crimzontearz wrote...
Dusty was nice enough to come and talk to us....and it was not up to him anyway
Although I still would like an answer
Yeah, I know, and I'm certainly not trying to blame him for anything.
crimzontearz wrote...
Dusty was nice enough to come and talk to us....and it was not up to him anyway
Although I still would like an answer
Hear, hear!Vlk3 wrote...
I want to thank you as well, Dusty, for coming here and talking to us. I have an exam on thursday and such bad news two days before that would make me unable to pass it. So, yeah, in some ways you really helped me.
I didn't feel offended by that zombie- Thane comment, though it actually made me realise that it is over and we lost everything.
So sweet and interesting character was wasted...
It also made me realise, that you, and here I mean BioWare, don't understand the problem here. Thane didn't have to die, there were several ways to save him, and that's why his inevitable death and content related to it will never make sense to most of the Thanemancers and people who simply liked Thane more than BioWare and other fans. Can you imagine a woman in love, who doesn't even try to find a treatment/someone who can cure/help her partner?
Can you imagine a man in love, who knows that he could get a treatment for his illness (lung transplant for example), but ignores that and decides to just sit and wait for death, talking things like "It is a good end to a life" while entire galaxy is getting murdered by the Reapers?
Or, a father, who just started talking with his son afer years of absence, that decides to just leave him again, this time forever? Without even seeking a cure. Thane jumps on a sword, making a pathetic mistake for a cause that was never his (what does he have to do with the salarians?)
I assume the content we will get is some kind of memory or another letter, some kind of dream or even meeting a ghost of Thane (that would be so lame...). No matter how sweet and touching would that be, it still doesn't make sense at all. And I'd like to remind you all, that Thane had a wife. So across the sea, there is someone waiting for him already. There is nothing to look forward to. Everything is completely lost. On top of that, i find it hard to believe in afterlife, so there's either the love triangle with Irikah at the end of the journey or just nothing.
And though it was a CDN article, I think that a way to cure Thane was already discovered in ME Universe. It is called Eupulmos Device or the 'medi gel for lungs'. So no, Thane didn't have to die, and he died only because BioWare didn't care about their fans. What I don't understand is why you decided to be so stubborn? Citadel is clearly a fan- service DLC, you could at least make a way to let Thane survive the game, and let us headcanon the rest.
Modifié par Hyrule_Gal, 01 mars 2013 - 10:01 .
Hyrule_Gal wrote...
I would never had predicted this outcome for Thane pre-ME3, and I don't mean that he would never die, I mean I never thought he would be side-lined like this. Such a waste.
Modifié par _Heather_Shepard_, 01 mars 2013 - 10:04 .
Dusty Everman wrote...
Ninalupa wrote...
I'll watch a Thane-romance playthrough on youtube and figure out if I want to go through with it myself from there.
Though I encourage you to wait for feedback from your fellow Thane enthusiasts before making a purchase, I encourage you not to watch it first on YouTube. Games are not movies, and watching something on Youtube just ruins a personal experience. YouTube is a great venue for seeing the parts of the game you couldn't see for yourself (e.g. I had Wrex alive in my game, but how would this have played out if Wreav was in charge?) But as content devs, we try to craft an experience through pacing and choice. We hope that you are immersed and in the moment, which can't happen through YouTube. You can only see something for the first time once.
Modifié par Hisilome, 01 mars 2013 - 10:28 .
Modifié par Resyra, 01 mars 2013 - 10:40 .
Dusty Everman wrote...
You can only see something for the first time once.
Belyn wrote...
Bioware killed a character. That's all they did. What that character could have been was so much more than that. Too many opportunities lost.
_Heather_Shepard_ wrote...
It is sad, but it is true. A waste of an amazing character. Unbelievable, Bioware.
Dusty Everman wrote...
Belyn wrote...
Bioware killed a character. That's all they did. What that character could have been was so much more than that. Too many opportunities lost._Heather_Shepard_ wrote...
It is sad, but it is true. A waste of an amazing character. Unbelievable, Bioware.
I'm stepping in here as a fan, not as a dev.
For a long time I wondered if a game could affect me enough to actually get me to cry, to have at least one tear stream down my face. Movies could do it, and I could get immersed in many games enough to affect me very deeply, but never to the degree where I actually teared up.
Then last year not one, but two games got me to cry. One was Telltale's: The Walking Dead, and I don't want to spoil anything by saying when. The other one was Mass Effect 3, when I played it at home after ship. And the scene that did it was Thane's death scene. I'm a sucker for father/son moments, and when I was told the prayer was for me, oh man, it was too much. And it was awesome. It sits as a high moment in gaming for me.
To say that was a waste of an amazing character, I personally have to disagree. My love for Thane lead me to an emotional experience that I hadn't encounter before in a game. It is sad that Thane was gone, but that in part is what made it special to me. I do acknowledge that he wasn't my love interest, but I think if he was, I would have had the expectation that it was a romance destined for tragedy. It's a Romeo and Juliet tale; It's a bitter sweet ending. I say this as a fan, and not speaking officially for BioWare. It's just my opinion.
Dusty Everman wrote...
To say that was a waste of an amazing character, I personally have to disagree. My love for Thane lead me to an emotional experience that I hadn't encounter before in a game. It is sad that Thane was gone, but that in part is what made it special to me. I do acknowledge that he wasn't my love interest, but I think if he was, I would have had the expectation that it was a romance destined for tragedy. It's a Romeo and Juliet tale; It's a bitter sweet ending. I say this as a fan, and not speaking officially for BioWare. It's just my opinion.
Modifié par Hisilome, 01 mars 2013 - 11:58 .
I'm not by any means trying to be rude -- I very much appreciate that you gave us info about Thane's role in the DLC and came to share your opinion, so thank you for that -- but have you read Thanemancers' reasoning of why we felt his treatment in ME3 felt like a wasted opportunity? Personally, I was prepared for a tragic/bittersweet romance when I first recruited Thane in ME2. I knew I would be sad if he died, but that wouldn't come as a surprise. BUT, then we started to get these hints about different ways to prolong Thane's life (for example, he was a viable transplant candidate), and learned that romanced Thane was not anymore at peace with dying. After that, it would seem logical that Thane would, maybe after discussing with Shepard, consider having his life prolonged in some way. Yet in ME3 we had no option to mention the transplant; all Thane talked about was how he was alright with dying again; he didn't care about leaving his dear son and his lover behind; he was nothing more than his illness. So when he died, I wasn't only sad. I felt betrayed and confused. Those hints about a cure in ME2 (and the "Cure for Thane" campaign) didn't need to be there in the first place if they were going to kill Thane anyway.Dusty Everman wrote...
I'm stepping in here as a fan, not as a dev.
For a long time I wondered if a game could affect me enough to actually get me to cry, to have at least one tear stream down my face. Movies could do it, and I could get immersed in many games enough to affect me very deeply, but never to the degree where I actually teared up.
Then last year not one, but two games got me to cry. One was Telltale's: The Walking Dead, and I don't want to spoil anything by saying when. The other one was Mass Effect 3, when I played it at home after ship. And the scene that did it was Thane's death scene. I'm a sucker for father/son moments, and when I was told the prayer was for me, oh man, it was too much. And it was awesome. It sits as a high moment in gaming for me.
To say that was a waste of an amazing character, I personally have to disagree. My love for Thane lead me to an emotional experience that I hadn't encounter before in a game. It is sad that Thane was gone, but that in part is what made it special to me. I do acknowledge that he wasn't my love interest, but I think if he was, I would have had the expectation that it was a romance destined for tragedy. It's a Romeo and Juliet tale; It's a bitter sweet ending. I say this as a fan, and not speaking officially for BioWare. It's just my opinion.
Dusty Everman wrote...
Ninalupa wrote...
I'll watch a Thane-romance playthrough on youtube and figure out if I want to go through with it myself from there.
Though I encourage you to wait for feedback from your fellow Thane enthusiasts before making a purchase, I encourage you not to watch it first on YouTube. Games are not movies, and watching something on Youtube just ruins a personal experience. YouTube is a great venue for seeing the parts of the game you couldn't see for yourself (e.g. I had Wrex alive in my game, but how would this have played out if Wreav was in charge?) But as content devs, we try to craft an experience through pacing and choice. We hope that you are immersed and in the moment, which can't happen through YouTube. You can only see something for the first time once.
Modifié par earendil87, 02 mars 2013 - 12:31 .
Dusty Everman wrote...
Belyn wrote...
Bioware killed a character. That's all they did. What that character could have been was so much more than that. Too many opportunities lost._Heather_Shepard_ wrote...
It is sad, but it is true. A waste of an amazing character. Unbelievable, Bioware.
I'm stepping in here as a fan, not as a dev.
For a long time I wondered if a game could affect me enough to actually get me to cry, to have at least one tear stream down my face. Movies could do it, and I could get immersed in many games enough to affect me very deeply, but never to the degree where I actually teared up.
Then last year not one, but two games got me to cry. One was Telltale's: The Walking Dead, and I don't want to spoil anything by saying when. The other one was Mass Effect 3, when I played it at home after ship. And the scene that did it was Thane's death scene. I'm a sucker for father/son moments, and when I was told the prayer was for me, oh man, it was too much. And it was awesome. It sits as a high moment in gaming for me.
To say that was a waste of an amazing character, I personally have to disagree. My love for Thane lead me to an emotional experience that I hadn't encounter before in a game. It is sad that Thane was gone, but that in part is what made it special to me. I do acknowledge that he wasn't my love interest, but I think if he was, I would have had the expectation that it was a romance destined for tragedy. It's a Romeo and Juliet tale; It's a bitter sweet ending. I say this as a fan, and not speaking officially for BioWare. It's just my opinion.
Modifié par Vlk3, 02 mars 2013 - 12:44 .
cogsandcurls wrote...
I love tragedy (and yes, the Walking Dead was an absolute masterpiece in such things. Loved it from start to finish). But I like my tragedy to be done well, and given appropriate emotional weight within the story.
Dusty Everman wrote...
Then last year not one, but two games got me to cry. One was Telltale's: The Walking Dead, and I don't want to spoil anything by saying when.
Dusty Everman wrote...
To say that was a waste of an amazing character, I personally have to disagree. My love for Thane lead me to an emotional experience that I hadn't encounter before in a game. It is sad that Thane was gone, but that in part is what made it special to me. I do acknowledge that he wasn't my love interest, but I think if he was, I would have had the expectation that it was a romance destined for tragedy. It's a Romeo and Juliet tale; It's a bitter sweet ending. I say this as a fan, and not speaking officially for BioWare. It's just my opinion.
Modifié par Renmiri1, 02 mars 2013 - 01:50 .
Guest_aBoHeMian_*
Modifié par aBoHeMian, 02 mars 2013 - 02:59 .
Dusty Everman wrote...
devSin wrote...
Wasn't there still a bug where zombie-Tali would visit Shepard's quarters before the attack on Cronos (even though she jumped off a cliff on Rannoch)?Dusty Everman wrote...
There's a whole lot of could-be-dead characters we need to account for, and as far as I know, we fixed all those type bugs before ship.
Only four more days! Looking forward to it (I'm going to try to guess your combat area, but I can't imagine how I'd be able to tell at this point).
Oooo, that does sound familiar. I think we fixed that in a later DLC or patch, didn't we?
When people say your choices don't really matter in ME, it always kills me a little inside. We spent so much time making the game work for everyones own experience. Choices you make two games earlier can change what you see in ME3. What other game has done that? It's a testing nightmare. I tip my hat and bow deeply in gratitude to the QA teams of Mass Effect.
I can't wait to talk to you about the DLC once its been released to the wild!
Dusty Everman wrote...
Belyn wrote...
Bioware killed a character. That's all they did. What that character could have been was so much more than that. Too many opportunities lost._Heather_Shepard_ wrote...
It is sad, but it is true. A waste of an amazing character. Unbelievable, Bioware.
I'm stepping in here as a fan, not as a dev.
For a long time I wondered if a game could affect me enough to actually get me to cry, to have at least one tear stream down my face. Movies could do it, and I could get immersed in many games enough to affect me very deeply, but never to the degree where I actually teared up.
Then last year not one, but two games got me to cry. One was Telltale's: The Walking Dead, and I don't want to spoil anything by saying when. The other one was Mass Effect 3, when I played it at home after ship. And the scene that did it was Thane's death scene. I'm a sucker for father/son moments, and when I was told the prayer was for me, oh man, it was too much. And it was awesome. It sits as a high moment in gaming for me.
To say that was a waste of an amazing character, I personally have to disagree. My love for Thane lead me to an emotional experience that I hadn't encounter before in a game. It is sad that Thane was gone, but that in part is what made it special to me. I do acknowledge that he wasn't my love interest, but I think if he was, I would have had the expectation that it was a romance destined for tragedy. It's a Romeo and Juliet tale; It's a bitter sweet ending. I say this as a fan, and not speaking officially for BioWare. It's just my opinion.
Modifié par Big stupid jellyfish, 02 mars 2013 - 04:13 .