edit: That always bothers me too. It was even worse in the Funimation thing, which baffled me. You've got whole large crowds of repeating people.. people with Ferelden clothes, in Orlais. I guess they figured it was everywhere in the game, so it must be a conceit of the setting? lol
on the OP topic,
Women in DA are more than equal with men, as has been pointed out. DA's a fairly heavily feminist franchise all-round, with its own lore that sets female leaders right smack in the center of the whole society. Honestly, the female characters, by and large, are stronger characters and are represented better than the male characters.
If anything, they should work to introduce more male characters that are just as strong (not stronger, but as strong) as the female cast. Other than potentially the Warden, Loghain (to a point), Arl Eamon (to a point), and maybe Varric, I can't think of a strong masculine character. Lots of good multi-faceted, interesting characters, but not many that don't make me cringe if they're brought up as good examples of strong male characters. I guess you could throw Nathaniel Howe in there, but then he kind of has to make up for his dad's failings to earn his place. I like them all except Fenris (for his judgementalism, closedmindedness, and basic level of spite, not the 'oh he's emo' reasons people seem to excuse), but there's very little there I can look at and say 'That's a character I admire', or reminds me of myself, or reflects who I want to be. I love Dragon Age, but this is not one of its strengths.
Women on the other hand, you've got every single female companion (yes, Isabela too), you've got the Divine and the high priestesses, you've got Cassandra (who I'm hoping they flesh out beyond this), you've got any number of the secondary npcs who are squarely in this mold, characters that are designed to be strong female figures. These characters are probably the greatest area where the series has really shined. Morrigan, Leliana, Sigrun, Merrill, Aveline.. the list goes on.
Then there's the rest of the gaming landscape, and that's a different matter. I'd argue it's getting better, and that it will continue to do so as more women join the hardcore gaming population, more women work in the field, more women make themselves heard in gaming culture. And I'd argue that big dumb games (and little niche games) that aren't catered to that demographic will also still have a place. The wider the audience, the greater the market, the more fertile tha gaming landscape will be, the greater variety of games we'll see get made and find their audience. There's room for all of us.
mousestalker wrote...
Historically the pirates in the Caribbean were mostly interested in maximizing reward for minimal risk. If Isabela's voyages are financially successful for the crew and if they are exposed to danger less than under other captains, then they would follow her regardless of any other considerations.
That, and she's also a practically known-world renouned badass with an infamous rowdy streak. So not only does she tend to point them to fun and profit, but she'd actually welcome any challenge as another oppurtunity to cement her dominance. She gets in a lot of fights, and she wins those fights. In a dog eat dog world, she's the biggest dog on deck. So if some unlucky crewman were to disrespect her, I imagine he'd very quickly learn otherwise or he'd being 'sleeping with the fishes' or worse, marooned on an island with no pants and very little booze.
Modifié par cindercatz, 01 mars 2013 - 11:58 .