Blair Brown wrote...
That's the double edged sword of kickstarting games, because you could make a VERY valid argument that the fans actually do have the right to tell a developer what to do. It's their money that is directly funding the game. And investors expect returns on their investments.
Here's the major mistake you are making.
They are not investors.
You don't invest via Kickstarter.
You pledge. You donate.
Like to NPR.
People who donate to NPR, or to a telethon, don't expect to have any say except the one they get by donating - i.e. "I support this."
Everytime someone says that donating via Kickstarter means investing I just have to smile and shake my head. You don't get it. And while it may be a common misconception, it's a misconception nonetheless. Because many people are wrong doesn't suddenly make them right.
http://www.kickstart... basics?ref=nav - "
Why do people back projects? A lot of backers are rallying around their friends' projects. Some are supporting people they've long admired. Many are just inspired by a new idea. Others are inspired by a project's rewards — a copy of what's being made, a limited edition, or a custom experience related to the project.Backing a project is more than just giving someone money, it's supporting their dream to create something that they want to see exist in the world."
(...)
"
Do backers get ownership or equity in the projects they fund?No. Project creators keep 100% ownership of their work. Kickstarter cannot be used to offer financial returns or equity, or to solicit loans. Some projects that are funded on Kickstarter may go on to make money, but backers are supporting projects to help them come to life, not financially profit."
Or read this whole article about Kickstarter that really digs down into the concept -
http://www.nytimes.c...&pagewanted=allEvery single person who thinks that they are investing in projects as opposed to donating to projects needs to think twice about giving that pledge.
And everyone who treats Kickstarter projects as if they are just moving the Producer/Publisher control from the hands of a few to the hands of the masses needs to have a cognitive readjustment.
Kickstarter is about REMOVING that control from the creative project.
Let's stop this "investor" nonsense.
Now, it IS true that many project leaders, like Fargo at inXile or Weisman at Harebrained Schemes, are actively soliciting feedback from their backers. Or Zicree and those involved with Space Command are not only letting backers vote on some casting, but audition for parts as well. But that is their design choice, not any kind of implicit rule that pledging gives you power over the project. Your power begins and ends when your donation is charged - any further say you have is at the whim of the creators.
Modifié par MerinTB, 22 février 2013 - 05:34 .