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Announcing the final ME3 Single Player DLC - Citadel!


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#1426
Venom man4

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brummyuk19 wrote...

Dr_Extrem wrote...

geertmans wrote...

If there's one thing I found relatively annoying about ME3 is that the absence of exploration and hubs was justified with 'there's no time for such things since it's galactic war. In this regard, this DLC sure looks promising. Cautiously interested.


in this regard, this dlc looks stupid .. thats all.

is the war on hold?


No, the war isn't on hold. But shepard and his squad need some downtime, you cannot expect them to be out there fighting the reapers 24/7. They need a break, a place to get their bearings. Time with their loved ones and friends and a chance to discuss the wars avents.

You have to think, they are not the only ones fighting this war. Billions of people are out their fighting. The war doesn't just stop because a few people take a much needed break.

Right, while you are getting your down time someone out there is asking a Reaper if they have ever faced a Asari Commando Unit before.

#1427
Optimus J

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Dr_Extrem wrote...

15 bucks ...1200 points

and what we do, is wasting time on the citadel, while people die in the war.

When Bioware and EA in general stop seeing themselves as being:
Image IPB


And face they really are like:
Image IPB

And put their prices on a more grounded level, then I might consider spending on them again. But a fast food stand charging the same a fancy fast food restaurant does for the cheeseburger because they are the same size, is not going to attract me.

Omega DLC should be sold for US$0.99, and this Citadel one only will attract mey attention if $2.99 or less.

#1428
xeniskull

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I'll wait and watch. Don't want to be Omega'd again!

#1429
Handmaiden

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Venom man4 wrote...

Handmaiden wrote...


This is disappointing news for me, Morinth doesn't show up at the Ardat-Yakshi monestary like Samara, so it's even less likely she'll show up in this DLC. What a shame, I thought Morinth was so badass and awesome and then she's pretty much not even in the sequel, she's my favorite ME squadmate/character and most likely won't even show up at the going away party either :crying:

What's the problem? Is Natalia Cigliuti (Morinth's voice actress) hard to get a hold of or something? She doesn't seem too busy on IMDB. If she could be in GI Joe Renegades she could be in Mass Effect 3. They already have her game model, just swap Samara with Morinth. I don't see what the problem is :crying:

How many Morinth fans are there? I'm all for fairness among the LI or just characters in general but you don't hear about her much compared to other characters, her mom doesn't get too much attention either I feel.

I had mixed feelings for Morinth, a part of me felt it wasn't her fault that she was born that way. But after the scene with the girl's mom I felt she was someone that clearly put her sexual desires over lives and that didn't sit well with me. I guess a option to look for a cure to her problem could of been a choice but after talking to the mom you would still feel like throwing her into a cell after what she did.


She has a good amount of fans, maybe not as much as characters like Wrex or Miranda but she still has a good amount of fans, definately enough for her to show up! She has a good amount of people wanting to see her on polls asking "Which character are you most excited about seeing in ME3: Citadel?".

I have mixed feelings about Morinth's condition too but the fact is, Morinth is fictional and I really think she's badass and fascinating. People like bad-guy characters in stories all the time, I don't see how Morinth is any different, she's an awesome baddie! I don't see her as a LI, just as an awesome comrade.

Samara/Morinth's face model, Rana McAnear, got enough donations for her to make her Morinth outfit and she's planning on cosplaying as her this year at San Diego Comic Con, and there are Morinth fan groups on these forums, Facebook and DeviantArt, so she's definately not forgotten and has fans! Even people who don't care for her would still want more content, variety and replayability!

There are plenty of people who want to make as renegade as possible characters, which means they chose Morinth, and didn't cure the genophage, killed the Rachni queen, ect.. Just because a choice feels evil doesn't mean they shouldn't cut content for it! I thought that was the whole point with games like Dragon Age, Mass Effect and KOTOR, is choosing to be a good guy or a bad guy!

Samara is my second favorite character so I feel I get jipped if I have to give up an acceptable amount of content in ME3 of my second favorite character just for some content of my first favorite character in ME2 and have her as such a tiny, pitiful role in ME3.

I just think they should implement every squadmate, including Morinth. And she's my favorite.

Modifié par Handmaiden, 26 février 2013 - 07:36 .


#1430
WolfyZA

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LOL waited a whole year to see that the last DLC would be nothing most people wanted it to be... Thanks for nothing BW

#1431
Voodoo2015

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Chris Priestly wrote...

We've been reading your questions and the Dev team has some answers for the more commonly asked ones.

Note: This FAQ Includes Spoilers for the Mass Effect 3 Main Game Experience

 
When Can I Play the Citadel DLC?
You can play the Citadel DLC any time after stopping the Cerberus coup attempt on the Citadel and before beginning your attack on Cronos Station. (Note, I had previously said London, but was mistaken).
 
Will (CHARACTER NAME) be present in the DLC?
We would prefer not to spoil which characters will be present, or in what context, beyond what we’ve said: the DLC offers a chance to adventure with your ME3 squad, along with Urdnot Wrex, and to connect with old friends, including romances.
 
Will (CHARACTER NAME) be present only after a certain mission?
After completing the adventure portion of the Citadel DLC, you will have the chance to reconnect with old friends. Your friends will only appear once you have completed their content from the main game. For example, you will only be able to meet up with Jack after both completing Grissom Academy and talking to Jack in the bar at Purgatory.
 
Should I Have Everything Else in the Game Done Before Playing Citadel?
There is no right or wrong time to play the Citadel DLC, once it’s unlocked. If you play the Citadel DLC with everything else unlocked (just before attacking Cronos Station), the new DLC content will all be unlocked. If you play the Citadel DLC right after stopping the Cerberus coup attempt, the DLC content will unlock naturally over the course of the main game.
 
Does the Citadel DLC Affect the Ending?

No, not beyond the possibility of adding new war assets to increase your Galactic Readiness score. You may of course continue on to play the endgame after completing the Citadel DLC, but there is also a natural “stopping point” that should make it clear where the DLC content ends and your return to the main game begins.


I'll add this to the OP as well. :)


:devil:


So boring and lame.. another slapp in the face.

#1432
abyss-reaver

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I cannot understand why ppl are upset that this is mainly story dlc (hope it will be...), this is what this game lacked. You wanted shooter corridor with a shadow of plot? fine! you've got omega - wasted potential. I only worry about the quality of it.

It wont make this game brilliant (repair an idea of the lack of any idea -ending, artificial moves of cerberus, explaining by any means the purpose of the reapers), but it can make it better.

#1433
fainmaca

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Sounds to me like the ME2 people won't have much/anything to do with the mission portion of the DLC. From what that FAQ says, it looks like they'll just turn up in the apartment afterwards as a conversation node.

Whereas on the other hand it sounds like Wrex is a temp squaddie/heavily involved in the mission if he's alive, based on the emphasis in marketing on him. Surprising for someone that can die twice, especially with the way things can go for a sabotager. I wonder, is there a way to wrangle it to play the DLC before he confronts you about your work for the Dalatrass?

Little disappointed that it now seems to be we get the entire ME1 squad back, but ME2 unique squaddies are yet again relegated to a lesser position. Not surprised, though. I guess I chose to favour the wrong installment.

#1434
Ieldra

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fainmaca wrote...
Sounds to me like the ME2 people won't have much/anything to do with the mission portion of the DLC. From what that FAQ says, it looks like they'll just turn up in the apartment afterwards as a conversation node.

Whereas on the other hand it sounds like Wrex is a temp squaddie/heavily involved in the mission if he's alive, based on the emphasis in marketing on him. Surprising for someone that can die twice, especially with the way things can go for a sabotager. I wonder, is there a way to wrangle it to play the DLC before he confronts you about your work for the Dalatrass?

Little disappointed that it now seems to be we get the entire ME1 squad back, but ME2 unique squaddies are yet again relegated to a lesser position. Not surprised, though. I guess I chose to favour the wrong installment.

I'll wait and see. If the new content is good enough, it's possible I won't mind the non-optimal parts.

Not excited about Wrex, though. It appears I'm one of the 3% of players in whose games he's dead. For my main Shepard at least. Does anyone know how things will play out if Wrex is dead? I'd hate to have to cure the genophage just to get the new content.

#1435
Stalker

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Voodoo2015 wrote...

Chris Priestly wrote...

We've been reading your questions and the Dev team has some answers for the more commonly asked ones.

Note: This FAQ Includes Spoilers for the Mass Effect 3 Main Game Experience

 
When Can I Play the Citadel DLC?
You can play the Citadel DLC any time after stopping the Cerberus coup attempt on the Citadel and before beginning your attack on Cronos Station. (Note, I had previously said London, but was mistaken).
 
Will (CHARACTER NAME) be present in the DLC?
We would prefer not to spoil which characters will be present, or in what context, beyond what we’ve said: the DLC offers a chance to adventure with your ME3 squad, along with Urdnot Wrex, and to connect with old friends, including romances.
 
Will (CHARACTER NAME) be present only after a certain mission?
After completing the adventure portion of the Citadel DLC, you will have the chance to reconnect with old friends. Your friends will only appear once you have completed their content from the main game. For example, you will only be able to meet up with Jack after both completing Grissom Academy and talking to Jack in the bar at Purgatory.
 
Should I Have Everything Else in the Game Done Before Playing Citadel?
There is no right or wrong time to play the Citadel DLC, once it’s unlocked. If you play the Citadel DLC with everything else unlocked (just before attacking Cronos Station), the new DLC content will all be unlocked. If you play the Citadel DLC right after stopping the Cerberus coup attempt, the DLC content will unlock naturally over the course of the main game.
 
Does the Citadel DLC Affect the Ending?

No, not beyond the possibility of adding new war assets to increase your Galactic Readiness score. You may of course continue on to play the endgame after completing the Citadel DLC, but there is also a natural “stopping point” that should make it clear where the DLC content ends and your return to the main game begins.


I'll add this to the OP as well. :)


:devil:


So boring and lame.. another slap in the face.

Indeed. My expectations have been lowered again. 

The plot on the Citadel sounded very boring in the first place and now everything seems to happen there.
I was eager to see the ME2 squad... and now the focus seems to be on the ME1 guys which already had tons of sufficient content. (especially Wrex...)

I mean, I am glad for every small Miranda/Jack/Samara portion I get, but the way they present it here the characters seem to just stand idle at the bar as soon as their arc is finished... 

#1436
Super Napalm

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Just wading amongst the usual 'wa wa wa' whiners who didn't get the ending they liked and people that dislike the story/game but actually give something called reasons to explain their dislike.

Pretty excited for this, just playing through once more so I can get the full experience. Also after this DLC there'll certainly be a better idea of what needs to be done in future versions of the happy ending mod

#1437
epenthesis

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Voodoo2015 wrote...
So boring and lame.. another slapp in the face.


Whatever BioWare's faults, its fans are so much worse. A DLC that might not have every last feature you want is not a "slapp" in the face. How entitled are you, and how crappy are your priorities?

#1438
TheProtheans

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Chris Priestly wrote...

 
Does the Citadel DLC Affect the Ending?

No, not beyond the possibility of adding new war assets to increase your Galactic Readiness score. You may of course continue on to play the endgame after completing the Citadel DLC, but there is also a natural “stopping point” that should make it clear where the DLC content ends and your return to the main game begins.




:devil:


Well that sucks, unless you would like to expand on it more.

Once the DLC is considered complete you won't have acces to it again, ever!
No DLC content of any kind will be available after returning to the other missions!.

Disappointing to say the least to only give the player such a linear access to this "fun" content.

Modifié par TheProtheans, 26 février 2013 - 03:04 .


#1439
TobiTobsen

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More War Assets that I can throw at the Reapers without seeing them or changing anything?

That's exactly what I need.

#1440
jumpingkaede

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brummyuk19 wrote...

Dr_Extrem wrote...

geertmans wrote...

If there's one thing I found relatively annoying about ME3 is that the absence of exploration and hubs was justified with 'there's no time for such things since it's galactic war. In this regard, this DLC sure looks promising. Cautiously interested.


in this regard, this dlc looks stupid .. thats all.

is the war on hold?


No, the war isn't on hold. But shepard and his squad need some downtime, you cannot expect them to be out there fighting the reapers 24/7. They need a break, a place to get their bearings. Time with their loved ones and friends and a chance to discuss the wars avents.

You have to think, they are not the only ones fighting this war. Billions of people are out their fighting. The war doesn't just stop because a few people take a much needed break.


My only problem with is this is that... well, Shepard's deteriorating mental state in ME3 and all that stuff that made Bioware's ending work (in their minds, if not the fans) is... sort of out the window with the DLC?

As in: there really wasn't a huge urgency because you could take time to save Omega with Aria, a decision which had no bearing on the war beyond the potential loss of miniscule war assets -- and which doesn't take into account the equipments and lives which were lost in trying to retake Omega.  

As in: Shepard had time to go searching for the Leviathan.  And he went everywhere for that one.  He even jumped into a very unreliable Mech and went deep underwater where the slightest miscue would've been the end of the Shepard war effort for... nothing, as it turns out.  And it really wasn't even clear that the "Leviathan" could've been any help against the Reapers in the first place.

As in: Shepard now has time to relax and kick back in his new home that he is decorating and chill at the casino with his buddies.

So why was is he all frazzled and stressed out in ME3?  Lost to Kai Leng?  Go take a load off and decorate your house.  Maybe have a few drinks with Wrex.

(Of course, opinion subject to change depending on what the DLC story "conspiracy" actually is about.)

Modifié par jumpingkaede, 26 février 2013 - 06:16 .


#1441
draken-heart

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This DLC I have no clue on. But the other two:

Omega: Aria made a deal with Shepard that if the commander helps her retake Omega from Cerberus, she would help with the war effort with Supplies, ships and information.

Leviathan: That was likely out of desperation. Shepard was going crazy trying to find SOME way to fight the reapers.

#1442
Abreu Road

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My two cents about the plot:

Random bad guys want Shepard dead. Tries to kill her/him. Every character and squadmate previously helped by Shep get together to protect and help their friend. They win. Everyone drinks.

#1443
jumpingkaede

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Abreu Road wrote...

My two cents about the plot:

Random bad guys want Shepard dead. Tries to kill her/him. Every character and squadmate previously helped by Shep get together to protect and help their friend. They win. Everyone drinks.


This sounds accurate if only because there aren't any other available or known bad guys who merit any real sort of response.

I mean, maybe some pirate from one of the N7 missions in ME1 with a bone to pick?  

#1444
hiraeth

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jumpingkaede wrote...

Abreu Road wrote...

My two cents about the plot:

Random bad guys want Shepard dead. Tries to kill her/him. Every character and squadmate previously helped by Shep get together to protect and help their friend. They win. Everyone drinks.


This sounds accurate if only because there aren't any other available or known bad guys who merit any real sort of response.

I mean, maybe some pirate from one of the N7 missions in ME1 with a bone to pick?  


The one guy at the quasar machines in Flux in ME1 always did give me a shifty look...

#1445
Abreu Road

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jumpingkaede wrote...

Abreu Road wrote...

My two cents about the plot:

Random bad guys want Shepard dead. Tries to kill her/him. Every character and squadmate previously helped by Shep get together to protect and help their friend. They win. Everyone drinks.


This sounds accurate if only because there aren't any other available or known bad guys who merit any real sort of response.

I mean, maybe some pirate from one of the N7 missions in ME1 with a bone to pick?  


Can be anyone. Pirates like you said, Leviathan minions, indocrinated organics, Cerberus, Manuel's friend taking revenge for that punch in ME1, someone that doesnt like the way Shepard dances.

But I really think that something like that will happen. The only reason for the band got together is someone trying to kill Shepard. The least the squadmates can do is stop whatever they are doing and help Shepard. It's basically what Shep (and us, players) did in the entire series: helping friends.

Modifié par Abreu Road, 26 février 2013 - 08:05 .


#1446
jumpingkaede

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Abreu Road wrote...

jumpingkaede wrote...

Abreu Road wrote...

My two cents about the plot:

Random bad guys want Shepard dead. Tries to kill her/him. Every character and squadmate previously helped by Shep get together to protect and help their friend. They win. Everyone drinks.


This sounds accurate if only because there aren't any other available or known bad guys who merit any real sort of response.

I mean, maybe some pirate from one of the N7 missions in ME1 with a bone to pick?  


Can be anyone. Pirates like you said, Leviathan minions, indocrinated organics, Cerberus, Manuel's friend taking revenge for that punch in ME1, someone that doesnt like the way Shepard dances.

But I really think that something like that will happen. The only reason for the band got together is someone trying to kill Shepard. The least the squadmates can do is stop whatever they are doing and help Shepard. It's basically what Shep (and us, players) did in the entire series: helping friends.


Cerberus is a good guess.  There's always some rogue Cerberus unit causing trouble somewhere in the galaxy that you didn't know about before.  

Project Overlord is a good example.  That DLC was hard on the nervous system though, what with the super loud noises coming out of nowhere all the time.

It has to be something BIG though.  Because, let's face it, people are always trying to kill Shepard.  Everyone in every Mass Effect game is trying to kill Shepard; whether it's on their own or because Shepard is trying to stop them (or kill them first).  It's nothing new.  If no one was trying to kill Shepard we wouldn't have a Mass Effect 1-3.

Modifié par jumpingkaede, 26 février 2013 - 08:12 .


#1447
Abreu Road

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jumpingkaede wrote...

Abreu Road wrote...

jumpingkaede wrote...

Abreu Road wrote...

My two cents about the plot:

Random bad guys want Shepard dead. Tries to kill her/him. Every character and squadmate previously helped by Shep get together to protect and help their friend. They win. Everyone drinks.


This sounds accurate if only because there aren't any other available or known bad guys who merit any real sort of response.

I mean, maybe some pirate from one of the N7 missions in ME1 with a bone to pick?  


Can be anyone. Pirates like you said, Leviathan minions, indocrinated organics, Cerberus, Manuel's friend taking revenge for that punch in ME1, someone that doesnt like the way Shepard dances.

But I really think that something like that will happen. The only reason for the band got together is someone trying to kill Shepard. The least the squadmates can do is stop whatever they are doing and help Shepard. It's basically what Shep (and us, players) did in the entire series: helping friends.


Cerberus is a good guess.  There's always some rogue Cerberus unit causing trouble somewhere in the galaxy that you didn't know about before.  

Project Overlord is a good example.  That DLC was hard on the nervous system though, what with the super loud noises coming out of nowhere all the time.

It has to be something BIG though.  Because, let's face it, people are always trying to kill Shepard.  Everyone in every Mass Effect game is trying to kill Shepard; whether it's on their own or because Shepard is trying to stop them (or kill them first).  It's nothing new.  If no one was trying to kill Shepard we wouldn't have a Mass Effect 1-3.


Yep. That's why I think this time bad guys almost succeed. Knowing that Shepard almost died would be a enough reason for the squaddies stop what they are doing and reunite.

#1448
draken-heart

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jumpingkaede wrote...

Abreu Road wrote...

jumpingkaede wrote...

Abreu Road wrote...

My two cents about the plot:

Random bad guys want Shepard dead. Tries to kill her/him. Every character and squadmate previously helped by Shep get together to protect and help their friend. They win. Everyone drinks.


This sounds accurate if only because there aren't any other available or known bad guys who merit any real sort of response.

I mean, maybe some pirate from one of the N7 missions in ME1 with a bone to pick?  


Can be anyone. Pirates like you said, Leviathan minions, indocrinated organics, Cerberus, Manuel's friend taking revenge for that punch in ME1, someone that doesnt like the way Shepard dances.

But I really think that something like that will happen. The only reason for the band got together is someone trying to kill Shepard. The least the squadmates can do is stop whatever they are doing and help Shepard. It's basically what Shep (and us, players) did in the entire series: helping friends.


Cerberus is a good guess.  There's always some rogue Cerberus unit causing trouble somewhere in the galaxy that you didn't know about before.  

Project Overlord is a good example.  That DLC was hard on the nervous system though, what with the super loud noises coming out of nowhere all the time.

It has to be something BIG though.  Because, let's face it, people are always trying to kill Shepard.  Everyone in every Mass Effect game is trying to kill Shepard; whether it's on their own or because Shepard is trying to stop them (or kill them first).  It's nothing new.  If no one was trying to kill Shepard we wouldn't have a Mass Effect 1-3.


good point. To be honest, I just want the conspiracy to be good. To offset the terrible in the endings.

#1449
NOD-INFORMER37

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I agree with draken-heart, and I think if the conspiracy is good enough it can become great fuel for ending fanfics.

Also, has anyone head any news of the soundtrack or trailer for the Citadel DLC?

#1450
nrobbiec

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Something about a 'positive' version of I Was Lost Without You