Rebel_Raven wrote...
He makes sense sometimes. You get hyped you set yourself for being let down. 
Yes, I pick apart your suggestions because they aren't what I'm craving, wanting, or needing. They just aren't. Close only counts in horseshoes and hand grenades as the saying goes.
I respect your opinions, and what you say is right, but you're trying to sell me something that doesn't fit the bill, so it's just not going to work. I'm tired of settling while non-female units just don't have to.
Everything is so situational with the suggestions. I don't want astericts next to boasts about durability, damage output, etc. coz they only work in certain situations.
I gotta push for more since Bioware seems hard pressed to deliver. DLC Female Soldier. Why is that so elusive? You don't have to answer. 
I know we need/should use consumeables, but bringing consumeables to catch up means those same consumeables can take someone that much farther. That's not helping anything.
As far as Female Turians, I'm glad we're getting them. I really am! I'm not complaining about them, themselves. It really is a victory that they're included! And a Gynoid who could have an excuse to be armored/durable, too!
I just worry about their mechanics since the female turian's said to be a vanguard. Bioware stumbled before. They may stumble again.
Honestly, I play off host a lot while my partner hosts. Vanguards aren't too off host friendly, but damned if I won't try and make it work if she's not mysteriously squishy/bugged, or something like that. Maybe even then! If I like a unit, I'll use her. Simple as that.
And then another female infiltrator. Augh. Don't we have enough of them? Can't they be utilized elsewhere? I just hope that the gynoid has some powers that make her something that stands out among the other infiltrators like the huntress, and shadow have.
Again don't get me wrong! I like who we have, and they are good units, but my point about their similarities tends to stand. Most rely on DoT damage, don't have fast acting enemy melting powers (I.E. Flamer), don't supply their gun with immense firepower for long (Something that isn't tactical cloak. Yes, we have AR, but I want another power on another character. Variety! <.<), so on. I've said it all before, though not likely all at once. It's not going to change until Bioware delivers.
I can't help being overly pessimistic about this. I had my faith in Bioware shattered. They wandered a long way from where I thought they were 9 months ago.
It's not something that'll get pieced back together easily, and, well, this seems like Mass Effect 3 Multiplayer's last go at it. Will it happen? I can't say it's likely, but I won't say it's impossible either.
Someone has to be negative about this DLC anyhow. 
He usually has something of a point, but almost always plays up being negative about things for comedic value =P
You know what I didn't get over the course of the last 5 DLC?
I didn't get the exact tank I wanted either, but the Kroguard comes about as close as Tactical Cloak does for you.
I didn't get the exact Platinum I wanted, and instead I play Gold.
I didn't get the exact support specialist I wanted, and the Volus actually didn't come all that close to what I had in mind(but they're still pretty awesome).
I even wanted the high powered biotic that didn't need to rely on grenade spam , BEs, or weapons but again the Phoenix wasn't exactly what I wanted(plus he's kind of underwhelming, especially the Vanguard) and he comes the closest to being that character.
That's my point. You say you're unhappy because things are close to what you want, but not exact. I'm saying that most people didn't get the
exact thing that they wanted. BioWare just can't do that, as there are way too many of us that all want different things. If you're losing faith in developers for them not being able to do it, then I'd be surprised if you had any faith left in the games industry as a whole.
The only thing situational about my suggestions was the Justicar's durability which doesn't let you play incredibly recklessly like the Kroguard does. There is nothing situational about the Asari Vanguard being a 1 woman biotic nuclear strike with her Lift Grenades and not needing combos to do it, or the N7 Demolisher being able to rain Arc Grenades on the enemy spawn. Most kits are going to have some way of playing that doesn't work quite as well, however.
I would argue that many of our female casters do not rely on DoT damage. Yes they have abilities like Warp and Incinerate that do damage over time, but that's not what the power is there for. Submission Net, Flamer, and Reave are the only purely damage over time based abilities built for doing damage. I can't make the same argument for combos though since the vast majority of our casters(male or female) are built around either A. Grenade Spam or B. Combo Spam, other than Flamer or a few biotics using Warp Rounds or the Incendiary Rounds + Warp bug.
The point I was making with consumables is that even the weapons platforms need them unless you want to restrict yourself to very specific weapons or are very skilled if you want to be a beast(and really, the Harrier pumps out amazing damage on even casters). Warp Rounds are unique because they deal increased damage to biotically primed targets, something the Justicar can do that the N7 Destroyer can't. That's an extra 60% damage to everything but shields for the Justicar, which is nearly as much damage as an offensively specced Adrenaline Rush.
I was agreeing with you when you first said that there should be more female characters. I liked the idea of having a Female Quarian Sentinel with very high DR to the point where it was the only suggestion I posted in any "suggest a new character" threads. I still like the idea and think it would be a good character(though they should probably replace Reave with a new ability that's biotic and has DR but isn't the best biotic primer in the game)
but losing faith in a company simply because the character you got wasn't exactly what you wanted? That just seems a tad silly.