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Won' t this new dlc just make the ending harder to swallow for a lot of people?


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#276
Mr.House

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Mcfly616 wrote...

iamthedave3 wrote...

If these endings are 'great' then the gaming industry's standards really are low these days...

its better than a lot of other games endings this past year. AC3, FC3, BL2.....all their conclusions are worse than ME3's. And yet, all of them were up for GOTY.

Um BL2 had a very good ending that had closure, made sense and had me making another character right away. ME3 did not even do that, it took a mod for crying out loud.

While true AC3 had a worse ending then ME3(I have not even played AC3 since launch because the ending is hardly one of the major issues), only one of the endings was truly bad in FarCry 3, the other one was ok, still better then that failure in ME3.

Modifié par Mr.House, 23 février 2013 - 08:36 .


#277
Iakus

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SurfaceBeneath wrote...

Yeah, usually generals don't tell the units they send to die that they're going to die either.

They say, "Hey, you're going to attack here. You know the risks. Good luck."

War sucks. But every Geth and EDI was willing to die to stop the Reapers. Thems the breaks.


Of course, it turns out the geth didn't know the risk.  Oops.

But then, I tried to warn the batarian colony in Arrival, so...yeah...

#278
Iakus

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MegaSovereign wrote...

If sacrifices are considered unacceptable in all cases then how did you guys even get passed Virmire.


By telling Kaidan I'd try to rescue him too (middle option in dialogue wheel).

Also, by telling Ash afterwards that Kaidan's death was on me.

Trying and failing =/= tossing someone into the meat grinder because reason

#279
SurfaceBeneath

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iakus wrote...
Of course, it turns out the geth didn't know the risk.  Oops.

What are you talking about they didn't know the risks? Every single person fighting outside the Citadel was literally just throwing their bodies between the Reapers and Crucible to slow them down. It was assumed that if Shepard didn't activate it, EVERYONE would die, and in fairly short order.

#280
SurfaceBeneath

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Mr.House wrote...
Um BL2 had a very good ending that had closure, made sense and had me making another character right away. 

LOL no it did not. Borderlands 2 had one of the most horrible half-assed stories I've ever seen. That extends to the ending as well.

That said, I didn't go to Borderlands 2 for its story.

#281
BearlyHere

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iakus wrote...

Mcfly616 wrote...

iamthedave3 wrote...

If these endings are 'great' then the gaming industry's standards really are low these days...

its better than a lot of other games endings this past year. AC3, FC3, BL2.....all their conclusions are worse than ME3's. And yet, all of them were up for GOTY.


That's hardly a ringing endorsement for ME3...


No kidding. If anything, ME3 put me off preorders, and kept me from wasting my money on an  AC3 preorder. Even after its release, I didn't buy it after I read comments on several game sites stating that it would have been the worst ending of the year, except for ME3. Now I'll pick it up next year on sale, maybe. Meanwhile, there are games from smaller companies like Dishonored that are more worthy of my money.

SimsCitadel? Maybe I'll pick it up if there's a sale later on the trilogy for the PC, and Mr. Fob figures a way to put it post ending.

#282
Iakus

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SurfaceBeneath wrote...

iakus wrote...
Of course, it turns out the geth didn't know the risk.  Oops.

What are you talking about they didn't know the risks? Every single person fighting outside the Citadel was literally just throwing their bodies between the Reapers and Crucible to slow them down. It was assumed that if Shepard didn't activate it, EVERYONE would die, and in fairly short order.


And did they know that if Shepard did activate it, every synthetic life form in the galaxy would die anyway?

Nope.

#283
AlanC9

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iakus wrote...
And if it's your personal values you hold dear, which every single ending choice forces me to betray?

Why Richard, it profits a man nothing to lose his soul for the whole world... but for Wales?  Sir Thomas More, "A Man for All Seasons"


Now that's an actual argument, rather than silly hyperbole that obscures the point.

This is, of course, an old issue in ethics and moral philosophy. Dunno if you can stand academic stuff , but you might appreciate this essay by thomas Nagel.

Here's the conclusion, which is directly on point.

But what if the world itself, or someone else's actions, could face a previously innocent person with a choice between morally abominable courses of action, and leave him no way to escape with his honor? Our intuitions rebel at the idea, for we feel that the constructibility of such a case must show a contradiction in our moral views. But it is not in itself a contradiction to say that someone can do X or not do X, and that for him to take either course would be wrong. It merely contradicts the supposition that ought implies can—since presumably one ought to refrain from what is wrong, and in such a case it is impossible to do so. Given the limitations on human action, it is naive to suppose that there is a solution to every moral problem with which the world can face us. We have always known that the world is a bad place. It appears that it may be an evil place as well.


And then there's R.M. Hare's response, which is more or less that this shows Nagel's moral system is not workable, because it can't do anything useful in this sort of situation.( I'm with Hare, for whatever that's worth.)

Anyway, this just seems to be how our universe works. I think drayfish used to make the argument that a fictional universe should be better than this one, and not work like this. It's a reasonable position, but one I don't share.

Modifié par AlanC9, 23 février 2013 - 08:51 .


#284
Dr_Extrem

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our hobby has changed over the past years.

not too long ago, games were "made by freaks, for freaks" .. and it worked quite well that way.


it gave us great, long and entertaining games. then somebody recognized, that you can actually make money with us and the freakes were substituated by number crunshers.

suddenly, games lost more and more substance but started to look shiny. "when you press a button, something awesome happens" - "button ---> awesome" ... thoughts like this, did not help our hobby .. it only simplified it beyond recognition.


again, its time to cherry pick the games we want to play. the gaming media is useless and the internet is mostly useless as well.

sadly, demos are not granted anymore.

Modifié par Dr_Extrem, 23 février 2013 - 08:48 .


#285
Mr.House

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SurfaceBeneath wrote...

Mr.House wrote...
Um BL2 had a very good ending that had closure, made sense and had me making another character right away. 

LOL no it did not. Borderlands 2 had one of the most horrible half-assed stories I've ever seen. That extends to the ending as well.

That said, I didn't go to Borderlands 2 for its story.

I'm talking about BL2, not BL1.

#286
SurfaceBeneath

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iakus wrote...
And did they know that if Shepard did activate it, every synthetic life form in the galaxy would die anyway?

Nope.

That has nothing to do with anything. No one wants to die. Generals still send troops to war knowing they'll probably die if it'll ensure overall victory. That's how war works. You're asking for a fairy tale ending to a war drama.

#287
Dr_Extrem

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SurfaceBeneath wrote...

iakus wrote...
And did they know that if Shepard did activate it, every synthetic life form in the galaxy would die anyway?

Nope.

That has nothing to do with anything. No one wants to die. Generals still send troops to war knowing they'll probably die if it'll ensure overall victory. That's how war works. You're asking for a fairy tale ending to a war drama.


well . you are right off course ..

but mass effect is not really a war drama .. its not even a real war story .. only a story, that takes place during a war.

#288
AlanC9

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Dr_Extrem wrote...

our hobby has changed over the past years.

not too long ago, games were "made by freaks, for freaks" .. and it worked quite well that way.

it gave us great, long and entertaining games. then somebody recognized, that you can actually make money with us and the freakes were substituated by number crunshers.

suddenly, games lost more and more substance but started to look shiny. "when you press a button, something awesome happens" - "button ---> awesome" ... thoughts like this, did not help our hobby .. it only simplified it beyond recognition.

again, its time to cherry pick the games we want to play. the gaming media is useless and the internet is mostly useless as well.

sadly, demos are not granted anymore.


Huh? ME3 had a demo.

And I'm not sure what the rest of this has to do with the thread. Whatever else the ending is, it isn't simple. MEHEM is simpler.

#289
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Is this one of those threads where I have to get my tiny violin out?

#290
Iakus

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[quote]AlanC9 wrote...

[quote]iakus wrote...
And if it's your personal values you hold dear, which every single ending choice forces me to betray?

Why Richard, it profits a man nothing to lose his soul for the whole world... but for Wales?  Sir Thomas More, "A Man for All Seasons"

[/quote]

Now, that's an actual argument, rather than silly hyperbole that obscures the point.[/quote]

To be honest, that's been the heart of the endings debate since the start, though it may not always have been clear.  And of course, Shepard's death was the lungs...

This is, of course, an old issue in ethics and moral philosophy. Dunno if you can stand academic stuff , but you might appreciate this essay by thomas Nagel.

Here's the conclusion, which is directly on point.

[quote]
But what if the world itself, or someone else's actions, could face a previously innocent person with a choice between morally abominable courses of action, and leave him no way to escape with his honor? Our intuitions rebel at the idea, for we feel that the constructibility of such a case must show a contradiction in our moral views. But it is not in itself a contradiction to say that someone can do X or not do X, and that for him to take either course would be wrong. It merely contradicts the supposition that ought implies can—since presumably one ought to refrain from what is wrong, and in such a case it is impossible to do so. Given the limitations on human action, it is naive to suppose that there is a solution to every moral problem with which the world can face us. We have always known that the world is a bad place. It appears that it may be an evil place as well.[/quote]

And then there's R.M. Hare's response, which is more or less that this shows Nagel's moral system is not workable, because it can't do anything useful in this sort of situation.( I'm with Hare, for whatever that's worth.)

Anyway, this just seems to be how our universe works. I think drayfish used to make the argument that a fictional universe should be better than this one, and not work like this. It's a reasonable position, but one I don't share.

[/quote]

I'm generally with drayfish.  Sure there's room for dark and gritty in games.  Exhibit A being the Witcher series.  But Mass Effect had always been more escapist fantasy.  Space opera of the Star Wars/Star Trek/Babylon 5 mold.  Genreally speaking, there was always a way out.  Maybe with losses, but they were acceptable.  Blindsiding the audience in the final few minutes was not cool.

#291
SurfaceBeneath

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Dr_Extrem wrote...
its not even a real war story .. only a story, that takes place during a war.

Like... literally everything you do in ME3 has you trying to win the war against the Reapers. It couldn't be more of a war drama.

#292
Lennyoh

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Uncle Jo wrote...

Image IPB


I get to bash heads with Wrex again. That's more then enough for me to make up for the ending. Bonus points if I can also bring Grunt for said head bashing. Team Brogan go!

#293
Mr.House

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SurfaceBeneath wrote...

Dr_Extrem wrote...
its not even a real war story .. only a story, that takes place during a war.

Like... literally everything you do in ME3 has you trying to win the war against the Reapers. It couldn't be more of a war drama.

War drama's don't have idiotic people in high command giving stupid orders that a kid would give, at least not good war drama's.

#294
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iakus wrote...

And did they know if Shepard did activate it, every synthetic life form in the galaxy would die anyway?

Nope.


How exactly was Shepard supposed to let the geth know that would happen to them? Shepard wasn't exactly in position to call down to the geth and say, "Hey, guys. I think this is the best route for the galaxy to take, but you'll be sacrificed for it to happen. kthxbai." It's not like Shepard had previous knowledge of this, either.

#295
Dr_Extrem

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AlanC9 wrote...

Dr_Extrem wrote...

our hobby has changed over the past years.

not too long ago, games were "made by freaks, for freaks" .. and it worked quite well that way.

it gave us great, long and entertaining games. then somebody recognized, that you can actually make money with us and the freakes were substituated by number crunshers.

suddenly, games lost more and more substance but started to look shiny. "when you press a button, something awesome happens" - "button ---> awesome" ... thoughts like this, did not help our hobby .. it only simplified it beyond recognition.

again, its time to cherry pick the games we want to play. the gaming media is useless and the internet is mostly useless as well.

sadly, demos are not granted anymore.


Huh? ME3 had a demo.

And I'm not sure what the rest of this has to do with the thread. Whatever else the ending is, it isn't simple. MEHEM is simpler.


this is the last thing i respect bioware for - a demo.


games in general are getting more and more simple .. mehem is a simple ending .. sure .. not problem with that. no need get personal - but if the shoe fits .. 

 
i was talking about the meat - the gameplay. mehem is not gameplay .. its a fanfiction.


games are becoming like fast food.

#296
Iakus

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Dr_Extrem wrote...

SurfaceBeneath wrote...

iakus wrote...
And did they know that if Shepard did activate it, every synthetic life form in the galaxy would die anyway?

Nope.

That has nothing to do with anything. No one wants to die. Generals still send troops to war knowing they'll probably die if it'll ensure overall victory. That's how war works. You're asking for a fairy tale ending to a war drama.


well . you are right off course ..

but mass effect is not really a war drama .. its not even a real war story .. only a story, that takes place during a war.


This.

Mass Effect was never really a dark and gritty story, even in the "dark second act" that was ME2.   

#297
SurfaceBeneath

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iakus wrote...
Sure there's room for dark and gritty in games.  Exhibit A being the Witcher series.  But Mass Effect had always been more escapist fantasy.  Space opera of the Star Wars/Star Trek/Babylon 5 mold.  Genreally speaking, there was always a way out.  Maybe with losses, but they were acceptable.  Blindsiding the audience in the final few minutes was not cool.

The Mass Effect series is a hodgepodge of tones. There are lighthearted parts and there are extremely dark parts. Stuff like the Genophage, the near genocide of the Quarians, and missions like Overlord were quite bleak. There was no "Blindsiding" because the game was building up to the final battle and continually pounding us over the head with the fact that this was a near unwinnable war that would have an insane number of casualties. There's nothing inconsistent about those last few minutes when it was coreographed for the last 20 something hours.

#298
adayaday

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MegaSovereign wrote...

If sacrifices are considered unacceptable in all cases then how did you guys even get passed Virmire.


Assuming you belive the catalyst is a delusional maniac makes your character take his own life for a no good reason,this is not sacrifice this is stupidity.

#299
Iakus

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BringBackNihlus wrote...

How exactly was Shepard supposed to let the geth know that would happen to them? Shepard wasn't exactly in position to call down to the geth and say, "Hey, guys. I think this is the best route for the galaxy to take, but you'll be sacrificed for it to happen. kthxbai." It's not like Shepard had previous knowledge of this, either.


Funny 'cause one of the reasons I've heard for "Of course Shepard will be rescued" is because his radio is still functional...

#300
SurfaceBeneath

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Mr.House wrote...
War drama's don't have idiotic people in high command giving stupid orders that a kid would give, at least not good war drama's.

I take it you haven't actually seen many war dramas.

Many war dramas are about orders gone bad or people put in impossible situations because of their orders. Hell, this is the entire premise of Saving Private Ryan.