Reapers offers a challege.
This. Before the addition of the trollectors, dragoons and bombers, it was harder to say that they weren't the toughest faction... but now it's like (U/U/G) "oh yay it's reapers!"
Isn't it ironic that we're supposed to be waging war on the reapers who... are in actuality probably the 'weakest link'?
#60
Posté 20 février 2013 - 03:08
Kenzou wrote...
SOG TOUGH wrote...
Anything but Reapers offers a challege.
This. Before the addition of the trollectors, dragoons and bombers, it was harder to say that they weren't the toughest faction... but now it's like (U/U/G) "oh yay it's reapers!"
Isn't it ironic that we're supposed to be waging war on the reapers who... are in actuality probably the 'weakest link'?
Yeah, to be honest my only annoyance with Reapers is that I still
run into Sync-kill lag issues with the Banshees, otherwise they’re okay in my
book.
It’s strange and a little bit disappointing to me that the
once-feared Reapers are now the faction everybody wants to play.
#61
Posté 20 février 2013 - 03:12
Goons: increase recharge of abilities so they don't spam as much, give them some audible clues so they don't stealth up on you (so annoying)
As a balance point for these nerfs, add the ability for centurions or engineers to place shield pylons. This would make the otherwise stupid easy carebear mooks more of a genuine threat. Overall it would make cerb more interesting and tactical to fight against instead of "search for phantom and dragoon, kill immediately" while brushing off the rest.
#62
Posté 20 février 2013 - 03:29
I also have noticed the stab-happiness of the phantoms lately but Scorpion = Phantom killer
#63
Posté 20 février 2013 - 03:43
HolyAvenger wrote...
Cerberus off-host and Reapers are the easiest factions by far.
i'd agree with this. Reapers easily the weakest faction, as long as you dont get caught by Ravager crossfire.
Cerberus is next, as long as you dont run into turrets. Phantoms are a pain though.
Then Geth with endless stunlock, trigger happy rocket troopers, Pyros who can flame you without a flame animation and Geth Primes with ridiculous numbers of pet drones.
Then collectors with exploding abominations, nuking possessed abominations, ridiculous good aim of possessed scion grenades, praetorians firing butt lasers even when dead and endless powerblock bubbles.
#64
Posté 20 février 2013 - 03:53
Phantoms are only a problem as Host, as the DR makes everything except grenades almost useless, unless you have a stagger gun. Stagger guns I don't use because sidearms are for scrubs (jk).
#65
Posté 20 février 2013 - 03:55
My big beef with them lately is the Atlas and it's invisble shooting. When it fiores rockets no problem but it's reguarl attacks I can never see until my health is mangled.
Modifié par Beerfish, 20 février 2013 - 03:56 .
#66
Posté 20 février 2013 - 03:59
#67
Posté 20 février 2013 - 04:07
#68
Posté 20 février 2013 - 04:26
That's no fun.
#69
Posté 20 février 2013 - 04:29
N7Dropout1 wrote...
What is baffling to me is how 4 phantoms spawn on wave 10 Cerberus gold. You'll turn a corner and see 4 phantoms spawn and sprint towards you. On host this is a nightmare even if you're loaded out specifically. I'll usually rocket a pack of them after the objective is finished because they can annihilate a squad so fast.
And they move in perfect formation while bent over. Off host players won't understand how terrifying that is.
#70
Guest_Air Quotes_*
Posté 20 février 2013 - 04:31
Guest_Air Quotes_*
#71
Posté 20 février 2013 - 04:41
The Mysterious Stranger wrote...
It's not your fault.
No, seriously.... Its not your fault
Modifié par Faulcun, 20 février 2013 - 04:42 .
#72
Posté 20 février 2013 - 04:55
Asariguard - Charge, throw two grenades directly at the floor so that no one does the invincibubble.
Drellguard - Charge + CGs for groups, Pull for single ones if I get their barriers down quickly.
Slayer - PD all the things! Only really works on host...
#73
Guest_manbearpig654_*
Posté 20 février 2013 - 04:57
Guest_manbearpig654_*
#74
Posté 20 février 2013 - 05:00
#75
Posté 20 février 2013 - 05:02
Missile them.





Retour en haut






