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Armour and Intel Discussion


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#1
Abraham_uk

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This thread is about the following:


Customisable Armor Sets.
Non-Customisable Armor Sets.
Squadmate gear.
Intel Bonuses.


These are often overlooked on the strategy threads.

Any comments regarding the above are welcome here.:wizard:


Please note the following.

RedCaesar97 wrote...

Just adding some more information to the discussion.

Power Damage bonuses from armor do not apply to ammo powers. But they do apply to other combat abilities such as Concussive Shot and Frag Grenades.

Power Damage bonuses from Intel do not apply to ammo powers.


Modifié par Abraham_uk, 25 février 2013 - 05:03 .


#2
Abraham_uk

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 I love armour in Mass Effect 3.
Here is what each armour type does.


Customisable Armour Sets: (You can mix and match these modules as you wish)


N7 Armor: +50% extra health
Recommended for: Any class. It gives you a bit of breathing room. Though there are better choices out there.


Ariake Technology Armor: +40% melee damage. (if Kuwashi Visor equipped) + 5% Weapon Damage, + 10% Headshot Damage.
Recommended for: Any melee build. Especially vanguards, infiltrators and sentinels.


Armax Arsenal: +20% Ammo Capacity, +20% Weapon Damage, +10% Headshot Damage.
Recommended for: Soldiers, Infiltrators and Vanguards.


Hahne-Kadar Armor: +40% weapon damage.
Recommended for: Soldiers, Infiltrators and Vanguards. (Some adept, engineer and sentinel builds favour guns too).


Kassa Fabrication Armor: + 30% shields + 10% shield regeneration.
Recommended for: Adepts and Engineers since they're very squishy.
Also for the tankiest sentinel, combine tech armour, fitness, bonus shield power, 

Rosenkov Materials Armor: +40% Power recharge speed.
Recommended for: Adepts, Engineers and Sentinels. Though any class can benefit from this.


Serrice Council Armour: +40% Power Damage.
Recommended for: Adepts, Engineers and Sentinels. (Does this affect ammo powers?)


Non-Customisable Armor Sets: (Some of these are DLC related)

Blood Dragon Armor: +20% Shields, +30% Power Damage, +10% Power Recharge Speed
Recommended for: Adepts, Engineers and Sentinels.


Cerberus Ajax Armor (Alternate Appearance Pack 1): +25% Ammo Capacity, +10%Weapon Damage
+ 10% Power Damage, + 25% Shields
Recommended for: Any class (This armor gives bonuses to some of the most important stats)


Cerberus Armor: +10% Ammo Capacity, +20% Weapon Damage, + 10% Shields, +20% Health.
Recommended for: Soldiers, Vanguards and Infiltrators.


Collector Armor: +20% to Shields Recharge Speed, Shields and Health.
Recommended for: Adepts and Engineers (they're squishy).
Also for the tanky sentinel, combine tech armour, fitness, bonus shield power, and Collector Armor


Inferno Armor: +30% to Power Damage and Power Recharge Speed.
Recommended for: Adepts, Engineers and Sentinels.

N7 Defender Armor: Ammo capacity +20%, Weapon damage +10% Shields +10%, Health +10%
Recommended for: Soldiers, Infiltrators and Vanguards.

Reckoner Knight Armor: +10% to Health, Shields and Weapon Damage. +20% to Melee Damage.
Recommended for: Any melee build especially vanguards and sentinels.


Terminus Assault Armor: +15% to Melee Damage and Ammo Capacity. +30% to Shields.
Recommended for: Any melee build especially vanguards and sentinels.





Cerberus Spirit Armor:
 Power Damage and Power Recharge Speed + 30%.   +10% Shield Recharge Speed and Shields.
Recommended for: Adepts, Engineers and Sentinels. (Caster builds for Infiltrators and Vanguards too).

Cerberus Nightmere Armor: +20% Headshot Damage, Weapon Damage and Ammo Capacity.
+10% Shields and Shield Recharge Speed.
Recommended for: Soldiers, Vanguards and Infiltrators.

Cerberus Shade Armor: + 10% Melee Damage, Ammo Capacity, Weapon Damage and Power Damage.
+ 20% Shields and Shield Recharge Speed.
Recommended for: Any jack of all trade builds.




Red Caesar on head gear:wizard:

RedCaesar97 wrote...

I would actually recommend the Kassa Fabrication armor pieces and Collector Armor to tanking Sentinels (Sentinels stacking damage reduction with Tech Armor and another shield power) for the improved shield recharge delay.

Okay, here is the complete list of headgear with bonuses:
- N7 Helmet and N7 Breather Helmet: +10% Health *
- Death Mask: +10% Melee Damage
- Kuwashii Visor: +5% Weapon Damage, +10% Headshot Damage
- Sentry Interface: +10% Shields
- Kestrel Helmet: +10% Ammo Capacity
- Capacitor Helmet: +10% Shield Regeneration Speed
- Archon Visor: +10% Power Recharge Speed
- Umbra Visor: +10% Power Damage
- Recon Hood: +10% Weapon Damage
- Mnemonic Visor: +5% Power Recharge Speed, +5% Power Damage
- Delumcore Overlay: +5% Headshot Damage, +10% Weapon Damage
- Securitel Helmet: +5% Shields, +5% Health, 100% Ugly
* Note that you already included this 10% in the N7 armor set health bonuses


Modifié par Abraham_uk, 16 mars 2013 - 07:42 .


#3
Abraham_uk

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Squad mate Gear:

With Ashley Williams, James Vega and Garrus Vakarian I recommend weapon damage.
With Kaidan Alenko, Liara T'Soni, Javik, Tali Zorah and EDI I recommend power cooldown.


Intel Bonuses:

Soldier For Weapons Soldier: prioritise weapon damage and ammo capacity. Headshot damage if available.
Soldier For Adrenaline Rush/Concussive Shot Soldier: prioritise power cooldowns and weapon damage.

Sentinel: For Caster sentinel:
 prioritise power damage and power cooldowns.
Sentinel: For Weapons sentinel: prioritise weapon damage and ammo capacity. Headshot damage if available.

Adept: For Caster adept: prioritise power damage and power cooldowns.
Adept: For Commando Adept: prioritise weapon damage and power cooldowns (so you can spam warp). Headshot damage if available.

Vanguard: For Caster vanguard: prioritise power damage and power cooldowns
Vanguard: For Commando vanguard: prioritise weapon damage and ammo capacity. Headshot damage if available.


Engineer: For Caster engineer: prioritise power damage and power cooldowns.
Engineer: For Commando engineer: Priortise weapon damage and power cooldowns (so you can use powers liberally to aid shooting). Headshot damage if available.


Infiltrator: For Sniper Infiltrator: prioritise headshot damage, weapon damage and ammo capacity.
Infiltrator: For Caster Infiltrator: prioritise power damage and power cooldowns.


For any melee and tanking build: prioritise health and shields so you can survive any encounter.

Modifié par Abraham_uk, 20 février 2013 - 08:05 .


#4
Abraham_uk

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For detailed information on each of the intel bonuses check out this link.

Intel Terminal


This is from the Mass Effect wiki.
So if any information is wrong, feel free to correct it.

Modifié par Abraham_uk, 22 février 2013 - 12:57 .


#5
RedCaesar97

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You asked whether Serrice Council armor affects ammo powers. Last time I check, it did not.

I would actually recommend the Kassa Fabrication armor pieces and Collector Armor to tanking Sentinels (Sentinels stacking damage reduction with Tech Armor and another shield power) for the improved shield recharge delay.

Should mention headgear (helmets). I know there are several lists on the Internet but I have little time right now. Off the top of my head:
- N7 Helmet and N7 Breather Helmet: +10% health (indirectly listed under customizable N7 armor set)
- Umbra Visor: +10% Power damage
- Kuwashi Visor: +5% weapon damage, +5% headshot damage
- Securitel Helmet: +5% something or other (health? shields?), +5% something or other (health, shields or weapon damage), 100% ugly
- some other visor I forget the name of: +5% power damage, +5% power recharge speed.
- Dulmacore Visor: +10% Weapon damage, +5% Headshot Damage
- Recon Hood: +10% weapon damage

For squadmates, it depends on what role you want them to perform:
- For EDI, I now prefer Power Damage Armor for a caster EDI, and Shields for a tanking EDI.
- For Tali, I now prefer Power Damage for Energy Drainer Tali, and Weapon Damage for a Drone Companion Tali.
- Weapon Damage for Garrus.
- For Kaiden, Power Damage for an Overload Kaiden, or Power Recharge for a Reave Kaiden. Shields for a tanking Kaiden.
- For Javik, Power Recharge because I think he looks better in black.
- For Ashley, I just avoid using her casual outfit because I think it looks silly.
- For Liara, I use Power Recharge.
- For James I tend to use Shields now to help him tank more.

#6
Abraham_uk

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Thanks Red!

Good post as always!

If you don't mind, I'm going to copy and paste your post on helmets into opening post.:wizard:

Modifié par Abraham_uk, 20 février 2013 - 09:18 .


#7
Abraham_uk

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I love how aesthetics becomes a deciding factor when it comes to armour.

#8
sentinel_87

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I go with the default N7 armor. I always like to give Shepard more health and I prefer the look of the basic N7 set. The fact that health is now divided up into sections that can only be restored with medigel makes this benefit a little better as well.

For squadmate outfits I usually just go with whatever I think looks the best. The fact that they now offer a bonus is a nice addition though. My favorite bonus would be the power cooldown, since I use squadmates for their powers over their weapons in combat.

For the intel bonuses I like to take what you recommended for an adrenaline rush/concussive shot using soldier since I really like adrenaline rush and try to use it often.

#9
RedCaesar97

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Okay, here is the complete list of headgear with bonuses:
- N7 Helmet and N7 Breather Helmet: +10% Health *
- Death Mask: +10% Melee Damage
- Kuwashii Visor: +5% Weapon Damage, +10% Headshot Damage
- Sentry Interface: +10% Shields
- Kestrel Helmet: +10% Ammo Capacity
- Capacitor Helmet: +10% Shield Regeneration Speed
- Archon Visor: +10% Power Recharge Speed
- Umbra Visor: +10% Power Damage
- Recon Hood: +10% Weapon Damage
- Mnemonic Visor: +5% Power Recharge Speed, +5% Power Damage
- Delumcore Overlay: +5% Headshot Damage, +10% Weapon Damage
- Securitel Helmet: +5% Shields, +5% Health, 100% Ugly
* Note that you already included this 10% in the N7 armor set health bonuses

#10
brad2240

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Abraham, you forgot this one:

Armax Arsenal: 20% Ammo, 20% Weapon Damage, 10% Headshot Damage.


For Soldiers, I go with Hahne-Kadar. That's probably my most used armor overall. Sometimes I use Armax if i want to look at something different. Kassa is good with a defenseive spec. Cerberus Assault Armor looks cool but is outdone by full customized suits.

Engineers get Serrice Council armor, full power damage bonus. Alternately, Inferno armor which is arguably better, but I like how the SC suit looks.

Adepts kind of depend on what my bonus power is. With Barrier as my bonus power I take the Kassa or N7 suit. When I take Warp Ammo it's the HK suit.

Sentinel is HK when I'm using Warp Ammo, or Rosenkov if I'm running with a second defense power.

Infiltrator is HK or Armax.

Vanguard was HK, because I played a weapon/caster hybrid with no Charge.

I never use the melee armors because I don't care for melee combat, and I don't like the looks of the non-customizable suits other than Cerberus Assault and Inferno.

Helmets I choose by looks. That's usually the N7 helmet, the Sentry Interface or the Mnemonic Visor.

Squadmates, I choose by looks also. For those with an option that looks like actual armor, I take that. For EDI I take the blue suit so she looks less...naked. Posted Image

Intel bonuses I prefer weapon damage, power cooldown, and power damage in that order.

#11
Abraham_uk

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Thanks Brad.

I've included Armax Arsenal in my opening post.

#12
The Grey Ranger

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Just for purposes of completeness, you might want to include the N7 Defender armor.

Ammo capacity +20%
Weapon damage +10%
Shields +10%
Health +10%

#13
Abraham_uk

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The Grey Ranger wrote...

Just for purposes of completeness, you might want to include the N7 Defender armor.

Ammo capacity +20%
Weapon damage +10%
Shields +10%
Health +10%


That sounds pretty good.

If I am carrying only one weapon that additional ammo capacity would come in handy.

#14
capn233

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I use armor that looks decent. Which is why I tend not to run full Hahne-Kedar. Don't like the greaves or chest.

But if I was to be practical, I would just go damage boosts mainly, whether that be power or weapon. Some builds can benefit from shield recharge, but otherwise the shield bonus itself isn't that great.

Headshot damage bonuses aren't gamebreaking either. I can sort of see the benefit of extra ammo on very ammo limited weapons (which is basically Harrier I-V used as primary w/o BUG).

For intel, it again just depends. But damage is usually a safe bet.

For the squad, it is usually the bonus that makes the most sense, which is usually power damage or power recharge, IMO. But there is also an element of what doesn't look completely ridiculous.

#15
Abraham_uk

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Intel bonuses for me was like an afterthought.

I don't notice the changes that much.
But 5% isn't something one notices. However that 5% probably makes a significant difference.

#16
Abraham_uk

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Which is more useful?

Store Discount or Power Damage?

#17
RedCaesar97

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Abraham_uk wrote...

Intel bonuses for me was like an afterthought.

I don't notice the changes that much.
But 5% isn't something one notices. However that 5% probably makes a significant difference.


Abraham_uk wrote...

Which is more useful?

Store Discount or Power Damage?


5% is not that noticeable, but stacking them is. Depending on how you choose your intel bonuses, you can end up with +25% more power damage or +25% more weapon damage. A lot of that will be likely be overkill for most enemies, but there is no kill like overkill.

As for Store Discount versus Power Damage: On my first few playthroughs I took Store Discount since I was buying and upgrading a lot of weapons and using the respec terminal a lot. Now I just go Power Damage since I only stick to a few weapons and mods for those weapons.

#18
pmac_tk421

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I would add Vanguard to the Kassa Fabrications set. Vanguards have to be in the thick of it, so good health is a must have.

#19
Troika1138

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Planed set up for my engineer in ME3
Head: Kuwashii Visor: Increases weapon damage by 5% and headshot damage by 10%
Shoulder: N7 :Increase health by 10%
Chest: Kassa Fabrication:Increase shield regeneration speed by 10%
Hands: Serrice Council gauntlets: Increase power damage by 10%:
Legs: Rosenkov: Increase power recharge speed by 10%

#20
RedCaesar97

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Troika1138 wrote...

Planed set up for my engineer in ME3
Head: Kuwashii Visor: Increases weapon damage by 5% and headshot damage by 10%
Shoulder: N7 :Increase health by 10%
Chest: Kassa Fabrication:Increase shield regeneration speed by 10%
Hands: Serrice Council gauntlets: Increase power damage by 10%:
Legs: Rosenkov: Increase power recharge speed by 10%

Personally, I recommend going for all Serrice Counci armor and Umbra visor (for +50% power damage) on the Engineer. In my opinion, the Engineer class relies more on power damage than any other class.

Now keep in mind that this is only my opinion and you may have a different experience. It also depends on how you spec your Engineer. For example, if are using only the Combat Drone with Chain Overload, Cryo Blast, and Stasis as a bonus power, then power damage is essentially useless, then by all means, take other armor.

In my opinion, you are better off stacking similar armor bonuses (such as all weapon bonuses or all power damage bonuses) than mixing and maxing armor sets. The only exception would be Shield Regeneration, which you can only have a maximum of +20% from armor (Collector armor, or Kassa Fabrication chest + Archon visor). *

* You can also get +5% shield regeneration from Intel and another +15% from passive and another +15% from a Barrier, Fortification, or Defense Matrix, for a total of +55% shield regeneration. I think you can get more shield regeneration from some squadmate passives? I think Javik has a squad regeneration bonus as a rank 6 evolution. Kaiden may have one as well.

#21
Abraham_uk

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The main reason for mixing and matching armor sets is aesthetics.

If you want Commander Shepard to look unique, mix and match your armor sets. You'll get some interesting results.


However if you value tactical advantage over aesthetics, stick to one armor set.


40-50% bonuses in one stat is better than 5% in stat A, 5% in stat B, 5% in stat C and 5% in stat D

#22
Troika1138

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RedCaesar97 wrote...

Troika1138 wrote...

Planed set up for my engineer in ME3
Head: Kuwashii Visor: Increases weapon damage by 5% and headshot damage by 10%
Shoulder: N7 :Increase health by 10%
Chest: Kassa Fabrication:Increase shield regeneration speed by 10%
Hands: Serrice Council gauntlets: Increase power damage by 10%:
Legs: Rosenkov: Increase power recharge speed by 10%

Personally, I recommend going for all Serrice Counci armor and Umbra visor (for +50% power damage) on the Engineer. In my opinion, the Engineer class relies more on power damage than any other class.

Now keep in mind that this is only my opinion and you may have a different experience. It also depends on how you spec your Engineer. For example, if are using only the Combat Drone with Chain Overload, Cryo Blast, and Stasis as a bonus power, then power damage is essentially useless, then by all means, take other armor.

In my opinion, you are better off stacking similar armor bonuses (such as all weapon bonuses or all power damage bonuses) than mixing and maxing armor sets. The only exception would be Shield Regeneration, which you can only have a maximum of +20% from armor (Collector armor, or Kassa Fabrication chest + Archon visor). *

* You can also get +5% shield regeneration from Intel and another +15% from passive and another +15% from a Barrier, Fortification, or Defense Matrix, for a total of +55% shield regeneration. I think you can get more shield regeneration from some squadmate passives? I think Javik has a squad regeneration bonus as a rank 6 evolution. Kaiden may have one as well.

Well thanks for the info but I might stick with my setup for now becasue I am probably going to be using my squad to cover my weaknesses and also to set up tech exsplosions. Also I will probably roll with a smg and pistol hence the Kuwashi visor also this helps when I have to wait for my powers to cooldown. 

#23
Abraham_uk

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Go for it!

You shouldn't even need to rely on armor for the bonuses.
If your build is good enough, Shepard can beat insanity wearing pajamas.
No armor required.

Modifié par Abraham_uk, 23 février 2013 - 02:31 .


#24
RedCaesar97

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Just adding some more information to the discussion.

Power Damage bonuses from armor do not apply to ammo powers. But they do apply to other combat abilities such as Concussive Shot and Frag Grenades.

Power Damage bonuses from Intel do not apply to ammo powers.

#25
Abraham_uk

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RedCaesar97 wrote...

Just adding some more information to the discussion.

Power Damage bonuses from armor do not apply to ammo powers. But they do apply to other combat abilities such as Concussive Shot and Frag Grenades.

Power Damage bonuses from Intel do not apply to ammo powers.


Quoted in opening post:wizard: