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Geth Juggernaut is Freakin' Tall!


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#401
Jadebaby

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this can't be true. Synthetics are meant to be evil.

#402
Howie225

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first of all thank you, Eric Fagnan, love a dev who's willing to us some insight.

Here is what we know: he is large, cannot take cover, has to walk around obstacles except ladders, and has decreased mobility, he probably has ridiculous shields (better than krogan?) geth juggernaut is a solder, he has geth turrent, his stagger resistance is on par or better than existing characters.

my assumptions: based on existing characters (destroyer) he will be completely immune to stagger. being geth could assume he will have hunter mode. immunity to sync kill up in air however he cant really run away from a banshee. personally dont think geth turrent and high shields is enough to make him a tank so guessing has damage reduction ability. my wish is defense matrix, damage reduction and purge to get shields back also cause geth trooper already has fortification would be really disappointed if they kinda gave them two same abilities, probably doesnt share geth shield pulse ability based on screenshot, guessing his melee also gives amazing damage reduction cause in screenshot he's getting shot by a ravager. doubt he's gonna have combat drone cause dont think it fits well with soldier class. i cant really imagine a geth using grenades but hey wouldnt complain if they gave him arc grenades. maybe a redone passive tree with who knows built in damage reduction or hunter mode like properties so dont have to take up extra skill with hunter mode.

my guess is probably gonna love this character for a while then get annoyed because its slow, will navigate mape awkwardly, and gameplay will probably be very boring. will be a tank, your role will probably be primarily to soak up enemy fire and deal damage with weapons. seems like character probably gonna be weapons based so will probably strap on a good assault rifle and the GPS or reegar. thinking character will probably play like a reegar kroguard extremely effective but gets boring fast

#403
tungstenKestrel

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Howie225 wrote...

first of all thank you, Eric Fagnan, love a dev who's willing to us some insight.

Here is what we know: he is large, cannot take cover, has to walk around obstacles except ladders, and has decreased mobility, he probably has ridiculous shields (better than krogan?) geth juggernaut is a solder, he has geth turrent, his stagger resistance is on par or better than existing characters.

my assumptions: based on existing characters (destroyer) he will be completely immune to stagger. being geth could assume he will have hunter mode. immunity to sync kill up in air however he cant really run away from a banshee. personally dont think geth turrent and high shields is enough to make him a tank so guessing has damage reduction ability. my wish is defense matrix, damage reduction and purge to get shields back also cause geth trooper already has fortification would be really disappointed if they kinda gave them two same abilities, probably doesnt share geth shield pulse ability based on screenshot, guessing his melee also gives amazing damage reduction cause in screenshot he's getting shot by a ravager. doubt he's gonna have combat drone cause dont think it fits well with soldier class. i cant really imagine a geth using grenades but hey wouldnt complain if they gave him arc grenades. maybe a redone passive tree with who knows built in damage reduction or hunter mode like properties so dont have to take up extra skill with hunter mode.

my guess is probably gonna love this character for a while then get annoyed because its slow, will navigate mape awkwardly, and gameplay will probably be very boring. will be a tank, your role will probably be primarily to soak up enemy fire and deal damage with weapons. seems like character probably gonna be weapons based so will probably strap on a good assault rifle and the GPS or reegar. thinking character will probably play like a reegar kroguard extremely effective but gets boring fast

I enjoyed playing an awkward, slow Atlas at times in the campaign. Some people like slow tanky characxters like Kroguard. =P

#404
Howie225

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tungstenKestrel wrote...


I enjoyed playing an awkward, slow Atlas at times in the campaign. Some people like slow tanky characxters like Kroguard. =P


however at least a kroguard can navigate the map pretty quickly so gameplay doesnt feel as slow, he can run, take cover, and charge across the map. imagine your playing on dagger or hydra and had to do kill a vip hiding across the map, or get to an escort, or pizza deliver with nothing but geth juggernauts cause you know there will  be teams of nothing but new characters. average to good times on gold probably around 20mins +/- 5-10 mins depending on good team or not, and given the fact that your slower moving also imagine that adding to time of a game. geth always had high shields and low health if juggernaut follows that trend then even if it has massive shields the acid rain on hazard ghost would wreck you

Modifié par Howie225, 22 février 2013 - 06:51 .


#405
Stahlhammer

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This will be the new "Watch me roflstomp this game" unit.

#406
TrveOmegaSlayer

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Ermagherd!!!

#407
l7986

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My only wish is that it could have the charge from ME1. God that would awesome.

#408
Howie225

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l7986 wrote...

My only wish is that it could have the charge from ME1. God that would awesome.


well wish not granted dev says no charge not even the cheap immitation havoc strike

Modifié par Howie225, 23 février 2013 - 08:35 .


#409
daan76

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Juggernaut: What are you trying to tell me? That I can dodge bullets?
Bioware: No, Jug. I'm trying to tell you that when you're ready, you won't have to.

#410
jancz89

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it's great to watch everybody's ****ing about bioware but then suddenly DLC is announced and love and friendship is thrown all around, you people are like money grabbing wh*res just not grabbing money but DLCs...:?

#411
OD-Dragon

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So, in an upcoming balance change ravagers can go into cover now! Confirmed on pic.

Less geth stagger is always welcome.

Modifié par OD-Dragon, 22 février 2013 - 07:29 .


#412
daan76

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OD-Dragon wrote...

 
So, in an upcoming balance change ravagers can go into cover now! Confirmed on pic.

Less geth stagger is always welcome.


It's because he's sh** scared of the Juggernaut.

#413
jimcamx

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crashmatusow wrote...

If he is immune to sync kills and his heavy melee sync kill i bet bioware would be noticing a huge spike in global phantom kills.


Aww hellz yeah


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#414
Zorinho20_CRO

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jimcamx wrote...

crashmatusow wrote...

If he is immune to sync kills and his heavy melee sync kill i bet bioware would be noticing a huge spike in global phantom kills.


Aww hellz yeah


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Immune to sync-kills? That would be so nice.I would fight Brutes only with melee.
Cain vs Cigano III

#415
GunWraith

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Maybe it will pat phantoms on the head and tell them to move along.

#416
Seneva

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I'm guessing only a Brute or an Atlas are able to sync-kill him. A Preatorian seems very likely but in no way a Phantom would be able to gutrip a Jug or a Banshee impregnate-sync-kill move.

daan76 wrote...

Juggernaut: What are you trying to tell me? That I can dodge bullets?
Bioware: No, Jug. I'm trying to tell you that when you're ready, you won't have to.


classy!

Modifié par Seneva, 22 février 2013 - 08:45 .


#417
crashmatusow

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Hell be useless if anything that isnt scion or atlas can sync him.

#418
Caldari Ghost

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Titus Thongger wrote...

if you look in the original picutre (the one with the turian female) there's one geth jugger standing next to the crate, and he's almost as tall as it.

good grief.

will still take my angry krogan anyday

his entire head is above it.

#419
Caldari Ghost

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GunWraith wrote...

Maybe it will pat phantoms on the head and tell them to move along.

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#420
Athanis

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This is all terribly awesome, (Inner Squeeeeeeeeeeeeeeeeeeeeeee set to maximum!) but, the burning question is...

Will it be able to break-dance through a horde of now-impotent Phantoms?

:P

#421
klokked

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I really hope that whatever that Juggernaut is doing to the husk can be done to Phantoms.

#422
Kuato Livezz

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Concerned with movement. We all take running around the map looking for spawns for granted. We take our movement for granted when running to revive a team mate. Image the Geth Juggernaut having the speed of pizza run deliveries.

I'm guessing squad mates will either stick with you or leave you behind a lot.

#423
klokked

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This unit does seem like the ROFLSTOMP-ALL-THE-THINGS class, and was intended as a present from the ME3 Multiplayer team to all of us fans.
I expect to wade through hoards of Phantoms like a riding lawnmower cutting grass.

#424
klokked

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Kuato Livezz wrote...

Concerned with movement. We all take running around the map looking for spawns for granted. We take our movement for granted when running to revive a team mate. Image the Geth Juggernaut having the speed of pizza run deliveries.

I'm guessing squad mates will either stick with you or leave you behind a lot.

...
Welp. I finally found a use for all my Adrenaline Modules.

#425
HolyAvenger

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Kuato Livezz wrote...

Concerned with movement. We all take running around the map looking for spawns for granted. We take our movement for granted when running to revive a team mate. Image the Geth Juggernaut having the speed of pizza run deliveries.

I'm guessing squad mates will either stick with you or leave you behind a lot.

Squadmates? Don't need no freaking squadmates

I'm the Juggernaut, b*tchImage IPB