The Build:
Huntress Melee
The Powers:
Tactical Cloak: Damage, Melee Damage, Bonus Power - Damage and Melee damage should be obvious as to why, Bonus Power so I can toss Warp and still Melee before cloak breaks.
Dark Channel: Duration - Can go either way with this really. I do some Biotic Explosions with her which is why I even put any points into this, if you prefer strictly melee I would honestly skip this power completely since most dies from one melee anyways.
Warp: Detonate, Expose, Pierce - Always been how I load Warp up. Mainly used for debuffing bosses.
Asari Adept: Weapon Damage - Can go either honestly, I chose weapon damage for when I run into bosses since I break cloak quickly anyways.
Fitness: Melee, Martial Artist, Power Synergy - Obvious as to why since it is a melee build.
The Loadout:
Weapon: Claymore X, Omni Blade V, High Velocity Barrel. Pretty much any weapon with a melee attachment (I suggest the Omni Blade) that can do a fair amount of damage to boss units to avoid sync-kills.
Armor: Cyclonic Mod is my preference though Adrenaline Mod may work fairly well too.
Ammo: I prefer Warp ammo on any Biotic character most of the time. Incendiary could work as well though I am not a fan of the Warp/Incendiary combo personally.
Weapon: Strength Enhancer III
Gear: Juggernaut Shield V (any melee one will do, I prefer some extra barriers on the Huntress when melee'ing).
How I play her:
She is a bit trickier than the Valkyrie since she lacks Annihilation Field's Drain to give shields back, however her melee damage is higher IIRC. Being aggressive and attacking spawns is how I play every character, I do try to get a head start with melee characters since I want to get as many in the heavy melee attack as possible.
Any low-tier enemies should die in one heavy melee after cloaking (I wait until I am basically on top of the spawn to cloak). For something that takes a bit more damage (such as a Brute) I cast Warp at it before I melee the crowd (hence the bonus power) then go to the Claymore (or your weapon of choice) to take out the larger enemies.
I always suggest keeping some distance from sync-kill units on melee characters, but if you get an enemy down to 2-3 bars of armor I would finish them with a melee honestly. (I am positive you can take 2 bars of armor off a Praetorian with the melee).
Anyways, that is my build for the Huntress. A good mix of biotics, melee, and weapons to keep things fresh. Here is a link to the build hub for those interested and I hope you enjoy the builds!
Build and Guide Thread
Asari Huntress Melee Build (for the build hub)
Débuté par
SlimJim0725
, févr. 22 2013 04:07
#1
Posté 22 février 2013 - 04:07





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