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Announcing the final ME3 Single Player DLC - Citadel!


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#1526
TheRevanchist

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Zagardal wrote...

KneeTheCap wrote...

8 months in development + All writers + 4 gigs + 6+ hours of gameplay + Hale's "trust your writers" + high chance of tears + rekindling romances + all squadmates + no trailer + huge secrecy + "going out with a bang" = Social DLC with apartment options and a mission that happens in the middle of the game and does not affect the ending.

O.o


This. We get to play the sims either during the war, which makes no sense if you consider how much of a middle finger that would be to the plot (I know there's people dying, but hey, lets recarpet my apartment and get drunk playing blackjack), or it will take place after the ending, which would rattle the hornet's nest in an even more ludicrous way (unlikely). I know there's supposed to be a subplot in there, but if it is as disconnected and linear as Omega, there's not much hope to be had. Flashy and dynamic does not compensate for plot development, at least not in a ME game.


Pretty much my exact thoughts, both comments. I am tierd of the PR nonesense, eaither tell the truth or don't say anything, more damage has been caused because of the horrible PR than any of the content itself ever could do on it's own. By the way I never said the dlc is an act of malice, mearly that I personally think it's completely meaningless since I feel the Ending totally negates the entire trilogy.

#1527
Drewton

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kylecouch wrote...

Zagardal wrote...

KneeTheCap wrote...

8 months in development + All writers + 4 gigs + 6+ hours of gameplay + Hale's "trust your writers" + high chance of tears + rekindling romances + all squadmates + no trailer + huge secrecy + "going out with a bang" = Social DLC with apartment options and a mission that happens in the middle of the game and does not affect the ending.

O.o


This. We get to play the sims either during the war, which makes no sense if you consider how much of a middle finger that would be to the plot (I know there's people dying, but hey, lets recarpet my apartment and get drunk playing blackjack), or it will take place after the ending, which would rattle the hornet's nest in an even more ludicrous way (unlikely). I know there's supposed to be a subplot in there, but if it is as disconnected and linear as Omega, there's not much hope to be had. Flashy and dynamic does not compensate for plot development, at least not in a ME game.


Pretty much my exact thoughts, both comments. I am tierd of the PR nonesense, eaither tell the truth or don't say anything, more damage has been caused because of the horrible PR than any of the content itself ever could do on it's own. By the way I never said the dlc is an act of malice, mearly that I personally think it's completely meaningless since I feel the Ending totally negates the entire trilogy.

This.

#1528
Landon7001

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zombieord wrote...

Landon7001 wrote...

johnj1979 wrote...

the Extended Cut and Leviathan didn't improve on what was already there, in fact I think that DLC made thing worse


Could you explain how? I am NO FAN of the ending, it was devastating, but I coud not disagree more. In fact, all the dlcs have gone a long way to deepening, filling in and fleshing out the story. 


Adding your foreshadowing after the fact is a sign you screwed up in the first place. They had to create more bad logic and plot devices to explain the bad logic and plot devices that already exist. Also, there are still questions unanswered (where did the Crucible come from, why would the Reapers ignore it, IS SHEPARD ALIVE OR DEAD).

It's baffling. :?


all of those questions have been answered. the shep living thing was just horribly executed, non-commital and highly unsatisfying with the whole breath scene. theres no doubt much about this game has been sloppy  and sloppily handled in so many ways. it was rushed, the lies, the freigen bug where you couldnt import your sheps face, the constant need for patches to enhance the graphics...yet, with the ec and dlcs....still a good game even though its dissapointing and is inferior to  me 1 or 2....at least that all-time horrid ending was somewhat rectified....even though it will never really be over or forgotten......oh, what might have been.....yet still a good game, it just should and could have been so much more

#1529
Guest_DreviZion_*

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As a gamer, indie writer, and a fan, I apologize for all the hate/negative feedback, Bioware; You hard working men and women are entitled to make your games the best way you see fit whether this fan-base wants to except it or not. Keep in mind though that where there are haters, there are also excited fans who are eagerly awaiting for the next adventure to come.

#1530
UrgentArchengel

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DreviZion wrote...

As a gamer, indie writer, and a fan, I apologize for all the hate/negative feedback, Bioware; You hard working men and women are entitled to make your games the best way you see fit whether this fan-base wants to except it or not. Keep in mind though that where there are haters, there are also excited fans who are eagerly awaiting for the next adventure to come.


This.  They put their hearts, and emotions into their work, and bleed, and sweat to get it done.  Making games isn't that simple, and these people are not machines, they are living, breathing humans, and these "haters" tend to forget this.  Nothing in life tends to go as planned, and nobody ever gets everything they want.  The fine people of Bioware worked to the bone, dealing with crunch times, insecurities, and pressure to make us a product that we can love.  It's one thing to not be happy with it, but it's another thing to berate, and insult those that sacrificed months at a time away from husbands, wives, children, etc, to give you what you pay for.  The same, actually even more so, goes for soldiers who are away for for years to defend their countries while at war.  These people deserve respect.

Something everyone here needs to remember is everyone is human.  We all have feelings, and can get hurt.  Bioware isn't a group of robots, they are people like us who work hard to make us happy.

Modifié par UrgentArchengel, 28 février 2013 - 08:17 .


#1531
Handmaiden

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KneeTheCap wrote...

8 months in development + All writers + 4 gigs + 6+ hours of gameplay + Hale's "trust your writers" + high chance of tears + rekindling romances + all squadmates + no trailer + huge secrecy + "going out with a bang" = Social DLC with apartment options and a mission that happens in the middle of the game and does not affect the ending.

O.o


Hopefully it has all squadmates! *cough*MORINTH*cough*

But I'm excited for it, even though it doesn't change the ending. I think this IS sort of an ending, saying goodbye to the characters...

And hopefully the new arena and casino things have a lot of replayability!

Modifié par Handmaiden, 28 février 2013 - 08:54 .


#1532
Icinix

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Handmaiden wrote...

KneeTheCap wrote...

8 months in development + All writers + 4 gigs + 6+ hours of gameplay + Hale's "trust your writers" + high chance of tears + rekindling romances + all squadmates + no trailer + huge secrecy + "going out with a bang" = Social DLC with apartment options and a mission that happens in the middle of the game and does not affect the ending.

O.o


Hopefully it has all squadmates! *cough*MORINTH*cough*

But I'm exciting for it, even though it doesn't change the ending. I think this IS sort of an ending, saying goodbye to the characters...


Sounds more like hype control than anything. One of the big things after DA2 and ME3 was commentary from some developers that players hype caused them to expect too much.

Still - I'm here after a long hiatus because I'm interested to see what its all about. If its good enough - I'll buy it and all the other DLC as well.

So maybe its like hype ant-hyping for more hype.

#1533
Guest_DreviZion_*

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UrgentArchengel wrote...

They put their hearts, and emotions into their work, and bleed, and sweat to get it done. Making games isn't that simple, and these people are not machines, they are living, breathing humans, and these "haters" tend to forget this. Nothing in life tends to go as planned, and nobody ever gets everything they want. The fine people of Bioware worked to the bone, dealing with crunch times, insecurities, and pressure to make us a product that we can love.  It's one thing to not be happy with it, but it's another thing to berate, and insult those that sacrificed months at a time away from husbands, wives, children, etc, to give you what you pay for. The same, actually even more so, goes for soldiers who are away for for years to defend their countries while at war. These people deserve respect.

Something everyone here needs to remember is everyone is human.  We all have feelings, and can get hurt. Bioware isn't a group of robots, they are people like us who work hard to make us happy.



Exactly my point, Urgent. Despite all of our differences, we are all human beings in the end and should be treated as such. A majority of this fan-base is so quick to judge, name call, etc... over a mere video game dlc, that they forget about the fact that these very same people who make these very same video games that we play, are the very same people who donate their hard working money in order to help sick kids/those in need. I think that right their earns Bioware the outmost respect. 

Modifié par DreviZion, 28 février 2013 - 09:19 .


#1534
TSA_383

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Nightwriter wrote...

Also, to people complaining that there's a war on: what do you think about pastels for my apartment drapes? I'm looking at color swatches right now and I can't decide between June Day and Last Sunset. But Spun Gold doesn't look bad either... I don't know, I'm having this whole "am I summer or a spring?" crisis, you know?


Thankyou for so eloquently summing up everything that's wrong with the premise of this DLC...

WHY would the commander and "Last great hope for the galaxy" be out doing his/her ****ing furniture shopping in the middle of a war?

Oh, and it's not like anything you might do on the citadel actually counts for ****, since the whole thing still gets captured anyway and regardless you'll never get to find out what happened to everyone on board :huh:

I'm reviewing the Citadel DLC for another site on release day, so I'll be getting a copy anyway, but I always said that if we reached the end of the trilogy's content and there was still no meaningful closure I was done with EA and done with Bioware, so I'll be having some kind of ceremonial uninstalling of Origin :lol:

I think I summed it up on another site:

Be it mass effect, or crysis, or dead space, all EA games eventually decay into the following formula:1-Dull middle-of-the-road boring cover-shooting.2-Weapon customisation.3-Multiplayer that's awkwardly crammed into the game and which blocks off part of the single player content if you don't play it.4-DLC that is painfully obviously made from cut main game content.5-"Pay to win" microtransactions.and that's why they can all go die in a fire :D



#1535
Liamv2

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TSA_383 wrote...

Nightwriter wrote...

Also, to people complaining that there's a war on: what do you think about pastels for my apartment drapes? I'm looking at color swatches right now and I can't decide between June Day and Last Sunset. But Spun Gold doesn't look bad either... I don't know, I'm having this whole "am I summer or a spring?" crisis, you know?



I think I summed it up on another site:



Be it mass effect, or crysis, or dead space, all EA games eventually decay into the following formula:1-Dull middle-of-the-road boring cover-shooting.2-Weapon customisation.3-Multiplayer that's awkwardly crammed into the game and which blocks off part of the single player content if you don't play it.4-DLC that is painfully obviously made from cut main game content.5-"Pay to win" microtransactions.and that's why they can all go die in a fire :D


I saw that on Zero punctuations Dead space 3 vid was that you? or just someone copying you

Modifié par Liamv2, 28 février 2013 - 10:10 .


#1536
LTKerr

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kylecouch wrote...

Zagardal wrote...

KneeTheCap wrote...

8 months in development + All writers + 4 gigs + 6+ hours of gameplay + Hale's "trust your writers" + high chance of tears + rekindling romances + all squadmates + no trailer + huge secrecy + "going out with a bang" = Social DLC with apartment options and a mission that happens in the middle of the game and does not affect the ending.

O.o


This. We get to play the sims either during the war, which makes no sense if you consider how much of a middle finger that would be to the plot (I know there's people dying, but hey, lets recarpet my apartment and get drunk playing blackjack), or it will take place after the ending, which would rattle the hornet's nest in an even more ludicrous way (unlikely). I know there's supposed to be a subplot in there, but if it is as disconnected and linear as Omega, there's not much hope to be had. Flashy and dynamic does not compensate for plot development, at least not in a ME game.


Pretty much my exact thoughts, both comments. I am tierd of the PR nonesense, eaither tell the truth or don't say anything, more damage has been caused because of the horrible PR than any of the content itself ever could do on it's own. By the way I never said the dlc is an act of malice, mearly that I personally think it's completely meaningless since I feel the Ending totally negates the entire trilogy.

+100000000

#1537
Ieldra

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Kunari801 wrote...
At this point I'd rather head-canon the ending than trust BW to make it better.   There are ideas for Shepard returning even with Control/Synthesis besides just the high EMS Destroy.  Would I rather of had BW fix the endings?  Yes, back when they did the EC, but they didn't, now it's up to us players to head-canon or mod it.  Sucks but that's the situation.

You say it sucks. I say it's the best thing that could've happened. If Bioware had fleshed out the post-ending scenarios more on a character level in response to the complaints, we'd have some conventional crap focus-tested to appeal to a majority of players. You see a shadow of that in the thematically crippled high EMS Destroy. As it is, I can imagine what happens in various interesting ways that would never have been popular enough to make it into an ending revision.

I have two lore-friendly scenarios to make Shepard come back after Synthesis in my head. In fact, they're 100% more lore-friendly than Shepard's sacrifice was in the first place, so I have zero compunction against using them. Of course I would've loved to see my scenarios on screen, but that was never going to happen.

Whatever the game doesn't tell me is mine to imagine, and I can make it so that I'll have a story I like in the end. The Citadel DLC will add to that story in ways I have asked for and never expected to happen. All is well. Provided I like Miranda's DLC content... 

#1538
TSA_383

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Liamv2 wrote...

TSA_383 wrote...

Nightwriter wrote...

Also, to people complaining that there's a war on: what do you think about pastels for my apartment drapes? I'm looking at color swatches right now and I can't decide between June Day and Last Sunset. But Spun Gold doesn't look bad either... I don't know, I'm having this whole "am I summer or a spring?" crisis, you know?



I think I summed it up on another site:



Be it mass effect, or crysis, or dead space, all EA games eventually decay into the following formula:1-Dull middle-of-the-road boring cover-shooting.2-Weapon customisation.3-Multiplayer that's awkwardly crammed into the game and which blocks off part of the single player content if you don't play it.4-DLC that is painfully obviously made from cut main game content.5-"Pay to win" microtransactions.and that's why they can all go die in a fire :D


I saw that on Zero punctuations Dead space 3 vid was that you? or just someone copying you

That was me :lol:

#1539
Iakus

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UrgentArchengel wrote...

Something everyone here needs to remember is everyone is human.  We all have feelings, and can get hurt.  Bioware isn't a group of robots, they are people like us who work hard to make us happy.


The customers are human too.  Remember that as well

#1540
epenthesis

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Nightwriter wrote...
Such a DLC would fail to deliver the defibrillators I desperately need to shock-start my flatlining relationship with Mass Effect, and might well mark the end of the franchise's rapport with me. But even so I wouldn't be saying the DLC was proof they hadn’t listened to the fans or that they did not care.

BioWare didn't deliver your defribrillators. That sucks beyond words. Really. But I still think they get credit for listening and responding to alternate desires.


That actually sums it up very well.

I wouldn't be so annoyed that people are unhappy with what ME3 will utlimately end up being--you can't make yourself enjoy something if you don't--if they didn't insist on assuming malicious intent. BioWare isn't giving anyone the finger, or slapping anyone in the face, or doing anything other than trying to deliver a product that people like. 

#1541
Abreu Road

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I still have to play this ****, but like many others I feel that is pointless.

#1542
Landon7001

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epenthesis wrote...

Nightwriter wrote...
Such a DLC would fail to deliver the defibrillators I desperately need to shock-start my flatlining relationship with Mass Effect, and might well mark the end of the franchise's rapport with me. But even so I wouldn't be saying the DLC was proof they hadn’t listened to the fans or that they did not care.

BioWare didn't deliver your defribrillators. That sucks beyond words. Really. But I still think they get credit for listening and responding to alternate desires.


That actually sums it up very well.

I wouldn't be so annoyed that people are unhappy with what ME3 will utlimately end up being--you can't make yourself enjoy something if you don't--if they didn't insist on assuming malicious intent. BioWare isn't giving anyone the finger, or slapping anyone in the face, or doing anything other than trying to deliver a product that people like. 


they work hard because its their job and theyre professionals...not sure how hard they really worked on that ending and other aspects of me 3 though.....i do acknowledge some of them do care about the story, universe, product and fans and some of them are brilliant....at this point, not sure about all of them

#1543
Zagardal

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DreviZion wrote...

UrgentArchengel wrote...

They put their hearts, and emotions into their work, and bleed, and sweat to get it done. Making games isn't that simple, and these people are not machines, they are living, breathing humans, and these "haters" tend to forget this. Nothing in life tends to go as planned, and nobody ever gets everything they want. The fine people of Bioware worked to the bone, dealing with crunch times, insecurities, and pressure to make us a product that we can love.  It's one thing to not be happy with it, but it's another thing to berate, and insult those that sacrificed months at a time away from husbands, wives, children, etc, to give you what you pay for. The same, actually even more so, goes for soldiers who are away for for years to defend their countries while at war. These people deserve respect.

Something everyone here needs to remember is everyone is human.  We all have feelings, and can get hurt. Bioware isn't a group of robots, they are people like us who work hard to make us happy.



Exactly my point, Urgent. Despite all of our differences, we are all human beings in the end and should be treated as such. A majority of this fan-base is so quick to judge, name call, etc... over a mere video game dlc, that they forget about the fact that these very same people who make these very same video games that we play, are the very same people who donate their hard working money in order to help sick kids/those in need. I think that right their earns Bioware the outmost respect. 


So just because they put their backs into it nobody can criticize their work? the one their actually charging us for?
Don't know about you, but as much as I like to think about videogames as pieces of art they're still a product, and since I'm buying it I have a right to voice my opinion. And if a product is mediocre, just saying "aww, but look at all the effort" doesn't make it better, that's just evidence of inefficiency. I'm not saying ME3 is mediocre, as a whole is actually a great game, but there are many mediocre parts to it and as a consumer that's spent waaay more time and money that I should have playing this games out of love for the franchise I have to state my discontempt.

Of course there are people who are self-entitled jerks who go way out of line, but there's a big chunk of people in the middle with legitimate criticism. And remember, they're not making games to "make us happy", they're making games to exercise and perfect their craft, to grow as people, to tell a story and, god forbid, to make some money; making people happy is part of that process (after all, it is a product), but not the final objective (remember that whole bit about artistic integrity). You talk about their work as if it were altruism when it's clearly not; there is no such thing as a completely selfless act, everything we do affects our ego. This isn't charity, they are getting something tangible in return.

PS: that whole "soldiers at war" is inaccurate. Most of the soldiers that go away for war are not defending their country, they are invading somebody elses or intervening on an outside conflict. Defending your country means you actually stay right there, protecting your borders.

#1544
k8ee

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I'm really torn about this dlc, just like a lot of other people seem to be. Will I buy it? Probably. $15 seems like a cheap thrill to me. Costs less than two tickets to a movie. My expectations are low enough now that I will likely be pleasantly surprised, lol.

Just wish there had been more SP dlc. But I suppose when you're making both SP and MP dlc, you can only do so much.

#1545
hood815

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i dont know why but i hope there's one last elevator ride in this dlc

#1546
hood815

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i just found this picture i wonder how shep got in that situation :/
http://cdn.gamerant....DLC-Shepard.jpg

Modifié par hood815, 28 février 2013 - 06:47 .


#1547
Ieldra

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hood815 wrote...
i dont know why but i hope there's one last elevator ride in this dlc

:lol: I just realized how often we ride elevators in the trilogy. I don't think I've had as many elevator rides in my whole RL as I've had with one Shepard in a trilogy playthrough.

Nitpick: any elevator ride in this DLC won't be the last one - unless you fail to visit your team on the Normandy before embarking on Priority:Earth. 

#1548
Darth_Trethon

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hood815 wrote...

i just found this picture i wonder how shep got in that situation :/
Image IPB


That should fix it.

No idea how that happened but it should be interesting to find out I think.

#1549
Holger1405

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DreviZion wrote...

As a gamer, indie writer, and a fan, I apologize for all the hate/negative feedback, Bioware; You hard working men and women are entitled to make your games the best way you see fit whether this fan-base wants to except it or not. Keep in mind though that where there are haters, there are also excited fans who are eagerly awaiting for the next adventure to come.


+2

#1550
Kiara

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My thoughts on this DLC
- It will be Pre-ending just like all the other DLC's, it just wouldn't work when in most endings Shepard dies.
- For those of you say, "Well it doesn't make sense Shepard and Crew would spend time drinking and gambling during the war" You they do that in the game anyway right? They play poker in the normandy and you even chat and with james and by drinks for and others in the purgatory bar.. Plus there is a matter of intrigue, perhaps you can play the games and Drink to fit in with the crowd and do the mission? Also this is video game right? They could just be adding mini games, It doesn't have to make logical sense for the mission.
-This DLC is to be the final one, so I think it is a small salute to the fans who want more time with LI and a bit more story before we say goodbye to Commander Shepard and await ME 4..
-I will get this DLC, anger at the ending at least for me has died, it is what it is but I still like the rest of the story and I want to see where they leave it off at,