AllThatJazz wrote...
Darth Krytie wrote...
*snip*
Absolutely. Really spot on.
Yup, that pretty much sums it up!
Modifié par NorwegianPirate, 23 février 2013 - 05:26 .
AllThatJazz wrote...
Darth Krytie wrote...
*snip*
Absolutely. Really spot on.
Modifié par NorwegianPirate, 23 février 2013 - 05:26 .
DinoSteve wrote...
You know I wouldn't hold DA2 as a shinning example of how women are portrayed in gaming, all the women in DA2 are helpless, morons, promiscuous or insane, the only decent character is Aveline really, and even at that there are times when she comes across as boyish.
Modifié par AllThatJazz, 23 février 2013 - 05:31 .
Modifié par DinoSteve, 23 février 2013 - 05:41 .
Xilizhra wrote...
The point is that, since you're already used to having your demographic be dominant in video games, it's literally unthinkable to you to imagine a situation where it wasn't. Even if there was one wholly-female game, it would matter less to you because of the overwhelming majority of wholly-male games elsewhere. In any case, it's true that it takes more than just having strong female characters for a game to be good, but it's a component of them being good in many cases, and will please almost everyone.And I call bull crap on most of the "oh it's sexist" rubbish I read around here. Potato, potato. It matters because it does? Yep an argument, which is as compelling as it comes. And no, games will not be good games if you just stick a woman in it so everyone can feel progressive. It's good if it makes sense, a well witten charcater, fits with the world it's set in etc. other than that you shouldn't give a damn.
Which means that there should be no reason at all...Now, Tomb Raider? One of the most succesful franchises in the gaming world... you know the one which is male dominated and yet we still pick up that game and play it in our millions. yeah, I'm not seeing you point on that front. That game will suceed or fail on it's merits as a game, not because it has a woman in it.
To do this. Which is, in fact, the point of the article. Do try to remain consistent; if Tomb Raider will indeed succeed or fail only on its own merits, then there should be no reason at all to not allow for more gender equality in future games. And if the marketing boards can't see that, perhaps we should get new boards.It's a fact of life, that yes there are a lot of men playing games, so they tend to be marketed to the largest possible market, that's not sexism, it's commercial good sense.
billy the squid wrote...
Darth Krytie wrote...
I call privilege on just about everyone here who say it doesn't matter whether there are women (strong or otherwise) in gaming. Mostly, because it's easy to say it doesn't matter if your group isn't the one being ignored. What the hell does a dudebro care if there are no women in their games if they're a dudebro? Women like me, however, would like more games where there are women in decent roles. I don't want to see sexism shoved in my face during my free hobby time.
It's just so frustrating to see that sentiment over and over again. "Why does it matter if it's a good game?" Because it does matter. Because most of these games would still be good games with women in it. Because I wonder if people would be so cavalier about it if women were dominant in video games and dudes were rare...would men be cool with being ignored in these medium if they were hardly ever represent and, when they were, hardly ever represented well?
It is an industry wide problem and John Elper tweets about it frequently.
The main reason I really enjoy Dragon Age (and Mass Effect) is because I basically know that when I play it, I won't be irritated by either the lack of women or the poor representation of them. Even the women in BW games that are sexual in nature or do, indeed, look like sex objects always have more going on with their characters.
And I call bull crap on most of the "oh it's sexist" rubbish I read around here. Potato, potato. It matters because it does? Yep an argument, which is as compelling as it comes. And no, games will not be good games if you just stick a woman in it so everyone can feel progressive. It's good if it makes sense, a well witten charcater, fits with the world it's set in etc. other than that you shouldn't give a damn, woman, man meh.
Now, Tomb Raider? One of the most succesful franchises in the gaming world... you know the one which is male dominated and yet we still pick up that game and play it in our millions. yeah, I'm not seeing you point on that front. That game will succeed or fail on it's merits as a game, not because it has a woman in it.
It's a fact of life, that yes there are a lot of men playing games, so they tend to be marketed to the largest possible market, that's not sexism, it's commercial good sense. Not to say that games can't be a success with a female protagonist, they are. Just try convincing the marketing board that they'd be able to sell a new franchise like that, there's your challenge.
Modifié par jillabender, 23 février 2013 - 05:51 .
Guest_Corvus I_*
Darth Krytie wrote...
billy the squid wrote...
And I call bull crap on most of the "oh it's sexist" rubbish I read around here. Potato, potato. It matters because it does? Yep an argument, which is as compelling as it comes. And no, games will not be good games if you just stick a woman in it so everyone can feel progressive. It's good if it makes sense, a well witten charcater, fits with the world it's set in etc. other than that you shouldn't give a damn, woman, man meh.
Now, Tomb Raider? One of the most succesful franchises in the gaming world... you know the one which is male dominated and yet we still pick up that game and play it in our millions. yeah, I'm not seeing you point on that front. That game will succeed or fail on it's merits as a game, not because it has a woman in it.
It's a fact of life, that yes there are a lot of men playing games, so they tend to be marketed to the largest possible market, that's not sexism, it's commercial good sense. Not to say that games can't be a success with a female protagonist, they are. Just try convincing the marketing board that they'd be able to sell a new franchise like that, there's your challenge.
And thus, you just prove my point. If you think I'm asking for games to just stick a women in there just to be progressive, you're missing the point entirely. The point is, women shouldn't be an after thought. It shouldn't be about progressiveness. It should be a default assumption to have women in well-rounded roles in games because we are people, too.
And it is sexism on so many different scales that women as protags are deemed unmarketable. It is sexist if you're telling me that women wouldn't sell as protags because men wouldn't buy it. Why does it matter if it's a good game? If it's a good game, a woman protag is irrelevant...right?
billy the squid wrote...
Publishers cater towards their largest demographic, because they can produce the largest source of income, so of course I wouldn't have to imagine it. You need to convince the publishing company to invest in a game which follows the same line as Tomb Raider or allows one to select a gender. Not me, all that they need to convince me of is it good, asstated above.
And it's not just a strong female character, I'd say the same for any protagonist, I hated Meredith as an antagonist because she went batcrap crazy at the end, and needed more time to expand on her as changing from a side character to full antaginist in DA2.
Tomb Raider is an established franchise, there is every reason for that weighting up of risk for a new Franchise, women in it or no, if it flops the publisher is millions out of pocket. Aliens Colonial Marines, it flopped because it's crap, not because it needed more women. I don't think a well portrayed woman would have saved that debacle.
There's a lot more to the argument for more women in a game than, it should have them in there because it should.
Modifié par jillabender, 24 février 2013 - 04:10 .
billy the squid wrote...
Darth Krytie wrote...
billy the squid wrote...
And I call bull crap on most of the "oh it's sexist" rubbish I read around here. Potato, potato. It matters because it does? Yep an argument, which is as compelling as it comes. And no, games will not be good games if you just stick a woman in it so everyone can feel progressive. It's good if it makes sense, a well witten charcater, fits with the world it's set in etc. other than that you shouldn't give a damn, woman, man meh.
Now, Tomb Raider? One of the most succesful franchises in the gaming world... you know the one which is male dominated and yet we still pick up that game and play it in our millions. yeah, I'm not seeing you point on that front. That game will succeed or fail on it's merits as a game, not because it has a woman in it.
It's a fact of life, that yes there are a lot of men playing games, so they tend to be marketed to the largest possible market, that's not sexism, it's commercial good sense. Not to say that games can't be a success with a female protagonist, they are. Just try convincing the marketing board that they'd be able to sell a new franchise like that, there's your challenge.
And thus, you just prove my point. If you think I'm asking for games to just stick a women in there just to be progressive, you're missing the point entirely. The point is, women shouldn't be an after thought. It shouldn't be about progressiveness. It should be a default assumption to have women in well-rounded roles in games because we are people, too.
And it is sexism on so many different scales that women as protags are deemed unmarketable. It is sexist if you're telling me that women wouldn't sell as protags because men wouldn't buy it. Why does it matter if it's a good game? If it's a good game, a woman protag is irrelevant...right?
No, it should make sense based on the world and context in which it is set. That's it.
If it's sexist then you better take that up with the finance departments and marketing, because if they deem it unable to sell, it's not going to get the support and funding it needs, whether you see it as sexist or not. It is the point that at the moment there are a large number of men as the consumer, so it's a given most budgets are going to be catered towards that demographic, specifically for new franchises and developments.
The key issue is whether they will buy a new franchise, the gender of a protagonist is a minor tiping point. So it's most likely that they will do everything they can think of to attract the largest demographic they can, because of the competition. Yet by that point it's a bit late to change tact and the gender of a protagonist
Can you imaging the storm of criticism if they changed Tomb Raider to a man being the protagonist? It wouldn't be THE franchise anymore, it'd be something different.
AllThatJazz wrote...
billy the squid wrote...
Darth Krytie wrote...
I call privilege on just about everyone here who say it doesn't matter whether there are women (strong or otherwise) in gaming. Mostly, because it's easy to say it doesn't matter if your group isn't the one being ignored. What the hell does a dudebro care if there are no women in their games if they're a dudebro? Women like me, however, would like more games where there are women in decent roles. I don't want to see sexism shoved in my face during my free hobby time.
It's just so frustrating to see that sentiment over and over again. "Why does it matter if it's a good game?" Because it does matter. Because most of these games would still be good games with women in it. Because I wonder if people would be so cavalier about it if women were dominant in video games and dudes were rare...would men be cool with being ignored in these medium if they were hardly ever represent and, when they were, hardly ever represented well?
It is an industry wide problem and John Elper tweets about it frequently.
The main reason I really enjoy Dragon Age (and Mass Effect) is because I basically know that when I play it, I won't be irritated by either the lack of women or the poor representation of them. Even the women in BW games that are sexual in nature or do, indeed, look like sex objects always have more going on with their characters.
And I call bull crap on most of the "oh it's sexist" rubbish I read around here. Potato, potato. It matters because it does? Yep an argument, which is as compelling as it comes. And no, games will not be good games if you just stick a woman in it so everyone can feel progressive. It's good if it makes sense, a well witten charcater, fits with the world it's set in etc. other than that you shouldn't give a damn, woman, man meh.
Now, Tomb Raider? One of the most succesful franchises in the gaming world... you know the one which is male dominated and yet we still pick up that game and play it in our millions. yeah, I'm not seeing you point on that front. That game will succeed or fail on it's merits as a game, not because it has a woman in it.
It's a fact of life, that yes there are a lot of men playing games, so they tend to be marketed to the largest possible market, that's not sexism, it's commercial good sense. Not to say that games can't be a success with a female protagonist, they are. Just try convincing the marketing board that they'd be able to sell a new franchise like that, there's your challenge.
But if a franchise with a female protagonist can be one of the most successful franchises ever, then why is it so unreasonable to want more female protags/NPCs and better characterisation of women in general? Surely everyone wins.
jillabender wrote...
billy the squid wrote...
Publishers cater towards their largest demographic, because they can produce the largest source of income, so of course I wouldn't have to imagine it. You need to convince the publishing company to invest in a game which follows the same line as Tomb Raider or allows one to select a gender. Not me, all that they need to convince me of is it good, asstated above.
And it's not just a strong female character, I'd say the same for any protagonist, I hated Meredith as an antagonist because she went batcrap crazy at the end, and needed more time to expand on her as changing from a side character to full antaginist in DA2.
Tomb Raider is an established franchise, there is every reason for that weighting up of risk for a new Franchise, women in it or no, if it flops the publisher is millions out of pocket. Aliens Colonial Marines, it flopped because it's crap, not because it needed more women. I don't think a well portrayed woman would have saved that debacle.
There's a lot more to the argument for more women in a game than, it should have them in there because it should.
If all you're saying is that developers might choose not to feature women prominently for economic reasons, and not because of latent sexism, then I agree with you.
But I would hope that you wouldn't consider it "crying sexism" if I said that I'm not convinced by the idea that including a broad range of female roles would hurt game sales, and that I hope the fear of such, if it exists, is something that will change in the future.
chuckles471 wrote...
I just find it funny that one of the links at the bottom is "The 20 Hottest Daughters From The Sports World". How unfortunate.
billy the squid wrote...
AllThatJazz wrote...
billy the squid wrote...
Darth Krytie wrote...
I call privilege on just about everyone here who say it doesn't matter whether there are women (strong or otherwise) in gaming. Mostly, because it's easy to say it doesn't matter if your group isn't the one being ignored. What the hell does a dudebro care if there are no women in their games if they're a dudebro? Women like me, however, would like more games where there are women in decent roles. I don't want to see sexism shoved in my face during my free hobby time.
It's just so frustrating to see that sentiment over and over again. "Why does it matter if it's a good game?" Because it does matter. Because most of these games would still be good games with women in it. Because I wonder if people would be so cavalier about it if women were dominant in video games and dudes were rare...would men be cool with being ignored in these medium if they were hardly ever represent and, when they were, hardly ever represented well?
It is an industry wide problem and John Elper tweets about it frequently.
The main reason I really enjoy Dragon Age (and Mass Effect) is because I basically know that when I play it, I won't be irritated by either the lack of women or the poor representation of them. Even the women in BW games that are sexual in nature or do, indeed, look like sex objects always have more going on with their characters.
And I call bull crap on most of the "oh it's sexist" rubbish I read around here. Potato, potato. It matters because it does? Yep an argument, which is as compelling as it comes. And no, games will not be good games if you just stick a woman in it so everyone can feel progressive. It's good if it makes sense, a well witten charcater, fits with the world it's set in etc. other than that you shouldn't give a damn, woman, man meh.
Now, Tomb Raider? One of the most succesful franchises in the gaming world... you know the one which is male dominated and yet we still pick up that game and play it in our millions. yeah, I'm not seeing you point on that front. That game will succeed or fail on it's merits as a game, not because it has a woman in it.
It's a fact of life, that yes there are a lot of men playing games, so they tend to be marketed to the largest possible market, that's not sexism, it's commercial good sense. Not to say that games can't be a success with a female protagonist, they are. Just try convincing the marketing board that they'd be able to sell a new franchise like that, there's your challenge.
But if a franchise with a female protagonist can be one of the most successful franchises ever, then why is it so unreasonable to want more female protags/NPCs and better characterisation of women in general? Surely everyone wins.
I stated in another post, but I'll do it briefly here.
How do you get a NEW franchise of the ground. That's the key issue. Appeal to the largest market possible in as many ways as you can. But once it's established you then have a franchise which people recognise and decry it, if you change key aspects.
Better characterisation is not unwaranted. But, it's going to depend on the game. Gears, CoD. Most characters outside 3 or 4 are going to be nothing more than window dressing regardless of gender. Carmine from GoW springs to mind, how many of them died? Now, games with a more expansive world are going to be able to deliver larger inclusions and better characterisation due to the type of game. But as with the market's consumption, they are not going to shift the vast numbers like other games, so there are fewer of them as a type of product.
So you have you limitations.
New Fanchise.
Generalised costs and overheads
Type of genre specifically
Demographic and forcasts of income
etc.
billy the squid wrote...
I don't think it would hurt sales in either.
But look at the competition in the market. Publishers have a very real fear of a game flopping, thus pushing things into the largest demoraphic and using everything to appeal to it, especially for a new franchise or IP. I think that's your reason. The fear that a new IP won't take off, so they fall back into the default position of mass marketing it.
Modifié par jillabender, 23 février 2013 - 06:15 .
Gandalf-the-Fabulous wrote...
Danny Boy 7 wrote...
Gandalf-the-Fabulous wrote...
Danny Boy 7 wrote...
It simply falls in line with the idea that women enjoy that type of man and so he's ripe for LI status.
Women dont enjoy that type of man?
They do, but thats more of a side effect of his character rather than a...conscious choice by Mr. Gaider, Well maybe conscious isn't the right word. He (just like all of the characters) are designed to appeal or revolt us in some way. If however you think that he was designed to be goofy simply to appeal to women....I dunno if I agree.
Perhaps I just dont see the value of the character beyond that goal, plus with Alistair being heir to the throne it also ties into that fairytale ending fantasy where the woman is swept off her feet by the handsome prince and becomes Queen.
Edit: unless you are an elf
billy the squid wrote...
jillabender wrote...
billy the squid wrote...
Publishers cater towards their largest demographic, because they can produce the largest source of income, so of course I wouldn't have to imagine it. You need to convince the publishing company to invest in a game which follows the same line as Tomb Raider or allows one to select a gender. Not me, all that they need to convince me of is it good, asstated above.
And it's not just a strong female character, I'd say the same for any protagonist, I hated Meredith as an antagonist because she went batcrap crazy at the end, and needed more time to expand on her as changing from a side character to full antaginist in DA2.
Tomb Raider is an established franchise, there is every reason for that weighting up of risk for a new Franchise, women in it or no, if it flops the publisher is millions out of pocket. Aliens Colonial Marines, it flopped because it's crap, not because it needed more women. I don't think a well portrayed woman would have saved that debacle.
There's a lot more to the argument for more women in a game than, it should have them in there because it should.
If all you're saying is that developers might choose not to feature women prominently for economic reasons, and not because of latent sexism, then I agree with you.
But I would hope that you wouldn't consider it "crying sexism" if I said that I'm not convinced by the idea that including a broad range of female roles would hurt game sales, and that I hope the fear of such, if it exists, is something that will change in the future.
I don't think it would hurt sales in either.
But look at the competition in the market. Publishers have a very real fear of a game flopping, thus pushing things into the largest demoraphic and using everything to appeal to it, especially for a new franchise or IP. I think that's your reason. The fear that a new IP won't take off, so they fall back into the default position of mass marketing it.
Modifié par AllThatJazz, 23 février 2013 - 06:40 .
iOnlySignIn wrote...
I like strong women. But I am well aware of their rarity in real life. I have no problem indulging in Dragon Age's style of wish-fulfillment fantasy.
Incidentally, I think the "strength" of the women has declined coming from DA:O to DA2:
Anora > Leliana > Meredith > Wynne > Aveline > Morrigan > Tallis > Isabela > Merrill >>> Leandra
Merrill is a sign that the writers have folded and given in to more traditional male expectations of LIs.
Modifié par jillabender, 23 février 2013 - 06:42 .
Modifié par Dragoonlordz, 23 février 2013 - 06:54 .
Dragoonlordz wrote...
I fail to see any relevence of this topic towards DA or ME franchises. Both allow you to play as female and male protaganists, both have some well written female characters and some well written male ones. I don't think this discussion is anything to do with DA and by proxy DA:I...better suited for it to be in offtopic section. DA:I -will have gender choice protaganists like previous games, it will have some well written female characters and some well written male ones as such I question the point of this thread in this section in the first place.
Guest_EntropicAngel_*
Plaintiff wrote...
Your attitude and ridiculous strawman argument make it clear that you're only posting this to be reactionary. Have you even read the article you want us to discuss? Because I have, and at no point does the author state that male developers are afraid of "strong women".
The fact that the developers of an Aliens game didn't think to include women from the word go is very concerning. The protagonist of the movie franchise is female, and there are several other prominent female characters in it. It's inconceivable that the developers would just "forget" that women exist in the Aliens universe, if they were truly fans of the franchise. I do not think it's wrong to say that this incident is indicative of a wider problem in videogame culture.
This is not just an issue that affects women. Sexual and ethnic minorities are also terribly underrrepresented in videogames and media generally.