nicethugbert wrote...
I bet he walks on sunshine.
It's starting to feel good!
Anywho, tidied up the main post a bit more. You'd be surprised how many 'b's I left out of some words. 'B' and I don't get along.
nicethugbert wrote...
I bet he walks on sunshine.
Broganisity wrote...
nicethugbert wrote...
Broganisity wrote...
- Each Racial Banner has three different characters appearing on them. With this in mind, three different Salarians are shown on the Salarian Banner despite there only being two salarian classes. While they all look the same, we might be getting some 'recycled asset characters', with at least one being a Salarian.
But, Asari have 4 classes yet only three on the banner. Turians have 5.
Asari have five different classes. Huntress, Justicar, Base Game one, Base Game Two, and the Valkyrie. And only three turians appear on the Turian banner.
So I'm not sure what you're exactly trying to say here.
nicethugbert wrote...
Broganisity wrote...
nicethugbert wrote...
Broganisity wrote...
- Each Racial Banner has three different characters appearing on them. With this in mind, three different Salarians are shown on the Salarian Banner despite there only being two salarian classes. While they all look the same, we might be getting some 'recycled asset characters', with at least one being a Salarian.
But, Asari have 4 classes yet only three on the banner. Turians have 5.
Asari have five different classes. Huntress, Justicar, Base Game one, Base Game Two, and the Valkyrie. And only three turians appear on the Turian banner.
So I'm not sure what you're exactly trying to say here.
I'm saying that the Salarian banner does not imply there will be a Salarian character in Reckoning. It has not been shown that there is a relation between the number of characters in a race and the number of them on the banner. It seems that there is none.
The 3 asari in the banner all have different cosmetic differences, same for the 3 turians. (regular asari, Justicar, valkyrie, and the original turians, armginer turians, and female)nicethugbert wrote...
Broganisity wrote...
nicethugbert wrote...
Broganisity wrote...
- Each Racial Banner has three different characters appearing on them. With this in mind, three different Salarians are shown on the Salarian Banner despite there only being two salarian classes. While they all look the same, we might be getting some 'recycled asset characters', with at least one being a Salarian.
But, Asari have 4 classes yet only three on the banner. Turians have 5.
Asari have five different classes. Huntress, Justicar, Base Game one, Base Game Two, and the Valkyrie. And only three turians appear on the Turian banner.
So I'm not sure what you're exactly trying to say here.
I'm saying that the Salarian banner does not imply there will be a Salarian character in Reckoning. It has not been shown that there is a relation between the number of characters in a race and the number of them on the banner. It seems that there is none.
Modifié par Niran, 25 février 2013 - 06:46 .
Modifié par Grotaiche, 25 février 2013 - 07:05 .
I don't believe this is correct re: the Juggernaut's heavy melee. It is not an AOE attack, and does not drain shields from enemies. It is a sync-attack (stated in the video), and it only affects one enemy at a time. You can see a couple of times in the video that he activates it on two Assault Troopers in a tight group, and it only affects one Trooper. Also, it does not drain shields from enemies, it recharges shields.Broganisity wrote...
Heavy Melee: AoE attack that can drain shields from enemies.
Miniditka77 wrote...
I don't believe this is correct re: the Juggernaut's heavy melee. It is not an AOE attack, and does not drain shields from enemies. It is a sync-attack (stated in the video), and it only affects one enemy at a time. You can see a couple of times in the video that he activates it on two Assault Troopers in a tight group, and it only affects one Trooper. Also, it does not drain shields from enemies, it recharges shields.Broganisity wrote...
Heavy Melee: AoE attack that can drain shields from enemies.
Modifié par Lisl, 25 février 2013 - 07:28 .
Bhatair wrote...
About the Talon Merc his abilities all cost grenades, no cooldowns. His passive grants him the ability to regenerate grenades but it slows down the heavier the weapons he carries is. His powers that aren't the mine directly buff his omni crossbow, which he uses by light and heavy melee.
Base health/shields are 500/500.
his abilities are:
Cain Trip Mine- places a proximity explosive that arms after 1.5 seconds and detonates when enemies trip the sensor. Only three can be placed at a time, costs a grenade to use.
Concussive arrows-Load concussive arrows into your omni bow to increase impact force and number of arrows shot simultaneously. Costs a grenade to activate and applies to the next shot fired from the omni bow.
Armor piercing arrows- Load armor piercing charges into your omni bow to increase damage and number of arrows fired simultaneously. requires a grenade to use and applies to the next shot fired from the onmi bow.
Elite Mercenary- His passive allows him to regenerate grenades over time.
Omni Bow- The omni bow attacks are considered melee damage while the effects of Concussive and AP arrows are considered power damage. AP and Conc arrows 'supplement' base omni bow damage, no idea how the bonus is applied here.
Light melee fires a spread of arrows
Heavy melee focuses the arrows on a specific point for more damage
Light and heavy melee attacks are fired like standard projectiles and will track enemies as long as they are locked onto.
Broganisity wrote...
Huh. The Vanguard also sounds like an Asari when hit by friendly fire or reviving a teammate.
...Bioware, how many characters are in that woman's body? o-O;
AnathamaDye wrote...
Do we know if the Turian Cabal can set up or detonate biotic explosions?
AnathamaDye wrote...
Do we know if the Turian Cabal can set up or detonate biotic explosions?