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Announcing the final ME3 Single Player DLC - Citadel!


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#1101
Daniel_N7

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OdanUrr wrote...

It's an interesting possibility. I'm working another angle though.


This is making me quite curious. Anyways, sorry for spamming, there is already a thread for this issue. And the "speculationz" look really promising. :)

#1102
Oransel

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DistantUtopia wrote...

I have figured out *hssss* the conspiracy!

The war is a lie! Just like Kasumi Romances! Shepard is living a life just like the Truman show! The DLC reveals all! That scene with them sitting? That's them in the break room of the set!

*puts on tinfoil hat*


Even worse! After killing countless enemies, Shepard gets in the most secret of all secret places and reads single notepad: "It's all a game. Only one is real and he has avatar in our world. Name of the avatar is Shepard!"

#1103
Restrider

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So, we are having a party while the galaxy is going under?

Maybe something like this?

#1104
saracen16

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KneeTheCap wrote...

Indeed. If the DLC, as they say, does take place in the middle of the game, there is no valid reason to give the players a home. None.

I can understand getting drunk and the party bit, perhaps the chilling out as R&R, but a personal living quarters? No, that doesn't work. Let's take an example from another BioWare game, Dragon Age: Origins. It's like the Warden suddenly says "you know what, I'm gonna buy a house. Archdemon, you say? Pfft, he'll wait. Say Morrigan, you think I look fat with these curtains?"

Come on. This kind of stuff works on Skyrim, but let's be honest, this ain't it. Skyrim is an open world game in which you can keep playing after finishing it.

Please, all you who are happy about this, help me understand that living quarters thing? It breaks the flow and the pace. Thematically it's very different from the fetch quests or other side things. It's a house. Your own flat. It's a place where you settle down. You don't settle down when there's a war going on. I don't remember my grandad decorating my house when he was fighting the Russians in Winter War...


Simple: don't go into the living quarters. Problem solved.

#1105
MaximizedAction

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saracen16 wrote...

KneeTheCap wrote...

Indeed. If the DLC, as they say, does take place in the middle of the game, there is no valid reason to give the players a home. None.

I can understand getting drunk and the party bit, perhaps the chilling out as R&R, but a personal living quarters? No, that doesn't work. Let's take an example from another BioWare game, Dragon Age: Origins. It's like the Warden suddenly says "you know what, I'm gonna buy a house. Archdemon, you say? Pfft, he'll wait. Say Morrigan, you think I look fat with these curtains?"

Come on. This kind of stuff works on Skyrim, but let's be honest, this ain't it. Skyrim is an open world game in which you can keep playing after finishing it.

Please, all you who are happy about this, help me understand that living quarters thing? It breaks the flow and the pace. Thematically it's very different from the fetch quests or other side things. It's a house. Your own flat. It's a place where you settle down. You don't settle down when there's a war going on. I don't remember my grandad decorating my house when he was fighting the Russians in Winter War...


Simple: don't go into the living quarters. Problem solved.


That's not an answer.
Example: The new AC3 King Washington DLC makes sure that you know it's just a surreal super hero story in a setting that' purely fictional (Washington being king).
Meanwhile, decorating quarters in the very building that was built by the Reapers themselves (and from what we know so far about this DLC), all while the Reapers are harvesting along families, cultures and civilizations.

I get that the DLC is optional to buy, but it remains 'canon', just like the events of Arrival or LotSB (again, as far as we now by today).

And the reality of furniture shopping, all while being in the first months of a Reaper invasion, is just...weird if supposed to be taken serious.

#1106
Plejadenwolf

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I just hope that this DLC will affect the ending in some way because as such the content wouldn't make sense at all (similar to the Omega DLC). Don't get me wrong, I'm excited about this last great project but there is still this bitter flavor of an almost meaningless ending...
And if I'm already complaining: Do something with the flat beginning of Mass Effect 3, some additional lines or additional scenes...Just something... Something that doesn't say: "Oh hey look, the Reapers!" *pointing at Anderson*

However, I hope you guys did the best with the series in this last DLC and I hope everyone will have his or hers fun with it. :)

Modifié par Plejadenwolf, 22 février 2013 - 02:33 .


#1107
Uncle Jo

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If this DLC is as promising as it seems to be, it will be my new final mission. After that, blackjack and hookers with my squaddies. End of the story.

Modifié par Uncle Jo, 22 février 2013 - 02:47 .


#1108
ElSuperGecko

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Just a thought here.

A wild, speculative and very, very, very hopeful thought.

I know Bioware (via everyone's favourite forum mod) has said that the DLC mission will take place between the Citadel Coup and Cronos Station/Priority Earth.

But, this paragraph interests me.

"When the adventure is over, reconnect with your favorite characters from the Mass Effect Trilogy, try your luck at the Citadel’s Silver Coast Casino, blow off steam in the Armax Combat Arena, or explore and furnish Shepard’s own living quarters on the Citadel. With unique content and cinematics featuring your friends and romance interests in the Mass Effect trilogy, Mass Effect 3: Citadel offers one final chance to see the characters you have known for years and rekindle romances."

The very first line strikes out at me.

"When the adventure is over."

"When the adventure is over."

What if this doesn't refer to the Citadel DLC adventure, but the entire Mass Effect 3 adventure?

For EVERYTHING contained in that sentance, it would make MUCH more sense.

Once ME3 is over, return to the Citadel - as an almost free roaming, sandbox-style style hub world. Chat to all your squad mates and follow up on romances. Have that drink with Vega and Garrus. Chat about old times with friends and squadmates. Gamble for credits in the casino.

REPLAY ALL THE N7 MISSIONS/CAMPAIGN/DLC MISSIONS AT ANY TIME SIMULATION-STYLE IN THE ARMAX COMBAT ARENA

Use the credits you earn to pimp out your retirement pad on the Citadel...

...and essentially play ME3 forever.

How much more sense would that make, instead of having everything in that paragraph at your disposal ONLY in the short, frantic and desperate time between the Citadel Coup and Cronos Station?

I'm being hopeful. I'm clutching. I know I am. But... could it be?

#1109
Grand Wazoo

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Decorating your own quarters? Only to get destroyed later in the game? And I thought Hearthfire was an april fool's joke. I don't find this great at all, I mean, additional interaction with your squadmates and LI sounds promising but all these minigames feel so detached and useless.

The main storyline may be good, bad or something inbetween, but I am hoping it would be good enough to justify the ridiculous price. Probably not.

Anyways, my Shepard's living quarters are going to look totally fabulous.

#1110
hiraeth

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ElSuperGecko wrote...


Just a thought here.

A wild, speculative and very, very, very hopeful thought.

I know Bioware (via everyone's favourite forum mod) has said that the DLC mission will take place between the Citadel Coup and Cronos Station/Priority Earth.

But, this paragraph interests me.

"When the adventure is over, reconnect with your favorite characters from the Mass Effect Trilogy, try your luck at the Citadel’s Silver Coast Casino, blow off steam in the Armax Combat Arena, or explore and furnish Shepard’s own living quarters on the Citadel. With unique content and cinematics featuring your friends and romance interests in the Mass Effect trilogy, Mass Effect 3: Citadel offers one final chance to see the characters you have known for years and rekindle romances."

The very first line strikes out at me.

"When the adventure is over."

"When the adventure is over."

What if this doesn't refer to the Citadel DLC adventure, but the entire Mass Effect 3 adventure?

For EVERYTHING contained in that sentance, it would make MUCH more sense.

Once ME3 is over, return to the Citadel - as an almost free roaming, sandbox-style style hub world. Chat to all your squad mates and follow up on romances. Have that drink with Vega and Garrus. Chat about old times with friends and squadmates. Gamble for credits in the casino.

REPLAY ALL THE N7 MISSIONS/CAMPAIGN/DLC MISSIONS AT ANY TIME SIMULATION-STYLE IN THE ARMAX COMBAT ARENA

Use the credits you earn to pimp out your retirement pad on the Citadel...

...and essentially play ME3 forever.

How much more sense would that make, instead of having everything in that paragraph at your disposal ONLY in the short, frantic and desperate time between the Citadel Coup and Cronos Station?

I'm being hopeful. I'm clutching. I know I am. But... could it be?


While I agree that would be amazing, they would have to explain how a reaper god with no corporeal form and/or a synthesized metaphysical union of synthetic and organic life plays poker. if this is only a reward for those who chose destroy (possibly refuse...no one really knows wtf happened there), then the control/synthesis choosers would be upset, right?

Modifié par MassEffectFShep, 22 février 2013 - 03:20 .


#1111
ElSuperGecko

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MassEffectFShep wrote...
While I agree that would be amazing, they would have to explain how a reaper god with no corporeal form and/or a synthesized metaphysical union of synthetic and organic life plays poker. if this is only a reward for those who chose destroy (possibly refuse...no one really knows wtf happened there), then the control/synthesis choosers would be upset, right?


True... maybe the same scenario then, but pre Cronos...  Which wouldn't make sense at all in the timescale and situation in-game, but would still allow us to potentially play ME3 forever...

What was it Gamble tweeted, all those months ago?  "If you knew what we had planned..."

#1112
Gravbh

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Hooking back up with old squaddies? An arena that hopefully lets you just hop in and enjoy the excellent combat system?

Sign me up.

#1113
MaximizedAction

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ElSuperGecko wrote...

MassEffectFShep wrote...
While I agree that would be amazing, they would have to explain how a reaper god with no corporeal form and/or a synthesized metaphysical union of synthetic and organic life plays poker. if this is only a reward for those who chose destroy (possibly refuse...no one really knows wtf happened there), then the control/synthesis choosers would be upset, right?


True... maybe the same scenario then, but pre Cronos...  Which wouldn't make sense at all in the timescale and situation in-game, but would still allow us to potentially play ME3 forever...

What was it Gamble tweeted, all those months ago?  "If you knew what we had planned..."



Yeah, that tweet remains a mystery. While I could understand that the devs wouldn't downplay their own DLC, the expectations raised with that tweet don't match the DLC so far (except for maybe the MP DLC being free).

#1114
xxman

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will tali get a real face in this ? not some cheap photoshop model

#1115
PuppiesOfDeath2

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For my BioWare friends, you know I despise the endings, both the original ones and the EC. I think the concept was terrible; I loathe the StarBrat and his contrived appearance at the end of a great story; I really dislike the departure from the successful formula of allowing a well-played game to succeed with a hero that was an extension of the player, etc. It was tragic and awful and a betrayal of many who loved the series. I swore to never buy DLC for this game unless the endings were revised. I also believed that a revision was necessary because, as many here have pointed out, too many players who invested hundreds of hours in this game were left with an ending that could not be won. No matter thoughtful you were in playing your Shepard. And that would cost BioWare dearly in the future. These were, in my informed assessment, the majority of dedicated players. Many may have "moved on" but they aren't happy.

I am one them.

However, I understand that declaring the ending to the culmination of a tremendously successful trilogy to be a colossal failure isn't institutionally easy for BioWare. Personalities and egos and careers are important considerations when everyday the institution has to inspire its creative staff to be bold and tell great stories.

So we have the last DLC for Commander Shepard: Citadel.

Before we all reignite the ending debates, I suggest a pause for a moment to consider something, particularly for my fellow players who really, really dislike the endings of ME3.

Could Citadel serve as an alternate ending?

Forget the horrible introduction of the StarBrat, the forced choices and rainbow colors of destruction. Forget the bizarre Garden of Eden cinematics, the absence of Harbinger (except for his distant beam), and Marauder Shields (God rest his soul...he tried to save us). I mean, really forget it. It was a terrible plot construct. It is out there, but, perhaps, this DLC will simply allow you to stop here, at the Citadel, and simply forget the nasty mess of an ending that was just so badly botched.

Those, like me, who wanted to win the game, wanted to share victory with our friends, have personal time with our LIs, have, finally, a well-earned sense of accomplishment. A chance to relax after the epic battle with those most who are most meaningful in this universe. If Citadel allows you to do that, and I don't have to do anything else to remind myself (or be reminded) of those atrocious endings, it might work as the best institutional compromise of which BioWare was capable. Your house may not be on Rannoch, but you'll have one on the Citadel (pretty natural for Shepard, actually.) You can hang out and gamble with your pals. Maybe you can have your closure there and feel a sense of final victory.

The Reaper plot has been horribly ruined by GlowBoy and the lousy endings anyway.

So please, don't remind me that I have anything left to do at the end of the Citadel DLC. That would defeat its purpose as an "end unto itself." Allow me to ignore the prior mistake (and that is what it is) and perhaps those of us who felt betrayed by it can move on feeling that we have had the chance to share victory with our friends.

I am rather surprised by my reaction to the description of this DLC. I like this company, and what it has generally done with ME has been amazing. That is why the ending was such a soul-crushing mess. I really hope this is what BioWare is trying to do, balance the ending mess with what it knows those who really don't like them wanted to see instead. Perhaps, BioWare has found a compromise that gives those disenchanted players an ending they can live with. I hope so. Compromises aren't perfect, but a good one can be rewarding enough to allow you to move happily on.

#1116
ElSuperGecko

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MaximizedAction wrote...
...except for maybe the MP DLC being free


It has to be said, the ME3 DLC is rapidly rising to the top of my favourite multiplayer games of all time list.

I've hardly played anything else since launch.  A break for Witcher 2 and Hitman: Absolution over Christmas/New Year, but ME3's multiplayer is still taking up most of my gaming time!

I think the only multiplayer game I've played more was Mordern Warfare 2, but it's getting to be a close run thing...

#1117
chidingewe8036

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ElSuperGecko wrote...


Just a thought here.

A wild, speculative and very, very, very hopeful thought.

I know Bioware (via everyone's favourite forum mod) has said that the DLC mission will take place between the Citadel Coup and Cronos Station/Priority Earth.

But, this paragraph interests me.

"When the adventure is over, reconnect with your favorite characters from the Mass Effect Trilogy, try your luck at the Citadel’s Silver Coast Casino, blow off steam in the Armax Combat Arena, or explore and furnish Shepard’s own living quarters on the Citadel. With unique content and cinematics featuring your friends and romance interests in the Mass Effect trilogy, Mass Effect 3: Citadel offers one final chance to see the characters you have known for years and rekindle romances."

The very first line strikes out at me.

"When the adventure is over."

"When the adventure is over."

What if this doesn't refer to the Citadel DLC adventure, but the entire Mass Effect 3 adventure?

For EVERYTHING contained in that sentance, it would make MUCH more sense.

Once ME3 is over, return to the Citadel - as an almost free roaming, sandbox-style style hub world. Chat to all your squad mates and follow up on romances. Have that drink with Vega and Garrus. Chat about old times with friends and squadmates. Gamble for credits in the casino.

REPLAY ALL THE N7 MISSIONS/CAMPAIGN/DLC MISSIONS AT ANY TIME SIMULATION-STYLE IN THE ARMAX COMBAT ARENA

Use the credits you earn to pimp out your retirement pad on the Citadel...

...and essentially play ME3 forever.

How much more sense would that make, instead of having everything in that paragraph at your disposal ONLY in the short, frantic and desperate time between the Citadel Coup and Cronos Station?

I'm being hopeful. I'm clutching. I know I am. But... could it be?


If what you are implying is true, I am going to scream like a little girl and take a big dump in my pants.Image IPB

#1118
Uncle Jo

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PuppiesOfDeath2 wrote...

*snipped*

Could Citadel serve as an alternate ending?

*snipped*

Absolutely.

#1119
KneeTheCap

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https://twitter.com/...696728735596545

That's it, then. There is absolutely no point on buying this DLC, if that's the case. Storywise, theme-wise, it makes NO SENSE.

Kinda sad, though. But that is the road they chose, so good luck with it. I am happy if some people enjoy the game with the ending it has, but I cannot. Perhaps it's a flaw of mine.

Modifié par KneeTheCap, 22 février 2013 - 04:14 .


#1120
CoolioThane

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It comes down to "what does BioWare class as the ending?" again. Slideshows/stargazer?

#1121
PuppiesOfDeath2

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CoolioThane wrote...

It comes down to "what does BioWare class as the ending?" again. Slideshows/stargazer?


"The ending to this story was terrible, my sweet.  Let me tell you just one more story without a stupid GlowBoy and where The Shepard finally gets to enjoy the relationships he formed.  As a matter of fact, my sweet, I had too much brandy when I told you that story.  I think I totally messed it up.  Here's the real way it all ended....."

#1122
MordiMoro

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Because Bioware gives us a casinò and the house of Shep?
Obvious! So we stop and do not play the final with Starchild!

THANKSSSSSSS BIOWARE! Image IPB

Modifié par MordiMoro, 22 février 2013 - 04:57 .


#1123
PuppiesOfDeath2

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Any excuse to not relive the StarBrat debacle works for me.

#1124
DextroDNA

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Hmm... this is actually interesting.

We all know Chris, Jess and Patrick have confirmed that Citadel is not post-ending. But, I read this on Twitter:

Picture

Maybe it's an ALTERNATE ending or changes the ending? That wouldn't make it post-ending :D

Modifié par RussianZombeh, 22 février 2013 - 05:04 .


#1125
MaximizedAction

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MordiMoro wrote...

Because Bioware gives us a casinò and the house of Shep?
Obvious! So we stop and do not play the final with Starchild!

THANKSSSSSSS BIOWARE! Image IPB


Yesh, so you can party till everyone's harvested! :D