PuppiesOfDeath2 wrote...
I appreciate the OP's decision to open this thread.
For my BioWare friends, you know I despise the endings, both the original ones and the EC. I think the concept was terrible; I loathe the StarBrat and his contrived appearance at the end of a great story; I really dislike the departure from the successful formula of allowing a well-played game to succeed with a hero that was an extension of the player, etc. It was tragic and awful and a betrayal of many who loved the series. I swore to never buy DLC for this game unless the endings were revised. I also believed that a revision was necessary because, as many here have pointed out, too many players who invested hundreds of hours in this game were left with an ending that could not be won. No matter thoughtful you were in playing your Shepard. And that would cost BioWare dearly in the future. These were, in my informed assessment, the majority of dedicated players. Many may have "moved on" but they aren't happy.
I am one them.
However, I understand that declaring the ending to the culmination of a tremendously successful trilogy to be a colossal failure isn't institutionally easy for BioWare. Personalities and egos and careers are important considerations when everyday the institution has to inspire its creative staff to be bold and tell great stories.
So we have the last DLC for Commander Shepard: Citadel.
Before we all reignite the ending debates, I suggest a pause for a moment to consider something, particularly for my fellow players who really, really dislike the endings of ME3.
Could Citadel serve as an alternate ending?
Forget the horrible introduction of the StarBrat, the forced choices and rainbow colors of destruction. Forget the bizarre Garden of Eden cinematics, the absence of Harbinger (except for his distant beam), and Marauder Shields (God rest his soul...he tried to save us). I mean, really forget it. It was a terrible plot construct. It is out there, but, perhaps, this DLC will simply allow you to stop here, at the Citadel, and simply forget the nasty mess of an ending that was just so badly botched.
Those, like me, who wanted to win the game, wanted to share victory with our friends, have personal time with our LIs, have, finally, a well-earned sense of accomplishment. A chance to relax after the epic battle with those most who are most meaningful in this universe. If Citadel allows you to do that, and I don't have to do anything else to remind myself (or be reminded) of those atrocious endings, it might work as the best institutional compromise of which BioWare was capable. Your house may not be on Rannoch, but you'll have one on the Citadel (pretty natural for Shepard, actually.) You can hang out and gamble with your pals. Maybe you can have your closure there and feel a sense of final victory.
The Reaper plot has been horribly ruined by GlowBoy and the lousy endings anyway.
So please, don't remind me that I have anything left to do at the end of the Citadel DLC. That would defeat its purpose as an "end unto itself." Allow me to ignore the prior mistake (and that is what it is) and perhaps those of us who felt betrayed by it can move on feeling that we have had the chance to share victory with our friends.
I am rather surprised by my reaction to the description of this DLC. I like this company, and what it has generally done with ME has been amazing. That is why the ending was such a soul-crushing mess. I really hope this is what BioWare is trying to do, balance the ending mess with what it knows those who really don't like them wanted to see instead. Perhaps, BioWare has found a compromise that gives those disenchanted players an ending they can live with. I hope so. Compromises aren't perfect, but a good one can be rewarding enough to allow you to move happily on.
I agree with you somehow... BUT I beleive that even if they do that it wouldn´t be enough... the only solution is to change the ending... and the IT gives them the tool to keep the catalyst... even if it was a HUGE mistake as you said... they seem to LOVE him... so if they love him, the IT gives them a way to keep him and at the same time change the ending completely
but probably it is too late for that... as they will answer with a...
"we have dismissed that claim" kind of prhase...
I really don´t know what plot could they plan for using the citadel again... the citadel as we know was created by the reapers and is the home of the catalyst (which makes no sense as the reapers should be each independent, but whatever...) so MAYBE there is an alternate ending... I hope so...




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