What's with the media silence?
#76
Posté 21 février 2013 - 06:56
#77
Posté 21 février 2013 - 07:00
So perhaps seeing what they got via in-game footage might be better, instead of hype building with pre-rendered movies as were used too...
#78
Posté 21 février 2013 - 07:00
Let me give an example and maybe that would help to try and outline what I am thinking.
We know the dialogue wheel will be back for DA3. I can say I want a silent protag with a list, but its not going to happen. Because I'm not sitting at the table, as you stated.
But I do have complaints about how the wheel was done in DA2 (which you have heard by myself or others dozens if not hundreds of times). So I know you are working to redo the wheel in a way that would be less obtrusive.
However, if the solution you develop for DA3 addresses all the concerns I outlined in DA2, but adds even more problems for not only myself, but a large segment of gamers, it can be seen as somewhat of a failure. You gathered all the data, thought you were addressing a well-established problem, but because no one described how the solution was being implemented while there was still time to course correct, the end result is something that winds up not making people happy.
A discussion of "well, we know the problems with the wheel in DA2 for some people were X, do you think Y would help that?" could help identify if the changes are going to be welcome or would result in more problems down the line. If the development goes far enough down the line to make lots of content with that design in mind before it is revealed, it could be far too late to make any suggestions or identify any common grievances.
Again, not even saying this should be done through the BSN or any type of forum. Heck, the Obsidian forums are always abuzz with suggestions and discussion of their proposed mechanics that I don't take part in at all. But the fact that there ARE people taking part in it is enough for me. Anyone's feedback and suggestions on a process being formed is, to me, better than just a "wait and hope" response to stated problems and praises.
#79
Posté 21 février 2013 - 07:01
Blair Brown wrote...
Fast Jimmy wrote...
Brockololly wrote...
Especially if you're talking high level concept stuff, I think discussing that sort of thing early on can alleviate and squash any potential backlash because you're likely not going to change core tenets of your game's design.
I agree with most of this statement, and wanted to single this out in particular.
And I disagree, I think it is a poor marketing idea, but thats just my opinion, and why i'm happy we are doing what we are. But hey, thats for the people with the MBA in marketing to figure out :happy:
...I have an MBA in Healthcare Management...? Does that count for anything?!
#80
Posté 21 février 2013 - 07:05
#81
Posté 21 février 2013 - 07:08
As much as I'd love to hear what they're working on or what they plan to do with DA3, releasing too much information too early runs some risks. If a dev makes a statement about something they plan on doing for DA3, but it ends up not being finished in time or doesn't work the way they planned, they get skewered for lying when it doesn't make the game.
Modifié par Han Shot First, 21 février 2013 - 07:09 .
#82
Posté 21 février 2013 - 07:27
The wait is slowly driving me crazy , spend time on twitter last night ( I don't like twitter...) watched the PS4 announcement ( haven't touch a console in 20 years....)because some devs were talking about it.
Ok , the chances were very very small ...
Is the announcement going to be a surprise or can we expect hints that something is coming?
I know if someone say it's a surprise , it's not really a surprise anymore but..../cry.
Anyway I hope we will get a dev diary video , like 30 min long.
And a great trailer with great music .Kind of thing I could put on replay for months.
I know the more informations the more crazy I will get ,and I will be fighting the urge to dive in spoilers like a crazy maniac...
Oh well , looking forward to the release date ^^.
#83
Posté 21 février 2013 - 07:28
Han Shot First wrote...
I think Bioware is playing it smart, personally.
As much as I'd love to hear what they're working on or what they plan to do with DA3, releasing too much information too early runs some risks. If a dev makes a statement about something they plan on doing for DA3, but it ends up not being finished in time or doesn't work the way they planned, they get skewered for lying when it doesn't make the game.
There's a difference between saying:
1. "We are not going to have A, B, C endings" but then having A, B, C endings
and saying
2. "Here's what we are thinking of doing, what are you thoughts?"
One is a promise (and a promise that wasn't delivered). The other is a discussion on what they are thinking. A discussion is open-ended, it is a request for feedback, it is not a "we're going to do this, so fans get ready to have your minds blown!"
I'd be up for much more discussion, much fewer promises. I'm all for a "Show, Don't Tell" policy, but at the same time, there's also Ask. Previously, it has been all Tell, Tell, Tell. Then, when the game comes out and fans feel they weren't Told everything or were Told incorrect things, they get mad. Showing helps, because if you are Showing it, its obviously in the game in some way, shape or form. But Asking, especially Asking without committing, brings value. Especially if by Asking, you get feedback that helps you that you would not have had before, because you never thought to think about it in a certain light.
Improper use of capitalized words aside, I really do hope DA3 blows our socks off. Because if not, it will only lead to people like me moaning "Well, if Bioware had only listened to me, this wouldn't have happened!" And I'm sure everyone is about tired of all of that.
Modifié par Fast Jimmy, 21 février 2013 - 10:25 .
#84
Posté 21 février 2013 - 07:29
Daralii wrote...
Oh boy, another Bioware v CDProjekt thread, this will go places.
Yeah. These are always fun... <_<
#85
Posté 21 février 2013 - 07:36
Modifié par humes spork, 21 février 2013 - 07:37 .
#86
Posté 21 février 2013 - 07:36
Blair Brown wrote...
I like our plan of we are not going to show anything till its awesome and will blow you away.
A little transparency doesn't hurt.
#87
Posté 21 février 2013 - 07:42
Gandalf-the-Fabulous wrote...
horacethegrey wrote...
I figured they ought to dole out the news soon since their main competition is now being active.
Wouldnt call it much of a competition, more like a Demi god whipping a blind kid, I mean CDProject Red put all of Bioware's recent games to shame with just their second game, imagine what they have in store with their third.
It's still possible that CDPR will disappoint massively at some point down the road. They're not infallible. Witcher 3 or Cyberpunk 2077 might not be all their fans are hoping they will be. Cyberpunk, being their first open-world, open-ended venture is a risky one.
Personally I think the Witcher games are somewhat overrated. They're based on fantasy, that at least going from the English translation (which I realize could be a problem in itself), is not especially well-written or compelling. I've taken a crack at Sapkowski's Blood of Elves and thus far find it quite poor, honestly. Yes it's the writers first book and maybe the translator is a complete ******, but the dialogue is stilted and wooden, the prose makes use of sentence fragments for effect or to seem cool and stylish, and there's unnecessary repetition of the same exact idea, just worded slightly different in one sentence then followed in the next. Overall Geralt of Rivia seems like a cheap knock-off of Michael Moorcock's Elric of Melnibone, although Sapkowski swears he's never read any books featuring that character; it could just be a coincidence.
Aside from not being impressed by the source material, I find that these games, while allegedly dark and mature, actually often come off as though they are aimed at boys aged fourteen to sixteen. The sex cards are stupid and lame, aimed at sad, desperate virgin nerds.
The English voice-acting in both games suck! This is not a good thing when you're trying to reach an international audience. I find myself having to play these games in Polish w/ subtitles.
#88
Posté 21 février 2013 - 07:53
The Teryn of Whatever wrote...
It's still possible that CDPR will disappoint massively at some point down the road. They're not infallible. Witcher 3 or Cyberpunk 2077 might not be all their fans are hoping they will be. Cyberpunk, being their first open-world, open-ended venture is a risky one.
That's impossible. It's a well-known fact amongst creative people that if you achieve any level of considerable success, you gain a special "golden touch" that ensures all your future endeavours will be at least the same level of quality and be met with at least as much acclaim. You simply can't make any decisions that are in any way questionable or will hurt your franchise unless Satan has managed to trick your golden touch away from you.
That's why Indiana Jones: Kingdom of the Crystal Skull won all those Oscars. The success train that George Lucas boarded in the 1970s simply couldn't be stopped.
Modifié par Face of Evil, 21 février 2013 - 07:59 .
#89
Posté 21 février 2013 - 07:56
#90
Posté 21 février 2013 - 08:15
What's killing med is not knowing when the reveal is. I go in to the forum daily hoping for info about it and everytime I se there is none I get the sad puppy eyes.Blair Brown wrote...
I agree with David's post, we haven't had a reveal yet, just the announce. We are listening to fans and have taking their input into consideration, and will continue to do so through out the development cycle.
So what I would like to know is when the reveal will be. Even if you just tell us if we will get it before or after E3. Right now it could be 5 months away for all I know.
#91
Posté 21 février 2013 - 08:33
Fast Jimmy wrote...
I really do hope DA3 blows our socks off. Because if not, it will only lead to people like me moaning "Well, if Bioware had only listened to me, this wouldn't have happened!" And I'm sure everyone is about tired of all of that.
But if they'd only listened to me, none of this would have happened!
#92
Posté 21 février 2013 - 08:56
Wozearly wrote...
Fast Jimmy wrote...
I really do hope DA3 blows our socks off. Because if not, it will only lead to people like me moaning "Well, if Bioware had only listened to me, this wouldn't have happened!" And I'm sure everyone is about tired of all of that.
But if they'd only listened to me, none of this would have happened!
If only they had listened to the Army of Gnoblars!
Speaking of, did your new tracks get released?
#93
Posté 21 février 2013 - 09:02
I don't mind the lack of information. It would just generate false expectations. They should have it ready first before releasing information. There were many features that was cut during the previews in other games that caused fans to rage. Bioware doesn't need more bad reputation.
Modifié par Battlebloodmage, 21 février 2013 - 09:30 .
#94
Posté 21 février 2013 - 09:26
#95
Posté 21 février 2013 - 09:33
#96
Guest_Guest12345_*
Posté 21 février 2013 - 09:37
Guest_Guest12345_*
I expect E3 will be the first big reveal trailer for DA3.
#97
Posté 21 février 2013 - 10:25
Face of Evil wrote...
I have a bachelors in kicking ass and taking names.
What is that, a liberal arts degree?
#98
Posté 21 février 2013 - 10:28
scyphozoa wrote...
Yeah, contrary to this thread, I don't need new information to be excited for DA3. Spend more time making the game content, don't worry about demos or trailers. The game is all that matters.
I expect E3 will be the first big reveal trailer for DA3.
Agreed. Besides, I'm happy speculating over everything from cats to specializations until then
#99
Posté 21 février 2013 - 10:29
Fast Jimmy wrote...
Face of Evil wrote...
I have a bachelors in kicking ass and taking names.
What is that, a liberal arts degree?
Okay, my sides are well and truly split with laughter.
Thanks, Jimmy.
#100
Posté 21 février 2013 - 10:40
It is really interesting about Kickstarter. I actually do have a MBA in marketing and I really look forward to seeing the results of the fans effectively turning into investors. I suspect much of the rage and entitlement we see in the gaming industry stems from this model of developers keeping fans in the loop during planning and production and maintaining an unusually strong connection with the consumers. It's pretty much unheard of in other industries, even within the entertainment segment, and I wonder if demands and expectations will rise or fall when involving the fans even further.
Exciting times, for sure.




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