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Reckoning: What we know.


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#176
Broganisity

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nicethugbert wrote...

I bet he walks on sunshine.


It's starting to feel good!

Anywho, tidied up the main post a bit more. You'd be surprised how many 'b's I left out of some words. 'B' and I don't get along. :(

#177
nicethugbert

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Broganisity wrote...

nicethugbert wrote...

Broganisity wrote...
- Each Racial Banner has three different characters appearing on them. With this in mind, three different Salarians are shown on the Salarian Banner despite there only being two salarian classes. While they all look the same, we might be getting some 'recycled asset characters', with at least one being a Salarian.


But, Asari have 4 classes yet only three on the banner.  Turians have 5.


Asari have five different classes. Huntress, Justicar, Base Game one, Base Game Two, and the Valkyrie. And only three turians appear on the Turian banner.

So I'm not sure what you're exactly trying to say here.


I'm saying that the Salarian banner does not imply there will be a Salarian character in Reckoning.  It has not been shown that there is a relation between the number of characters in a race and the number of them on the banner.  It seems that there is none.

#178
Broganisity

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nicethugbert wrote...

Broganisity wrote...

nicethugbert wrote...

Broganisity wrote...
- Each Racial Banner has three different characters appearing on them. With this in mind, three different Salarians are shown on the Salarian Banner despite there only being two salarian classes. While they all look the same, we might be getting some 'recycled asset characters', with at least one being a Salarian.


But, Asari have 4 classes yet only three on the banner.  Turians have 5.


Asari have five different classes. Huntress, Justicar, Base Game one, Base Game Two, and the Valkyrie. And only three turians appear on the Turian banner.

So I'm not sure what you're exactly trying to say here.


I'm saying that the Salarian banner does not imply there will be a Salarian character in Reckoning.  It has not been shown that there is a relation between the number of characters in a race and the number of them on the banner.  It seems that there is none.


That's why it's not on the confirmed list, but rather a seperate, speculations post.

However the fact remains that on all the race banners there are three, seperate, characters. It's more of a 'If A equals B and B equals C' type of speculation, but speculation nonetheless and not on the confirmed list.

...that is why I'm not sure what you're trying to say: it's as if you're trying to discredit my speculation when the speculation isn't really the point of the thread. :lol:

#179
Uchimura

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I agree with Thugbert. It's just to make it look nicer. Also notice that all 3 Salarians are posed differently, not using the character portrait like all the other banners, which means they just screenshotted them to make it look better.

#180
puldalpha

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nicethugbert wrote...

Broganisity wrote...

nicethugbert wrote...

Broganisity wrote...
- Each Racial Banner has three different characters appearing on them. With this in mind, three different Salarians are shown on the Salarian Banner despite there only being two salarian classes. While they all look the same, we might be getting some 'recycled asset characters', with at least one being a Salarian.


But, Asari have 4 classes yet only three on the banner.  Turians have 5.


Asari have five different classes. Huntress, Justicar, Base Game one, Base Game Two, and the Valkyrie. And only three turians appear on the Turian banner.

So I'm not sure what you're exactly trying to say here.


I'm saying that the Salarian banner does not imply there will be a Salarian character in Reckoning.  It has not been shown that there is a relation between the number of characters in a race and the number of them on the banner.  It seems that there is none.

The 3 asari in the banner all have different cosmetic differences, same for the 3 turians. (regular asari, Justicar, valkyrie, and the original turians, armginer turians, and female)

#181
Broganisity

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I was a bit late to the Livestream.

Mind explaining what I have missed? :U

#182
Niran

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Krogan Warlord Sentinel has
Electric Hammer which uses charges (can be upgraded),
Biotic Hammer which uses charges (can be upgraded),
Tech Armor,
Rage and Krogan passives , he also has passive Health regen which will increase when he goes into rage , he has 1250 base shields instead of 1000 and can chain-melee with his hammer. He is as stagger resistant as any other Krogan , can run pretty fast and is as tall as the Juggernaut.

Geth Juggernaut Soldier has
Geth Turret,
Pulse Cannon (has 3 charges before it needs to cooldown)
Hex Shield which can be deployed and upgraded in size , it will reflect projectiles and powers,
Geth Passives. He can have over 2000 Health , over 4000 Shields , can regenerate shields with his heavy melee which is a AOE attack sucking shield from enemies and stunning them , he cannot be sync killed , cannot run/roll/duck/take cover/jump over cover , he can use ladders. He is extremly stagger resistant but will still sometimes get staggered by drones just like the Krogans.

Modifié par Niran, 25 février 2013 - 06:46 .


#183
Broganisity

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Front page updated with information on the Warlord, Juggernaut, Collector Thrall, Salarians, and Infiltration Unit, and The Mercenary.

#184
Broganisity

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Adding information on the Turian Vanguard now.

#185
Grotaiche

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Here's some info about the Turian Cabal :
  • Poison Strike (instead of Biotic Charge ; has max range of 60 meters, damages everything in-between your starting point and the target)
  • Nightshade Blades (grenade-based ; ~ballistic blades + poison damage) Poison dmg stack
  • Biotic Focus (~Adrenaline Rush enhance melee dmg, movement speed, dmg taken ; evo 6 can give you additional shields)
  • Fitness is called Venom Gauntlets (enhances melees and deals poison dmg)
  • Passive = Turian Veteran
Also, Bryan Johnson recorded the whole session from his point-of-view and here's the link : http://www.twitch.tv...alx/b/371259923 (~1 hour)
Features : Turian Cabal, Alliance Infil (aka EDI), Krogan Warlord, Volus Vanguard (with Batarian Gauntlets). Haven't seen the whole of it yet.

EDIT : about the URs, there are 4 weapons (as stated in the OP) : Launcher, BPP, Spitfire, Venom. 1 UR char, the Collector Adept.

Modifié par Grotaiche, 25 février 2013 - 07:05 .


#186
Broganisity

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Updating as I watch BroJo's perspective.

#187
Miniditka77

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Broganisity wrote...

Heavy Melee: AoE attack that can drain shields from enemies.

I don't believe this is correct re: the Juggernaut's heavy melee.  It is not an AOE attack, and does not drain shields from enemies.  It is a sync-attack (stated in the video), and it only affects one enemy at a time.  You can see a couple of times in the video that he activates it on two Assault Troopers in a tight group, and it only affects one Trooper.  Also, it does not drain shields from enemies, it recharges shields.

#188
Broganisity

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Miniditka77 wrote...

Broganisity wrote...

Heavy Melee: AoE attack that can drain shields from enemies.

I don't believe this is correct re: the Juggernaut's heavy melee.  It is not an AOE attack, and does not drain shields from enemies.  It is a sync-attack (stated in the video), and it only affects one enemy at a time.  You can see a couple of times in the video that he activates it on two Assault Troopers in a tight group, and it only affects one Trooper.  Also, it does not drain shields from enemies, it recharges shields.


Misinterpreted second hand information, I have it updated in the WIP edits I have going on. :U

#189
Shad Croly

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The AIU's Tac. Cloak looks like it boosts Shotgun damage as its final evolution.

Repair Matrix looks like a generic DR power that offers a constant shield regeneration for the duration, but the biggest benefit of it is that it will automatically pick you back up if you get dropped, but it seems like the amount of times this works is based on a Grenade charge mechanic.

Snap Freeze doesn't seem to have any differences beyond what we already have.

Fitness is renamed Fitness Module. That's the only thing that separates it from a generic Fitness power.

It's heavy Melee is a Cryo-Uppercut, similar to how the Engineer's heavy melee is a flaming backhand.

#190
Grotaiche

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FYI, EDI has 500 base health + 750 base shields. She looks OP.

#191
Broganisity

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Interesting. While watching the livestream from BroJo's perspective, I noticed the Turian vangaurd sounds like the default female humans when using poison strike.

Glitch or 'Working as Intended'? :U

#192
Lisl

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M11-Suppressor Pistol [37:22@ Brojo's stream]

-Rare
-Higher Headshot multiplicator than any other gun

Modifié par Lisl, 25 février 2013 - 07:28 .


#193
Broganisity

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Huh. The Vanguard also sounds like an Asari when hit by friendly fire or reviving a teammate.

...Bioware, how many characters are in that woman's body? o-O;

#194
Bhatair

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About the Talon Merc his abilities all cost grenades, no cooldowns. His passive grants him the ability to regenerate grenades but it slows down the heavier the weapons he carries is. His powers that aren't the mine directly buff his omni crossbow, which he uses by light and heavy melee.
Base health/shields are 500/500.

his abilities are:
Cain Trip Mine- places a proximity explosive that arms after 1.5 seconds and detonates when enemies trip the sensor. Only three can be placed at a time, costs a grenade to use.

Concussive arrows-Load concussive arrows into your omni bow to increase impact force and number of arrows shot simultaneously. Costs a grenade to activate and applies to the next shot fired from the omni bow.

Armor piercing arrows- Load armor piercing charges into your omni bow to increase damage and number of arrows fired simultaneously. requires a grenade to use and applies to the next shot fired from the onmi bow.

Elite Mercenary- His passive allows him to regenerate grenades over time.

Omni Bow- The omni bow attacks are considered melee damage while the effects of Concussive and AP arrows are considered power damage. AP and Conc arrows 'supplement' base omni bow damage, no idea how the bonus is applied here.
Light melee fires a spread of arrows
Heavy melee focuses the arrows on a specific point for more damage
Light and heavy melee attacks are fired like standard projectiles and will track enemies as long as they are locked onto.

#195
Broganisity

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Bhatair wrote...

About the Talon Merc his abilities all cost grenades, no cooldowns. His passive grants him the ability to regenerate grenades but it slows down the heavier the weapons he carries is. His powers that aren't the mine directly buff his omni crossbow, which he uses by light and heavy melee.
Base health/shields are 500/500.

his abilities are:
Cain Trip Mine- places a proximity explosive that arms after 1.5 seconds and detonates when enemies trip the sensor. Only three can be placed at a time, costs a grenade to use.

Concussive arrows-Load concussive arrows into your omni bow to increase impact force and number of arrows shot simultaneously. Costs a grenade to activate and applies to the next shot fired from the omni bow.

Armor piercing arrows- Load armor piercing charges into your omni bow to increase damage and number of arrows fired simultaneously. requires a grenade to use and applies to the next shot fired from the onmi bow.

Elite Mercenary- His passive allows him to regenerate grenades over time.

Omni Bow- The omni bow attacks are considered melee damage while the effects of Concussive and AP arrows are considered power damage. AP and Conc arrows 'supplement' base omni bow damage, no idea how the bonus is applied here.
Light melee fires a spread of arrows
Heavy melee focuses the arrows on a specific point for more damage
Light and heavy melee attacks are fired like standard projectiles and will track enemies as long as they are locked onto.


Thanks, I'm watching from BroJo's perspective and only caught the last...ten minutes or so of the normal livestream, saves me the trouble of guestimating and lurkin about the forums!

#196
born2beagator

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Broganisity wrote...

Huh. The Vanguard also sounds like an Asari when hit by friendly fire or reviving a teammate.

...Bioware, how many characters are in that woman's body? o-O;


Well thats kind of annoying.  Would have been cool to have a unique voice.  How hard would it have been to port Nyreen's voice?

#197
AnathamaDye

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Do we know if the Turian Cabal can set up or detonate biotic explosions?

#198
Broganisity

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AnathamaDye wrote...

Do we know if the Turian Cabal can set up or detonate biotic explosions?


I've yet to see any biotic detonations, but Poison strike does do biotic damage and poison damage, and I believe the nightshade blades do so as well ( at close range).

So I believe she does, but poison DoT and teleporting seems to be the big thing.

#199
Bhatair

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AnathamaDye wrote...

Do we know if the Turian Cabal can set up or detonate biotic explosions?


The poison effects don't set up explosions but poison strike was confirmed to detonate biotic explosions.

#200
Broganisity

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You know, I like to think we now know most everything there is to know about the DLC, obviously minus some Collector information.