Update
So, I'm not dead, and neither is the campaign. A lot has gone on, and I went on hiatus for a while to recharge. This post will ramble and touch on a variety of topics...
When I left this journal, I was in the middle of trying to bake a really tough area (Pirate Cove) and it just wasn't working. I had a lot of bridges, ramps, walkmesh cutters, etc.. it was a nightmare. I was frustrated and simply needed a break from building.
About the same time, I had launched my campaign's prologue as a stand-alone download, and got a lot of good feedback from that. I'm happy I made that decision. For the most part, it seemed the release went well and was relatively bug-free for a lot of people (after I got the right version up). It's been fun watching the download numbers and knowing people are playing it, and reading the feedback folks send in.
I took a break for a while and played Skyrim. Finished the game, and then found the Skyrim mods, and decided to give it another go with a lot of really neat mods installed. I really enjoyed all the mods like Frostfall, which made food, shelter and camping equipment a mandatory part of the game, and added a "survival" element to the game world. It changed Skyrim for me and made it a lot more enjoyable.
I just finished my last play through a while ago, and was left with such a sense of disappointment at the very ending. The last battle is anti-climactic, and on top of that, when it's over, there's no fanfare; no recognition of your deeds, no celebration, nothing. Life in Skyrim goes on, and you're just suppose to do...what, exactly? The same feeling persists when you finally win the "war" between the Stormcloaks and the Empire. You win, and there's a big speech by the victors, but then what? Imperials and Stormcloaks are still fighting in the same spots on the world map, you can't wipe out the opposing side's remaining camps, and.. it just doesn't feel like there is any resolution. I like closure, and Skyrim didn't have any of it.
All of which made me write down some notes for my campaign, so that I don't leave users with the same pointless feeling... I mean, you are the Dragonborn in Skyrim, your deeds should be legend, but for the most part no one cares or seems to know what you've done (with a few exceptions, like the dark brotherhood, should you choose to wipe them out, as I did), and when it's all over, it's as if you did nothing, which just isn't right.
Actions should matter; what your character does in a campaign should be reflected in the world, in the way NPC's react to you, what they have to say, and what you might hear from commoners in the street. So that was something I took away from the experience, and intended to make sure I get right in my own campaign.
Anyway... in real life news, I also recently found my way into a new cover band. And that took a lot of time away from everything else, because for the first month I was spending every spare minute trying to learn about 50 new songs for our first show together. Now that we've had our first gig, and I know most of the songs a lot better, I am not needing to spend as much time practicing. So there's been some free time to work on the campaign.
Which leads me to the last couple of days. I finally got the toolkit open, and there it was, staring at me: the Pirate Cove, unfinished, and not baked right. So... I started in on it again.
It's been an absolute nightmare, but today I finally got the last tweak in, and it baked right. All of it...
I'm loath to many any more adjustments to the landscape that might require a rebake. However, I realize in its current state it's not fully decorated or complete yet, so that possibility still exists. Thus, I am holding off on deleting the walkmesh helpers (which occasionally glimmer red when you're walking around) until the zone is fully complete, battles and all.
That said.. It's a freaking cool zone. I mean.. it just looks great. I really want to throw some fun battles into it, because the player deserves to spend some time there. Cool zones like this one shouldn't be ran through quickly.
And so begins the work on Chapter 1. Still going... still building Scornubel, still making areas...