Please Bioware.... PLEASEEE NO AUTO-DIALOGUE.
#1
Posté 21 février 2013 - 03:13
#2
Posté 21 février 2013 - 03:15
#3
Posté 21 février 2013 - 03:16
#4
Posté 21 février 2013 - 03:19
#5
Posté 21 février 2013 - 03:22
If they use the same tone system that DA2 had, I would expect it.
#6
Posté 21 février 2013 - 03:22
GenericEnemy wrote...
i honestly didn't mind DA2's autodialogue, truth be told.
Me neither. I rather liked the diplomatic/ sarcastic/ harsh Hawke alignment for the autodialogue. I wish that Mass Effect did the same for Paragon/ Renegade Shepards.
#7
Posté 21 février 2013 - 03:24
#8
Posté 21 février 2013 - 03:48
I just want them to avoid what happened in Mass Effect 3. Because there were far too many times in that game where I wondered what the hell Shepard was going on about.
Modifié par Terraforming2154, 21 février 2013 - 03:50 .
#9
Posté 21 février 2013 - 03:52
Rawgrim wrote...
If the character isn`t meant to be mine in the first place (Shep + Hawke), I just don`t care anymore.They might as well just remove dialogue enteirely and go for cutscenes instead.
There was auto dialogue with Hawke, I am pretty sure there was auto dialogue in Mass Effect 2 as well, it was just overdone in Mass Effect 3, otherwise every sentence the character says would be a prompt and would make the game flow like a brick.
#10
Posté 21 février 2013 - 04:06
Terraforming2154 wrote...
Personally, I thought Dragon Age 2 handled autodialogue quite well. It was sort of fun playing a diplomatic Hawke and then an aggressive one and seeing the difference in comments they made. Plus, I really don't think they overdid it. It was there, but not so much I felt I was playing a game with a set protagonist.
I just want them to avoid what happened in Mass Effect 3. Because there were far too many times in that game where I wondered what the hell Shepard was going on about.
This. DA2 handled it the best so far imo.
#11
Guest_BitBomb_*
Posté 21 février 2013 - 04:17
Guest_BitBomb_*
#12
Posté 21 février 2013 - 04:18
I imagine what it would be like if we had stop to choose every word.
#13
Posté 21 février 2013 - 04:21
Terraforming2154 wrote...
...I just want them to avoid what happened in Mass Effect 3. Because there were far too many times in that game where I wondered what the hell Shepard was going on about.
Haha, exactly. At some points, Shepard sounded totally out of context.
Modifié par Blazomancer, 21 février 2013 - 04:23 .
#14
Posté 21 février 2013 - 04:22
Sanunes wrote...
Rawgrim wrote...
If the character isn`t meant to be mine in the first place (Shep + Hawke), I just don`t care anymore.They might as well just remove dialogue enteirely and go for cutscenes instead.
There was auto dialogue with Hawke, I am pretty sure there was auto dialogue in Mass Effect 2 as well, it was just overdone in Mass Effect 3, otherwise every sentence the character says would be a prompt and would make the game flow like a brick.
It was overdone in DA2 as well. Hawke yelling for andraste and whatsnot. I`d like to decide for myself what my character says to people, or wether or not he or she is religious or not.
#15
Posté 21 février 2013 - 05:42
When does Hawke ever do that?Rawgrim wrote...
Sanunes wrote...
Rawgrim wrote...
If the character isn`t meant to be mine in the first place (Shep + Hawke), I just don`t care anymore.They might as well just remove dialogue enteirely and go for cutscenes instead.
There was auto dialogue with Hawke, I am pretty sure there was auto dialogue in Mass Effect 2 as well, it was just overdone in Mass Effect 3, otherwise every sentence the character says would be a prompt and would make the game flow like a brick.
It was overdone in DA2 as well. Hawke yelling for andraste and whatsnot. I`d like to decide for myself what my character says to people, or wether or not he or she is religious or not.
#16
Posté 21 février 2013 - 05:51
Conduit0 wrote...
When does Hawke ever do that?Rawgrim wrote...
Sanunes wrote...
Rawgrim wrote...
If the character isn`t meant to be mine in the first place (Shep + Hawke), I just don`t care anymore.They might as well just remove dialogue enteirely and go for cutscenes instead.
There was auto dialogue with Hawke, I am pretty sure there was auto dialogue in Mass Effect 2 as well, it was just overdone in Mass Effect 3, otherwise every sentence the character says would be a prompt and would make the game flow like a brick.
It was overdone in DA2 as well. Hawke yelling for andraste and whatsnot. I`d like to decide for myself what my character says to people, or wether or not he or she is religious or not.
Says "May Andraste guide you" etc after killing people.
#17
Posté 21 février 2013 - 05:56
Rawgrim wrote...
Sanunes wrote...
Rawgrim wrote...
If the character isn`t meant to be mine in the first place (Shep + Hawke), I just don`t care anymore.They might as well just remove dialogue enteirely and go for cutscenes instead.
There was auto dialogue with Hawke, I am pretty sure there was auto dialogue in Mass Effect 2 as well, it was just overdone in Mass Effect 3, otherwise every sentence the character says would be a prompt and would make the game flow like a brick.
It was overdone in DA2 as well. Hawke yelling for andraste and whatsnot. I`d like to decide for myself what my character says to people, or wether or not he or she is religious or not.
Okay, I thought you were talking about Dragon Age 2 not having any. To me that example falls more under "combat banter" then auto dialogue, but thats just me.
#18
Posté 21 février 2013 - 06:22
#19
Posté 21 février 2013 - 06:43
Travie wrote...
It was a good idea that was badly implemented in DA2 and... moderately-well implemented in ME3.
If they use the same tone system that DA2 had, I would expect it.
I thought it was the other way around. Well at least for me it was. If the developer's do decide to add auto-dialogue (which i'm 80% sure they will) its best implemtented the way DAII did it rather than ME3's way.
#20
Guest_Raga_*
Posté 21 février 2013 - 06:46
Guest_Raga_*
Agree with above poster that DAII did it better than ME3.
Modifié par Ragabul the Ontarah, 21 février 2013 - 06:48 .
#21
Guest_simfamUP_*
Posté 21 février 2013 - 07:11
Guest_simfamUP_*
Travie wrote...
It was a good idea that was badly implemented in DA2 and... moderately-well implemented in ME3.
If they use the same tone system that DA2 had, I would expect it.
Elaborate. I seriously see so many people use this, but never explain *why.*
I think auto-dialogue is a character killer in RPGs. The less of it, the better. No matter how neutral or 'in-character' it may sound.
ME2 and DA2 did it best. ME3? I'm pretty sure that wasn't my Shepard.
And whilst we're at it... NO FORCED EMOTIONS!!
Modifié par simfamSP, 21 février 2013 - 07:13 .
#22
Posté 21 février 2013 - 07:32
#23
Posté 21 février 2013 - 07:35
simfamSP wrote...
And whilst we're at it... NO FORCED EMOTIONS!!
This, this,.oh very much THIS!
I can't describe how annoyed I was that I was supposed to care about a dead sibling I barely met, especially if it was Carver that was actively hostile towards me during the first five minutes of the game. This is a matter of SHOW DON'T TELL!
The same (in spades) applies to tracking down mother. Explain to me again why I care about that useless old bag that blames me for [insert dead sibling(s) here], and has her nose stuck up so high I'm suprised she doesn't have a constant case of nosebleeds...not to mention constantly trying to pry into my life while hers is off limits? I don't get it. I didn't wish her dead, but having her "go away" was hardly the end of the world for me either.
-Polaris
#24
Posté 21 février 2013 - 07:47
#25
Posté 21 février 2013 - 07:54
simfamSP wrote...
Travie wrote...
It was a good idea that was badly implemented in DA2 and... moderately-well implemented in ME3.
If they use the same tone system that DA2 had, I would expect it.
Elaborate. I seriously see so many people use this, but never explain *why.*
I think auto-dialogue is a character killer in RPGs. The less of it, the better. No matter how neutral or 'in-character' it may sound.
ME2 and DA2 did it best. ME3? I'm pretty sure that wasn't my Shepard.
And whilst we're at it... NO FORCED EMOTIONS!!
Auto dialogue is the equivilant of sitting down to play a game like Drake's whatchamacallit from Naughty Dog. Perfectly good if directed properly. I actually enjoy the constant banter seeing as how Drake is a funny guy.
But...... The two game's are completely different in terms of style and execution.
BW produce RPG style games, ND produce action adventure style games.
To put it simply, Nate from DF is already fleshed out. His character is set in stone and the scenario's he face's are all set piece's. There is no ability to tackle thing's in different way's because the only game mechanic at work is gunning and environment traversing. His cutscene's don't need good, bad or neutral responses or interrupt's. It's all set in stone.
ME by comparison requires a bigger character canvas, on account of being an RPG, to allow the player to turn Shepard into their Shepard. BW know, or ought to know, that their contribution's to the world of RPG game's regarding the ME universe has pushed forward the boundarie's of RPG game interaction, and it would be a loss for them to lose faith in such a successful contribution to the genre. Unlike Drake Shepard can be molded to fit the player's definition of what a hero can be, or what they want to see. But this approach has a flaw not seen in DF.
When the action quotent ramps up DF can hit it without any potential breaks in the action. ME by comparison can have a nail biting action scene where all the activity comes to a grinding halt as it ask's the player to make a conversation wheel choice. If the player chooses not to make one then the action comes to a halt in a non believable way that threaten's the immesion experience of playing a game.
To that end ME need's auto dialogue. But only in section's where the action is so fast paced as to sweep the player up along with it. It would also help if the action was dictated by either the player's past choice's or by the character's imperitive. i.e. if the character's a doctor then the scene is medical in nature as opposed to military, and vice versa. Bascially the action should match the nature of the character's background.
Where auto dialogue should not be used is in the area's of the game where their is no immediate requirement to take action. ME is not DF. Relatively speaking player's expect a high degree of Role Play capability from a BW game on account that they are RPG maker's who, with ME, added a secondary genre of cover shooting to it IP.
Modifié par Redbelle, 21 février 2013 - 07:57 .





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