saracen16 wrote...
Ownaholic wrote...
No thanks.
If Mass Effect 3's ending was a cake made out of ****, and the EC DLC was sprinkles, then this DLC is just frosting.
But it's still a cake made from ****, and nothing will change that but a new cake.
I'm appalled that so many people are happy about this. It doesn't take away the endings, it just makes you forget about them. Such lazy work by Bioware.
For them to "fix" the ending, it must be "broken" to begin with. People like you will never be happy.
The ending
is broken. If you can't recognize the poor writing, at least recognize that the endings are static. That means that they are unchanging because Bioware refuses to acknowledge that they are sub-par and do not stand up to the industry standards for concluding a franchise of this magnitude.
Their 70+ "perfect" scores are from paid affiliates of EA and reviewers who played the first couple of missions before passing judgement.
That aside, nothing you do matters. There is no reason to go to Grissom Academy and save Jack. There's no reason to cure the genophage and there's no reason to retake Omega for Aria or discover the origins of the Reapers - just like there's no reason to go on a date with your besties on the Citadel.
In the end, you end up in a pile of rubble, cold, alone, dying with everything you fought for collapsing around you.
No matter what you do, that's how you die. One breath does not a conclusion make - did Shepard live? Maybe. Maybe yes, maybe no; it's the fact that Bioware didn't have the fortitude to
tell us. As they're so fond of saying, it's their
artistic integrity to write the story the way that they want and to not cave in to fan pressures to change
their story - but then they don't even give us a proper ending to their story. They leave everything hanging and want us to figure out what just happened.
It's no different than if you took Gladiator - one of my favorite movies - and just as Maximus is about to land the killing blow, a nuclear bomb is dropped on Rome and it cuts to the credits.