Modifié par Chris Priestly, 24 février 2013 - 11:18 .
The role of women in the Dragon Age series
#226
Posté 24 février 2013 - 01:09
#227
Guest_DuckSoup_*
Posté 24 février 2013 - 01:12
Guest_DuckSoup_*
#228
Posté 24 février 2013 - 01:13
Modifié par Chris Priestly, 24 février 2013 - 11:18 .
#229
Posté 24 février 2013 - 01:23
I obviously can be wrong but I don't think this is what he is saying.Plaintiff wrote...
And what a coincidence that the demographics of all their settings are almost always exclsuively white, straight men! Even when they make a game based on a film franchise that features women extensively, female characters are only added at the last minute!Yendor_Trawz wrote...
Games shouldn't be designed to represent the market they are selling to, they should be populated with the people who the writers and designers deem to be the demographic of that setting.You heard it here first, folks. To make good art, you have to be an exclusionary bigot.When you try to insert political correctness into a fictional setting to appease the perceived sensibilities of your market, you are effectively committing self censorship. Its the first nail in the coffin of good art.
Then you need to crack open a dictionary and look up the actual meaning of tokenism.My own opinion is that it almost always looks like tokenism when you do. I believe it's fine to exclude certain races, sexualities, left handers, whatever, within a fictional setting. If that setting were meant to mirror our own society, then yes, it would be misrepresentative.
"Tokenism" isn't a problem, if the minority characters are written like real people instead of shallow stereotypes. Writers who hide behind the fear of being "accused of tokenism" are only exposing their inability to think of minorities as real people. What they're actually saying is "I don't know how to write a coloured, female or gay person, because I'm incapable of understanding that their brains work exactly the same as mine, because I am unable to look past their totally superficial differences. Despite this, I have no problem writing elves, dwarves and space aliens"
It's an absolutely pathetic excuse. The solution to tokenism is learning to write better, not excluding minorities from your work in order to avoid confronting your own ginorance.
I am a straight male and kind of old too boot. As for white i don't know it looks like it but Europe has been invaded a lot , and done a fair bit of invasion those last 4000 years.
I understood his post as being in agreement with what i believe is your position, which happens to be mine as well.
I think he is coming from the angle, of saying that basically publishing company should be more like Bio
ware and because they are not you end up with situation like A:CM where you could have played a woman and where you end up with a token half cooked presence.
For the setting
the same goes for the settings, Sure a setting can be set up to justify a bigoted position.
I.E the Gor series, on subject of witch I totally agree with M.Moorkook when he subject that those book should be placed on the top shelves i.e. in the man's owns words "I’m not for censorship but I am for strategies which marginalize stuff that works to objectify women and suggests women enjoy being beaten." ( and yes it worries me that John Norman/ Dr. John Lange is one of the best E-seller) may be it is the "Please, by me master" that does it.
But equally the setting of the Witcher explores the lowed of the society and the world of the secret
service is what it should be
Ie a world where by definition male and female are objectify and where the population is dived on two categories, those who embrace and thrive and those who can't do anything but suffer it and vent their anger and frustration on an alien race, which they well know are not the cause of the misery of their present situation but are far easier to fight that the real cause of their condition
IE You can not have a world set in N.S.D.A.P territories that don't t discriminate Gays, the mentally ill, the communist , the gypsy and the Jews.
For me the fundamental difference between Gor and the Witcher is that as in the witcher the player/main char we can take action to oppose the setting whereas Tarl Cabot flipping enjoy the ride.
Phil
Modifié par philippe willaume, 24 février 2013 - 01:31 .
#230
Posté 24 février 2013 - 01:23
#231
Posté 24 février 2013 - 01:23
For starters, you accused me of supporting a double-standard based on gender. But I couldn't have possibly been doing that because your gender is not known to me. That's a misrepresentation of my argument.Gandalf-the-Fabulous wrote...
Plaintiff wrote...
I've not made any personal attacks against you.Gandalf-the-Fabulous wrote...
Plaintiff wrote...
Your lack of integrity has nothing to do with your gender, which, up until this point, I did not even know, and everything to do with your behaviour.Gandalf-the-Fabulous wrote...
Oh I see how it is, so when a woman gets upset when female marines arent put in an action game it is totally an acceptable response and an example of how Men are ruining the game industry with their "Anti-women sexist power agenda" but when a man points out an actual example of anti-male sexism in videogames it is called "grossly misrepresenting material"? Thats one hell of a double standard you got there, some might even call it "sexism".
You grossly misrepresented the content of the original article you linked to. You grossly misrepresented the arguments of other posters, including myself, in this very thread.
So no, I'm not going to take anything you say at face value. At this point, chances are it's a strawman, if not an outright falsehood.
I have not misrepresented anything including your arguments, it is not my fault that you arguments are so weak and petty that they are so easily turned against you, and now instead of trying to engage in civil discussion you resort to petty personal attacks and block your ears to all reason. Typical.
You have been saying things in this thread that are not true. It's really that simple. So when you say The Longest Journey, or any game, for that matter, contains sexism against men, I am disinclined to believe you.
If you're not trolling or purposefully lying, then the only other option is that you honestly don't understand why the things you are saying are demonstrably false.
apart from the "all women writing staff" comment in the OP please demonstrate how my comments are false. You may not like my comments but that doesnt make them any less true.
You misrepresented the content of the article. You said that the author was accusing men of being:
so afraid of strong women that they must reinforce the status quo by depicting females in video games as either sex objects or relegating them to "second-tier roles"?
But that's not really what the article is about at all. It is simply addressing the fact that female protagonists are rare, and discussing possible causes for why that might be. At no point does the author accuse men of being so petty and vindictive and afraid that they need to reinforce their position by neglecting and insulting women. If anything, the article suggests that this neglect is unintentional.
All the author points out is that the industry is operating on a belief that female protagonists are less successful, despite the fact that the "research" done to arrive at this conclusion is very flawed, and fails to take into account dicrepancies such as the difference between the funding that a female-centric game gets compared to a male-centric one.
#232
Posté 24 février 2013 - 01:47
Plaintiff wrote...
For starters, you accused me of supporting a double-standard based on gender. But I couldn't have possibly been doing that because your gender is not known to me. That's a misrepresentation of my argument.Gandalf-the-Fabulous wrote...
Plaintiff wrote...
I've not made any personal attacks against you.Gandalf-the-Fabulous wrote...
Plaintiff wrote...
Your lack of integrity has nothing to do with your gender, which, up until this point, I did not even know, and everything to do with your behaviour.Gandalf-the-Fabulous wrote...
Oh I see how it is, so when a woman gets upset when female marines arent put in an action game it is totally an acceptable response and an example of how Men are ruining the game industry with their "Anti-women sexist power agenda" but when a man points out an actual example of anti-male sexism in videogames it is called "grossly misrepresenting material"? Thats one hell of a double standard you got there, some might even call it "sexism".
You grossly misrepresented the content of the original article you linked to. You grossly misrepresented the arguments of other posters, including myself, in this very thread.
So no, I'm not going to take anything you say at face value. At this point, chances are it's a strawman, if not an outright falsehood.
I have not misrepresented anything including your arguments, it is not my fault that you arguments are so weak and petty that they are so easily turned against you, and now instead of trying to engage in civil discussion you resort to petty personal attacks and block your ears to all reason. Typical.
You have been saying things in this thread that are not true. It's really that simple. So when you say The Longest Journey, or any game, for that matter, contains sexism against men, I am disinclined to believe you.
If you're not trolling or purposefully lying, then the only other option is that you honestly don't understand why the things you are saying are demonstrably false.
apart from the "all women writing staff" comment in the OP please demonstrate how my comments are false. You may not like my comments but that doesnt make them any less true.
I am pretty sure it is not that hard to figure out my gender and I do find it hard to believe that you were genuinely clueless as to what gender I am, but I have no proof so I must give you the benefit of the doubt.
Plaintiff wrote...
You misrepresented the content of the article. You said that the author was accusing men of being:so afraid of strong women that they must reinforce the status quo by depicting females in video games as either sex objects or relegating them to "second-tier roles"?
But that's not really what the article is about at all. It is simply addressing the fact that female protagonists are rare, and discussing possible causes for why that might be. At no point does the author accuse men of being so petty and vindictive and afraid that they need to reinforce their position by neglecting and insulting women. If anything, the article suggests that this neglect is unintentional.
If it is unintentional then what is the problem? But unfortunately you are wrong, the author does indeed claim that it is a fear among the male dominated games industry as implied all through the article and clearly stated in this quote.
The world of writing and designing games is tremendously male-dominated; sadly, this absurd fear of creating complex, human women who star in games is not limited to Creighton, but is a widespread problem.
You can find this quote just under the Tomb Raider picture if you think I am lying or "grossly misrepresenting material" as you accused me earlier.
#233
Posté 24 février 2013 - 01:55
Modifié par Chris Priestly, 24 février 2013 - 11:19 .
#234
Guest_Chris Priestly_*
Posté 24 février 2013 - 02:13
Guest_Chris Priestly_*
Modifié par Chris Priestly, 24 février 2013 - 11:19 .
#235
Posté 24 février 2013 - 02:18
Moreover, the Azadi are pretty much the bad guys of the game (matriarchal society = bad guys = how is this sexist against men?)... And over the course of the story, Kian begins to question his faith and the orders from his (female) superiors. I found him to be a much more evolved character than a person who simply bowed and scraped to any woman without reason, despite his habit of addressing women as "Mistress" and treating them with more respect than men. He didn't get as much content as April or Zoe, but the content that he did have was rich and was important to the story.
TL;DR: As a character, yes, HE holds "reverse-sexist" (?) ideals (that reflect the structure of his society); however, TLJ: Dreamfall does not present those ideas as being okay.
Modifié par sarakirrer, 24 février 2013 - 02:20 .
#236
Posté 24 février 2013 - 02:49
Modifié par Chris Priestly, 24 février 2013 - 11:20 .
#237
Posté 24 février 2013 - 03:10
Plaintiff wrote...
And what a coincidence that the demographics of all their settings are almost always exclsuively white, straight men! Even when they make a game based on a film franchise that features women extensively, female characters are only added at the last minute!Yendor_Trawz wrote...
Games shouldn't be designed to represent the market they are selling to, they should be populated with the people who the writers and designers deem to be the demographic of that setting.You heard it here first, folks. To make good art, you have to be an exclusionary bigot.When you try to insert political correctness into a fictional setting to appease the perceived sensibilities of your market, you are effectively committing self censorship. Its the first nail in the coffin of good art.
Then you need to crack open a dictionary and look up the actual meaning of tokenism.My own opinion is that it almost always looks like tokenism when you do. I believe it's fine to exclude certain races, sexualities, left handers, whatever, within a fictional setting. If that setting were meant to mirror our own society, then yes, it would be misrepresentative.
"Tokenism" isn't a problem, if the minority characters are written like real people instead of shallow stereotypes. Writers who hide behind the fear of being "accused of tokenism" are only exposing their inability to think of minorities as real people. What they're actually saying is "I don't know how to write a coloured, female or gay person, because I'm incapable of understanding that their brains work exactly the same as mine, because I am unable to look past their totally superficial differences. Despite this, I have no problem writing elves, dwarves and space aliens"
It's an absolutely pathetic excuse. The solution to tokenism is learning to write better, not excluding minorities from your work in order to avoid confronting your own ignorance.
Wow, angry much? Your entire response is strawman and a distortion of what I said.
Best thing I can do is leave your comments to stand as a testament to your ignorance.
But I will highlight this gem of your deluded reasoning - You somehow turned self censorship (which I'm against) into bigotry (which I'm also against) Brilliant. That takes some skill and a warped agenda.
I think the only thing 'folks heard here first' is that you are blindingly good at missing a point and have no understanding of the basic concept of context.
#238
Guest_Corvus I_*
Posté 24 février 2013 - 04:27
Guest_Corvus I_*
DuckSoup wrote...
I'm a woman and I play video games. I also like F1 and MotoGP, Tennis, reading actual books, Politics, Art and Music. I don't go shopping often, I hate the colour pink and I tend to wear clothing that covers my naughty bits entirely.
I agree… well, except for the shopping and colour pink. And to expand on your start, there are differences between men and women. I’ll bet men do not complain about it when they want sex. It is only when their egos are put out that they seem to throughout things like we talk too much. Stereotypically men have testosterone and are violent women have FOXP2 and talk a lot in comparison, get over it. The concept that my place is behind someone because historically they can beat me to a pulp does not cause me to trust their leadership (and I am more than capable of waiting in the tall grass for a very long time to exact revenge). As for capability, there is nothing that men can do that women can’t. Perhaps not as well in some areas, but we exceed in others. I think the bigger issue for game makers is how to weigh the difference in attributes between the sexes. Men, strength, 3x, / Women, endurance 2X, / etc.
#239
Posté 24 février 2013 - 05:13
Yendor_Trawz wrote...
Plaintiff wrote...
And what a coincidence that the demographics of all their settings are almost always exclsuively white, straight men! Even when they make a game based on a film franchise that features women extensively, female characters are only added at the last minute!Yendor_Trawz wrote...
Games shouldn't be designed to represent the market they are selling to, they should be populated with the people who the writers and designers deem to be the demographic of that setting.You heard it here first, folks. To make good art, you have to be an exclusionary bigot.When you try to insert political correctness into a fictional setting to appease the perceived sensibilities of your market, you are effectively committing self censorship. Its the first nail in the coffin of good art.
Then you need to crack open a dictionary and look up the actual meaning of tokenism.My own opinion is that it almost always looks like tokenism when you do. I believe it's fine to exclude certain races, sexualities, left handers, whatever, within a fictional setting. If that setting were meant to mirror our own society, then yes, it would be misrepresentative.
"Tokenism" isn't a problem, if the minority characters are written like real people instead of shallow stereotypes. Writers who hide behind the fear of being "accused of tokenism" are only exposing their inability to think of minorities as real people. What they're actually saying is "I don't know how to write a coloured, female or gay person, because I'm incapable of understanding that their brains work exactly the same as mine, because I am unable to look past their totally superficial differences. Despite this, I have no problem writing elves, dwarves and space aliens"
It's an absolutely pathetic excuse. The solution to tokenism is learning to write better, not excluding minorities from your work in order to avoid confronting your own ignorance.
Wow, angry much? Your entire response is strawman and a distortion of what I said.
Best thing I can do is leave your comments to stand as a testament to your ignorance.
But I will highlight this gem of your deluded reasoning - You somehow turned self censorship (which I'm against) into bigotry (which I'm also against) Brilliant. That takes some skill and a warped agenda.
I think the only thing 'folks heard here first' is that you are blindingly good at missing a point and have no understanding of the basic concept of context.
I don't think that you intended to say anything bigoted, but with respect, I'm bothered by the implications of your post.
Speaking just for myself, here's how your comment comes across to me:
"Because it's so difficult to write convincing minority characters who don't feel like token, shallow stereotypes, it's best not to include minority characters unless the story clearly requires it. Unless there's a clear justification for it, including minority characters will just come across as an attempt to be politically correct."
Again, I don't believe you intended to come across as insulting to typically underrepresented groups, but I think your comment can easily be perceived that way, because it shouldn't be difficult to portray gay or non-white characters, for example, as three-dimensional people - provided that one sees members of those groups as real people.
Of course, no one story-teller can be expected to be perfect, or to single-handedly solve the issue of inclusion - as I said earlier, I would be surprised if anyone truly expected that.
But I'm bothered by the idea of assuming that members of underrepresented groups were included in a given story just for the sake of being politically correct, and not simply because they're people, and there's no reason not to include them.
Modifié par jillabender, 24 février 2013 - 08:05 .
#240
Posté 24 février 2013 - 05:24
#241
Guest_Jayne126_*
Posté 24 février 2013 - 05:28
Guest_Jayne126_*
#242
Posté 24 février 2013 - 05:31
Modifié par Chris Priestly, 24 février 2013 - 11:20 .
#243
Posté 24 février 2013 - 05:47
#244
Posté 24 février 2013 - 05:55
Dave of Canada wrote...
I can't be the only one who's grown tired of every game being a political message nowadays.
Frankly, I think this article should be required reading for... well, everyone, but especially everyone who thinks including women, non-white, and non-straight characters is "a political message."
#245
Guest_Jayne126_*
Posté 24 février 2013 - 06:02
Guest_Jayne126_*
Dave of Canada wrote...
I can't be the only one who's grown tired of every game being a political message nowadays.
Let's make the World a better place for everyone!
#246
Posté 24 février 2013 - 06:02
Harle Cerulean wrote...
Dave of Canada wrote...
I can't be the only one who's grown tired of every game being a political message nowadays.
Frankly, I think this article should be required reading for... well, everyone, but especially everyone who thinks including women, non-white, and non-straight characters is "a political message."
Thanks so much for that article - it captures what I was trying to get across far better then I ever could, and it's a great resource for historical facts that I wasn't aware of.
Modifié par jillabender, 24 février 2013 - 06:26 .
#247
Posté 24 février 2013 - 06:14
Harle Cerulean wrote...
Dave of Canada wrote...
I can't be the only one who's grown tired of every game being a political message nowadays.
Frankly, I think this article should be required reading for... well, everyone, but especially everyone who thinks including women, non-white, and non-straight characters is "a political message."
I don't see it. The fact remains that games--especially narrative driven ones--need to deal with uncomfortable subject matter in a very mature way, sometimes becoming parts of the themes in the storyline.
The fact that most stories nowadays claim to be mature, introduce subject matter which could be known as "mature" but refuses to deal with it or just dismisses it to pander comes across as wish fulfillment rather than say, actual narrative which may confront what people believe.
White-washing history and making sure we're not dealing with anything that can upset people is the very product of throwing politics into a game for no reason, you're not dealing with it and not making the people reflect upon it to the point that it becomes truly interesting. It's simply thrown in.
I'll take Dragon Age 2 for example, they introduced an all-bisexual cast (which I support) at the cost of any depth (which I loathe). The companions are thrown into the game, they're romanced and everyone praises how progressive it is when it's simply filling the wishes of both niches.
Introduce difficulties which can only occur when the relationship is one-way or another however, introduce actual depth and you've got the ability to make a player feel uncomfortable and known the challenges which actual people feel. By doing so, they might grow as a person and accept the harsh reality which they live in.
Until then, EA uses their politics and pandering as free marketing which is perhaps the most insulting thing about this entire affair.
Modifié par Dave of Canada, 24 février 2013 - 06:15 .
#248
Posté 24 février 2013 - 06:15
Jayne126 wrote...
Dave of Canada wrote...
I can't be the only one who's grown tired of every game being a political message nowadays.
Let's make the World a better place for everyone!
Yes. Everyone should be more like me. Then then the world would be a better place because I am perfect. Duh.
So the rest of you change and be more like me-share the same ideals, beliefs, moral structure, yadda yadda. Essentially intellectual uniformity. Otherwise you are barriers to progress.
So, if we were all bleeding heart liberal paranoid conspiricy theorists with a corporate account for LSD *cough*Ubisoft writers*cough* the world would be so much better.
Modifié par Volus Warlord, 24 février 2013 - 06:17 .
#249
Posté 24 février 2013 - 06:35
Modifié par Chris Priestly, 24 février 2013 - 11:21 .
#250
Posté 24 février 2013 - 06:48
Dave of Canada wrote...
I don't see it. The fact remains that games--especially narrative driven ones--need to deal with uncomfortable subject matter in a very mature way, sometimes becoming parts of the themes in the storyline.
The fact that most stories nowadays claim to be mature, introduce subject matter which could be known as "mature" but refuses to deal with it or just dismisses it to pander comes across as wish fulfillment rather than say, actual narrative which may confront what people believe.
White-washing history and making sure we're not dealing with anything that can upset people is the very product of throwing politics into a game for no reason, you're not dealing with it and not making the people reflect upon it to the point that it becomes truly interesting. It's simply thrown in.
I'll take Dragon Age 2 for example, they introduced an all-bisexual cast (which I support) at the cost of any depth (which I loathe). The companions are thrown into the game, they're romanced and everyone praises how progressive it is when it's simply filling the wishes of both niches.
Introduce difficulties which can only occur when the relationship is one-way or another however, introduce actual depth and you've got the ability to make a player feel uncomfortable and known the challenges which actual people feel. By doing so, they might grow as a person and accept the harsh reality which they live in.
Until then, EA uses their politics and pandering as free marketing which is perhaps the most insulting thing about this entire affair.
I think you are wrong and if I think it, it is true as my views are absolute truth. Therefore, I require no justification for saying you are wrong but as I pity lesser minds I will give one anyway.
First off, maturity is the biggest ongoing fallacy of all time. There is no definitive increase of self-responsibility, self control, and/or common sense with age, spare MAYBE age five. Maturity is essentially a meaningless buzzword. And because the word has no definitive meaning in application, it means whatever I want it to mean. So, maturity could mean touching on modern political issues and it could mean gore and boobs. Who really knows?
The motive behind putting politics in the game is mixed. First, you got a bit (or a ton!) of inherent writer's narcissim, and second for the attention grab. Video games are media, after all, and media by trade consists of a bunch of painfully persistant attention wh0res. Controversy becomes a form of advertising rather than anything serious in nature. Why expound your views when you already got the attention?
Please don't use Dragon Age 2 as an example for anything. I'd like to hope there is no correlation between the romance nonsense and lack of depth, but I cannot prove it with Bioware games. Let's just hope that Dragon Age 2 was an odd fluke/experiment/short dev time caused by EA's push for a convenient release date. We can only hope.
Your next paragraph is overwhelmingly naive. This is entertainment, not life lessons/character building. Try combine the two and you'll end up with stuff like Old Yeller.
EA will be EA. 'Nuff said.





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