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Biowares anti-diversity message.


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#151
DirtySHISN0

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I don't think anti-diversity is the direction they intended it to appear as.

I think they were going for acceptance. The empathy reward for synthesis, the acceptance of the consequences of your choice, the acceptance that decisions are not always on your terms. The acceptance that they will not change what is widely considered bad.

In all seriousness though, I like the acceptance of each other part, but I can see why it can so easily been seen in other ways. Perticularly with the removal of diversity as the solution - nice thought behind it behind, but the action itself is actually indicative of the opposite.

Modifié par DirtySHISN0, 21 février 2013 - 08:53 .


#152
CronoDragoon

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steinvegard wrote...

The "diversity must lead to conflict even if it is peaceful now" is not something you should let something you have presented as a superintelligence, rogue or not, say if you dont think the idea has merit.


That statement isn't anti-diversity, though. Personally I value diversity while also acknowledging that it will inevitably lead to conflict. But I subscribe to the theory that freedom means being allowed to make mistakes. So I chose Destroy. It sucks that synthetics got destroyed, but that doesn't make the message anti-diversity unless you liked that all synthetics got destroyed.

#153
Reorte

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steinvegard wrote...

Legbiter wrote...

One of the better troll jobs I've seen on the forum.

Well done OP.


No, I just can`t be in front of my computer all the time. My concern is honest. 

The "diversity must lead to conflict even if it is peaceful now" is not something you should let something you have presented as a superintelligence, rogue or not, say if you dont think the idea has merit. It is established in the story that the reapers have a intelligence far beyond anyone elses, and this is the thing controlling them again. It probably is just bad storytelling, but Bioware should be more careful about who gets to represent what ideology.

I don't know about that, there's no reason why something can't be very intelligent and still an ****. However the Reapers never actually act very intelligent at all so this isn't really an issue. They're big, powerful, and quite stupid, and that goes for the Catalyst too. Even if they're supposed to be clever they're not; a writer who writes a character like an idiot has created a character who's an idiot even if they say that they're clever.

#154
Bendigoe

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..well, I certainly never looked at it like that before.

#155
dreman9999

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steinvegard wrote...

Legbiter wrote...

One of the better troll jobs I've seen on the forum.

Well done OP.


No, I just can`t be in front of my computer all the time. My concern is honest. 

The "diversity must lead to conflict even if it is peaceful now" is not something you should let something you have presented as a superintelligence, rogue or not, say if you dont think the idea has merit. It is established in the story that the reapers have a intelligence far beyond anyone elses, and this is the thing controlling them again. It probably is just bad storytelling, but Bioware should be more careful about who gets to represent what ideology. 

HAL is not comparable, because he is a very simple being compared to the star child(Though a infinitly better written character). How wrong he is is also appearant right away, he gets his comuppance by being shut off and nothing in the movie hints that his actions could have been justified in any way. Star child wins and brings new peace to the galaxy with one of its new solutions.. 

1. You're miss the point here that the catalyst is just a shacked ai doing what it's programed to do.
It can't leave things alone. 
2.This is no different from the heritic choice in ME2 and arrival. It's not about being anti-diverse. It's about doing what you can do tosave who you can, even if doing that means doing something horrible.

3.Your miss understanding the hal referance. It's not about right or wrong. It just mean it's programing forced it to do what it did. Hal had to be forced off, and he was only following his programing.

4.Destory and control are not his solutions. They were well possible with the crucible before the catalyst came in.

The ending is not anti-diversity. It just a message of saving who you can through the act of doing horrible thingyou have no choice to do if you want to save anyone.

#156
M Hedonist

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More like anti-"everything that modern society values as important" message tbh.

#157
Wayning_Star

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steinvegard wrote...

Legbiter wrote...

One of the better troll jobs I've seen on the forum.

Well done OP.


No, I just can`t be in front of my computer all the time. My concern is honest. 

The "diversity must lead to conflict even if it is peaceful now" is not something you should let something you have presented as a superintelligence, rogue or not, say if you dont think the idea has merit. It is established in the story that the reapers have a intelligence far beyond anyone elses, and this is the thing controlling them again. It probably is just bad storytelling, but Bioware should be more careful about who gets to represent what ideology. 

HAL is not comparable, because he is a very simple being compared to the star child(Though a infinitly better written character). How wrong he is is also appearant right away, he gets his comuppance by being shut off and nothing in the movie hints that his actions could have been justified in any way. Star child wins and brings new peace to the galaxy with one of its new solutions.. 


none of the choices ends diversity, ever.. as none destroys reality,even in the MEU. Your opinion fits perfectly with other anti synth threads, even if not meant to.

Blanket statement taken from the whole cloth undermine nievity, controls the path of the results. Besides, the catalyst doesn't choose, as it 's not the author of the choices menu and didn't construct the crucible or fire it off.

Nor did the catalyst build its self to rule with an iron fist, so all the points given are misconstrued, or calculated for some end, not divining the ethics of synthesis, so much as assigning them...as completely the device of the catalyst who in reality of the MEU, is only a player,not the boss everyone thought to control in the end game.

the crucibel designers and the choices menu authors are the ones who decide the avenue of endings in the MEU,not the catalyst, he/it only enables them.

To say that the choice of synthesis is responsible for 'taking over the world' is overcompensation. Nothing can take over the world. Its not possible to pose totality of anti diversity in a diverse and timeless void of space, no matter how hard we try..physical impossiblity.

Nature its self might pull it off, but that'd take a very long time, more time than any MEU'er has to muck it up.

about the only thing synthesis probably does is stop the cycle,end the reaper threat..all in the job description and probably not of interest to anyone how much they're 'oppressed'...or the catalyst

#158
M Hedonist

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It's baffling. Suddenly, the game goes full-on misanthropic nihilism.
And if you refuse you're the laughing stock of the BSN. Not that I care...

#159
dreman9999

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Sauruz wrote...

More like anti-"everything that modern society values as important" message tbh.

Think about it this way....
1. You askedthe same question in the eND OF me3 that is in the legion heritic mission.

2.The ending is asking which is more important...Other peoples lives or your values.

#160
dreman9999

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Sauruz wrote...

It's baffling. Suddenly, the game goes full-on misanthropic nihilism.
And if you refuse you're the laughing stock of the BSN. Not that I care...

Says the crazy guy with the owl head.:whistle:

#161
Verit

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I don't think it was intentional, it was just Bioware not having a clue of what they were writing anymore. Once you look at it that way, the ending becomes somewhat easier to accept (or rather dismiss), despite how revolting it is to watch Shepard trample on his/her own ideals.

#162
Davik Kang

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3DandBeyond wrote...
I think your post is rather condescending, stating that people are confused as if they don't understand something you know to be true.  It's not straightforward-you need to actually go back and review what the catalyst (not the most credible thing in the game) says will happen and then view what does happen, and then watch the incredibly juvenile epilog to it, that does not adequately show the consequences of such a thing.  It makes not good GD sense at all.

No the problem isn't that BW tried to do something different at all.  The problem is that BW said they would do one thing and would not do some things at the end of the game and then that was all false.  They said this all repeatedly and none of it was true.  And that something different you think they did-well, it would be different if they had not stolen it from other games and IPs.  It was unoriginal, uninspired, and lacked coherence and cohesion with the rest of ME, because it was taken from other sources and not adequately changed to fit this one.

They did not respect video gamers and then try to appeal to them on that level.  This clearly shows they didn't even think people would remember Deus ex or Babylon 5 and so on.  What it shows is they didn't know how to end the thing and keep the promises they made AND make it fit with their story.

Nice of you to try and see things only from your own narrow point of view and then insult by inference here.  A lot of extremely thoughty people have taken issue with this (I don't mean me), as well as real authors, literary critics, and not for pay review sites.  And because BW decided to make people think it was intellectual and all, some are not seeing that the emperor has no clothes.  It's pseudo-intellectualism.  And it wasn't even that well done. 

Ok I did not understand your post the first time but I think I get it now.

Ok, if I am right and there is something to "get", then sure, making a video game which is built around having a personal journey end this way is, at the very least, a questionable GD choice.  Especially as a lot of players would probably choose differently now, and that means their first run through, which is imo always the most important, would be tainted a little by that, as thay'd feel Shepard (or themselves) had made the wrong choice.

Maybe they did it for replay value?  I don't know.

Still, in the context of this discussion, I don't see how this makes the ending anti-diversity.  Destroy does reject the reasoning of the Child.  Moreover, Synthesis is really the only ending of 4 that promotes an anti-diversity message.

The thing is, the game asks you to choose.  It does not automatically end with Synthesis and show everyone dancing in merry circles singing "no more diversity!!"  It's up to you to decide how to end this videogame.  Each ending has an "unfortunate implication" [clearly a euphamism if there ever was one] but perhaps some feel that in the ME universe, the Synthesis option is the best way to end the Reaper war and by extension the overall galactic conflicts.

Personally I feel that it's repellant and that it completely contradicts the story's narrative themes.  But then, in my opinion, it's supposed to.  That's really where we differ, but let's not have a mini conversation about that again here.

About pseudo-intellectualism, well no, in my opinion it was just an ending with a choice that really meant something, asking you what you felt about the galaxy and about the games' themes.  And uninspired, lacked coherence etc. ... you think so, I think quite the opposite.  It tied together all the themes, asking you what you thought about TIM, about Saren, about the Collectors and the Genophage, about the themes of using tech you don't understand, valuing the lives of synthetic beings, etc. etc.  It asks you to weigh these up and make a choice based on how you feel about these issues.  

Making these choices was supposed to be one of the key things about Mass Effect - not telling you to choose, but asking what do you think?  And while e.g. saving or condemning the Rachni was one such choice, I imagine that 95% of players either chose to save them, or figured that saving them was supposed to be the 'right' choice.  Here was a choice where it was not made so simplistic.

In other words, it's not trying to be smug or cleverer than the player, it's asking the player: what would you do?  And sure people didn't like that choice as an ending, but that doesn't make the ending "anti-diversity".  Which is why I'm saying that if you (not you personally) think the ending is anti-diversity, you didn't get it.



jstme wrote...
Hmm. That could be the case if other games that tried to do something different,be clever and philosophical few years prior to ME3 - oh,like Deus Ex,you know - were causing the same outcry. Probably i did not notice it making national news then.
Because the reason for positive - or shall we say much much much much less negative? - reaction to those other games simply being ending that actually fit rest of the game as far as narrative and thematics where envolved despite raising serious questions and forcing to make serious chocies - that just can't be true. 
After all ,clever and philosophical finale cut and pasted from a different story just for sake of appearing clever and phislosophical could never fail. Its audience fault! 

Well the alleged Weekes rant does suggest that it tried to be too clever.  Imo they maybe made the mistake of thinking that the ending would initially confuse, but after people got together and statrted talking about it, they'd start to piece it together and really like it.  Evidently, that did not happen, so if that was their goal, then they failed (to some extent - bear in mind that loads of players really liked the trilogy and the ending, even if BSN wants to believe otherwise).

But I still maintain that it does fit the rest of the game.  It's asking you to weigh up all the things you've thought about over the course of 3 games without having an easy "pick this Paragon option!" answer.  It fits the themes, the mood, and the choice-based gameplay of the whole trilogy.  The only way it doesn't 'fit' with ME1-2 is that they had more blatantly uplifting endings, while ME3 has more a tainted message of hope against the odds.  But with huge numbers dying in ME1 finale and even dear squadmates dying in ME2, the game always had dark and sinister aspects even at the games' endings.  And the ending is not "cut and pasted" from Deus Ex - it is similar, sure, especially the Synthesis choice, but it confronts you with Mass Effect themes at their purest, not Deus Ex themes.  It's a choice based on how you feel this war should be won given the consequences, and we've learned about those consequences throughout ME1-3.

#163
Yate

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lol

pick destroy then

#164
dreman9999

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-Draikin- wrote...

I don't think it was intentional, it was just Bioware not having a clue of what they were writing anymore. Once you look at it that way, the ending becomes somewhat easier to accept (or rather dismiss), despite how revolting it is to watch Shepard trample on his/her own ideals.

And that is were people think this way are wrong.

Take the time to think what the question is being ask here. What is going on here is no different then the hertic mission in ME2. In that mission the choice on had was to destroy the heritic indivisualium or kill them.

The question in the end of ME3 is no different.

Is indivisualisum so important that you would let everyone die so they can keep it or is the perservation of order and life so important that when the time deems it nessiary indivisualisum must be violated?

That is not a bad question. Countries in the times of war do this all the time.

#165
Yate

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-Draikin- wrote...

I don't think it was intentional, it was just Bioware not having a clue of what they were writing anymore. Once you look at it that way, the ending becomes somewhat easier to accept (or rather dismiss), despite how revolting it is to watch Shepard trample on his/her own ideals.


pick control then

#166
BrotherArdis

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In this context, the game not only is off-putting, but it also contradicts itself. Throughout the series we receive the message that diversity is good, time and again we are reminded about "strength in diversity", then at the end we are told that diversity doesn't work (even though it's worked well enough for the last four billion years on Earth itself).

#167
steinvegard

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Reorte wrote...

steinvegard wrote...

Legbiter wrote...

One of the better troll jobs I've seen on the forum.

Well done OP.


No, I just can`t be in front of my computer all the time. My concern is honest. 

The "diversity must lead to conflict even if it is peaceful now" is not something you should let something you have presented as a superintelligence, rogue or not, say if you dont think the idea has merit. It is established in the story that the reapers have a intelligence far beyond anyone elses, and this is the thing controlling them again. It probably is just bad storytelling, but Bioware should be more careful about who gets to represent what ideology.

I don't know about that, there's no reason why something can't be very intelligent and still an ****. However the Reapers never actually act very intelligent at all so this isn't really an issue. They're big, powerful, and quite stupid, and that goes for the Catalyst too. Even if they're supposed to be clever they're not; a writer who writes a character like an idiot has created a character who's an idiot even if they say that they're clever.


I agree that the reapers never actually show their massive intelligence in the story, but the writing insist it is there. Legion experiences their intelligence and says it is far beyond his comprehension. Yet when their master appear, he starts spouting the same gibberish I am used to hearing from quasi-intellectual nationalists. 

I agree that they are not in reality clever, but the writers insist they are. So what does it say about the ideology of the writers when this is the ideology  of the, according to tthe story,  smartest beings in their universe?

Again. I would not usually apply this level of analysis to a game, but the endings seemed desperate to be taken seriously so I am taking them up on it.

#168
dreman9999

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BrotherArdis wrote...

In this context, the game not only is off-putting, but it also contradicts itself. Throughout the series we receive the message that diversity is good, time and again we are reminded about "strength in diversity", then at the end we are told that diversity doesn't work (even though it's worked well enough for the last four billion years on Earth itself).

And that is were people think this way are wrong.

Take the time to think what the question is being ask here. What is going on here is no different then the hertic mission in ME2. In that mission the choice on had was to destroy the heritic indivisualium or kill them.

The question in the end of ME3 is no different.

Is indivisualisum so important that you would let everyone die so they can keep it or is the perservation of order and life so important that when the time deems it nessiary indivisualisum must be violated?

That is not a bad question. Countries in the times of war do this all the time.

#169
dreman9999

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steinvegard wrote...

Reorte wrote...

steinvegard wrote...

Legbiter wrote...

One of the better troll jobs I've seen on the forum.

Well done OP.


No, I just can`t be in front of my computer all the time. My concern is honest. 

The "diversity must lead to conflict even if it is peaceful now" is not something you should let something you have presented as a superintelligence, rogue or not, say if you dont think the idea has merit. It is established in the story that the reapers have a intelligence far beyond anyone elses, and this is the thing controlling them again. It probably is just bad storytelling, but Bioware should be more careful about who gets to represent what ideology.

I don't know about that, there's no reason why something can't be very intelligent and still an ****. However the Reapers never actually act very intelligent at all so this isn't really an issue. They're big, powerful, and quite stupid, and that goes for the Catalyst too. Even if they're supposed to be clever they're not; a writer who writes a character like an idiot has created a character who's an idiot even if they say that they're clever.


I agree that the reapers never actually show their massive intelligence in the story, but the writing insist it is there. Legion experiences their intelligence and says it is far beyond his comprehension. Yet when their master appear, he starts spouting the same gibberish I am used to hearing from quasi-intellectual nationalists. 

I agree that they are not in reality clever, but the writers insist they are. So what does it say about the ideology of the writers when this is the ideology  of the, according to tthe story,  smartest beings in their universe?

Again. I would not usually apply this level of analysis to a game, but the endings seemed desperate to be taken seriously so I am taking them up on it.

The citadel trap is not clever?

#170
steinvegard

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dreman9999 wrote...

steinvegard wrote...

Reorte wrote...

steinvegard wrote...

Legbiter wrote...

One of the better troll jobs I've seen on the forum.

Well done OP.


No, I just can`t be in front of my computer all the time. My concern is honest. 

The "diversity must lead to conflict even if it is peaceful now" is not something you should let something you have presented as a superintelligence, rogue or not, say if you dont think the idea has merit. It is established in the story that the reapers have a intelligence far beyond anyone elses, and this is the thing controlling them again. It probably is just bad storytelling, but Bioware should be more careful about who gets to represent what ideology.

I don't know about that, there's no reason why something can't be very intelligent and still an ****. However the Reapers never actually act very intelligent at all so this isn't really an issue. They're big, powerful, and quite stupid, and that goes for the Catalyst too. Even if they're supposed to be clever they're not; a writer who writes a character like an idiot has created a character who's an idiot even if they say that they're clever.


I agree that the reapers never actually show their massive intelligence in the story, but the writing insist it is there. Legion experiences their intelligence and says it is far beyond his comprehension. Yet when their master appear, he starts spouting the same gibberish I am used to hearing from quasi-intellectual nationalists. 

I agree that they are not in reality clever, but the writers insist they are. So what does it say about the ideology of the writers when this is the ideology  of the, according to tthe story,  smartest beings in their universe?

Again. I would not usually apply this level of analysis to a game, but the endings seemed desperate to be taken seriously so I am taking them up on it.

The citadel trap is not clever?


Ok, it is, but one swallow does not make a summer:P

#171
Wayning_Star

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dreman9999 wrote...

steinvegard wrote...

Reorte wrote...

steinvegard wrote...

Legbiter wrote...

One of the better troll jobs I've seen on the forum.

Well done OP.


No, I just can`t be in front of my computer all the time. My concern is honest. 

The "diversity must lead to conflict even if it is peaceful now" is not something you should let something you have presented as a superintelligence, rogue or not, say if you dont think the idea has merit. It is established in the story that the reapers have a intelligence far beyond anyone elses, and this is the thing controlling them again. It probably is just bad storytelling, but Bioware should be more careful about who gets to represent what ideology.

I don't know about that, there's no reason why something can't be very intelligent and still an ****. However the Reapers never actually act very intelligent at all so this isn't really an issue. They're big, powerful, and quite stupid, and that goes for the Catalyst too. Even if they're supposed to be clever they're not; a writer who writes a character like an idiot has created a character who's an idiot even if they say that they're clever.


I agree that the reapers never actually show their massive intelligence in the story, but the writing insist it is there. Legion experiences their intelligence and says it is far beyond his comprehension. Yet when their master appear, he starts spouting the same gibberish I am used to hearing from quasi-intellectual nationalists. 

I agree that they are not in reality clever, but the writers insist they are. So what does it say about the ideology of the writers when this is the ideology  of the, according to tthe story,  smartest beings in their universe?

Again. I would not usually apply this level of analysis to a game, but the endings seemed desperate to be taken seriously so I am taking them up on it.

The citadel trap is not clever?


funny tho how nationalism is noticed with the catalyst, their machine mind, but not with the entire MEU where militarism rules there. Heck, Javik has his own fan club..a friggen despotic usurper..lolz

Modifié par Wayning_Star, 21 février 2013 - 09:46 .


#172
dreman9999

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steinvegard wrote...

dreman9999 wrote...

steinvegard wrote...

Reorte wrote...

steinvegard wrote...

Legbiter wrote...

One of the better troll jobs I've seen on the forum.

Well done OP.


No, I just can`t be in front of my computer all the time. My concern is honest. 

The "diversity must lead to conflict even if it is peaceful now" is not something you should let something you have presented as a superintelligence, rogue or not, say if you dont think the idea has merit. It is established in the story that the reapers have a intelligence far beyond anyone elses, and this is the thing controlling them again. It probably is just bad storytelling, but Bioware should be more careful about who gets to represent what ideology.

I don't know about that, there's no reason why something can't be very intelligent and still an ****. However the Reapers never actually act very intelligent at all so this isn't really an issue. They're big, powerful, and quite stupid, and that goes for the Catalyst too. Even if they're supposed to be clever they're not; a writer who writes a character like an idiot has created a character who's an idiot even if they say that they're clever.


I agree that the reapers never actually show their massive intelligence in the story, but the writing insist it is there. Legion experiences their intelligence and says it is far beyond his comprehension. Yet when their master appear, he starts spouting the same gibberish I am used to hearing from quasi-intellectual nationalists. 

I agree that they are not in reality clever, but the writers insist they are. So what does it say about the ideology of the writers when this is the ideology  of the, according to tthe story,  smartest beings in their universe?

Again. I would not usually apply this level of analysis to a game, but the endings seemed desperate to be taken seriously so I am taking them up on it.

The citadel trap is not clever?


Ok, it is, but one swallow does not make a summer:P

And using the collectors to collect info, dna, tech info and etc for years from this cycle is not clever ether?

#173
Wayning_Star

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BrotherArdis wrote...

In this context, the game not only is off-putting, but it also contradicts itself. Throughout the series we receive the message that diversity is good, time and again we are reminded about "strength in diversity", then at the end we are told that diversity doesn't work (even though it's worked well enough for the last four billion years on Earth itself).


well, until Edi came along to mess up that honey moon synopsis...so we just take her out. Just a toaster eh?

(hence the chaos, build and destroy.)

#174
steinvegard

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Wayning_Star wrote...

dreman9999 wrote...

steinvegard wrote...

Reorte wrote...

steinvegard wrote...

Legbiter wrote...

One of the better troll jobs I've seen on the forum.

Well done OP.


No, I just can`t be in front of my computer all the time. My concern is honest. 

The "diversity must lead to conflict even if it is peaceful now" is not something you should let something you have presented as a superintelligence, rogue or not, say if you dont think the idea has merit. It is established in the story that the reapers have a intelligence far beyond anyone elses, and this is the thing controlling them again. It probably is just bad storytelling, but Bioware should be more careful about who gets to represent what ideology.

I don't know about that, there's no reason why something can't be very intelligent and still an ****. However the Reapers never actually act very intelligent at all so this isn't really an issue. They're big, powerful, and quite stupid, and that goes for the Catalyst too. Even if they're supposed to be clever they're not; a writer who writes a character like an idiot has created a character who's an idiot even if they say that they're clever.


I agree that the reapers never actually show their massive intelligence in the story, but the writing insist it is there. Legion experiences their intelligence and says it is far beyond his comprehension. Yet when their master appear, he starts spouting the same gibberish I am used to hearing from quasi-intellectual nationalists. 

I agree that they are not in reality clever, but the writers insist they are. So what does it say about the ideology of the writers when this is the ideology  of the, according to tthe story,  smartest beings in their universe?

Again. I would not usually apply this level of analysis to a game, but the endings seemed desperate to be taken seriously so I am taking them up on it.

The citadel trap is not clever?


funny tho how nationalism is noticed with the catalyst, their machine mind, but not with the entire MEU where militaisim rules there. Heck, Javik has his own fan club..a friggen despotic usurper..lolz


I noticed it, but all these are not superbeings with access to millennia of emperical data. Intelligent characters that end up with bad ideologies because of their experiences and their emotional reactions to them is one thing and often very interesting. 

However, when you have a god-like emotionless being say diversity must be destroyed because its objective analysis of reality says conflict is unavoidable, then you have to wonder about the writers ideology.

#175
dreman9999

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steinvegard wrote...

Wayning_Star wrote...

dreman9999 wrote...

steinvegard wrote...

Reorte wrote...

steinvegard wrote...

Legbiter wrote...

One of the better troll jobs I've seen on the forum.

Well done OP.


No, I just can`t be in front of my computer all the time. My concern is honest. 

The "diversity must lead to conflict even if it is peaceful now" is not something you should let something you have presented as a superintelligence, rogue or not, say if you dont think the idea has merit. It is established in the story that the reapers have a intelligence far beyond anyone elses, and this is the thing controlling them again. It probably is just bad storytelling, but Bioware should be more careful about who gets to represent what ideology.

I don't know about that, there's no reason why something can't be very intelligent and still an ****. However the Reapers never actually act very intelligent at all so this isn't really an issue. They're big, powerful, and quite stupid, and that goes for the Catalyst too. Even if they're supposed to be clever they're not; a writer who writes a character like an idiot has created a character who's an idiot even if they say that they're clever.


I agree that the reapers never actually show their massive intelligence in the story, but the writing insist it is there. Legion experiences their intelligence and says it is far beyond his comprehension. Yet when their master appear, he starts spouting the same gibberish I am used to hearing from quasi-intellectual nationalists. 

I agree that they are not in reality clever, but the writers insist they are. So what does it say about the ideology of the writers when this is the ideology  of the, according to tthe story,  smartest beings in their universe?

Again. I would not usually apply this level of analysis to a game, but the endings seemed desperate to be taken seriously so I am taking them up on it.

The citadel trap is not clever?


funny tho how nationalism is noticed with the catalyst, their machine mind, but not with the entire MEU where militaisim rules there. Heck, Javik has his own fan club..a friggen despotic usurper..lolz


I noticed it, but all these are not superbeings with access to millennia of emperical data. Intelligent characters that end up with bad ideologies because of their experiences and their emotional reactions to them is one thing and often very interesting. 

However, when you have a god-like emotionless being say diversity must be destroyed because its objective analysis of reality says conflict is unavoidable, then you have to wonder about the writers ideology.

Note said god-like emotiomless beingis just a shackled ai doing what it's programed to do. It did not even come up with this concept on it's own. It's just regurgatating it'screatorsbad programing.

It's already at fault from the start.