Modifié par BeastSaver, 23 février 2013 - 05:08 .
Announcing the final ME3 Single Player DLC - Citadel!
#1226
Posté 23 février 2013 - 05:06
#1227
Posté 23 février 2013 - 05:08
Daniel_N7 wrote...
OdanUrr wrote...
It's an interesting possibility. I'm working another angle though.
This is making me quite curious. Anyways, sorry for spamming, there is already a thread for this issue. And the "speculationz" look really promising.
Patience. I'm working on a story and if I get it to make sense, I'll post it for your consideration. Bear in mind that my stories are usually a bit convoluted and probably don't follow the path BioWare would most likely tread. That and they're tinted heavily by my incurable desire to solve mysteries.
Modifié par OdanUrr, 23 février 2013 - 05:09 .
#1228
Posté 23 février 2013 - 05:15
BeastSaver wrote...
Wow! All the focus is on R&R (which even the great Shepard needs) and almost no speculation about the mission that includes secrets in the Council Archives! I don't get it...
Well we have:
Romance that may include your LI from ME2 that didn't get good coverage. For many of us this is interesting.
A revamp of Pinnacle station DLC from ME where you'll win an apartment in the arena....yawn. Then it gets destroyed.
A possible plotline that will almost certainly add nothing to the ending/explanation of the ending. But may be fun.
It doesn't surprise me that the hot topic is the ME2 romances.
#1229
Posté 23 février 2013 - 05:22
john-in-france wrote...
A revamp of Pinnacle station DLC from ME where you'll win an apartment in the arena....yawn. Then it gets destroyed.
It doesn't say you fight in the arena to win the apartment in Citadel...
#1230
Posté 23 février 2013 - 05:25
nrobbiec wrote...
john-in-france wrote...
A revamp of Pinnacle station DLC from ME where you'll win an apartment in the arena....yawn. Then it gets destroyed.
It doesn't say you fight in the arena to win the apartment in Citadel...
Being cynical...but it is a high possibilty.
#1231
Posté 23 février 2013 - 05:42
IsaacShep wrote...
Confirmed characters to return so far are ME3 squad (Javik, Liara, Vega, Ash, Kaidan, Garrus, Tali, EDI), Miranda, Samantha, Jack, Steve, Joker, Zaeed, Wrex.john-in-france wrote...
Actually I'd like confirmation of which romances are actually getting expanded on.
In particular is Thane actually in it or not? Not just twitter: Thane is complicated and spoilery.
Having a DLC poster with Wrex, Liara, Garrus and Miranda pretty much confirms their extra content.
:wub:Love Bioware now. I forgive them 50% of the way now.
#1232
Guest_Sion1138_*
Posté 23 février 2013 - 06:10
Guest_Sion1138_*
I'm not being an ass, I just don't understand the psychology behind it.
#1233
Posté 23 février 2013 - 06:11
john-in-france wrote...
A possible plotline that will almost certainly add nothing to the ending/explanation of the ending. But may be fun.
It doesn't surprise me that the hot topic is the ME2 romances.
Sure. Can't talk about the plot since we don't know anything about it.
#1234
Posté 23 février 2013 - 06:13
AlanC9 wrote...
Not to mention that the Crucible's build time is measured in months. Given the number of missions in the game, Shepard's got a lot of days off.
And let's not even get into how ME1 had all this R&R stuff too while literally calling the main plot a Race Against Time.
very good point. That confused me a bit when i first played the game. Yet in the description of ME1 it clearly said you could go 'joyriding around the galaxy'
#1235
Guest_Sion1138_*
Posté 23 février 2013 - 06:15
Guest_Sion1138_*
This DLC concept to me is like buying 10 pages in the middle of a book I've already read from cover to cover. Zero appeal.
#1236
Posté 23 février 2013 - 06:19
Sion1138 wrote...
Also, how do you maintain interest?
This DLC concept to me is like buying 10 pages in the middle of a book I've already read from cover to cover. Zero appeal.
It comes down to the story.
#1237
Posté 23 février 2013 - 06:22
Sion1138 wrote...
Why do people care for romances? How come many care for character fluff and romance more than they care for the main plot?
I'm not being an ass, I just don't understand the psychology behind it.
It's just one of those things that some people have come to love in these games. I guess you could say it's a form of escapsism but i use that word loosely. These characters have been with us for the last 5 years (well most of them lol) for some its about that, the character interaction brings more to the story even though you can very well play without any romance whatsoever, but for some its more about the story of your shepard, mine deserves a little romance. lol. But that's IMO
#1238
Posté 23 février 2013 - 06:25
OdanUrr wrote...
Sion1138 wrote...
Also, how do you maintain interest?
This DLC concept to me is like buying 10 pages in the middle of a book I've already read from cover to cover. Zero appeal.
It comes down to the story.
yes, and if you 'read' the story before the dlc it can do on its own, but then you add the dlc and you just get more and maybe even some answers you had when you finished it. But to each their own. I know some wait untill all dlc is released before they buy the game.
#1239
Guest_Sion1138_*
Posté 23 février 2013 - 06:30
Guest_Sion1138_*
MJoshier wrote...
AlanC9 wrote...
Not to mention that the Crucible's build time is measured in months. Given the number of missions in the game, Shepard's got a lot of days off.
And let's not even get into how ME1 had all this R&R stuff too while literally calling the main plot a Race Against Time.
very good point. That confused me a bit when i first played the game. Yet in the description of ME1 it clearly said you could go 'joyriding around the galaxy'
In ME1, planet exploration was something I could work in to the main plot. There were a great many unknowns, including what Saren's agenda was, how and why the geth were involved, what Sovereign was, what the Conduit was and so forth.
The only thing we knew is that the Prothean civilization had something to do with it. So, scouring the galaxy for any and all information was warranted, you never knew what you would find. Also, I didn't feel the need to rush it, precisely because of the lack of information.
On the other hand, now in ME3, you have a whole DLC based mostly on R&R while everyone is struggling for bare survival. I can't do it.
If they had taken a different approach with the conclusion of the story, we could have had far more interesting expansions.
#1240
Posté 23 février 2013 - 06:34
BeastSaver wrote...
Wow! All the focus is on R&R (which even the great Shepard needs) and almost no speculation about the mission that includes secrets in the Council Archives! I don't get it...
Because what difference does it make what we find there? Evidence that the Council knew about the Reapers all along? The secret origin of the Asari? Nude pictures of a volus? Whatever it is, it will not change the fact that we are inevitably headed to the same end anyway, so there is nothing at stake.
Interactions with the characters do make a difference though, so it's natural that everyone would focus on that rather than on 'shocking secrets that could change everything but that will in fact change nothing as we already know!'
#1241
Posté 23 février 2013 - 06:42
Sion1138 wrote...
MJoshier wrote...
AlanC9 wrote...
Not to mention that the Crucible's build time is measured in months. Given the number of missions in the game, Shepard's got a lot of days off.
And let's not even get into how ME1 had all this R&R stuff too while literally calling the main plot a Race Against Time.
very good point. That confused me a bit when i first played the game. Yet in the description of ME1 it clearly said you could go 'joyriding around the galaxy'
In ME1, planet exploration was something I could work in to the main plot. There were a great many unknowns, including what Saren's agenda was, how and why the geth were involved, what Sovereign was, what the Conduit was and so forth.
The only thing we knew is that the Prothean civilization had something to do with it. So, scouring the galaxy for any and all information was warranted, you never knew what you would find. Also, I didn't feel the need to rush it, precisely because of the lack of information.
On the other hand, now in ME3, you have a whole DLC based mostly on R&R while everyone is struggling for bare survival. I can't do it.
If they had taken a different approach with the conclusion of the story, we could have had far more interesting expansions.
i get that with ME1, i also took my time and went aorund the galaxy and found all kinds of things, it also leads to certain cerberus missions which make the first wake up conversations with Shepard in ME2 easier to understand. however i will disagree with you on the dlc in me3, it's actually about a conspiracy against shepard and you work with your team mates to get to the bottom of it (as per the official description on the website) the R&R, apartment, and rekindling romances really is secondary to the actual DLC plot but we're focused on the secondary stuff because we don't know the details of the plot, who knows maybe it will be something crazy...or not. The dlc brings a new hub and mission, after the mission is complete you have all the extra stuff, casino, arena, apt, etc as a bonus.
#1242
Guest_Sion1138_*
Posté 23 février 2013 - 06:43
Guest_Sion1138_*
MJoshier wrote...
Sion1138 wrote...
Why do people care for romances? How come many care for character fluff and romance more than they care for the main plot?
I'm not being an ass, I just don't understand the psychology behind it.
It's just one of those things that some people have come to love in these games. I guess you could say it's a form of escapsism but i use that word loosely. These characters have been with us for the last 5 years (well most of them lol) for some its about that, the character interaction brings more to the story even though you can very well play without any romance whatsoever, but for some its more about the story of your shepard, mine deserves a little romance. lol. But that's IMO
It's the same for me, my Shepard, my character. But I've already ended that story and my character ended up in limbo, I don't know if he's dead or alive or if anyone within the universe knows what happened. Now, if I were to revisit the story, I would know that I am heading for an anti-climax.
This, combined with the apprehension I have for the Catalyst plot, is perhaps one of the primary factors that killed any interest I may have had for additional stories.
Now, I frequently see people say that I should imagine what happened, that the narrator shouldn't have to spell it out for me but I get a throbbing headache when I hear people say that.
The fate of the main character you should imagine, but the romantic interactions, casino gambling and apartment furnishing should be in the game!?
Modifié par Sion1138, 23 février 2013 - 06:46 .
#1243
Guest_Sion1138_*
Posté 23 février 2013 - 06:48
Guest_Sion1138_*
MJoshier wrote...
i get that with ME1, i also took my time and went aorund the galaxy and found all kinds of things, it also leads to certain cerberus missions which make the first wake up conversations with Shepard in ME2 easier to understand. however i will disagree with you on the dlc in me3, it's actually about a conspiracy against shepard and you work with your team mates to get to the bottom of it (as per the official description on the website) the R&R, apartment, and rekindling romances really is secondary to the actual DLC plot but we're focused on the secondary stuff because we don't know the details of the plot, who knows maybe it will be something crazy...or not. The dlc brings a new hub and mission, after the mission is complete you have all the extra stuff, casino, arena, apt, etc as a bonus.
Sure, there's a plot. But since you know that no matter how earth shattering the discoveries therein might be, it can not have any bearing on what comes after.
It has nothing to do with the main plot. I just can't get excited about such things.
#1244
Posté 23 février 2013 - 06:49
Sion1138 wrote...
MJoshier wrote...
Sion1138 wrote...
Why do people care for romances? How come many care for character fluff and romance more than they care for the main plot?
I'm not being an ass, I just don't understand the psychology behind it.
It's just one of those things that some people have come to love in these games. I guess you could say it's a form of escapsism but i use that word loosely. These characters have been with us for the last 5 years (well most of them lol) for some its about that, the character interaction brings more to the story even though you can very well play without any romance whatsoever, but for some its more about the story of your shepard, mine deserves a little romance. lol. But that's IMO
It's the same for me, my Shepard, my character. But I've already ended that story and my character ended up in limbo, I don't know if he's dead or alive or if anyone within the universe knows what happened. Now, if I were to revisit the story, I would know that I am heading for an anti-climax.
This, combined with the apprehension I have for the Catalyst plot, is perhaps one of the primary factors that killed any interest I may have had for additional stories.
Now, I frequently see people say that I should imagine what happened, that the narrator shouldn't have to spell it out for me but I get a throbbing headache when I hear people say that.
The fate of the main character you should imagine, but the romantic interactions, casino gambling and apartment furnishing should be in the game!?
I get that, i do. While i'm not overly thrilled with the ending in itself, i'm also a writer so i have no problem with having written my own little excerpt on what happened after my shep destroyed the reapers. But not everyone is like that so i understand how you would perplexed by the dlc. then again since i pick destroy i would be happy with even one slide of my shep and kaidan(LI) reuniting. But i write so yeah. lol.
#1245
Posté 23 février 2013 - 06:51
Sion1138 wrote...
MJoshier wrote...
i get that with ME1, i also took my time and went aorund the galaxy and found all kinds of things, it also leads to certain cerberus missions which make the first wake up conversations with Shepard in ME2 easier to understand. however i will disagree with you on the dlc in me3, it's actually about a conspiracy against shepard and you work with your team mates to get to the bottom of it (as per the official description on the website) the R&R, apartment, and rekindling romances really is secondary to the actual DLC plot but we're focused on the secondary stuff because we don't know the details of the plot, who knows maybe it will be something crazy...or not. The dlc brings a new hub and mission, after the mission is complete you have all the extra stuff, casino, arena, apt, etc as a bonus.
Sure, there's a plot. But since you know that no matter how earth shattering the discoveries therein might be, it can not have any bearing on what comes after.
It has nothing to do with the main plot. I just can't get excited about such things.
I get that. Completely understandable. It really is to each their own. I don't know why they ended they trilogy the way they did but i'm not a developer but i get your point.
#1246
Posté 23 février 2013 - 06:55
Gameplay-wise, maybe. But story-wise? I can see a number of possibilities. Or would you say Leviathan didn't matter? Creating new context for what comes after is a meaningful change.Sion1138 wrote...
MJoshier wrote...
i get that with ME1, i also took my time and went aorund the galaxy and found all kinds of things, it also leads to certain cerberus missions which make the first wake up conversations with Shepard in ME2 easier to understand. however i will disagree with you on the dlc in me3, it's actually about a conspiracy against shepard and you work with your team mates to get to the bottom of it (as per the official description on the website) the R&R, apartment, and rekindling romances really is secondary to the actual DLC plot but we're focused on the secondary stuff because we don't know the details of the plot, who knows maybe it will be something crazy...or not. The dlc brings a new hub and mission, after the mission is complete you have all the extra stuff, casino, arena, apt, etc as a bonus.
Sure, there's a plot. But since you know that no matter how earth shattering the discoveries therein might be, it can not have any bearing on what comes after.
#1247
Guest_Sion1138_*
Posté 23 février 2013 - 07:00
Guest_Sion1138_*
MJoshier wrote...
I get that. Completely understandable. It really is to each their own. I don't know why they ended they trilogy the way they did but i'm not a developer but i get your point.
So as a writer or a game designer, would you choose to do it this way?
It seems to me like they made any future stories set in the universe impossible. They've limited their options so severely that it boggles my mind.
It's not in the interest of their continuing business, it's not in the interest of the audience certainly. What in the world was the plan?
Modifié par Sion1138, 23 février 2013 - 07:14 .
#1248
Guest_Sion1138_*
Posté 23 février 2013 - 07:07
Guest_Sion1138_*
Ieldra2 wrote...
Gameplay-wise, maybe. But story-wise? I can see a number of possibilities. Or would you say Leviathan didn't matter? Creating new context for what comes after is a meaningful change.
I was speaking in terms of events, it can not impact future events in the story. Everything must play out the same way it did before, so you have nothing to look forward to.
I won't comment on Leviathan, my opinion of it is very low, but it's just personal opinion and I don't want to get into a ****-fight over it.
You may be satisfied with one or two additional lines of dialogue, I am not. Again, no argument.
[The censored word up there was not profane.]
Modifié par Sion1138, 23 février 2013 - 07:22 .
#1249
Posté 23 février 2013 - 07:07
Ieldra2 wrote...
Gameplay-wise, maybe. But story-wise? I can see a number of possibilities. Or would you say Leviathan didn't matter? Creating new context for what comes after is a meaningful change.
I don´t see how can be meaningful to charge anyone for supposed explanation which they missed to deliver at first place...
Modifié par Applepie_Svk, 23 février 2013 - 07:08 .
#1250
Posté 23 février 2013 - 07:19
Sion1138 wrote...
MJoshier wrote...
I get that. Completely understandable. It really is to each their own. I don't know why they ended they trilogy the way they did but i'm not a developer but i get your point.
So as a writer or a game designer, would you choose to do it this way?
It seems to me like they made any future stories set in the universe impossible. They've limited their options so severely that it boggles my mind.
It's not in the interest of their continuing business, it's not in the interest of the audience certainly. What in the world was the plan?
As a writer myself, i don't know. As a writer you usually don't go and add random chapters to your book after you've published it however you might expound on it and do a spin-off or something set with in the main plot but it would be a different book. To my way of thinking anyhow. I'm not sure how they are going to do a story equal to the me trilogy with me4 but im just one person, they have several writers for one team bouncing ideas off each other and what not. Would i choose to do it this way, as a writer? probably not, but i'm very critical and analytical with my own ideas and writings. As for what was the plan....lol i have no earthly idea.




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