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Won' t this new dlc just make the ending harder to swallow for a lot of people?


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#101
Eterna

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FlamingBoy wrote...

Eterna5 wrote...

FlamingBoy wrote...

Eterna5 wrote...

Dr_Extrem wrote...

Eterna5 wrote...

No. Because it doesn't matter what happens in the future, what matters is how well you spend living in the present.

Tell me, do you find hanging out with your friends pointless and sad because you are going to die someday?


someday is the magic word ... time and place are not known .. sheps fate is set in stone.


So is yours. 

are you suggesting that you know the time of the death of Dr_Extreme
because thats the point of the argument, to talk to characters that you as the player know are going to die at a particular time (even shepard) does wreck it.

There is no mystery, I hang out with my friends because i know I am going to die but I don't know when!

When is the mystery, and makes life and even games worth living/playing.


So if you knew you were going to die and when, you'd just do nothing?

I'd live life to the fullest with the time I have left. 




well this is philosphical, because we are speaking in terms of life. So I am going back to talk about the game.

Shepard as a character does not know hes going to die, but we as the player do. This is the disconnect.
theres a scene in leviathan where shepard says "the leviathans are vital for our war effort" we as the player know this is not the case, hence it reminds us the pointlessness of not only the mission but the cause.

P.S. Just had a thought, Live life to the fullest at the price of 15 DLC!!!!:P


Why not just Roleplay then? Instead of being you, be your Shepard who is ignorant of things to come. That is what I do and that is why the concept of this dlc isn't pointless to me. I get what you're saying, I just feel there are ways to avoid that feeling. 

#102
Eterna

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Dr_Extrem wrote...

Eterna5 wrote...

Dr_Extrem wrote...

Eterna5 wrote...

No. Because it doesn't matter what happens in the future, what matters is how well you spend living in the present.

Tell me, do you find hanging out with your friends pointless and sad because you are going to die someday?


someday is the magic word ... time and place are not known .. sheps fate is set in stone.


So is yours. 


you still fail to see, that i dont know my date. but my guess is, that you misinterpret my post on purpose to sound deep.


Your Shepard doesn't know the date. 

#103
FlamingBoy

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Eterna5 wrote...

FlamingBoy wrote...

Eterna5 wrote...

FlamingBoy wrote...

I am kind of annoyed that the best parts of mass effect were saved for dlc instead of the actual game.

In particular hub worlds and talking to team members, that was among the best part of mass effect that was crippled in the 3rd game.


I disagree, ME3 had some of the best squad interaction in the trilogy. It far surpasses the walking textbooks of ME1. 


Well if I was you, and thought Me3 was christs secound coming, I would disagree to. :P:P:P


Eww religion. But I dare you to tell me that ME1 Talis dialogue was better than ME3 Talis Dialogue. 

Religion is a fasinating thing, whenever you believe it or not, and a huge amount of mass effect was inspired by it.

Talis (one of my favorite characters) was weaker in me1 than it was me3, but 1 thing I remember about me1 was I could talk to her whenever I want, sure she might not say anything new but it was an interaction. (not the to mention the ability to roleplay)

In me3 she had some fantastic words, but it was scripted, on rails if you will. She always ended up saying pretty much the same thing.

And in a word it was Fustrating

#104
Eterna

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I felt that it was a necessary sacrifice to make the squadmates seem more human and real. But I understand your viewpoint.

#105
Ryoten

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Eterna5 wrote...

Dr_Extrem wrote...

Eterna5 wrote...

Dr_Extrem wrote...

Eterna5 wrote...

No. Because it doesn't matter what happens in the future, what matters is how well you spend living in the present.

Tell me, do you find hanging out with your friends pointless and sad because you are going to die someday?


someday is the magic word ... time and place are not known .. sheps fate is set in stone.


So is yours. 


you still fail to see, that i dont know my date. but my guess is, that you misinterpret my post on purpose to sound deep.


Your Shepard doesn't know the date. 


Shepards not the one playing the game.  The player is.  The player knows shepards fate.  Story ruined. 

Maybe the person playing your life knows when you're going to die.   I bet you it ruined the experience for them.  If it were me, id return you.  Seeing the way things are going.

#106
Dr_Extrem

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Eterna5 wrote...

Dr_Extrem wrote...

Eterna5 wrote...

Dr_Extrem wrote...

Eterna5 wrote...

No. Because it doesn't matter what happens in the future, what matters is how well you spend living in the present.

Tell me, do you find hanging out with your friends pointless and sad because you are going to die someday?


someday is the magic word ... time and place are not known .. sheps fate is set in stone.


So is yours. 


you still fail to see, that i dont know my date. but my guess is, that you misinterpret my post on purpose to sound deep.


Your Shepard doesn't know the date. 


i do. whtat makes ot pretty hard to get IC ... immersion is not easy to achieve if you know this outcome.

it works if it is uplifting and ends on a high note, because you can miss yourself within the moment .. but for a roleplayer, who melts with its avatar, this ending is the maximum penalty.


but i dont expect you to understand.

#107
Eterna

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Ryoten wrote...

Shepards not the one playing the game.  The player is.  The player knows shepards fate.  Story ruined. 


This is a roleplaying game and you're doing it wrong. 

#108
Dr_Extrem

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Eterna5 wrote...

I felt that it was a necessary sacrifice to make the squadmates seem more human and real. But I understand your viewpoint.


the squadmades who made a soulstriptease in me2 to show their "human" side? ... they did not need to be more "human" .. they already were.

Eterna5 wrote...

Ryoten wrote...

Shepards not the one playing the game. The player is. The player knows shepards fate. Story ruined.


This is a roleplaying game and you're doing it wrong.


i see .. there is only YOUR way of roleplaying ..

i am out.

Modifié par Dr_Extrem, 22 février 2013 - 10:40 .


#109
Eterna

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Dr_Extrem wrote...

Eterna5 wrote...

Dr_Extrem wrote...

Eterna5 wrote...

Dr_Extrem wrote...

Eterna5 wrote...

No. Because it doesn't matter what happens in the future, what matters is how well you spend living in the present.

Tell me, do you find hanging out with your friends pointless and sad because you are going to die someday?


someday is the magic word ... time and place are not known .. sheps fate is set in stone.


So is yours. 


you still fail to see, that i dont know my date. but my guess is, that you misinterpret my post on purpose to sound deep.


Your Shepard doesn't know the date. 


i do. whtat makes ot pretty hard to get IC ... immersion is not easy to achieve if you know this outcome.

it works if it is uplifting and ends on a high note, because you can miss yourself within the moment .. but for a roleplayer, who melts with its avatar, this ending is the maximum penalty.


but i dont expect you to understand.


No I understand, I just don't agree that a story needs to end happily for you to roleplay. 

i see .. there is only YOUR way of roleplaying ..


I never said or implied that. 

Modifié par Eterna5, 22 février 2013 - 10:42 .


#110
FlamingBoy

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Eterna5 wrote...

FlamingBoy wrote...

Eterna5 wrote...

FlamingBoy wrote...

Eterna5 wrote...

Dr_Extrem wrote...

Eterna5 wrote...

No. Because it doesn't matter what happens in the future, what matters is how well you spend living in the present.

Tell me, do you find hanging out with your friends pointless and sad because you are going to die someday?


someday is the magic word ... time and place are not known .. sheps fate is set in stone.


So is yours. 

are you suggesting that you know the time of the death of Dr_Extreme
because thats the point of the argument, to talk to characters that you as the player know are going to die at a particular time (even shepard) does wreck it.

There is no mystery, I hang out with my friends because i know I am going to die but I don't know when!

When is the mystery, and makes life and even games worth living/playing.


So if you knew you were going to die and when, you'd just do nothing?

I'd live life to the fullest with the time I have left. 




well this is philosphical, because we are speaking in terms of life. So I am going back to talk about the game.

Shepard as a character does not know hes going to die, but we as the player do. This is the disconnect.
theres a scene in leviathan where shepard says "the leviathans are vital for our war effort" we as the player know this is not the case, hence it reminds us the pointlessness of not only the mission but the cause.

P.S. Just had a thought, Live life to the fullest at the price of 15 DLC!!!!:P


Why not just Roleplay then? Instead of being you, be your Shepard who is ignorant of things to come. That is what I do and that is why the concept of this dlc isn't pointless to me. I get what you're saying, I just feel there are ways to avoid that feeling. 


Well thats the thing isn't it, very difficult to roleplay in me3. Especially if the dlc has the same crippled dialogue wheel in me3.

Perhaps you are correct there are ways to avoid such feelings, but that game stung hard for some more than others. To accept these feelings we must accept that the last 5 years of our gaming in mass effect was pointless (based on perspective of course) and that the writers really didn't have a plan, and that in the end the desire to make money overtook the vision of a coherent narrative.

Its all quite sad really

#111
Dr_Extrem

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Eterna5 wrote...

Dr_Extrem wrote...

Eterna5 wrote...

Dr_Extrem wrote...

Eterna5 wrote...

Dr_Extrem wrote...

Eterna5 wrote...

No. Because it doesn't matter what happens in the future, what matters is how well you spend living in the present.

Tell me, do you find hanging out with your friends pointless and sad because you are going to die someday?


someday is the magic word ... time and place are not known .. sheps fate is set in stone.


So is yours. 


you still fail to see, that i dont know my date. but my guess is, that you misinterpret my post on purpose to sound deep.


Your Shepard doesn't know the date. 


i do. whtat makes ot pretty hard to get IC ... immersion is not easy to achieve if you know this outcome.

it works if it is uplifting and ends on a high note, because you can miss yourself within the moment .. but for a roleplayer, who melts with its avatar, this ending is the maximum penalty.


but i dont expect you to understand.


No I understand, I just don't agree that a story needs to end happily for you to roleplay. 


uplifting & high note =/= happy .. mass effect does not end happy, even if shepard, edi and the geth live. too many dead people plaster the road.

#112
Eterna

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Galatic wide extinction usually does that.

#113
Dr_Extrem

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Eterna5 wrote...

Dr_Extrem wrote...

Eterna5 wrote...

Dr_Extrem wrote...

Eterna5 wrote...

Dr_Extrem wrote...

Eterna5 wrote...

No. Because it doesn't matter what happens in the future, what matters is how well you spend living in the present.

Tell me, do you find hanging out with your friends pointless and sad because you are going to die someday?


someday is the magic word ... time and place are not known .. sheps fate is set in stone.


So is yours. 


you still fail to see, that i dont know my date. but my guess is, that you misinterpret my post on purpose to sound deep.


Your Shepard doesn't know the date. 


i do. whtat makes ot pretty hard to get IC ... immersion is not easy to achieve if you know this outcome.

it works if it is uplifting and ends on a high note, because you can miss yourself within the moment .. but for a roleplayer, who melts with its avatar, this ending is the maximum penalty.


but i dont expect you to understand.


No I understand, I just don't agree that a story needs to end happily for you to roleplay. 


i see .. there is only YOUR way of roleplaying ..


I never said or implied that. 


quote the full text .. or you are posting it out of context .. cheap trick ..


you actually implied, that an other user does not roleplay right.

#114
Ryoten

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Eterna5 wrote...

Ryoten wrote...

Shepards not the one playing the game.  The player is.  The player knows shepards fate.  Story ruined. 


This is a roleplaying game and you're doing it wrong. 



You're doing it wrong, because you're missing the point.

#115
Dr_Extrem

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Eterna5 wrote...

Galatic wide extinction usually does that.


so you admit, that the ending would not be happy, even if the geth, edi and shepard survive - because galaxy wide war and extinction?

#116
Eterna

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Dr_Extrem wrote...

Eterna5 wrote...

Galatic wide extinction usually does that.


so you admit, that the ending would not be happy, even if the geth, edi and shepard survive - because galaxy wide war and extinction?


Yeah, I wasn't really denying it?

#117
Nerevar-as

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Eterna5 wrote...

No I understand, I just don't agree that a story needs to end happily for you to roleplay. 


It´s likely I´m wasting my time, but I´ll point it anyway.

A good ending does not mean a happy ending. That´s why Childhood´s End is a great book with a good ending that´s so devastating it makes LMS Destroy look like the ewok dance. ME3 has a pesimal ending for its pathetic writing, not for being literally different colours of downer endings. Something which we had been assured wouldn´t happen, BTW.

And sufficiently advanced technology my ***.

#118
Wayning_Star

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very Sad, but luckily, it's just a warning, er wait, just a role playing game (of sorts) and we can rejoice it hasn't happened.. yet,er at all.

yay!

#119
MegaSovereign

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So much hyperbole.

Why would the ending overshadow the DLC content? Your squadmates will still be alive and kicking post-ending. And the ending certainly won't overshadow the memories.

#120
Shad Croly

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GoldenPersona wrote...

For a lot of people yes...which is just really kind of dumb when they play the "because we already know how it ends" card. Really? Because every game I've ever completed I've come to know how it ends too, that's the point of playing the game.

What's the point of enjoying anything in a game because you've beaten it? By that logic no game with a story has ever had any replayability and we've wasted our time replaying our favorite games because we know how it ends.

For me Shepard's journey is over. It's been over for nearly a year. This DLC isn't supposed to be about what happens after the game's canon events. We as the player have already completed the journey, for us it has ended. That's what this DLC is about, to give the player one last great memory of the trilogy. People can't see it and so they will moan.

Sheep, drone, fanboy, whatever you want to call people like me who will enjoy this DLC like they enjoyed Leviathan and Omega, it doesn't matter. The one who has the most fun is always the winner.


What this guy said.

#121
FlamingBoy

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MegaSovereign wrote...

So much hyperbole.

Why would the ending overshadow the DLC content? Your squadmates will still be alive and kicking post-ending. And the ending certainly won't overshadow the memories.


You know what, since when was hyperbole became a bad thing, I have notice that on this forums its slowly turned into this monster despite not being logically invalid

Hyperbole: is the use of a rhetoric or exaggeration in order to express strong emotions.

people do this all the time like "I LOVE CUPCAKES" or " this chair weighs 1000000 pounds"

Since when has hyperbole become a bad thing, people do it all the time. Its an accepted form of speech.

Modifié par FlamingBoy, 22 février 2013 - 11:07 .


#122
kalasaurus

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High Kicks wrote...

Maybe Shep's apartment will survive the destruction.
Only to be looted after said destruction. Probably.


Shepard: " I don't like looters."
Looters: "What? Are you going to kill us over it?"
Shepard: "I've killed people for less."

#123
Nerevar-as

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MegaSovereign wrote...

So much hyperbole.

Why would the ending overshadow the DLC content? Your squadmates will still be alive and kicking post-ending. And the ending certainly won't overshadow the memories.



Just think of whatever TV, movie, book, etc left you so dissapointed you didn´t go back to it or its authors. That´s it.

#124
Dr_Extrem

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GlassElephant wrote...

High Kicks wrote...

Maybe Shep's apartment will survive the destruction.
Only to be looted after said destruction. Probably.


Shepard: " I don't like looters."
Looters: "What? Are you going to kill us over it?"
Shepard: "I've killed people for less."


the looters will need to change their pants.

#125
Mixon

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Mdoggy1214 wrote...

I mean there seems to be heavy emphasis on this DLC with hanging out with your squadmates, and even more romantic content. Which would be fantastic, if it weren't going to be overshadowed by the ending. How many people are gonna be having emotional moments with their bro/li in this DLC, and then thoughts of the ending pop in the back of your mind? 

I know i would. To me, this is just gonna make things the ending even harder to deal with than it already is.


here :crying: