Modifié par spaceling, 21 février 2013 - 06:57 .
Geth Juggernaut is Freakin' Tall!
#1
Posté 21 février 2013 - 06:55
#2
Posté 21 février 2013 - 07:33
spaceling wrote...
Nissun wrote...
I know, right? don't you just want to run up to him, put your arms around his waist and give him a big hug?
No?
Just me?
Well. Awkward....
Anyway, Praetorians. Have you ever seen one of those? Can they fit through doors? Then this one can. Staring down Banshees and Scions is going to be kinda scary, or hilarious.
Also, can they roll? I wonder if they can roll across the map in one go?
The Geth Juggernaut has reduced mobility so he moves slowly, can't evade, and can't take cover. To compensate, he has significantly more defenses than anyone else and has a few special abilities to help him deflect damage and be more survivable.
#3
Posté 21 février 2013 - 07:36
Blitzkrieg_33 wrote...
Eric Fagnan wrote...
The Geth Juggernaut has reduced mobility so he moves slowly, can't evade, and can't take cover. To compensate, he has significantly more defenses than anyone else and has a few special abilities to help him deflect damage and be more survivable.
Can you confirm if he has the same charging power that he had in ME1? Because I'm currently playing through that game for the first time, and when those guys run at me a nearly **** my britches.
No, he can't charge.
#4
Posté 21 février 2013 - 07:42
Merkit91 wrote...
Eric Fagnan wrote...
The Geth Juggernaut has reduced mobility so he moves slowly, can't evade, and can't take cover. To compensate, he has significantly more defenses than anyone else and has a few special abilities to help him deflect damage and be more survivable.
Interesting. Can it jump over cover or it will have to move around (like volus do)?
He will have to go around.
#5
Posté 21 février 2013 - 07:43
tjbearpig wrote...
Eric Fagnan wrote...
spaceling wrote...
Nissun wrote...
I know, right? don't you just want to run up to him, put your arms around his waist and give him a big hug?
No?
Just me?
Well. Awkward....
Anyway, Praetorians. Have you ever seen one of those? Can they fit through doors? Then this one can. Staring down Banshees and Scions is going to be kinda scary, or hilarious.
Also, can they roll? I wonder if they can roll across the map in one go?
The Geth Juggernaut has reduced mobility so he moves slowly, can't evade, and can't take cover. To compensate, he has significantly more defenses than anyone else and has a few special abilities to help him deflect damage and be more survivable.
So... would one of those defenses be sync-kill immunity? Would a phantom sword to the knee be fatal? :S
Maybe...
#6
Posté 21 février 2013 - 07:44
BlackbirdSR-71C wrote...
Eric Fagnan wrote...
spaceling wrote...
Nissun wrote...
I know, right? don't you just want to run up to him, put your arms around his waist and give him a big hug?
No?
Just me?
Well. Awkward....
Anyway, Praetorians. Have you ever seen one of those? Can they fit through doors? Then this one can. Staring down Banshees and Scions is going to be kinda scary, or hilarious.
Also, can they roll? I wonder if they can roll across the map in one go?
The Geth Juggernaut has reduced mobility so he moves slowly, can't evade, and can't take cover. To compensate, he has significantly more defenses than anyone else and has a few special abilities to help him deflect damage and be more survivable.
Is the Biotic Hammer equippable like a Firearm or character-specific like the Shadow's/Slayer's sword?
It is specific to the new Krogan kit.
#7
Posté 21 février 2013 - 07:45
TheCandlejack wrote...
I have a question. Considering the Juggernaut has higher defenses, I assume that means it has heightened stagger resistance. Is it equal to or higher than Krogan stagger resistance?
I can't remember off hand but he should be on par or better than all other kits.
#8
Posté 21 février 2013 - 07:56
Chi_Mangetsu wrote...
Eric Fagnan wrote...
The Geth Juggernaut has reduced mobility so he moves slowly, can't evade, and can't take cover. To compensate, he has significantly more defenses than anyone else and has a few special abilities to help him deflect damage and be more survivable.
Can you comment how high up the Geth Juggernaut is on your favorites among the Reckoning kits?
Personally he is my favorite, but he's one of the kits I worked on the most so maybe I'm biased.
#9
Posté 21 février 2013 - 07:56
Eric Fagnan wrote...
Chi_Mangetsu wrote...
Eric Fagnan wrote...
The Geth Juggernaut has reduced mobility so he moves slowly, can't evade, and can't take cover. To compensate, he has significantly more defenses than anyone else and has a few special abilities to help him deflect damage and be more survivable.
Can you comment how high up the Geth Juggernaut is on your favorites among the Reckoning kits?
Personally he is my favorite, but he's one of the kits I worked on the most so maybe I'm biased.
I'll probably be playing him during the Twitch livestream on Monday for anyone that wants to check it out.
#10
Posté 21 février 2013 - 07:57
ASSUMINGDIRECTC0NTR0L wrote...
Mr. Fagnan, will the Juggernaut be able to climb ladders?
Yes he can climb ladders.
#11
Posté 21 février 2013 - 08:13
Dasher1010 wrote...
Is this guy a soldier or sentinel?
Soldier.
#12
Posté 21 février 2013 - 08:28
TMB903 wrote...
Too bad he doesn't come with a pulse cannon.....Make it happen Eric
Done.
#13
Posté 21 février 2013 - 08:29
N1GHTHeR0 wrote...
I feel like he might have an ability that will allow him to regen health or shields.
Good guess.
#14
Posté 21 février 2013 - 08:38
Dama733 wrote...
Eric Please tell me his pre existing power is Geth Turret
Very well, yes it is the turret.
#15
Posté 21 février 2013 - 09:29
ASSUMINGDIRECTC0NTR0L wrote...
I honestly feel like this is Bioware's way of repaying us for them not actually fixing the Geth and their cheating ways.Vinace wrote...
Geth faction prepare for revenge!
Dispensing justice upon them with our very own Prime will not get old.
As part of this DLC pack, we are reducing the amount of stagger that the Geth faction will perform on players. If I remember correctly, the Geth Prime pulse shots and his turret no longer stagger players. Geth Hunters are unchanged.





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