Team AreleX Speed Running Lessons (Xbox)
#1676
Posté 01 avril 2013 - 08:14
#1677
Posté 01 avril 2013 - 08:19
#1678
Posté 01 avril 2013 - 05:56
#1679
Posté 01 avril 2013 - 06:01
If Defiance sucks, me. If Defiance doesn't suck, not meBechter wrote...
Who is ready for another team AreleX tournament?
Probably would play in another tourney even if I like Defiance tho
#1680
Posté 01 avril 2013 - 06:03
deafmedal1 wrote...
If Defiance sucks, me. If Defiance doesn't suck, not meBechter wrote...
Who is ready for another team AreleX tournament?
Probably would play in another tourney even if I like Defiance thoI lurv the tournies!
im going to try to get ps3 and pc players involved in it as well.
#1681
Posté 01 avril 2013 - 06:16
Do we get to keep our same team since we're defending champs?Bechter wrote...
Who is ready for another team AreleX tournament?
#1682
Posté 01 avril 2013 - 07:30
NuclearTech76 wrote...
Do we get to keep our same team since we're defending champs?Bechter wrote...
Who is ready for another team AreleX tournament?
Not sure at the moment. We need to see how many players we get first. I'm also trying to recruit the hackers (PC) and communists (ps3). So we will see.
I would like to have atleast 1 all trainee team from players who only started doing serious runs once this thread was started.
Modifié par Bechter, 01 avril 2013 - 08:11 .
#1683
Posté 01 avril 2013 - 08:02
#1684
Posté 01 avril 2013 - 08:30
#1685
Posté 01 avril 2013 - 09:04
Modifié par Dacheat, 01 avril 2013 - 09:06 .
#1686
Posté 01 avril 2013 - 09:06
GT: PlanetOfTheCats
#1687
Guest__only1biggs__*
Posté 01 avril 2013 - 09:50
Guest__only1biggs__*
#1688
Posté 01 avril 2013 - 10:02
_only1biggs_ wrote...
i'll do some runs, but new players must listen to instructions. if anyone needs me send me a message on xbox live. gt in sig
can i take a level 1 krogan with a preador into platinum and melee all prymaxians? :innocent:
#1689
Posté 01 avril 2013 - 11:47
#1690
Posté 02 avril 2013 - 05:28
#1691
Posté 02 avril 2013 - 05:16
3 platform loading test
According to the video assuming framerate is accurate:
PC(bottom left) starts at load and has 7 seconds count on against its timer.
Xbox(top left) starts at 2 and has 19 seconds count against the timer.
PS3(top right) starts at 7 and has 28 seconds count against the timer.
I can't say for sure if anything happened to the frame rates when uploaded to youtube before I was able to get them. Also load times seem to vary more for a full team. Everything here is approximate but still useful.
My best guess to what is happening without seeing the source code is that there is likely a list of things that get called to load and when those load it moves on to the next piece. I'm guessing the match timer starts after certain files are loaded. The longer the initial file load the longer the delay after going to loading screen the timer starts. No idea why Bioware didn't put startMatchTimer() or whatever they call their function when either players first load into the map(a countdown timer starts for wave 1) or when the wave 1 pops up. Too late now.
TL;DR If you haven't done so yet install the game to your hard drive otherwise xbox load times are more like ps3.
Modifié par Geek Fest, 02 avril 2013 - 05:17 .
#1692
Posté 02 avril 2013 - 05:31
Geek Fest wrote...
For anyone interested in seeing how load times effect the end time I put together a compilation of load times for 3 platforms.
3 platform loading test
According to the video assuming framerate is accurate:
PC(bottom left) starts at load and has 7 seconds count on against its timer.
Xbox(top left) starts at 2 and has 19 seconds count against the timer.
PS3(top right) starts at 7 and has 28 seconds count against the timer.
I can't say for sure if anything happened to the frame rates when uploaded to youtube before I was able to get them. Also load times seem to vary more for a full team. Everything here is approximate but still useful.
My best guess to what is happening without seeing the source code is that there is likely a list of things that get called to load and when those load it moves on to the next piece. I'm guessing the match timer starts after certain files are loaded. The longer the initial file load the longer the delay after going to loading screen the timer starts. No idea why Bioware didn't put startMatchTimer() or whatever they call their function when either players first load into the map(a countdown timer starts for wave 1) or when the wave 1 pops up. Too late now.
TL;DR If you haven't done so yet install the game to your hard drive otherwise xbox load times are more like ps3.
its hard to guage it (and correct me if i'm wrong) but wouldn't PC load times vary based on the processing power of the hosts PC?
#1693
Posté 02 avril 2013 - 05:42
upinya slayin wrote...
its hard to guage it (and correct me if i'm wrong) but wouldn't PC load times vary based on the processing power of the hosts PC?
Without seeing source code it would be impossible to know exactly what factors play into it. Xbox processor is capable of running up to six threads at once, pc hardware varies. Who knows if any of the loading code is set up to take advantage of multiple cores or if it all runs on a single thread. Hard drives and memory are likely bigger factors. I believe the xbox hard drive speed is 5400 RPM, an average laptop drive. On a pc you could find 7200RPM, 10000RPM, or a solid state drive which would reduce load times further.
Edit: I remember optimizing loading of applications on an iPhone 3g and a 3gs a few years back and seeing big difference even though they use similar storage. In general better hardware will load better. I am also unsure how network connections with a full team factor into the equation.
Modifié par Geek Fest, 02 avril 2013 - 05:55 .
#1694
Posté 02 avril 2013 - 05:47
Geek Fest wrote...
upinya slayin wrote...
its hard to guage it (and correct me if i'm wrong) but wouldn't PC load times vary based on the processing power of the hosts PC?
Without seeing source code it would be impossible to know exactly what factors play into it. Xbox processor is capable of running up to six threads at once, pc hardware varies. Who knows if any of the loading code is set up to take advantage of multiple cores or if it all runs on a single thread. Hard drives and memory are likely bigger factors. I believe the xbox hard drive speed is 5400 RPM, an average laptop drive. On a pc you could find 7200RPM, 10000RPM, or a solid state drive which would reduce load times further.
interesting. i do know that SSD hard drives really speed up perfomrance since its basically access as flash memory. I dind't really think that it would factor into load times but i can see how it would now that i think of it.
#1695
Posté 02 avril 2013 - 07:32
#1696
Posté 02 avril 2013 - 08:00
Geek Fest wrote...
For anyone interested in seeing how load times effect the end time I put together a compilation of load times for 3 platforms.
3 platform loading test
According to the video assuming framerate is accurate:
PC(bottom left) starts at load and has 7 seconds count on against its timer.
Xbox(top left) starts at 2 and has 19 seconds count against the timer.
PS3(top right) starts at 7 and has 28 seconds count against the timer.
I can't say for sure if anything happened to the frame rates when uploaded to youtube before I was able to get them. Also load times seem to vary more for a full team. Everything here is approximate but still useful.
My best guess to what is happening without seeing the source code is that there is likely a list of things that get called to load and when those load it moves on to the next piece. I'm guessing the match timer starts after certain files are loaded. The longer the initial file load the longer the delay after going to loading screen the timer starts. No idea why Bioware didn't put startMatchTimer() or whatever they call their function when either players first load into the map(a countdown timer starts for wave 1) or when the wave 1 pops up. Too late now.
TL;DR If you haven't done so yet install the game to your hard drive otherwise xbox load times are more like ps3.
That's just.... crazy. We'll have to ask the data miners if they can find the timer markers in the PC version. Those tests seem like proof that the timer is unbalanced across platforms, yet things look a little different when you look at a full match.
#1697
Posté 02 avril 2013 - 08:09
#1698
Posté 02 avril 2013 - 11:27
#1699
Posté 02 avril 2013 - 11:39
This sounds good, keep us posted! You get Sabre!Bechter wrote...
Not sure at the moment. We need to see how many players we get first. I'm also trying to recruit the hackers (PC) and communists (ps3). So we will see.
I would like to have atleast 1 all trainee team from players who only started doing serious runs once this thread was started.
#1700
Posté 02 avril 2013 - 11:41
SilentBacon wrote...
So, basically if we were on PC our time would be 7:02 not 7:23...oh so close!
silentbacon sounds like a fart that smells like bacon. or you could cnage your tag to baconfart and your motto can be silent but tasty....i'm losing my mind, also gears has changed sinc eyou played new combo is lancer + frag the two piece got nerfed and lancer got buffed





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