Can you make yourself immune to stun, freeze, knockdown, etc.?
#1
Posté 10 janvier 2010 - 10:50
Now don't get me wrong, I think DA is a great game, and I'm enjoying it immensely. But every time a WoW mechanic pops up, it just grit my teeth and feel like throwing a shoe through my screen. One of the most prevelent ways this occurs is knockdowns, stuns, freezes, pinning shot, etc. I find it very, very, very frustrating to have my character stunned, pinned, or frozen, multiple times in every fight. It is a WAY overused game mechanic in DA and it really detracts from the game.
I get that there are tactics and strategies to any game, but it just feels cheap to have the same tactic used over and over and over again. Also, it makes for frustrating game play because my main character will be stuck to the floor or frozen, and I'll switch to one of my other party members, interrupting their tactics and screwing up the fight.\\
Is there any way to make yourself immune to stuns, knockdowns, freezes, etc.? Is there a mod or a way to modify the game with the level editor that can make this happen? My idea of playing a game, is actually playing the character in the story, not sitting there watching them not be able to do something EVERY SINGLE FIGHT.
#2
Posté 10 janvier 2010 - 11:00
#3
Posté 10 janvier 2010 - 11:03
My main character is a rogue... so that won't help me much, but maybe on another run through of the game I'll play it like that.
Again though... I HATE tanking in WoW... why do I want to buy a whole new single player game just to play it like WoW. Come on devs... get away from WoW when you make games.
Modifié par dragonageman, 10 janvier 2010 - 11:04 .
#4
Posté 10 janvier 2010 - 11:06
#5
Posté 10 janvier 2010 - 11:13
dragonageman wrote...
I just spent one fight being frozen or stunned eight times. If I wanted to watch something where the main character didn't move, I'd stare at a painting. Such an annoying game mechanic...
My main character is a rogue... so that won't help me much, but maybe on another run through of the game I'll play it like that.
Again though... I HATE tanking in WoW... why do I want to buy a whole new single player game just to play it like WoW. Come on devs... get away from WoW when you make games.
If your main is a rogue, he/she should be avoiding direct melee. Use Alistair, have him pick up Threaten and Taunt and once you build him up, he'll be able to take it all and you can pound away unmolested.
#6
Posté 10 janvier 2010 - 11:15
Again though... I HATE tanking in WoW... why do I want to buy a whole new single player game just to play it like WoW. Come on devs... get away from WoW when you make games.
DA:O is a party based game with members filling specific roles. You are probably looking for an FPS or a game like Diablo
#7
Posté 10 janvier 2010 - 11:18
You can also try to get your spell resistance really high (spellward + runes can already make a big difference) to resist magic stuns/freezes.
Many physical attacks won't stun/knockdown you if they don't hit you. Getting more defence (and maybe the Evasion talent) might spare you some seconds of being "idle". Increasing Dex is probably your best choice as increases defence AND physical resistance.
The most annoying things are overwhelm and grabs. Have your tank shieldbash any enemy trying to hold you will usually set you free. Any other way to stun the grabbing enemy should work, too. A quick glyph of paralysis from your mage can stop an overwhelm attack quickly.
#8
Posté 10 janvier 2010 - 11:35
#9
Posté 10 janvier 2010 - 11:56
As for your gameplay issues. Have you tried modifying your tactics or gear to help combat this problem you're having? Stacking more physical or mental resists would help as would more carefully positioning your characters to avoid AoE or cone spells. I know an 'immunity' button or a 'stun removal' button would be easier but wouldn't better planing be more rewarding?
#10
Posté 11 janvier 2010 - 12:43
#11
Posté 11 janvier 2010 - 01:28
tetracycloide wrote...
Are we to understand that WoW was the first game or just the first RPG to feature knockdowns, stuns, freezes, pinning shots, ect? They're not 'WoW mechanics' they've been prevelant in RPGs since their original inception as GUIs for table top games.
WoW is not the only game to do this by far, true. However, DA implements these things in exactly the same way WoW does and I find it detracts a lot by the game experience. They're also WAY over used in DA. Every archer grounds me to one spot, almost every mage freezes or stuns me, every big monster knocks me down. It gets kind of old.
DA:O is a party based game with members filling specific roles. You are probably looking for an FPS or a game like Diablo
I think you have to have a game with party members filling specific roles. This is one of DA's strongpoints. But did they have to do it the same way WoW did? Do tanks in DA have to have a taunt skill? They couldn't even come up with a new name but just copied WoW verbatim. Do you have to make a game with group mechanics centering around threat in the exact same way WoW does? I wish they had been more original in how they structured group roles and tactics.
#12
Posté 11 janvier 2010 - 01:34
#13
Posté 11 janvier 2010 - 02:21
dragonageman wrote...
But did they have to do it the same way WoW did? Do tanks in DA have to have a taunt skill? They couldn't even come up with a new name but just copied WoW verbatim.
I remember the "Taunt" skill from Diablo 2. The Barbarian had it. Same name and same function. WoW might have gotten it from there (D2 and WoW are both Blizzard...)
The benefit of reusing names is that when you start a new game, you see that skill name and know exactly what that skill is for. You want to make the learning curve smaller, not larger. You don't change things for change sake when all it does is add confusion
#14
Posté 11 janvier 2010 - 05:51
WoW is not the only game to do this by far, true. However, DA implements these things in exactly the same way WoW does and I find it detracts a lot by the game experience. They're also WAY over used in DA. Every archer grounds me to one spot, almost every mage freezes or stuns me, every big monster knocks me down. It gets kind of old.
Uh, actually, WoW implements diminishing returns on these effects, so it's not nearly as annoying. Also, as pointed out, lots of games have these things. Look at BG2. Heck, I've played text-based games with those effects. Stop blaming WoW for design features you don't like.
I stack a lot of physical resist. Put all hale runes on your off-hand, for example. I think I can count on one hand the number of fights where being frozen is an issue, unless you're doing something seriously wrong in how you handle mages. Also, max out the stealth line, and set a tactic to self-being attacked by a melee attack: activate mode stealth.
#15
Posté 12 janvier 2010 - 05:30
You would need to be a Templar as one of your specializations for the armor that makes 100% spell resist possible with other gear. You can reach 100% with any race, but a dwarf starts with 10%, allowing you a little more freedom in gear/rune choices.
With the 2-handed skill indomitable active and the proper gear, the only thing in the game that will disable you are auto-hit type abilities like overwhelm.
Modifié par Sladee, 12 janvier 2010 - 05:31 .
#16
Posté 12 janvier 2010 - 05:49
I know that as a rouge if you are a duelist then u r resisten to stun! Freezing would probably be what Sladee said, but you dont encounter freezing unless there are mages that have Winter's Grasp or Cone of Cold or Blizzard! I didnt have much of a problem with it!
#17
Posté 12 janvier 2010 - 05:53
#18
Posté 12 janvier 2010 - 05:57
I think you have to have a game with party members filling specific roles. This is one of DA's strongpoints. But did they have to do it the same way WoW did? Do tanks in DA have to have a taunt skill? They couldn't even come up with a new name but just copied WoW verbatim. Do you have to make a game with group mechanics centering around threat in the exact same way WoW does? I wish they had been more original in how they structured group roles and tactics.
[/quote]
First off, taunt is in ALOT of games... it is simply an ability that gets an enemy mad at you! What is bioware s'pose to call it?! "Insulting Shout" its a taunt >_> and thret wise... um... last i checked... threat is the amount that an enemy hates you and wants to attack you!! whats bioware s'pose to call that? the "i dont like you" meter?
You can't say Da is copying WoW, just things are similar... simply either play WoW or DA
#19
Posté 12 janvier 2010 - 06:26
Modifié par freeman2008, 12 janvier 2010 - 06:27 .
#20
Posté 12 janvier 2010 - 08:06
Create your characters to fill rolls like you should, tanks can pretty much go in and be OK, your dual-wield warriors can go in and do so as well. Clearly the rogue... and quiet honestly I can't recall any rogue, that was made to go head first into a battle with their generally low HP scores. Your approach is flawed man.
Also for the record, WoW borrowed heavily from other games and from its own established games. It was just a commercial success and Blizzard already had a retarded massive fan base.
#21
Posté 12 janvier 2010 - 09:58
I am pretty sure there are way more options to overcome your difficulty than to just blame wow. In fact how are stuns/freezes etc ONLY associated with wow?
Modifié par Galateaaa, 12 janvier 2010 - 09:59 .
#22
Posté 20 janvier 2010 - 09:42
In a computer game I want to act not damned to do nothing. Games shouldn't give the player a timeout.
#23
Posté 20 janvier 2010 - 05:45
Also, as a 2h warrior you can get indomitable so knockdowns and stuns never work on you. Love that talent.
#24
Posté 20 janvier 2010 - 06:40
dragonageman wrote...
I wish Blizzard went under in the 90's. Everyone is copying World of Warcraft and it's driving me insane. If I wanted to play WoW, I'd load WoW and wouldn't pay for another game that was just like WoW, especially a single player RPG.
Now don't get me wrong, I think DA is a great game, and I'm enjoying it immensely. But every time a WoW mechanic pops up, it just grit my teeth and feel like throwing a shoe through my screen. One of the most prevelent ways this occurs is knockdowns, stuns, freezes, pinning shot, etc. I find it very, very, very frustrating to have my character stunned, pinned, or frozen, multiple times in every fight. It is a WAY overused game mechanic in DA and it really detracts from the game.
I get that there are tactics and strategies to any game, but it just feels cheap to have the same tactic used over and over and over again. Also, it makes for frustrating game play because my main character will be stuck to the floor or frozen, and I'll switch to one of my other party members, interrupting their tactics and screwing up the fight.\\\\
Is there any way to make yourself immune to stuns, knockdowns, freezes, etc.? Is there a mod or a way to modify the game with the level editor that can make this happen? My idea of playing a game, is actually playing the character in the story, not sitting there watching them not be able to do something EVERY SINGLE FIGHT.
If you are a warrior get the "indomitable" talent i think it protects you from stun and knockdowns.
#25
Posté 20 janvier 2010 - 07:45
2) Also as mentioned - high physical res should also do the trick
3) High mental res against the effects of any spells on you
4) For crying out loud, why compare it to WoW? Bioware is one of the oldest, and IMO, one of the best RPG-makers that exist those days. Far before the RPG's of Activision/Blizzard Bioware was already there with Baldur's Gate and Neverwinter Nights (no, Diablo is no RPG - it's an hack 'n slash with RPG-influences, nothing more)





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