Your favorite Normandy?
#26
Posté 23 février 2013 - 06:57
Still, Normandy SR-1 gets last place. I still loved it, but it had the most annoying elevator in the entire universe built into it. And obviously it was a lot smaller.
#27
Posté 23 février 2013 - 06:58
Ha! Who was your LI?Animositisomina wrote...
McFlurry598 wrote...
Defintely Liara! Ohhhh the possibilities!Silentblaze wrote...
Like a lot of people said: Mass Effect 2's Normandy. Great lighting. Many characters. Epic cinematic dialogue. Only thing that could've made it better would've been having Liara, Wrex, and VS on board too.
Would've been the perfect chance to toss her out an airlock. Alas, it shall never be so.
#28
Posté 23 février 2013 - 07:11
#29
Posté 23 février 2013 - 07:46
Modifié par k.lalh, 23 février 2013 - 07:52 .
#30
Posté 23 février 2013 - 07:49
#31
Posté 23 février 2013 - 08:00
DinoSteve wrote...
The concept art Normandy, SR12 I think it was.
"Well... that's weird lookin'"
I like the ME2 version. Bright lights, please. But I do like being able to visit the cargo bay in ME3.
Sidenote: I really don't like the SR1 much, but on my first playthrough of ME1 and subsequent import into 2 for the first time, even though I knew what was coming (PS3 ME1 deprived), when the Collector's blew up the Normandy, I yelled, "You bastards! Look what you've done to my ship!"
#32
Posté 23 février 2013 - 08:08
Modifié par DetcelferVisionary, 23 février 2013 - 08:09 .
#33
Posté 23 février 2013 - 08:13
Team and crew interaction in ME3 was superior overall, but the conversation scenes (as opposed to the Zaeed-style interactions) tended to be less engaging than their ME2 counterparts.
Modifié par Ieldra2, 23 février 2013 - 08:17 .
#34
Posté 23 février 2013 - 08:28
#35
Posté 23 février 2013 - 09:12
#36
Posté 23 février 2013 - 09:17
Animositisomina wrote...
I like the SR-1 for its sense of nostalgia, but for overall design and functionality, I'd have to go with the SR-2 in ME2.
#37
Posté 23 février 2013 - 09:21
#38
Posté 23 février 2013 - 09:24
k.lalh wrote...
ME3 one by far, except for the scanning thing between the CIC and war room. That thing was rather annoying...to put it lightly...
I think it may have been a fancy loading screen.
#39
Posté 23 février 2013 - 10:00
I liked the dark lighting and thought it made it feel more like a warship than previous versions.
#40
Posté 23 février 2013 - 10:01
Both ME3 SR-2 and the SR-1 were far more "military looking" inside, which is nice but a lot less fascinating IMO. ME2 SR-2 felt like "home".
(also I like the yellow-black-white colour combo better, but that's just a poor graphic designer obsession)
#41
Posté 23 février 2013 - 11:00
The Alliance Military made a mess of it. Cables on the ground everywhere.
#42
Posté 23 février 2013 - 11:11
#43
Posté 23 février 2013 - 11:14
#44
Posté 23 février 2013 - 11:23
In fact.......
Anything ME2. I'm in.
#45
Posté 23 février 2013 - 11:25
#46
Posté 23 février 2013 - 11:25
Modifié par Reorte, 23 février 2013 - 11:27 .
#47
Posté 23 février 2013 - 12:10
#48
Posté 23 février 2013 - 12:48
#49
Posté 23 février 2013 - 12:49
#50
Posté 23 février 2013 - 01:21
The SR2 design doesn't make a whole lotta sense. Shep is supposed to command from the CIC and be able to look over at everyone and give commands, but in the SR 2 he just constantly runs up to the cockpit (through the door) to look over Jokers shoulder for dramatic purposes, WITH HIS BACK TO THE ENTIRE BRIDGE.





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