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Can you make yourself immune to stun, freeze, knockdown, etc.?


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#1
dragonageman

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I wish Blizzard went under in the 90's.  Everyone is copying World of Warcraft and it's driving me insane.  If I wanted to play WoW, I'd load WoW and wouldn't pay for another game that was just like WoW, especially a single player RPG.

Now don't get me wrong, I think DA is a great game, and I'm enjoying it immensely.  But every time a WoW mechanic pops up, it just grit my teeth and feel like throwing a shoe through my screen.  One of the most prevelent ways this occurs is knockdowns, stuns, freezes, pinning shot, etc.  I find it very, very, very frustrating to have my character stunned, pinned, or frozen, multiple times in every fight.  It is a WAY overused game mechanic in DA and it really detracts from the game.

I get that there are tactics and strategies to any game, but it just feels cheap to have the same tactic used over and over and over again.  Also, it makes for frustrating game play because my main character will be stuck to the floor or frozen, and I'll switch to one of my other party members, interrupting their tactics and screwing up the fight.\\

Is there any way to make yourself immune to stuns, knockdowns, freezes, etc.?  Is there a mod or a way to modify the game with the level editor that can make this happen?  My idea of playing a game, is actually playing the character in the story, not sitting there watching them not be able to do something EVERY SINGLE FIGHT.

#2
keesio74

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The shield skill Shield Wall, combined with Shield Expertise makes you immune to knockdowns. A must for your tank.

#3
dragonageman

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I just spent one fight being frozen or stunned eight times. If I wanted to watch something where the main character didn't move, I'd stare at a painting. Such an annoying game mechanic...

My main character is a rogue... so that won't help me much, but maybe on another run through of the game I'll play it like that.

Again though... I HATE tanking in WoW... why do I want to buy a whole new single player game just to play it like WoW.  Come on devs... get away from WoW when you make games.

Modifié par dragonageman, 10 janvier 2010 - 11:04 .


#4
RobotXYZ

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Stun freeze and knockdown your enemies.... Better to be a hammer than a nail!

#5
keesio74

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dragonageman wrote...

I just spent one fight being frozen or stunned eight times. If I wanted to watch something where the main character didn't move, I'd stare at a painting. Such an annoying game mechanic...

My main character is a rogue... so that won't help me much, but maybe on another run through of the game I'll play it like that.

Again though... I HATE tanking in WoW... why do I want to buy a whole new single player game just to play it like WoW.  Come on devs... get away from WoW when you make games.


If your main is a rogue, he/she should be avoiding direct melee. Use Alistair, have him pick up Threaten and Taunt and once you build him up, he'll be able to take it all and you can pound away unmolested.

#6
keesio74

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Again though... I HATE tanking in WoW... why do I want to buy a whole new single player game just to play it like WoW.  Come on devs... get away from WoW when you make games.


DA:O is a party based game with members filling specific roles. You are probably looking for an FPS or a game like Diablo

#7
BlackVader

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This won't help your rogue, either, but there's a 2handed weapon talent for warriors called Indomitable which makes you immune to knockdown and stuns. Seeing all those genlock archers trying to get rid of you with Dirty Fighting while you crush their skulls with a big BIG maul is actually pretty funny. :D

You can also try to get your spell resistance really high (spellward + runes can already make a big difference) to resist magic stuns/freezes.
Many physical attacks won't stun/knockdown you if they don't hit you. Getting more defence (and maybe the Evasion talent) might spare you some seconds of being "idle". Increasing Dex is probably your best choice as increases defence AND physical resistance.

The most annoying things are overwhelm and grabs. Have your tank shieldbash any enemy trying to hold you will usually set you free. Any other way to stun the grabbing enemy should work, too. A quick glyph of paralysis from your mage can stop an overwhelm attack quickly.

#8
swk3000

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I'm not 100% sure on this, but I think that most of the disabling effects have some sort of physical resistance check, so if you can pass that check, you should be fine. It's not at all hard to get a high Physical Resistance Check, either. I was running a Cunning Rogue, and still managed to get a Physical Resist of 100% pretty easy.

#9
tetracycloide

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Are we to understand that WoW was the first game or just the first RPG to feature knockdowns, stuns, freezes, pinning shots, ect? They're not 'WoW mechanics' they've been prevelant in RPGs since their original inception as GUIs for table top games.



As for your gameplay issues. Have you tried modifying your tactics or gear to help combat this problem you're having? Stacking more physical or mental resists would help as would more carefully positioning your characters to avoid AoE or cone spells. I know an 'immunity' button or a 'stun removal' button would be easier but wouldn't better planing be more rewarding?

#10
Sylvius the Mad

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Stun or freeze them first.  I tend to open every battle by casting Sleep.

#11
dragonageman

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tetracycloide wrote...

Are we to understand that WoW was the first game or just the first RPG to feature knockdowns, stuns, freezes, pinning shots, ect? They're not 'WoW mechanics' they've been prevelant in RPGs since their original inception as GUIs for table top games.


WoW is not the only game to do this by far, true.  However, DA implements these things in exactly the same way WoW does and I find it detracts a lot by the game experience.  They're also WAY over used in DA.  Every archer grounds me to one spot, almost every mage freezes or stuns me, every big monster knocks me down.  It gets kind of old.

DA:O is a party based game with members filling specific roles. You are probably looking for an FPS or a game like Diablo


I think you have to have a game with party members filling specific roles.  This is one of DA's strongpoints.  But did they have to do it the same way WoW did?  Do tanks in DA have to have a taunt skill?  They couldn't even come up with a new name but just copied WoW verbatim.  Do you have to make a game with group mechanics centering around threat in the exact same way WoW does?  I wish they had been more original in how they structured group roles and tactics. 

#12
tetracycloide

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If mages are freezing you stack more spell resist. If monster's are knocking you down stack more physical resistance. If archers are stun locking you at ranged with chain scattershots... ok you've got them there, the only counter for scattershot that I know of is indomitable. Fortunately archers shred like paper at melee range and rogues get combat stealth.

#13
keesio74

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dragonageman wrote...

But did they have to do it the same way WoW did?  Do tanks in DA have to have a taunt skill?  They couldn't even come up with a new name but just copied WoW verbatim.


I remember the "Taunt" skill from Diablo 2. The Barbarian had it. Same name and same function. WoW might have gotten it from there (D2 and WoW are both Blizzard...)

The benefit of reusing names is that when you start a new game, you see that skill name and know exactly what that skill is for. You want to make the learning curve smaller, not larger. You don't change things for change sake when all it does is add confusion

#14
soteria

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WoW is not the only game to do this by far, true. However, DA implements these things in exactly the same way WoW does and I find it detracts a lot by the game experience. They're also WAY over used in DA. Every archer grounds me to one spot, almost every mage freezes or stuns me, every big monster knocks me down. It gets kind of old.




Uh, actually, WoW implements diminishing returns on these effects, so it's not nearly as annoying. Also, as pointed out, lots of games have these things. Look at BG2. Heck, I've played text-based games with those effects. Stop blaming WoW for design features you don't like.



I stack a lot of physical resist. Put all hale runes on your off-hand, for example. I think I can count on one hand the number of fights where being frozen is an issue, unless you're doing something seriously wrong in how you handle mages. Also, max out the stealth line, and set a tactic to self-being attacked by a melee attack: activate mode stealth.

#15
Sladee

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To solve your problems almost entirely BlackVader hit it on the head. A 2-handed warrior with 100% spell resist will be immune to almost all of the crowd cntrol in the game.

You would need to be a Templar as one of your specializations for the armor that makes 100% spell resist possible with other gear. You can reach 100% with any race, but a dwarf starts with 10%, allowing you a little more freedom in gear/rune choices.

With the 2-handed skill indomitable active and the proper gear, the only thing in the game that will disable you are auto-hit type abilities like overwhelm.

Modifié par Sladee, 12 janvier 2010 - 05:31 .


#16
Safaia_Midnight_Snow

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WoW and DA are two different fantasy games that have similar things, many many fantasy based games have humans, dwarfs, and some sort of elf! And as for the PC version with the bar system like WoW, i don't think its comying b/c of the abilities you put into those slots



I know that as a rouge if you are a duelist then u r resisten to stun! Freezing would probably be what Sladee said, but you dont encounter freezing unless there are mages that have Winter's Grasp or Cone of Cold or Blizzard! I didnt have much of a problem with it!

#17
Safaia_Midnight_Snow

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And also if i remember my hunter correctly... i dont remember any "pinning shot", i remember my "freezing trap" that froze you in place!

#18
Safaia_Midnight_Snow

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[/quote]

I think you have to have a game with party members filling specific roles.  This is one of DA's strongpoints.  But did they have to do it the same way WoW did?  Do tanks in DA have to have a taunt skill?  They couldn't even come up with a new name but just copied WoW verbatim.  Do you have to make a game with group mechanics centering around threat in the exact same way WoW does?  I wish they had been more original in how they structured group roles and tactics. 
[/quote]

First off, taunt is in ALOT of games... it is simply an ability that gets an enemy mad at you! What is bioware s'pose to call it?! "Insulting Shout" its a taunt >_> and thret wise... um... last i checked... threat is the amount that an enemy hates you and wants to attack you!! whats bioware s'pose to call that? the "i dont like you" meter?

You can't say Da is copying WoW, just things are similar... simply either play WoW or DA

#19
freeman2008

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You can try returning the favor by switching to your mage and and doing the same to them and then returning to your your character. Takes the heat off your character and allows you to sidestep. Another way I used a couple of times is using Shales Stone Aura, stay inside the blue area and your enemies are weaker and you are stronger. Shale becomes immobile though, but it works.  Also Wynn has one called Cleansing Aura that works too. She stays mobile but it uses lots of lyrium.

Modifié par freeman2008, 12 janvier 2010 - 06:27 .


#20
OnesOwnGrief

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I don't know, you could stop crying and learn to play the game. Use whats available to you and become a better player. If you're gonna start blaming another game for basic effect designs then its you who are the problem and need to learn how to combat those abilities. Its like trying to beat a nail with your fist... clearly you're doing something wrong or your hand wouldn't be bleeding.



Create your characters to fill rolls like you should, tanks can pretty much go in and be OK, your dual-wield warriors can go in and do so as well. Clearly the rogue... and quiet honestly I can't recall any rogue, that was made to go head first into a battle with their generally low HP scores. Your approach is flawed man.



Also for the record, WoW borrowed heavily from other games and from its own established games. It was just a commercial success and Blizzard already had a retarded massive fan base.

#21
Galateaaa

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cc/kill the one who ccs you first? you are a rogue, you can probably have thousand and one ways to get close to your target through stealth while you group engages the enemy from the front. Most enemy casters do not survive a few secs of riptose or dirty fighting. Play your rogue like a rogue and not a warrior

I am pretty sure there are way more options to overcome your difficulty than to just blame wow. In fact how are stuns/freezes etc ONLY associated with wow?

Modifié par Galateaaa, 12 janvier 2010 - 09:59 .


#22
Dragoon001

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The most annoying about stuns, knock backs, overwhelms, grabs, freezes, and this magic imprisonments is they turn an inactive game into a passive experience. I would preferred high damage moves or debuffs instead of all this lockdown attacks.

In a computer game I want to act not damned to do nothing. Games shouldn't give the player a timeout.

#23
DJ0000

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For me, stuns are annoying because they last so ridulously long sometimes. When you get stunned by an enemy you get stuck for almost 10 seconds during which time their ability recharges so they can immediately get you again. But it's not game killing for me, just a bit annoying when I occasionally get into a battle where I don't even hit anyone, but this is a rare occurance.



Also, as a 2h warrior you can get indomitable so knockdowns and stuns never work on you. Love that talent.

#24
Coldcall01

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dragonageman wrote...

I wish Blizzard went under in the 90's.  Everyone is copying World of Warcraft and it's driving me insane.  If I wanted to play WoW, I'd load WoW and wouldn't pay for another game that was just like WoW, especially a single player RPG.

Now don't get me wrong, I think DA is a great game, and I'm enjoying it immensely.  But every time a WoW mechanic pops up, it just grit my teeth and feel like throwing a shoe through my screen.  One of the most prevelent ways this occurs is knockdowns, stuns, freezes, pinning shot, etc.  I find it very, very, very frustrating to have my character stunned, pinned, or frozen, multiple times in every fight.  It is a WAY overused game mechanic in DA and it really detracts from the game.

I get that there are tactics and strategies to any game, but it just feels cheap to have the same tactic used over and over and over again.  Also, it makes for frustrating game play because my main character will be stuck to the floor or frozen, and I'll switch to one of my other party members, interrupting their tactics and screwing up the fight.\\\\

Is there any way to make yourself immune to stuns, knockdowns, freezes, etc.?  Is there a mod or a way to modify the game with the level editor that can make this happen?  My idea of playing a game, is actually playing the character in the story, not sitting there watching them not be able to do something EVERY SINGLE FIGHT.


If you are a warrior get the "indomitable" talent i think it protects you from stun and knockdowns.

#25
TUHD

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1) As mentioned - a warrior with Indomitable gets far

2) Also as mentioned - high physical res should also do the trick

3) High mental res against the effects of any spells on you



4) For crying out loud, why compare it to WoW? Bioware is one of the oldest, and IMO, one of the best RPG-makers that exist those days. Far before the RPG's of Activision/Blizzard Bioware was already there with Baldur's Gate and Neverwinter Nights (no, Diablo is no RPG - it's an hack 'n slash with RPG-influences, nothing more)