Zagardal wrote...
KneeTheCap wrote...
8 months in development + All writers + 4 gigs + 6+ hours of gameplay + Hale's "trust your writers" + high chance of tears + rekindling romances + all squadmates + no trailer + huge secrecy + "going out with a bang" = Social DLC with apartment options and a mission that happens in the middle of the game and does not affect the ending.
O.o
This. We get to play the sims either during the war, which makes no sense if you consider how much of a middle finger that would be to the plot (I know there's people dying, but hey, lets recarpet my apartment and get drunk playing blackjack), or it will take place after the ending, which would rattle the hornet's nest in an even more ludicrous way (unlikely). I know there's supposed to be a subplot in there, but if it is as disconnected and linear as Omega, there's not much hope to be had. Flashy and dynamic does not compensate for plot development, at least not in a ME game.
Pretty much my exact thoughts, both comments. I am tierd of the PR nonesense, eaither tell the truth or don't say anything, more damage has been caused because of the horrible PR than any of the content itself ever could do on it's own. By the way I never said the dlc is an act of malice, mearly that I personally think it's completely meaningless since I feel the Ending totally negates the entire trilogy.




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