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Geth Juggernaut is Freakin' Tall!


14 réponses à ce sujet

#1
spaceling

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So, will the Geth Juggernaut be able to fit inside of buildings? I assume not? Volus are tiny and can't see over counters like little kids at a candy store. Is the Geth Juggernaut a giant that is powerful, but too damn big to fit through a door?

Modifié par spaceling, 21 février 2013 - 06:57 .


#2
Eric Fagnan

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spaceling wrote...

Nissun wrote...

I know, right? don't you just want to run up to him, put your arms around his waist and give him a big hug?

No?

Just me?


Well. Awkward....




Anyway, Praetorians. Have you ever seen one of those? Can they fit through doors? Then this one can. Staring down Banshees and Scions is going to be kinda scary, or hilarious.


Also, can they roll? I wonder if they can roll across the map in one go?


The Geth Juggernaut has reduced mobility so he moves slowly, can't evade, and can't take cover. To compensate, he has significantly more defenses than anyone else and has a few special abilities to help him deflect damage and be more survivable.

#3
Eric Fagnan

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Blitzkrieg_33 wrote...

Eric Fagnan wrote...

The Geth Juggernaut has reduced mobility so he moves slowly, can't evade, and can't take cover. To compensate, he has significantly more defenses than anyone else and has a few special abilities to help him deflect damage and be more survivable.


Can you confirm if he has the same charging power that he had in ME1? Because I'm currently playing through that game for the first time, and when those guys run at me a nearly **** my britches.


No, he can't charge.

#4
Eric Fagnan

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Merkit91 wrote...

Eric Fagnan wrote...

The Geth Juggernaut has reduced mobility so he moves slowly, can't evade, and can't take cover. To compensate, he has significantly more defenses than anyone else and has a few special abilities to help him deflect damage and be more survivable.


Interesting. Can it jump over cover or it will have to move around (like volus do)? 


He will have to go around.

#5
Eric Fagnan

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tjbearpig wrote...

Eric Fagnan wrote...

spaceling wrote...

Nissun wrote...

I know, right? don't you just want to run up to him, put your arms around his waist and give him a big hug?

No?

Just me?


Well. Awkward....




Anyway, Praetorians. Have you ever seen one of those? Can they fit through doors? Then this one can. Staring down Banshees and Scions is going to be kinda scary, or hilarious.


Also, can they roll? I wonder if they can roll across the map in one go?


The Geth Juggernaut has reduced mobility so he moves slowly, can't evade, and can't take cover. To compensate, he has significantly more defenses than anyone else and has a few special abilities to help him deflect damage and be more survivable.


So... would one of those defenses be sync-kill immunity? Would a phantom sword to the knee be fatal? :S




Maybe...

#6
Eric Fagnan

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BlackbirdSR-71C wrote...

Eric Fagnan wrote...

spaceling wrote...

Nissun wrote...

I know, right? don't you just want to run up to him, put your arms around his waist and give him a big hug?

No?

Just me?


Well. Awkward....




Anyway, Praetorians. Have you ever seen one of those? Can they fit through doors? Then this one can. Staring down Banshees and Scions is going to be kinda scary, or hilarious.


Also, can they roll? I wonder if they can roll across the map in one go?


The Geth Juggernaut has reduced mobility so he moves slowly, can't evade, and can't take cover. To compensate, he has significantly more defenses than anyone else and has a few special abilities to help him deflect damage and be more survivable.


Is the Biotic Hammer equippable like a Firearm or character-specific like the Shadow's/Slayer's sword?


It is specific to the new Krogan kit.

#7
Eric Fagnan

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TheCandlejack wrote...

I have a question. Considering the Juggernaut has higher defenses, I assume that means it has heightened stagger resistance. Is it equal to or higher than Krogan stagger resistance?


I can't remember off hand but he should be on par or better than all other kits.

#8
Eric Fagnan

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Chi_Mangetsu wrote...

Eric Fagnan wrote...

The Geth Juggernaut has reduced mobility so he moves slowly, can't evade, and can't take cover. To compensate, he has significantly more defenses than anyone else and has a few special abilities to help him deflect damage and be more survivable.


Can you comment how high up the Geth Juggernaut is on your favorites among the Reckoning kits?


Personally he is my favorite, but he's one of the kits I worked on the most so maybe I'm biased.

#9
Eric Fagnan

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Eric Fagnan wrote...

Chi_Mangetsu wrote...

Eric Fagnan wrote...

The Geth Juggernaut has reduced mobility so he moves slowly, can't evade, and can't take cover. To compensate, he has significantly more defenses than anyone else and has a few special abilities to help him deflect damage and be more survivable.


Can you comment how high up the Geth Juggernaut is on your favorites among the Reckoning kits?


Personally he is my favorite, but he's one of the kits I worked on the most so maybe I'm biased.


I'll probably be playing him during the Twitch livestream on Monday for anyone that wants to check it out.

#10
Eric Fagnan

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ASSUMINGDIRECTC0NTR0L wrote...

Mr. Fagnan, will the Juggernaut be able to climb ladders?


Yes he can climb ladders.

#11
Eric Fagnan

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Dasher1010 wrote...

Is this guy a soldier or sentinel?


Soldier.

#12
Eric Fagnan

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TMB903 wrote...

Too bad he doesn't come with a pulse cannon.....Make it happen Eric


Done.

#13
Eric Fagnan

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N1GHTHeR0 wrote...

I feel like he might have an ability that will allow him to regen health or shields.


Good guess.

#14
Eric Fagnan

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Dama733 wrote...

Eric Please tell me his pre existing power is Geth Turret


Very well, yes it is the turret.

#15
Eric Fagnan

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ASSUMINGDIRECTC0NTR0L wrote...

Vinace wrote...

Geth faction prepare for revenge!

I honestly feel like this is Bioware's way of repaying us for them not actually fixing the Geth and their cheating ways. 

Dispensing justice upon them with our very own Prime will not get old.


As part of this DLC pack, we are reducing the amount of stagger that the Geth faction will perform on players. If I remember correctly, the Geth Prime pulse shots and his turret no longer stagger players. Geth Hunters are unchanged.