Biotic Sage wrote...
Authors don't like to be obtuse. But they don't like to be shallow and simple either. Especially with good sci-fi: you have to trust your audience to crunch some numbers and take some steps toward constructing an understanding. If you write only for the people who judge the integrity of the work based only on the initial, knee-jerk reaction, then it's going to be bad. Some people don't like the endings based on well-thought out and considered reasons, which is all good and well. But the vast majority that don't like ME3's endings are just clinging to their initial, gut-reaction (that obviously didn't sit well) to a seemingly god-like figure explaining what's what (speaking of protip: in science fiction, if a figure seems god-like and infallible, chances are it ain't).
Preaching to the choir, honeybun. You don't want the audience feeling like you think they're stupid. However, that knee-jerk reaction is still important. Feelings register more quickly than thoughts in the brain, so it's best to appeal to emotion first, then layer the intellectual stuff behind it. That way, the audience gets to experience both the high-energy kick
and the pleasant, thoughtful aftertaste. Oh, and by the way? You're more likely to spend time thinking about something if you have strong feelings about it.
So yeah, making the audience think isn't bad. However, they should still
get it. This is hard stuff, but that's why most of us don't write novels.
ME3's ending really feels like they
tried to do a deep and juicy science fiction sendoff, but didn't have the experience, wits, or finesse to pull it off. Writing is complicated (and so is animating/acting/programming), and having a checklist of stuff to include isn't enough. The ending of a story is (arguably) the most important part, so it should get the most thought, love, and hard work. ME3's didn't, and it left me and a lot of other people feeling the opposite of what Bioware wanted. And then we thought about it long and hand, because we cared so much about the series that we wanted to make sure we didn't read into it the wrong way, and we came out feeling even worse.
Unfortunately, I'm not a profressional writer and I'm not Bioware, so I don't know exactly what they wanted or how to fix it. All I can do is guess and talk about my experiences. Still, though, the level of suck is baffling.
Now I'll agree with you about the execution. I still had criticisms even though I liked the endings. Specifically:
- The Crucible was a bit convenient and its backstory wasn't explained enough
- Definitely not enough investigate dialogue options in the original cut (which would have helped people "get it"
- Omission of key scenes, like how the hell my running-toward-beam squad got on the Normandy
- No, the EC doesn't fix the above, it only makes it worse with a totally out of place, pacing-destroying pickup scene
These are all problems I have with it, too, but they all take a backseat to Starkid.