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Reckoning: What we know.


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#1
Broganisity

Broganisity
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I had this typed up as a response to a different thread, but I figured I'd put it in its own for quicker viewing. I'll edit things as we progress unto Tuesday. Pardon any typos and formatting...BSN likes to mess things up for me.

In regards to Characters, There are at least five, with more not revealed by name:

- Geth Juggernaut Soldier (class Confirmed Here): Rare Unlock.

NOTE: Powers

Geth Turret
Pulse Cannon (can be fired three times then needs to cooldown)
Hex Shield - A deployable shield. Upgrades increase size. Reflects projectiles, bullets, and powers.
May feature around two thousand health and at least four thousand shields. It is immune to sync kills, but cannot run, dodge, use hard cover, or manuever over cover. They can, however, climb ladders.
Most resistant to staggering of all kits.
Has difficulties surviving when surrounded.

NOTE: Melee

Normal Melee: Pulse wave/energy pulse.
Heavy Melee: Sync-Kills a single unarmored humanoid, recharging your shields.

- Turian Female Cabal Vanguard (Turian Raptor):

NOTE: Powers

Poison Strike - Strike through a line of enemies while incased in this biotic barrier that causes instant biotic damage and applies a poison effect that does damage over time to all enemies hit. Recharge based. Does not need to be locked onto a target to be used. Goes through walls.

Nightshade Blades - Launches poison tipped blades at enemies that paralyze and do damage over time. Grenade Based. Essentially a grenade based version of ballastic blades with the benefit of paralysis and perhaps more damage.

Biotic Focus - Focus your biotic energy and atavistic muscles to decrease damage and increase melee damage and movement speed for a brief period of time. Essentially a melee based adrenaline rush.

Turian Veteran

Venom Gauntlets - 30% of melee damageis applied over time as poison damage over five seconds.

NOTE: Melee

Melee: Claw swings.
Heavy Melee: Lunges forward and swings with two poison-laced metal claws.
Dodge: Quick Biotic Teleport

NOTE: Other

-sounds like the default female human while using poison strike? Glitch or intentional?

- Sounds like an asari when hit by friendly fire or reviving a teammate.

- Enemies killed by acidic attacks dissolve in a green goopy mess. Huzzah!

Talon Mercenary Engineer (Human Male, in Zaeed's gear.):

NOTE: Powers: 

Cain Trip Mine- places a proximity explosive that arms after 1.5 seconds
and detonates when enemies trip the sensor. Only three can be placed at
a time, costs a grenade to use.

Concussive arrows-Load concussive arrows into your omni bow to increase impact force and numberof arrows shot simultaneously. Costs a grenade to activate and applies to the next shot fired from the omni bow.

Armor piercing arrows- Load armor piercing charges into your omni bow to increase damage and number of arrows fired simultaneously. requires a grenade to use and applies to the next shot fired from the onmi bow.

Elite Mercenary- Passive ability. Grenades will be auto-regenerated, but the speed of which this happens is affected by your cooldowns.

NOTE: Melee:

light melee: quick arrow volley from Omni-Bow
Heavy Melee: hold down button to aim bow, release to fire powerful shot.

- Alliance Infiltration Unit (Robotic, EDI look-alike): Health 500 Shields 750

NOTE: Powers:

Tactical Cloak - Has Shotgun damage as its variation.
Snap Freeze - no known variation from Paladin's.
Repair Matrix - DR Ability that also constantly replenishes shields, but is temporary and grenade based. If active when downed you'll automatically get up.

NOTE: Melee
Normal Melee: Rifle butt.
Heavy Melee: Electric Uppercut. Fast.
Dodge: Acrobatic Flips, akin to the Drell, Shadow, and Phantoms.


- Krogan Warlord Sentinel:

NOTE: Powers

Tech Armor
other powers charge hammer with biotics or electricity.
Passives include health regen while enraged.
Stagger resistant as much as normal krogan.
As big as the Juggernaut.

NOTE: Melee

Normal Melee: Headbutt that leads into three hit combo ending in a hammer strike. Any charge on the hammer is used up only on the third hit of the combo.
Running melee: Krogan Charge.
Heavy Melee: Hammer Slam.

- Collector Thrall Adept: Officially seen at the end of the trailer livestream. Ultra-Rare.

NOTE: Powers.

Dark Channel - Same as on Fury...but probably green.
Seeker Swarm - Unknown use, but clearly related to the enemy form.
Dark Sphere - Unknown

NOTE: Melee

Normal Melee - unknown, could be collector enemy melee.
Heavy Melee - Unknown, could be collector enemy melee.

- We now know there are at least six characters, one of each class. There are no new Salarians, making them the race with the least variety.

Character Gallery:

This Image shows both the Krogan Warlord and the Alliance Infiltration Unit, which looks like EDI.

This image features the Turian Raptor and Two Juggernauts.

The Talon Mercenary has yet to be shown in any pictures so no race or gender is known, but if human they likely will feature this armor.

In regards to weapons, there are seven:

NOTE: Four weapons are Ultra-Rares.

- Geth Spitfire Assault Rifle. (Same as the heavy weapon in Single Player.) Ultra rare

NOTE: Modified for Multiplayer use and classified an assault rifle. Bryan
Johnson explained/mentioned this here.

NOTE: Spitfire reduces your movement speed while carried.

- Blood Pack Punisher SMG (SP DLC Weapon)

NOTE: Not fully confirmed, but logical given it is from the same Single Player pack as the Adas, not to mention part of a 'set' with the Executioner Pistol.

- Blood Pack Executioner Pistol (SP DLC Weapon.)

NOTE:: Confirmed in the picture with the Turian Vanguard.

- Chakram Launcher (SP Promotional/SP DLC Weapon)

NOTE: Not fully confirmed. Possily not included

- M-11 Suppressor Pistol (New to MP). Rare.

-Highest headshot modifier of all guns, aleggedly.

- Adas Synthetic Rifle (SP DLC Weapon)

- Venom Shotgun (SP DLC Weapon)

- M-7 Lancer Assault Rifle (New to Mass Effect Three and based on the same-named rifle of Mass Effect One.). Ultra Rare

NOTE: The Lancer features Mass Effect One's 'Overheat' system. Don't overheat the gun folks and you should be alright! Confirmed Here.

NOTE: Its described as the lightest Ultra-Rare Assault Rifle.

NOTE: Has the glorious ME1 sound effects!

NOTE: The lancer is an older varient of the M-8 Avenger, and was the first rifle you recieved in Mass Effect One. Seen in this picture with the Geth Juggernaut. Note the different light placements on the gun's end in comparison to the Avenger's mid section. The gun's lights are in the same places as the Lancer of Mass Effect One. The Avenger also lacks the shine that the lancer has here. It also clearly has 'M7' Emlazoned where the 'M8' is on the avenger.

In regards to Equipment/Gear/Weapon Mods, we have the following information, with more not announced. We can assume there's more based on datamining that commenced of the last patch:

Equipment

Unknown

Gear

There are two new gear mods (confirmed here by Eric Fagnan)

- Geth Scanner (limited wall vision)

- Enforcement Gauntlet, apparently: Applies the batarian heavy melee and bonus damage to other characters. Even works on Volus.

Weapon Mods

Assault Rifle Lightweight Materials (As it says on the tin.).

Shotgun and Sniper Rifle Lightweight Materials (Known about already but Officially confirmed by Bryan Johnson here.)

- A Pistol and/or SMG mod that increases power damage has been hinted at officially.

In regards to other information:

- The Geth faction will be patched to reduce levels of stunning from Geth Primes and (Enemy) Geth Turrets. Confirmed here.

- The Mass Effect Twitter stated that there would be no additional maps, Hazard or otherwise.

- Eric Fagnan has stated that there are more new powers here than any other DLC, beating the thirteen twelve (thanks BroJo for the reminder!) that were introduced in 'Earth'! We do not know how many new powers or what they are, ut etween the classes we know the most (Warlord, Juggernaut, Vanguard) There are at least six to eight new abilities between them, not counting passives. Given the uniqueness of each character, I would estimate there being more than fifteen new abilities., but less than twenty.

- Eric Fagnan Teased/Hinted at the Geth Juggernaut having a Pulse Cannon-like ability.

-Bryan Johnson stated a few things here: The Cabal Vanguard is 'Manueverable' (to what extent is unknown; compared to Drell), Slam and Flare are not in the DLC, and that the obligatory 'Reckoning Mastery' Challege does not contribute to the 'Best of the Best' Challenge.

- Talon Mercenary confirmed not to be another Turian. Also male.

- Talon and Warlord classes defined here. No abilities mentioned.

- There is at least one adept.

- Yatsufusa found these banners on a gaming website. Interesting if real, though we can't be sure. My Image Evaluation is here.

-Brojo (playing the Turian Vanguard) goes down within the first five seconds of the first match in the livestream. Good job, BroJo! :lol:

Check back for more information or something. I'm going to save up credits play the game.

Modifié par Broganisity, 26 février 2013 - 04:53 .


#2
Bryan Johnson

Bryan Johnson
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Hooray referred to as both Bryan Johnson and BroJo in the same OP post

#3
Bryan Johnson

Bryan Johnson
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SectiplaveB4 wrote...

For the love all that is holy, do we have any form of confirmation that the commendation, reserves, arsenal pack art work is going to be included with this DLC so the store does not need to continue to download the art every single time?


Even if that was the case it wouldnt help

Since you technically would see the packs without the DLC so we cant cut the server reference, and we also cant have "dual"