Jetpacks.megawug wrote...
And I thought the Kroguard was the tank. Can't wait to see the Juggernaut climb a ladder!
Geth Juggernaut is Freakin' Tall!
#351
Posté 22 février 2013 - 01:16
#352
Posté 22 février 2013 - 01:17
spaceling wrote...
megawug wrote...
And I thought the Kroguard was the tank. Can't wait to see the Juggernaut climb a ladder!
I can't wait to see it pick up a Banshee by the neck and b****-slap her from here to the Citadel!
You're so right! It's gonna like one of those Power Rangers battles, but far less lame.
#353
Posté 22 février 2013 - 01:24
#354
Posté 22 février 2013 - 01:37
Is it going to be painfully slow as a tradeoff for huge health and shields and likely sync-kill immunity? Bigger maps might be boring to play if it's very slow moving.
Can he stand against heavy fire coming from scion/ravager/atlas/turret etc?
How will it fit to an aggressive play style and the fact that many groups move around the maps in high speed these days?
Shall we see only Volus + 3 x Juggernaut teams soon?
What kind of damage this thing can do?
"Cannot use cover" means using a lot of soft cover and he will get flanked and cornered a lot by fast/large enemies.
I'm very interested to see how developers have solved these problems.
Modifié par Pifase, 22 février 2013 - 01:40 .
#355
Posté 22 février 2013 - 01:42
What was strange is that, the one guy playing destroyer has bigger model. Guess the devs were trying this new geth character.
#356
Posté 22 février 2013 - 01:42
Eric Fagnan wrote...
TMB903 wrote...
Too bad he doesn't come with a pulse cannon.....Make it happen Eric
Done.
Does the Juggernaut can run or he only walks slowly like the Primes? Can he be grabbed/insta-killed? i think a banshee can get hernia if she'd try to grabb a Juggernaut (a ton of metal)LOL...Can Juggernaut revive squadmates?His primary gun will be only the Pulse Canon or we'll be able to choose any other weapon and also does the Pulse Canon will be available for the other characters as well?Can he stagger/be staggered?
Sorry for so much questions but i always liked&admired the Primes and now when i'll be actually able to play as something similar i'm very excited about it, for me the Geth Juggernauth it's a fascinating character and it will be probably my favourite..please answer..thank you
:innocent:
Modifié par gr1d_m3ist3r, 22 février 2013 - 01:56 .
#357
Posté 22 février 2013 - 01:45
#358
Posté 22 février 2013 - 01:45
It used to be that tanks would have infantry alongside them to prevent being flanked and such. Used your teammates in that same manner.Pifase wrote...
I have to admit I'm a little worried about how Juggernaut is going to get implemented and balanced in the game.
Is it going to be painfully slow as a tradeoff for huge health and shields and likely sync-kill immunity? Bigger maps might be boring to play if it's very slow moving.
Can he stand against heavy fire coming from scion/ravager/atlas/turret etc?
How will it fit to an aggressive play style and the fact that many groups move around the maps in high speed these days?
Shall we see only Volus + 3 x Juggernaut teams soon?
What kind of damage this thing can do?
"Cannot use cover" means using a lot of soft cover and he will get flanked and cornered a lot by fast/large enemies.
I'm very interested to see how developers have solved these problems.
#359
Posté 22 février 2013 - 01:46
General Distress wrote...
Not to be grasping at straws here, but lets see:
Juggernaut = big and slow
You know what else is big and slow? Elcor!
Could this kit be the harbinger of other big things to come???
Excersise...
...
Ecs - er - size...
...
Eggs are sides...
...
For Bacon!
New Unit must be Bacon!
#360
Posté 22 février 2013 - 01:49
Eric Fagnan wrote...
ASSUMINGDIRECTC0NTR0L wrote...
I honestly feel like this is Bioware's way of repaying us for them not actually fixing the Geth and their cheating ways.Vinace wrote...
Geth faction prepare for revenge!
Dispensing justice upon them with our very own Prime will not get old.
As part of this DLC pack, we are reducing the amount of stagger that the Geth faction will perform on players. If I remember correctly, the Geth Prime pulse shots and his turret no longer stagger players. Geth Hunters are unchanged.
#361
Posté 22 février 2013 - 01:54
#362
Posté 22 février 2013 - 02:00
stricko wrote...
Will have a wicked melee I expect and a power like Barrier to clear away pesky husks
I hope his melee is a backhand into next week.
#363
Posté 22 février 2013 - 02:07
#364
Posté 22 février 2013 - 02:07
Eric Fagnan wrote...
ASSUMINGDIRECTC0NTR0L wrote...
I honestly feel like this is Bioware's way of repaying us for them not actually fixing the Geth and their cheating ways.Vinace wrote...
Geth faction prepare for revenge!
Dispensing justice upon them with our very own Prime will not get old.
As part of this DLC pack, we are reducing the amount ofstaggerswagger that the Geth faction will perform on players. If I remember correctly, the Geth Prime pulse shots and his turret no longerstaggerswagger players. Geth Hunters are unchanged.
There fixed that for ya, Eric
#365
Posté 22 février 2013 - 02:25
#366
Posté 22 février 2013 - 02:25
I lost my sh**.protognosis wrote...
Eric Fagnan wrote...
ASSUMINGDIRECTC0NTR0L wrote...
I honestly feel like this is Bioware's way of repaying us for them not actually fixing the Geth and their cheating ways.Vinace wrote...
Geth faction prepare for revenge!
Dispensing justice upon them with our very own Prime will not get old.
As part of this DLC pack, we are reducing the amount ofstaggerswagger that the Geth faction will perform on players. If I remember correctly, the Geth Prime pulse shots and his turret no longerstaggerswagger players. Geth Hunters are unchanged.
There fixed that for ya, Eric
#367
Posté 22 février 2013 - 02:26
#368
Posté 22 février 2013 - 02:29
#369
Posté 22 février 2013 - 02:29
Geth = master race.
#370
Posté 22 février 2013 - 02:44
#371
Posté 22 février 2013 - 02:53
#372
Posté 22 février 2013 - 02:58
AND THE Fagnan TAKETH AWAY (the stunlock)
Tis a good day. a very good day indeed
#373
Posté 22 février 2013 - 03:06
Eric Fagnan wrote...
As part of this DLC pack, we are reducing the amount of stagger that the Geth faction will perform on players. If I remember correctly, the Geth Prime pulse shots and his turret no longer stagger players. Geth Hunters are unchanged.
#374
Posté 22 février 2013 - 03:16
#375
Posté 22 février 2013 - 03:35
Because in the third image in this page (where he shoots a banshee along with 2 others), he doesn't look thaat big.
http://www.bioware-f...nes-extensions/





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