MegaSovereign wrote...
You added fluff because you were trying to reject its premise, whether that's because it weakens your doom and gloom assessment of how Shepard's fate is sealed, or because it simply wasn't sufficient in providing closure to Shepard's character arc. I want to believe it's the latter but it's probably a bit of both. You make it sound like Shepard should have been obliterated by that point. So, according to you, post-ending DLC where Shepard is shown moving about after all those preceeding death traps is stupid in itself. Just saying, you can't cherry pick where you apply realism.
Ending the cycle is a definite outcome. That's not questionable. Whether you feel it was a victory is ultimately subjective. It does to me and a lot of other people but obviously not to you.
If you wish to take the ending at face value and not look past that, then more power to you. You can try to ignore the fact that Shepard was clearly bleeding out prior to being woken up by Hackett and the fact that he was clearly on the verge of death if you'd like, but that doesn't change the fact that the circumstances surrounding his survival are nonsensical.
Now, would showing him unambiguously alive make that any less illogical? No, of course not. But it would at least provide closure, which is much better than an ending that provides no closure outside of a cheap cliffhanger cop-out of an ending to his character arc.
Nobody is arguing that BioWare's intention was to show him alive - they're arguing that the nonsensical premise removes any/all emotional impact of the scene, making it unsatisfying and anti-cathartic. Not to mention that a torso taking a breath is hardly a fitting end to a character we've played for over 100 hours regardless of circumstances surrounding the scene.
And while he ended the cycle, being forced to choose a war-crime to do it is a pitifully weak way to end the trilogy.
Modifié par PainCakesx, 23 février 2013 - 12:10 .