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Announcing the final ME3 DLCs Citadel & Reckoning!


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#1601
daftPirate

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Also, have we heard anything else from Bioware about "holding on to our saves"? At the time it seemed to refer to a future installment, rather than DLC.

#1602
Guest_ShadowHawk28_*

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I agree with Alaric123 that it does seem weird that Bioware does one Alternate Appearance pack then stop after the Citadel DLC. i mean i understand that the DLC story content is over but it should not just end with only 1 AA pack. Why did ME2 get 2 AA and only 1 for ME3?

Modifié par shadowhawk233, 31 mars 2013 - 06:03 .


#1603
Ghost Warrior

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And why would they have to have the same number of AA packs? Why does ME3 need to have any AA packs at all?

#1604
Guest_ShadowHawk28_*

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Ghost Warrior wrote...

And why would they have to have the same number of AA packs? Why does ME3 need to have any AA packs at all?


Wouldn't you like to have another cool armor for shepard that isn't cerberus or the rest of the gang in different outfits as well?

Modifié par shadowhawk233, 01 avril 2013 - 03:34 .


#1605
Ghost Warrior

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I'd like a lot of stuff, but new armors are very low on my list of priorities. We already have enough, and I never really cared about that.

#1606
despairia

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"It always ends. That's what gives it value." --Death

Man, this DLC brought so many feelings to the surface. *deep breath* I really loved it. It was so much fun, full of the wonderful nakama-ness that makes BioWare games so unique to me, really poignant and extremely bittersweet. It makes my heart clench just thinking about it. I truly love this series. I'm sad, damn near in mourning, that it's really over, but without all the pieces, the whole mosaic can never be revealed.

Thank you, BioWare, for creating a universe that has stolen a piece of my heart and left a piece of itself in its place.

"Been a damned good ride."

"The best."

(Just... no mention of Legion? At all? :( Or did I just miss it?)

#1607
Gamescook

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I always wondered why they didn't just use the N7 branded armors; Wouldn't running around in Cerberus armor be more than a liability for Shepard and the Alliance? Think the people who keep "securing" these suits from Cerberus troops should at least scratch them out or paint over them or something.

Modifié par Gamescook, 02 avril 2013 - 02:51 .


#1608
JasonKindleLover

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It is nice however I would of preferred a dlc chronologically placed after the battle on Earth.

#1609
Drone223

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JasonKindleLover wrote...

It is nice however I would of preferred a dlc chronologically placed after the battle on Earth.


They made it a pre-ending DLC since Bioware wants everyone to enjoy it, that said after the war the Citadel will be in no good shape (if you pick destory).

Modifié par Drone223, 02 avril 2013 - 10:27 .


#1610
Getorex

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Totally freaky. I was just deep in the bowels of the boss (clone Shepard) fight in the Citadel DLC and Brooks was running around HEADLESS! I blew her head off early on with some quick and lucky sniper shots and she kept getting revived without her head.

Tried MEHEM yet? You are missing out on THE ending that saves the ME series.  Also, MrFob will be trying to make the Citadel DLC (or part of it) POST ending possible.  Perhaps in version 0.5...we are at EXCELLENT version 0.3 with 0.4 soon to come.

Modifié par Getorex, 02 avril 2013 - 10:50 .


#1611
Getorex

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JasonKindleLover wrote...

It is nice however I would of preferred a dlc chronologically placed after the battle on Earth.


MEHEM version 0.5 will try to make the Citadel DLC (at least the party) happen AFTER the final fight that you actually WIN in the MEHEM mod. 

#1612
diakrite

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Citadel was the perfect ode to Mass Effect, and showed that the characters are as loved by the Bioware-guys 'n Gals as they are by the fans.

It was the perfect mix of leisurely fun (arena) slapstick (if You f.i. succeed to get Grunt and Wrex drunk) great banter with tons of inside-jokes, and some cuteness-overload when Tali gets completely, utterly,  pi**ed-drunk.:wub:

tip: start the party mellow, then up the ante, bring in the booze and don't forget to check closed doors and showers. (Oh, and EDI makes a spiffy curry) Mix the order of mellow/rowdy a bit via flying-orb-butler, and be amazed and entertained.

Oh, Yeah, and B**t-Tattoos :D

The shooter-bit was also pretty good. Fending off waves of baddies with the ME vartiation of the venerable "noisy cricket"  (that packs a wallop, and is very useful in the rest of the game. Give it to Tali. She's apparently a darned good shot with other stuff besides a shotgun)

And Brooks..oh dear, Brooks. She looks amazingly like an ex of mine (which made her fate even more satisfying.:devil:)  One of the better face gens, and the person that did her mo-cap is very good too. She pushed all the right cuteness buttons, to my detriment.

Well done, Bioware, well done. I am proud of You.

Modifié par diakrite, 03 avril 2013 - 12:59 .


#1613
J-Carter

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Hey Bioware,

Just finished the Citadel DLC and wanted to say thanks for making a some amazing games and a great series. The Citadel DLC made me laugh the whole time I was playing it, all the way up till the end where I got a bit choked up when everyone was overlooking the Normandy with 'Farewell and Into the Inevitable' in the background. Sad that it's over, but a great send-off.

Thanks for a great story. Stay awesome Bioware

#1614
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The DLC was very good but it just made the rest of the game (and series) far more bitter, knowing how good it could have been

Modifié par tickle267, 05 avril 2013 - 07:20 .


#1615
Getorex

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tickle267 wrote...

The DLC was very good but it just made the rest of the game (and series) far more bitter, knowing how good it could have been


If you go with one of the very well modded endings (MEHEM is my choice but there are others) then the bitter goes away and the DLC adds to it rather than highlights the awful OFFICIAL ending.  You really should give a look to some of the mods.  They aren't just a bunch of slides or after-the-fact text.  They re-edit actual game footage to create a totally new ending that works.  The best of the mods eliminate the star child entirely and silly Red-Blue-Green choice.

#1616
JosephShrike

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Getorex wrote...

tickle267 wrote...

The DLC was very good but it just made the rest of the game (and series) far more bitter, knowing how good it could have been


If you go with one of the very well modded endings (MEHEM is my choice but there are others) then the bitter goes away and the DLC adds to it rather than highlights the awful OFFICIAL ending.  You really should give a look to some of the mods.  They aren't just a bunch of slides or after-the-fact text.  They re-edit actual game footage to create a totally new ending that works.  The best of the mods eliminate the star child entirely and silly Red-Blue-Green choice.


Even with the existence of mods (assuming you have a PC version), it doesn't change the sentiment behind the statement you're responding to. The fact that you have a very solid piece of DLC immediately leading into gameplay like the end of ME3 makes it far more bitter then it should be. That's a feeling I agree with. Even if I didn't there's an entirely disjointed sense between the relatively hopeful atsmophere of the DLC and the immediate turn into "We're going to go run off and die now" stuff that ramps up towards the end of the game. Obviously there's limitations in how it's all implimented, so it's more just a weird narrative feeling then anything else. I really enjoyed the DLC, except when I was almost done with it, because I knew that what lay ahead would ultimately sour the experience.

Also, Grunt may be Shepard's hero, but Wrex is definately mine. Catch phrase and all.

#1617
MonkeyIsDrunk

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I thank BioWare for awesome free DLCs. They are really good. The only thing that's left is buy all DLCs, LOL.

#1618
Getorex

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JosephShrike wrote...

Getorex wrote...

tickle267 wrote...

The DLC was very good but it just made the rest of the game (and series) far more bitter, knowing how good it could have been


If you go with one of the very well modded endings (MEHEM is my choice but there are others) then the bitter goes away and the DLC adds to it rather than highlights the awful OFFICIAL ending.  You really should give a look to some of the mods.  They aren't just a bunch of slides or after-the-fact text.  They re-edit actual game footage to create a totally new ending that works.  The best of the mods eliminate the star child entirely and silly Red-Blue-Green choice.


Even with the existence of mods (assuming you have a PC version), it doesn't change the sentiment behind the statement you're responding to. The fact that you have a very solid piece of DLC immediately leading into gameplay like the end of ME3 makes it far more bitter then it should be. That's a feeling I agree with. Even if I didn't there's an entirely disjointed sense between the relatively hopeful atsmophere of the DLC and the immediate turn into "We're going to go run off and die now" stuff that ramps up towards the end of the game. Obviously there's limitations in how it's all implimented, so it's more just a weird narrative feeling then anything else. I really enjoyed the DLC, except when I was almost done with it, because I knew that what lay ahead would ultimately sour the experience.

Also, Grunt may be Shepard's hero, but Wrex is definately mine. Catch phrase and all.


OK.  For me I don't see the Citadel DLC as actually part of the game, though it sort of becomes part of the game with a useful and hopeful ending mod.  I see the DLC as the afterparty (afterbirth if you wish) that occurs outside the actual game.  Almost like a blooper reel.  I take it in the spirit it was given rather than having anything to do with the actual real story.  That and I just like the extra interactions with the characters. 

Some of the vignettes COULD have been part of the game EARLIER.  Or they can be part of the game post-ending.  MrFob, creator of MEHEM, is looking into the possibility of making the Citadel party something will occur AFTER the ending...some months or year or so later to allow time for the Citadel to be repaired and brought back online.  Hell, the entire DLC could be post-ending with the changing of perhaps the best part of it wrt the actual story: the ending when they are all heading back to the Normandy and Shepard and his LI are looking at the Normandy before boarding and get around to "It's been a hell of a ride".  Eliminate the "could be our last party" statement and it works fine as post-ending.  The crew is heading back to the Normandy well after the Reaper war is over and just going out on patrol again.  The picture is then that the story continues, the characters continue into an open future. 

Nice send off.

As for Wrex v Grunt.  Wrex in ME1 was kinda mopey and bland.  He wasn't very...alive.  Grunt was much more animated and "real" to me in ME2.  Wrex did take on life in ME2 a little bit as leader of the Krogans and took on much more life in ME3.  I wish the Wrex of ME1 was more like the Wrex of ME2 and 3, then I might think of him the way you do. 

Modifié par Getorex, 07 avril 2013 - 01:20 .


#1619
bioshocksucksandbookerdies

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#1620
mtmercydave09

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Getorex wrote...

JosephShrike wrote...

Getorex wrote...

tickle267 wrote...

The DLC was very good but it just made the rest of the game (and series) far more bitter, knowing how good it could have been


If you go with one of the very well modded endings (MEHEM is my choice but there are others) then the bitter goes away and the DLC adds to it rather than highlights the awful OFFICIAL ending.  You really should give a look to some of the mods.  They aren't just a bunch of slides or after-the-fact text.  They re-edit actual game footage to create a totally new ending that works.  The best of the mods eliminate the star child entirely and silly Red-Blue-Green choice.


Even with the existence of mods (assuming you have a PC version), it doesn't change the sentiment behind the statement you're responding to. The fact that you have a very solid piece of DLC immediately leading into gameplay like the end of ME3 makes it far more bitter then it should be. That's a feeling I agree with. Even if I didn't there's an entirely disjointed sense between the relatively hopeful atsmophere of the DLC and the immediate turn into "We're going to go run off and die now" stuff that ramps up towards the end of the game. Obviously there's limitations in how it's all implimented, so it's more just a weird narrative feeling then anything else. I really enjoyed the DLC, except when I was almost done with it, because I knew that what lay ahead would ultimately sour the experience.

Also, Grunt may be Shepard's hero, but Wrex is definately mine. Catch phrase and all.


OK.  For me I don't see the Citadel DLC as actually part of the game, though it sort of becomes part of the game with a useful and hopeful ending mod.  I see the DLC as the afterparty (afterbirth if you wish) that occurs outside the actual game.  Almost like a blooper reel.  I take it in the spirit it was given rather than having anything to do with the actual real story.  That and I just like the extra interactions with the characters. 

Some of the vignettes COULD have been part of the game EARLIER.  Or they can be part of the game post-ending.  MrFob, creator of MEHEM, is looking into the possibility of making the Citadel party something will occur AFTER the ending...some months or year or so later to allow time for the Citadel to be repaired and brought back online.  Hell, the entire DLC could be post-ending with the changing of perhaps the best part of it wrt the actual story: the ending when they are all heading back to the Normandy and Shepard and his LI are looking at the Normandy before boarding and get around to "It's been a hell of a ride".  Eliminate the "could be our last party" statement and it works fine as post-ending.  The crew is heading back to the Normandy well after the Reaper war is over and just going out on patrol again.  The picture is then that the story continues, the characters continue into an open future. 

Nice send off.

As for Wrex v Grunt.  Wrex in ME1 was kinda mopey and bland.  He wasn't very...alive.  Grunt was much more animated and "real" to me in ME2.  Wrex did take on life in ME2 a little bit as leader of the Krogans and took on much more life in ME3.  I wish the Wrex of ME1 was more like the Wrex of ME2 and 3, then I might think of him the way you do. 


I agree with you.  It's really hard for me to fit the Citadel DLC into the game anywhere other than the afterparty, just for the sheer mood change factor.  Going from a Citadel party to fighting the Reapers again is quite a shock to the system.  I don't see the Citadel DLC as part of the game just because it really doesn't fit anywhere.

Can't wait until 0.5 version of MEHEM is out so that the Citadel DLC can take place after the ending.  To me that's the rightful place for the Citadel DLC.

The "could be our last party" line could even be edited to say "could be our last party for a while", as a way of saying that some of the crew will be going back to their homeworlds to help the rebuilding effort, so they won't all be able to get together for a while.

Modifié par mtmercydave09, 07 avril 2013 - 03:49 .


#1621
Getorex

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mtmercydave09 wrote...

Getorex wrote...

JosephShrike wrote...

Getorex wrote...

tickle267 wrote...

The DLC was very good but it just made the rest of the game (and series) far more bitter, knowing how good it could have been


If you go with one of the very well modded endings (MEHEM is my choice but there are others) then the bitter goes away and the DLC adds to it rather than highlights the awful OFFICIAL ending. 

SNIP


Even with the existence of mods (assuming you have a PC version), it doesn't change the sentiment behind the statement you're responding to. The fact that you have a very solid piece of DLC immediately leading into gameplay like the end of ME3 makes it far more bitter then it should be. That's a feeling I agree with. Even if I didn't there's an entirely disjointed sense between the relatively hopeful atsmophere of the DLC and the immediate turn into "We're going to go run off and die now" stuff that ramps up towards the end of the game. Obviously there's limitations in how it's all implimented, so it's more just a weird narrative feeling then anything else. I really enjoyed the DLC, except when I was almost done with it, because I knew that what lay ahead would ultimately sour the experience.

Also, Grunt may be Shepard's hero, but Wrex is definately mine. Catch phrase and all.


SNIP

Some of the vignettes COULD have been part of the game EARLIER.  Or they can be part of the game post-ending.  MrFob, creator of MEHEM, is looking into the possibility of making the Citadel party something will occur AFTER the ending...some months or year or so later to allow time for the Citadel to be repaired and brought back online.  Hell, the entire DLC could be post-ending with the changing of perhaps the best part of it wrt the actual story: the ending when they are all heading back to the Normandy and Shepard and his LI are looking at the Normandy before boarding and get around to "It's been a hell of a ride".  Eliminate the "could be our last party" statement and it works fine as post-ending.  The crew is heading back to the Normandy well after the Reaper war is over and just going out on patrol again.  The picture is then that the story continues, the characters continue into an open future. 

Nice send off.

As for Wrex v Grunt.  Wrex in ME1 was kinda mopey and bland.  He wasn't very...alive.  Grunt was much more animated and "real" to me in ME2.  Wrex did take on life in ME2 a little bit as leader of the Krogans and took on much more life in ME3.  I wish the Wrex of ME1 was more like the Wrex of ME2 and 3, then I might think of him the way you do. 


I agree with you.  It's really hard for me to fit the Citadel DLC into the game anywhere other than the afterparty, just for the sheer mood change factor.  Going from a Citadel party to fighting the Reapers again is quite a shock to the system.  I don't see the Citadel DLC as part of the game just because it really doesn't fit anywhere.

Can't wait until 0.5 version of MEHEM is out so that the Citadel DLC can take place after the ending.  To me that's the rightful place for the Citadel DLC.

The "could be our last party" line could even be edited to say "could be our last party for a while", as a way of saying that some of the crew will be going back to their homeworlds to help the rebuilding effort, so they won't all be able to get together for a while.


I'd just eliminate the line about "this could be our last" party.  Leave it at "It was a hell of a party" and then have Shepard smile (if possible).  Then go on to "it was a hell of a ride..."  The end. 

In any case, it is by no means certain that MrFob will be able to pull this off.  He indicates it would be difficult, perhaps impossible.  We'll see (and hope). 

I do wonder...after the end, if you decide to continue you get dumped at pre-Cronos...I wonder if that trigger could be repointed at the Citadel DLC instead.  I can't say anything for sure since I am not knowledgeable about the mechanics of the game as MrFob is.

#1622
PhazeDelta1

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It's been one hell of a year. But well worth it.

#1623
Gkonone

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I thought the Citadel dlc was really out of context, couldn't quite get into it. There is a war going on and Shepard decides it's time to throw a party.
The jokes were very good most of the time, references to 'I should go', Grunt and Wrex with 'Shepaarrd' and it was nice to see the crew in a different environment. The timing just felt wrong.
The last scene before entering the Normandy reminded me a bit of a scene from 'Ocean's 13' I think it was.

I can appreciate the fan service which it really was, so thank you for that Bioware.

#1624
bigboss4992

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I dont know... The this DLC has the same problem omega did. It is so out of context with the rest of the ME3 story it really takes you out of the experience. Just pulls you right out of the story for shenanigans. Even Leviathan was pushing it but at least that story fleshed out the reaper origin. Although I think that shoulda remained a mystery too. I mean the entirety of ME3 starts out with the tone that there is no time to waste and that the entire galaxy is going up in flames and shepard decides to stop everything he's doing to liberate a stripclub and fight a clone (which is so unbeleivable it feels like a slap to the face) , and throw a big party while they refit the normandy. I like the chance to rekindle with the team. But when you know your dead anyways why even bother. And I still dont even understand why there is multiplayer at all. If i wanted mindless action I would have never bought this kinda game to start with.

#1625
tymtraveller

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shadowhawk233 wrote...

I agree with Alaric123 that it does seem weird that Bioware does one Alternate Appearance pack then stop after the Citadel DLC. i mean i understand that the DLC story content is over but it should not just end with only 1 AA pack. Why did ME2 get 2 AA and only 1 for ME3?


Is wasn't profitable (enough).  EA's fan service strikes again.