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Creating .bic file of companions?


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#1
Jugonshi

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I am not good at scripting or using toolset. So maybe saying something totally irrelevant. But can I somehow make .bic file of companions, maybe by converting .ros files with some tool?

It is just a random thought. But it will be fun if I can use, say, Construct as a PC for playing some modules.

#2
Tchos

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This might do what you want:

"...a player can select party members (whether PC or NPC) to add a database. Characters in this database can then be added to the party roster of any module you play. After this, they function in all ways as if they were NPCs from that module. NWN1 players may recognize this as similar to the OHS system."

Universal Companion Database v. 0.9

#3
kevL

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well.. i just copied Elanee from an old saved game and used a hex-editor to change "ROS" to "BIC" right at the very start of the file and, by renaming elanee.ros to elanee.bic, she showed up under Select Character, but the select button was labelled only as (LOCAL) -- no name but she showed up with her name in the Uninvited Guests module.

Then i used TlkEdit2 to give her a name (without having to reference Dialog.Tlk) and she shows up as "Elanee Elanee (LOCAL)"


so far it seems very possible to do. gLuck :)

#4
Jugonshi

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>Tchos
Thanks. But actually, I am already using that override and saved some companions from OC and MotB into the database. It works. I played Trial and Terror module with Construct, Kaelyn, Khelgar, & Neeshka as companions. The problem is, I can only use them as companions with that method, not as a main player character.

>kevL
So it seems that other than the name shown in the character selection menu, .roc and .bic are almost identical.
After reading your comment, I tried to convert some other companions into PCs. Unfortunately, in case of Construct, it's AC is largely lowered for unknown reason. It seems that some of the AC bonus (dodge bonus?) is lost.

Oh! And I found it is ........ She! :lol:

Modifié par Shin Okada, 22 février 2013 - 11:17 .


#5
kevL

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| .roc and .bic are almost identical.

yep. I've long seen them that way using TlkEdit2. So yesterday i compared them visually and got lucky.

w/ TlkEdit2 the AC (and gender) can be changed ...


just wish it let me sort the parameters aphabetically ;\\

Ps. using HxD

#6
Jugonshi

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Sorry for resurrecting an old thread.

I am still struggling on giving appropriate AC bonus to Construct.

I found another guy uploaded his version of .bic files for OC companions.

http://nwvault.ign.c...rs.Detail&id=55

But that Construct also has AC of 11. Opening that file with Leto, there is"NaturalAC" entry and the value is set as 15. But Leto says,

This is the Armor Class (AC) a character has due to race, class, and other sources of natural AC. Changing this value will have no effect.

So, it seems the value in this entry is not actually applied when a character's AC is calculated. Is there any other way to give Construct an appropriate AC?

Modifié par Shin Okada, 14 octobre 2013 - 05:07 .


#7
I_Raps

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Give him the epic Armor Skin feats.

#8
kevL

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There's gotta be a dozen ways to increase AC

- give it a magical hide/carapice
- increase its Dex
- script in a supernatural +AC effect

and i don't see why increasing Natural armor wouldn't increase AC... (barring stacking rules & caps)

#9
Jugonshi

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I have modified his equipped item (ne_it_creitem012) and added an entry for natural armor bonus. It worked.

#10
Morbane

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i have an Iron Golem companion in one of my projects - but in my case i simply used the Iron Golem appearance, made a blueprint and edited the size/stats/abilities/etc manually so as not to overpower the party - worked great