philippe willaume wrote...
Well despite being a manly dude.
I think I will have a pop at that.
In the DA and ME series, male and females are usually strong, weak, useless good or evil in about the same proportion. You can play a man or woman and regardless of your gender you can romance a man or a woman.
Now how many other games do that? and that's the problem.
To put it another way
If you take most of the medieval literature womanlead char you will find that they are usually strong, intelligent, are an active part of team (and i don't mean look pretty), and when they get abducted, it is by a baddy that eat 15 knight for breakfast without breaking a sweat and when they are prisoner they actively try to spoil the plan of the baddy, not to mention that as it happens they even save the male hero.
Well you know an equal share partner in the business, that does not only look meek and pretty.
How often does that happen in game?
Phil
Heh, good point. You're referring to Bradamante and others, I think?

There's an old Dutch medieval ballad, 'The Song of Lord Halewijn', where the heroine tricks the villain (the eponymous Lord Halewijn, a mass murderer with supernatural musical abilities) and decapitates him. After she returns to her family they all have a party while Lord Halewijn's severed head is put on the table.
Not something you'll find in games either

.

Anyway, regarding the topic.
The issues that always crop up in this context are visibility and believability (not strictly realism). Visibility as in the presence of women, children, minorities of whatever kind etc. in the game, both as player- and non-player characters. Believability as in things being 'credible' in the context of the game's story, setting etc.
I totally get it when Carolyn Petit gets pissed about the late inclusion of any women in the Aliens Colonial Marines game, though I am not surprised given the fact that ACM apparently was (and is) a total 'cluster****'.
But like Billy the Squid I am afraid that it's going to be a hard sell to get more females (and other under-represented people) into videogames. Like him I don't think it's going to affect sales if it actually happened, but particular subgenres of games (mostly excluding adventures, RPG's and strategy games) are exceedingly risk-averse and conservative.
Shooters in particular, although there are some exceptions (Halo has some decent female characters including Spartans).
And let's not talk about Japanese beat-'em-ups...which do have quite a few female characters, but ahem...<_<
Modifié par Das Tentakel, 24 février 2013 - 10:12 .