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Asari Huntress Melee Build (for the build hub)


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SlimJim0725

SlimJim0725
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The Build:

Huntress Melee


The Powers:

Tactical Cloak: Damage, Melee Damage, Bonus Power - Damage and Melee damage should be obvious as to why, Bonus Power so I can toss Warp and still Melee before cloak breaks.

Dark Channel: Duration - Can go either way with this really. I do some Biotic Explosions with her which is why I even put any points into this, if you prefer strictly melee I would honestly skip this power completely since most dies from one melee anyways.

Warp: Detonate, Expose, Pierce - Always been how I load Warp up. Mainly used for debuffing bosses.

Asari Adept: Weapon Damage - Can go either honestly, I chose weapon damage for when I run into bosses since I break cloak quickly anyways.

Fitness: Melee, Martial Artist, Power Synergy - Obvious as to why since it is a melee build.



The Loadout:

Weapon: Claymore X, Omni Blade V, High Velocity Barrel. Pretty much any weapon with a melee attachment (I suggest the Omni Blade) that can do a fair amount of damage to boss units to avoid sync-kills.

Armor: Cyclonic Mod is my preference though Adrenaline Mod may work fairly well too.

Ammo: I prefer Warp ammo on any Biotic character most of the time. Incendiary could work as well though I am not a fan of the Warp/Incendiary combo personally.

Weapon: Strength Enhancer III

Gear: Juggernaut Shield V (any melee one will do, I prefer some extra barriers on the Huntress when melee'ing).



How I play her:

She is a bit trickier than the Valkyrie since she lacks Annihilation Field's Drain to give shields back, however her melee damage is higher IIRC. Being aggressive and attacking spawns is how I play every character, I do try to get a head start with melee characters since I want to get as many in the heavy melee attack as possible.

Any low-tier enemies should die in one heavy melee after cloaking (I wait until I am basically on top of the spawn to cloak). For something that takes a bit more damage (such as a Brute) I cast Warp at it before I melee the crowd (hence the bonus power) then go to the Claymore (or your weapon of choice) to take out the larger enemies.

I always suggest keeping some distance from sync-kill units on melee characters, but if you get an enemy down to 2-3 bars of armor I would finish them with a melee honestly. (I am positive you can take 2 bars of armor off a Praetorian with the melee).




Anyways, that is my build for the Huntress. A good mix of biotics, melee, and weapons to keep things fresh. Here is a link to the build hub for those interested and I hope you enjoy the builds!

Build and Guide Thread