Dusty Everman wrote...
Oooo, that does sound familiar. I think we fixed that in a later DLC or patch, didn't we?
When people say your choices don't really matter in ME, it always kills me a little inside. We spent so much time making the game work for everyones own experience. Choices you make two games earlier can change what you see in ME3. What other game has done that? It's a testing nightmare. I tip my hat and bow deeply in gratitude to the QA teams of Mass Effect.
I understand that you did do an awful lot to ensure that each persons game actually made sense with characters appearing where they should and not appearing where they shouldnt.
But thats not what people really mean when they said that our choices didnt matter. We mean that the big choices had limited impacts. Kill the rachni queen in ME1 or not. Doesnt matter. Here is your alternative rachni queen. Rewrite the heretics or destroy them? Doesnt matter. Have a change in EMS score.
Choices that were portreyed as "hard choices" meant absolubtely nothing. ME3 diminishes the importance of previous choices because no matter what you do things are more or less the same.
We wanted things like the rachni queen to have MAJOR impacts where saving the queen gets you a mission and killing the queen can get you another mission on an entirely different world with the war possibly playing out differently in that arc. The collector base in ME2. That was seen by many as an "oooo what do I do!!!" moment. Yet that was never reflected in ME3 in ANY way. Why wasnt there consequences one way or the other for choosing to preserve the base or destroy it? Why didnt we get completely different outcomes in an arc in ME3? We wanted all our major choices to play out like this rather than for every choice you make to just have a different "color" if you pardon the expression.
Dont get me wrong. We appreciate the work that was done (especially by the bug testers and coders) to make sure that our experiences made sense according to who we had alive and dead.. but ME3 really did relagate our large choices to mere cosmetic changes.
Modifié par Xellith, 01 mars 2013 - 12:46 .