You don't have to physically change the ending to please someone like me, Bioware.
#1
Posté 22 février 2013 - 01:15
Really, all you have to do is to go back to your orignal intention with the high destroy ending with shepard surviving. That's it. And don't tell me that your orignal intention with that breath scene is to have us "interpret whether shepard survives or not" because that is a bunch of horse radish and we both know it.
Before that fan convention about the Extended Cut last year, you and even some of the products you sold (ME3 walkthrough guide) have been telling us fans that Shepard does survive in that one particular ending, but it is up to us on how he survives. Which I found irritating, but I sort of decided to take it and run with it.
Then after that convention you guys retconned that orignal intention to "he either lives or dies it's up to you". which to my opinion made things EVEN WORSE than what they were already.
You see, the reason why people are saying that their shepard dies is not because they want to interpret it that way (seriously, I haven't really seen anyone here who picks the high destroy ending and wants their shepards to die) but because their suspension of disbelief only goes so far.
I'm not saying that you should outright retcon and change the endings (although I personally think it would be better for the franchise but I'll leave it at that), but I'll I'm asking is to go back to your intention on Shepard canonly survivng that destroy ending, and show or tell us some implications on how he or she can survive that ending. You really don't have to produce any sort of content to do this. Really, all it takes is for one of you to either come onto BSN, or twitter, or facebook, or the bioware blogs and say "Yes, shepard can surive the destroy ending because of x, y, and z."
That's it. It shouldn't really cost any type of resources except for a little bit of time. And boom, you've potentially won back a good chunk full of your irritated core fanbase. So why wouldn't you want to do this?
#2
Posté 22 février 2013 - 01:38
#3
Posté 22 février 2013 - 01:58
Majin Paul wrote...
I'm the same, I'd prefer to know if Shepard survives or not, not another 'think what you want' element. I like the ending but the whole letting us decide and not actually telling us what happens with certain elements of the ending just annoys me.
Exactly. Maybe something like this would work for a book or something, but not for a massive franchise like this.
#4
Posté 22 février 2013 - 02:00
the interpretation BS started because no one was picking the pet endings
#5
Posté 22 février 2013 - 02:01
#6
Posté 22 février 2013 - 02:15
#7
Posté 22 février 2013 - 02:18
Not me though, that **** sucked, fix it.
Modifié par Lookout1390, 22 février 2013 - 02:19 .
#8
Posté 22 février 2013 - 02:25
daigakuinsei wrote...
I just want a less ambiguous cutscene. Honestly, when you compare it to the other 2 endings where Shep unambiguously DIES, it's pretty clear what the intent was.
Death. It also shows when Shepard walks into the explosion with a gun.
#9
Posté 22 février 2013 - 02:27
everything proclaimed outside of that medium means nothing to me.
#10
Guest_The Mad Hanar_*
Posté 22 février 2013 - 02:29
Guest_The Mad Hanar_*
Mr.BlazenGlazen wrote...
Really, all you have to do is to go back to your orignal intention with the high destroy ending with shepard surviving. That's it. And don't tell me that your orignal intention with that breath scene is to have us "interpret whether shepard survives or not" because that is a bunch of horse radish and we both know it.
This is the best thing I've read in a while.
I love the way you put it and yes, Bioware should've just kept it simple and said he survives.
The whole "He survived....OR DID HE?!" thing felt like a real troll move.
#11
Posté 22 février 2013 - 02:33
#12
Guest_IReuven_*
Posté 22 février 2013 - 02:34
Guest_IReuven_*
Mr.BlazenGlazen wrote...
After five years of playing with shepard, I just simply want him to get a chance to live a life without reapers.
Really, all you have to do is to go back to your orignal intention with the high destroy ending with shepard surviving. That's it. And don't tell me that your orignal intention with that breath scene is to have us "interpret whether shepard survives or not" because that is a bunch of horse radish and we both know it.
Before that fan convention about the Extended Cut last year, you and even some of the products you sold (ME3 walkthrough guide) have been telling us fans that Shepard does survive in that one particular ending, but it is up to us on how he survives. Which I found irritating, but I sort of decided to take it and run with it.
Then after that convention you guys retconned that orignal intention to "he either lives or dies it's up to you". which to my opinion made things EVEN WORSE than what they were already.
You see, the reason why people are saying that their shepard dies is not because they want to interpret it that way (seriously, I haven't really seen anyone here who picks the high destroy ending and wants their shepards to die) but because their suspension of disbelief only goes so far.
I'm not saying that you should outright retcon and change the endings (although I personally think it would be better for the franchise but I'll leave it at that), but I'll I'm asking is to go back to your intention on Shepard canonly survivng that destroy ending, and show or tell us some implications on how he or she can survive that ending. You really don't have to produce any sort of content to do this. Really, all it takes is for one of you to either come onto BSN, or twitter, or facebook, or the bioware blogs and say "Yes, shepard can surive the destroy ending because of x, y, and z."
That's it. It shouldn't really cost any type of resources except for a little bit of time. And boom, you've potentially won back a good chunk full of your irritated core fanbase. So why wouldn't you want to do this?
Let's just say, Blazen that to please You Bioware needs to just speak gibberish. And fake Kootra.
I am sure that that would please You. I would be busy calling the guys from mental hospital.
#13
Posté 22 février 2013 - 02:34
Tron Mega wrote...
id only accept it if it happens in game.
everything proclaimed outside of that medium means nothing to me.
This. i don't headcanon and if it doesn't happen in-game it doesn't happen at all.
#14
Guest_IReuven_*
Posté 22 février 2013 - 02:48
Guest_IReuven_*
#15
Posté 22 février 2013 - 02:59
That said, I do think it's really annoying that we leave our Shepards in such a horrible situation. After surviving so much, it seems a real disservice to end Shepard's story with him/her just buried under a rock pile. I would have liked the ending to be more triumphant, heroic, whatever. Then again, I also would have liked for it to have made some sense...
#16
Posté 22 février 2013 - 03:18
Modifié par AndreShepard2178, 22 février 2013 - 03:19 .
#17
Posté 22 février 2013 - 03:25
After the scene its all in your head. I can imaginine him found and uniting with his squad. Why cant you?
#18
Posté 22 février 2013 - 03:29
Armass81 wrote...
He clearly lives in the high destroy ems ending, thats the intention. Why else would there be a scene of him taking breath, why else would his LI not put the plaque on the memorial?
After the scene its all in your head. I can imaginine him found and uniting with his squad. Why cant you?
Thank god I am not alone.
#19
Posté 22 février 2013 - 03:35
chrissakes, even Black Ops II had more diverse endings than ME3.
#20
Posté 22 février 2013 - 03:36
AndreShepard2178 wrote...
I can not believe that nobody has figured out the High EMS destroy ending yet. *sigh*
I figured it out the moment I saw it - just like most people here.
The issue is that the breath scene doesn't have any closure. Both Synthesis and Control have closure for Shepard.
Destroy tells us that Shepard lives but come on ...
They simply needed to go a little further with that scene ... have Shep's LI pick him/her up and walk out triumphantly. Something to make that game feel like a victory.
The obvious reason is that BioWare doesn't want to tip the scales too much in favor of Destroy. I feel like they're worried that Control and Synthesis wouldn't stand on their own if they clearly showed Shepard surviving AND happy at the end of Destroy.
So, as a result, we get stupid 'ambiguity'.
#21
Posté 22 février 2013 - 03:49
#22
Posté 22 février 2013 - 03:54
Epique Phael767 wrote...
All I want is the option to win the reaper war and tell starbrat off. To have us sink countless game hours preparing for the ending all through the trilogy and meticulously completing every single sidequest, even the tedious citadel ones, and then tell us that none of it mattered and we get the same endings as everyone else after we were specifically promised that would not happen is simply the act of a genuine ******. "Ha ha, you bought all of our pre-game promises, now go f**** yourself. 'Art' rules."
chrissakes, even Black Ops II had more diverse endings than ME3.
Bioware bit more than they could chew. That plus some PR lies that every company spouts and the result we can see.
#23
Posté 22 février 2013 - 04:04
see that would have been great even. it would just be cool to do a few things as shep after it was all over send him off into his life. but something a little more meaningfull then being in a pile of rubble at the end, alone. what you metioned would have satisfied a lot of people.Dr. Megaverse wrote...
If you can make him breathe and skip the memorial plate why can't you just have the LI pull some rubble aside, give em a kiss, and fade to black? For cereal, it's not too hard.
#24
Posté 22 février 2013 - 04:20
Its the third game and the finale to Shepard's story. Sooo, why even make it so open ended in the only ending where Shep can "live". Speculation is fine, but not this far into the story and when dealing with the Hero's faith.
Modifié par High Kicks, 22 février 2013 - 04:21 .
#25
Posté 22 février 2013 - 04:24
Mr.BlazenGlazen wrote...
After five years of playing with shepard, I just simply want him to get a chance to live a life without reapers.
^This is WELL said!^
Speculation on the scale that Bioware did is just lazy and lacked innovation and creativity backed by the same exact ending as Deus Ex.





Retour en haut






