Announcing the final ME3 DLCs Citadel & Reckoning!
#1601
Posté 31 mars 2013 - 03:13
#1602
Guest_ShadowHawk28_*
Posté 31 mars 2013 - 06:02
Guest_ShadowHawk28_*
Modifié par shadowhawk233, 31 mars 2013 - 06:03 .
#1603
Posté 31 mars 2013 - 08:16
#1604
Guest_ShadowHawk28_*
Posté 01 avril 2013 - 03:33
Guest_ShadowHawk28_*
Ghost Warrior wrote...
And why would they have to have the same number of AA packs? Why does ME3 need to have any AA packs at all?
Wouldn't you like to have another cool armor for shepard that isn't cerberus or the rest of the gang in different outfits as well?
Modifié par shadowhawk233, 01 avril 2013 - 03:34 .
#1605
Posté 01 avril 2013 - 11:29
#1606
Posté 01 avril 2013 - 10:03
Man, this DLC brought so many feelings to the surface. *deep breath* I really loved it. It was so much fun, full of the wonderful nakama-ness that makes BioWare games so unique to me, really poignant and extremely bittersweet. It makes my heart clench just thinking about it. I truly love this series. I'm sad, damn near in mourning, that it's really over, but without all the pieces, the whole mosaic can never be revealed.
Thank you, BioWare, for creating a universe that has stolen a piece of my heart and left a piece of itself in its place.
"Been a damned good ride."
"The best."
(Just... no mention of Legion? At all?
#1607
Posté 02 avril 2013 - 02:50
Modifié par Gamescook, 02 avril 2013 - 02:51 .
#1608
Posté 02 avril 2013 - 04:26
#1609
Posté 02 avril 2013 - 10:24
JasonKindleLover wrote...
It is nice however I would of preferred a dlc chronologically placed after the battle on Earth.
They made it a pre-ending DLC since Bioware wants everyone to enjoy it, that said after the war the Citadel will be in no good shape (if you pick destory).
Modifié par Drone223, 02 avril 2013 - 10:27 .
#1610
Posté 02 avril 2013 - 10:48
Tried MEHEM yet? You are missing out on THE ending that saves the ME series. Also, MrFob will be trying to make the Citadel DLC (or part of it) POST ending possible. Perhaps in version 0.5...we are at EXCELLENT version 0.3 with 0.4 soon to come.
Modifié par Getorex, 02 avril 2013 - 10:50 .
#1611
Posté 02 avril 2013 - 10:57
JasonKindleLover wrote...
It is nice however I would of preferred a dlc chronologically placed after the battle on Earth.
MEHEM version 0.5 will try to make the Citadel DLC (at least the party) happen AFTER the final fight that you actually WIN in the MEHEM mod.
#1612
Posté 03 avril 2013 - 12:43
It was the perfect mix of leisurely fun (arena) slapstick (if You f.i. succeed to get Grunt and Wrex drunk) great banter with tons of inside-jokes, and some cuteness-overload when Tali gets completely, utterly, pi**ed-drunk.
tip: start the party mellow, then up the ante, bring in the booze and don't forget to check closed doors and showers. (Oh, and EDI makes a spiffy curry) Mix the order of mellow/rowdy a bit via flying-orb-butler, and be amazed and entertained.
Oh, Yeah, and B**t-Tattoos
The shooter-bit was also pretty good. Fending off waves of baddies with the ME vartiation of the venerable "noisy cricket" (that packs a wallop, and is very useful in the rest of the game. Give it to Tali. She's apparently a darned good shot with other stuff besides a shotgun)
And Brooks..oh dear, Brooks. She looks amazingly like an ex of mine (which made her fate even more satisfying.
Well done, Bioware, well done. I am proud of You.
Modifié par diakrite, 03 avril 2013 - 12:59 .
#1613
Posté 04 avril 2013 - 07:21
Just finished the Citadel DLC and wanted to say thanks for making a some amazing games and a great series. The Citadel DLC made me laugh the whole time I was playing it, all the way up till the end where I got a bit choked up when everyone was overlooking the Normandy with 'Farewell and Into the Inevitable' in the background. Sad that it's over, but a great send-off.
Thanks for a great story. Stay awesome Bioware
#1614
Guest_tickle267_*
Posté 05 avril 2013 - 10:19
Guest_tickle267_*
Modifié par tickle267, 05 avril 2013 - 07:20 .
#1615
Posté 06 avril 2013 - 01:54
tickle267 wrote...
The DLC was very good but it just made the rest of the game (and series) far more bitter, knowing how good it could have been
If you go with one of the very well modded endings (MEHEM is my choice but there are others) then the bitter goes away and the DLC adds to it rather than highlights the awful OFFICIAL ending. You really should give a look to some of the mods. They aren't just a bunch of slides or after-the-fact text. They re-edit actual game footage to create a totally new ending that works. The best of the mods eliminate the star child entirely and silly Red-Blue-Green choice.
#1616
Posté 06 avril 2013 - 10:04
Getorex wrote...
tickle267 wrote...
The DLC was very good but it just made the rest of the game (and series) far more bitter, knowing how good it could have been
If you go with one of the very well modded endings (MEHEM is my choice but there are others) then the bitter goes away and the DLC adds to it rather than highlights the awful OFFICIAL ending. You really should give a look to some of the mods. They aren't just a bunch of slides or after-the-fact text. They re-edit actual game footage to create a totally new ending that works. The best of the mods eliminate the star child entirely and silly Red-Blue-Green choice.
Even with the existence of mods (assuming you have a PC version), it doesn't change the sentiment behind the statement you're responding to. The fact that you have a very solid piece of DLC immediately leading into gameplay like the end of ME3 makes it far more bitter then it should be. That's a feeling I agree with. Even if I didn't there's an entirely disjointed sense between the relatively hopeful atsmophere of the DLC and the immediate turn into "We're going to go run off and die now" stuff that ramps up towards the end of the game. Obviously there's limitations in how it's all implimented, so it's more just a weird narrative feeling then anything else. I really enjoyed the DLC, except when I was almost done with it, because I knew that what lay ahead would ultimately sour the experience.
Also, Grunt may be Shepard's hero, but Wrex is definately mine. Catch phrase and all.
#1617
Posté 06 avril 2013 - 02:31
#1618
Posté 07 avril 2013 - 01:15
JosephShrike wrote...
Getorex wrote...
tickle267 wrote...
The DLC was very good but it just made the rest of the game (and series) far more bitter, knowing how good it could have been
If you go with one of the very well modded endings (MEHEM is my choice but there are others) then the bitter goes away and the DLC adds to it rather than highlights the awful OFFICIAL ending. You really should give a look to some of the mods. They aren't just a bunch of slides or after-the-fact text. They re-edit actual game footage to create a totally new ending that works. The best of the mods eliminate the star child entirely and silly Red-Blue-Green choice.
Even with the existence of mods (assuming you have a PC version), it doesn't change the sentiment behind the statement you're responding to. The fact that you have a very solid piece of DLC immediately leading into gameplay like the end of ME3 makes it far more bitter then it should be. That's a feeling I agree with. Even if I didn't there's an entirely disjointed sense between the relatively hopeful atsmophere of the DLC and the immediate turn into "We're going to go run off and die now" stuff that ramps up towards the end of the game. Obviously there's limitations in how it's all implimented, so it's more just a weird narrative feeling then anything else. I really enjoyed the DLC, except when I was almost done with it, because I knew that what lay ahead would ultimately sour the experience.
Also, Grunt may be Shepard's hero, but Wrex is definately mine. Catch phrase and all.
OK. For me I don't see the Citadel DLC as actually part of the game, though it sort of becomes part of the game with a useful and hopeful ending mod. I see the DLC as the afterparty (afterbirth if you wish) that occurs outside the actual game. Almost like a blooper reel. I take it in the spirit it was given rather than having anything to do with the actual real story. That and I just like the extra interactions with the characters.
Some of the vignettes COULD have been part of the game EARLIER. Or they can be part of the game post-ending. MrFob, creator of MEHEM, is looking into the possibility of making the Citadel party something will occur AFTER the ending...some months or year or so later to allow time for the Citadel to be repaired and brought back online. Hell, the entire DLC could be post-ending with the changing of perhaps the best part of it wrt the actual story: the ending when they are all heading back to the Normandy and Shepard and his LI are looking at the Normandy before boarding and get around to "It's been a hell of a ride". Eliminate the "could be our last party" statement and it works fine as post-ending. The crew is heading back to the Normandy well after the Reaper war is over and just going out on patrol again. The picture is then that the story continues, the characters continue into an open future.
Nice send off.
As for Wrex v Grunt. Wrex in ME1 was kinda mopey and bland. He wasn't very...alive. Grunt was much more animated and "real" to me in ME2. Wrex did take on life in ME2 a little bit as leader of the Krogans and took on much more life in ME3. I wish the Wrex of ME1 was more like the Wrex of ME2 and 3, then I might think of him the way you do.
Modifié par Getorex, 07 avril 2013 - 01:20 .
#1619
Posté 07 avril 2013 - 02:17
#1620
Posté 07 avril 2013 - 03:47
Getorex wrote...
JosephShrike wrote...
Getorex wrote...
tickle267 wrote...
The DLC was very good but it just made the rest of the game (and series) far more bitter, knowing how good it could have been
If you go with one of the very well modded endings (MEHEM is my choice but there are others) then the bitter goes away and the DLC adds to it rather than highlights the awful OFFICIAL ending. You really should give a look to some of the mods. They aren't just a bunch of slides or after-the-fact text. They re-edit actual game footage to create a totally new ending that works. The best of the mods eliminate the star child entirely and silly Red-Blue-Green choice.
Even with the existence of mods (assuming you have a PC version), it doesn't change the sentiment behind the statement you're responding to. The fact that you have a very solid piece of DLC immediately leading into gameplay like the end of ME3 makes it far more bitter then it should be. That's a feeling I agree with. Even if I didn't there's an entirely disjointed sense between the relatively hopeful atsmophere of the DLC and the immediate turn into "We're going to go run off and die now" stuff that ramps up towards the end of the game. Obviously there's limitations in how it's all implimented, so it's more just a weird narrative feeling then anything else. I really enjoyed the DLC, except when I was almost done with it, because I knew that what lay ahead would ultimately sour the experience.
Also, Grunt may be Shepard's hero, but Wrex is definately mine. Catch phrase and all.
OK. For me I don't see the Citadel DLC as actually part of the game, though it sort of becomes part of the game with a useful and hopeful ending mod. I see the DLC as the afterparty (afterbirth if you wish) that occurs outside the actual game. Almost like a blooper reel. I take it in the spirit it was given rather than having anything to do with the actual real story. That and I just like the extra interactions with the characters.
Some of the vignettes COULD have been part of the game EARLIER. Or they can be part of the game post-ending. MrFob, creator of MEHEM, is looking into the possibility of making the Citadel party something will occur AFTER the ending...some months or year or so later to allow time for the Citadel to be repaired and brought back online. Hell, the entire DLC could be post-ending with the changing of perhaps the best part of it wrt the actual story: the ending when they are all heading back to the Normandy and Shepard and his LI are looking at the Normandy before boarding and get around to "It's been a hell of a ride". Eliminate the "could be our last party" statement and it works fine as post-ending. The crew is heading back to the Normandy well after the Reaper war is over and just going out on patrol again. The picture is then that the story continues, the characters continue into an open future.
Nice send off.
As for Wrex v Grunt. Wrex in ME1 was kinda mopey and bland. He wasn't very...alive. Grunt was much more animated and "real" to me in ME2. Wrex did take on life in ME2 a little bit as leader of the Krogans and took on much more life in ME3. I wish the Wrex of ME1 was more like the Wrex of ME2 and 3, then I might think of him the way you do.
I agree with you. It's really hard for me to fit the Citadel DLC into the game anywhere other than the afterparty, just for the sheer mood change factor. Going from a Citadel party to fighting the Reapers again is quite a shock to the system. I don't see the Citadel DLC as part of the game just because it really doesn't fit anywhere.
Can't wait until 0.5 version of MEHEM is out so that the Citadel DLC can take place after the ending. To me that's the rightful place for the Citadel DLC.
The "could be our last party" line could even be edited to say "could be our last party for a while", as a way of saying that some of the crew will be going back to their homeworlds to help the rebuilding effort, so they won't all be able to get together for a while.
Modifié par mtmercydave09, 07 avril 2013 - 03:49 .
#1621
Posté 07 avril 2013 - 02:08
mtmercydave09 wrote...
Getorex wrote...
JosephShrike wrote...
Getorex wrote...
tickle267 wrote...
The DLC was very good but it just made the rest of the game (and series) far more bitter, knowing how good it could have been
If you go with one of the very well modded endings (MEHEM is my choice but there are others) then the bitter goes away and the DLC adds to it rather than highlights the awful OFFICIAL ending.
SNIP
Even with the existence of mods (assuming you have a PC version), it doesn't change the sentiment behind the statement you're responding to. The fact that you have a very solid piece of DLC immediately leading into gameplay like the end of ME3 makes it far more bitter then it should be. That's a feeling I agree with. Even if I didn't there's an entirely disjointed sense between the relatively hopeful atsmophere of the DLC and the immediate turn into "We're going to go run off and die now" stuff that ramps up towards the end of the game. Obviously there's limitations in how it's all implimented, so it's more just a weird narrative feeling then anything else. I really enjoyed the DLC, except when I was almost done with it, because I knew that what lay ahead would ultimately sour the experience.
Also, Grunt may be Shepard's hero, but Wrex is definately mine. Catch phrase and all.
SNIP
Some of the vignettes COULD have been part of the game EARLIER. Or they can be part of the game post-ending. MrFob, creator of MEHEM, is looking into the possibility of making the Citadel party something will occur AFTER the ending...some months or year or so later to allow time for the Citadel to be repaired and brought back online. Hell, the entire DLC could be post-ending with the changing of perhaps the best part of it wrt the actual story: the ending when they are all heading back to the Normandy and Shepard and his LI are looking at the Normandy before boarding and get around to "It's been a hell of a ride". Eliminate the "could be our last party" statement and it works fine as post-ending. The crew is heading back to the Normandy well after the Reaper war is over and just going out on patrol again. The picture is then that the story continues, the characters continue into an open future.
Nice send off.
As for Wrex v Grunt. Wrex in ME1 was kinda mopey and bland. He wasn't very...alive. Grunt was much more animated and "real" to me in ME2. Wrex did take on life in ME2 a little bit as leader of the Krogans and took on much more life in ME3. I wish the Wrex of ME1 was more like the Wrex of ME2 and 3, then I might think of him the way you do.
I agree with you. It's really hard for me to fit the Citadel DLC into the game anywhere other than the afterparty, just for the sheer mood change factor. Going from a Citadel party to fighting the Reapers again is quite a shock to the system. I don't see the Citadel DLC as part of the game just because it really doesn't fit anywhere.
Can't wait until 0.5 version of MEHEM is out so that the Citadel DLC can take place after the ending. To me that's the rightful place for the Citadel DLC.
The "could be our last party" line could even be edited to say "could be our last party for a while", as a way of saying that some of the crew will be going back to their homeworlds to help the rebuilding effort, so they won't all be able to get together for a while.
I'd just eliminate the line about "this could be our last" party. Leave it at "It was a hell of a party" and then have Shepard smile (if possible). Then go on to "it was a hell of a ride..." The end.
In any case, it is by no means certain that MrFob will be able to pull this off. He indicates it would be difficult, perhaps impossible. We'll see (and hope).
I do wonder...after the end, if you decide to continue you get dumped at pre-Cronos...I wonder if that trigger could be repointed at the Citadel DLC instead. I can't say anything for sure since I am not knowledgeable about the mechanics of the game as MrFob is.
#1622
Posté 08 avril 2013 - 10:11
#1623
Posté 09 avril 2013 - 03:33
The jokes were very good most of the time, references to 'I should go', Grunt and Wrex with 'Shepaarrd' and it was nice to see the crew in a different environment. The timing just felt wrong.
The last scene before entering the Normandy reminded me a bit of a scene from 'Ocean's 13' I think it was.
I can appreciate the fan service which it really was, so thank you for that Bioware.
#1624
Posté 09 avril 2013 - 04:54
#1625
Posté 09 avril 2013 - 10:09
shadowhawk233 wrote...
I agree with Alaric123 that it does seem weird that Bioware does one Alternate Appearance pack then stop after the Citadel DLC. i mean i understand that the DLC story content is over but it should not just end with only 1 AA pack. Why did ME2 get 2 AA and only 1 for ME3?
Is wasn't profitable (enough). EA's fan service strikes again.





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