Zkyire wrote...
David Gaider wrote...
I understand that people who didn't like the "auto-dialogue" (as some like to call it-- I never have, and I find it a bit vague as to what people are referring to when they mention this) in ME3 might be concerned about how it's going to be done in DA3. I suppose there's always an assumption that whatever game BioWare put out last, its next game is going to follow suit even if a completely different team within the company made it. Not everyone knows that, and that's fine.
As I've said previously when the subject came up, DA3 won't use auto-dialogue any more than it previously did. If there are lines being spoken by the player without prompt, they're either "neutral" lines that occur during a cutscene ("What do you mean?") or occur as a result of something you've already chosen. There are reasons why, in fact, there might be less auto-dialogue than in DA2, but I won't go into them as that would require explanations which cannot occur yet.
If, however, you dislike the PC from ever speaking a single line you haven't directly chosen, then you've come to the wrong place. That's not going to happen.
An example would be in ME3 with Shepard's chastisement of Joker post-Thesia, regardless of how the individual player's Shepard would actually react.
Even then, that's not truly auto-dialogue. You get two choices there... they just both happen to be choices that tell Joker he is being inappropriate. One somewhat nicely, one not nice at all.
That would be more of an example of conversation railroading, rather than true Auto-dialogue.





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