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Wait... If Juggernaut can't run..


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#101
dysomnium

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On the upside, free reload canceling for console players! Also, Adrenaline Mod III/Cyclonic Modulator IV. Tank is tank.

#102
Schneidend

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xBUMMx wrote...

Is there even any confirmation that the raptor is the vanguard? Cause to me, it seems like the biotic with the hammer would fit the vanguard part pretty well...


Oh my god if the Krogan Warlord is a second Kroguard I will be so incredibly angry. It is bad enough that the hammer is a "Biotic" hammer, as if that makes a lick of goddamn sense.

#103
Stinja

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Schneidend wrote...

xBUMMx wrote...

Is there even any confirmation that the raptor is the vanguard? Cause to me, it seems like the biotic with the hammer would fit the vanguard part pretty well...


Oh my god if the Krogan Warlord is a second Kroguard I will be so incredibly angry. It is bad enough that the hammer is a "Biotic" hammer, as if that makes a lick of goddamn sense.


Well logically:

- we have Krogan Shaman, soldier, sent, vanguard already
- we have an infiltrator with a special weapon based attack (Shadow)
- we have a biotic infiltrator (Huntress)
- no biotic engineers
Logic dictates the new Krogan Warlord MUST be an infiltrator :wizard:

Modifié par Stinja, 23 février 2013 - 09:52 .


#104
tictactucrac

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Stinja wrote...

Schneidend wrote...

xBUMMx wrote...

Is there even any confirmation that the raptor is the vanguard? Cause to me, it seems like the biotic with the hammer would fit the vanguard part pretty well...


Oh my god if the Krogan Warlord is a second Kroguard I will be so incredibly angry. It is bad enough that the hammer is a "Biotic" hammer, as if that makes a lick of goddamn sense.


Well logically:

- we have Krogan Shaman, soldier, sent, vanguard already
- we have an infiltrator with a special weapon based attack (Shadow)
- we have a biotic infiltrator (Huntress)
- no biotic engineers
Logic dictates the new Krogan Warlord MUST be an infiltrator :wizard:


The warlord is a sentinel. And your "logic" makes no sense dude.

Modifié par tictactucrac, 23 février 2013 - 10:00 .


#105
Ronnie Blastoff

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I can see the jug having an odd melee like the volus or paladin. Probably that pic where he's grabbing a husk is light and drops a shield for heavy. As for being immune to sync-kills, I doubt it, not only do games Vs geth mean almost 100% victory unless your an idiot, due to stagger immunity, but the sync killing is one of the main "drivers" behind people buying packs.

I just hope bioware implements a degree of "adaptation of skill" to the jug like they do with the volus, would be really annoying and game breaking to have every nub crutching with the same character in pugs.

#106
Vampire9500

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Stinja wrote...

Schneidend wrote...

xBUMMx wrote...

Is there even any confirmation that the raptor is the vanguard? Cause to me, it seems like the biotic with the hammer would fit the vanguard part pretty well...


Oh my god if the Krogan Warlord is a second Kroguard I will be so incredibly angry. It is bad enough that the hammer is a "Biotic" hammer, as if that makes a lick of goddamn sense.


Well logically:

- we have Krogan Shaman, soldier, sent, vanguard already
- we have an infiltrator with a special weapon based attack (Shadow)
- we have a biotic infiltrator (Huntress)
- no biotic engineers
Logic dictates the new Krogan Warlord MUST be an infiltrator :wizard:


I understand your logic, but my logic says a Krogan can't infiltrate anything =]

#107
PopcornMasterRace

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Ronnie Blastoff wrote...

I just hope bioware implements a degree of "adaptation of skill" to the jug like they do with the volus, would be really annoying and game breaking to have every nub crutching with the same character in pugs.


Which makes me think he will be an UR, so you wont see him in every single pug match

#108
BurningLiquor

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DarkOrgasm wrote...

Ronnie Blastoff wrote...

I just hope bioware implements a degree of "adaptation of skill" to the jug like they do with the volus, would be really annoying and game breaking to have every nub crutching with the same character in pugs.


Which makes me think he will be an UR, so you wont see him in every single pug match


The Geth Juggernaut is confirmed to be Rare.

#109
PopcornMasterRace

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BurningLiquor wrote...

DarkOrgasm wrote...

Ronnie Blastoff wrote...

I just hope bioware implements a degree of "adaptation of skill" to the jug like they do with the volus, would be really annoying and game breaking to have every nub crutching with the same character in pugs.


Which makes me think he will be an UR, so you wont see him in every single pug match


The Geth Juggernaut is confirmed to be Rare.


Will a RIo farmer/Geth Jug be able to hide in the box of shame? :innocent:

#110
BurningLiquor

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DarkOrgasm wrote...

BurningLiquor wrote...

DarkOrgasm wrote...

Ronnie Blastoff wrote...

I just hope bioware implements a degree of "adaptation of skill" to the jug like they do with the volus, would be really annoying and game breaking to have every nub crutching with the same character in pugs.


Which makes me think he will be an UR, so you wont see him in every single pug match


The Geth Juggernaut is confirmed to be Rare.


Will a RIo farmer/Geth Jug be able to hide in the box of shame? :innocent:


The Juggy is too big to fit in the box.

#111
tictactucrac

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BurningLiquor wrote...

DarkOrgasm wrote...

BurningLiquor wrote...

DarkOrgasm wrote...

Ronnie Blastoff wrote...

I just hope bioware implements a degree of "adaptation of skill" to the jug like they do with the volus, would be really annoying and game breaking to have every nub crutching with the same character in pugs.


Which makes me think he will be an UR, so you wont see him in every single pug match


The Geth Juggernaut is confirmed to be Rare.


Will a RIo farmer/Geth Jug be able to hide in the box of shame? :innocent:


The Juggy is too big to fit in the box.


Maybe not, it depends on the hitbox, not the skin/model. (which is already smaller than Geth Prime)

#112
BurningLiquor

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tictactucrac wrote...

BurningLiquor wrote...

DarkOrgasm wrote...

BurningLiquor wrote...

DarkOrgasm wrote...

Ronnie Blastoff wrote...

I just hope bioware implements a degree of "adaptation of skill" to the jug like they do with the volus, would be really annoying and game breaking to have every nub crutching with the same character in pugs.


Which makes me think he will be an UR, so you wont see him in every single pug match


The Geth Juggernaut is confirmed to be Rare.


Will a RIo farmer/Geth Jug be able to hide in the box of shame? :innocent:


The Juggy is too big to fit in the box.


Maybe not, it depends on the hitbox, not the skin/model. (which is already smaller than Geth Prime)


He doesn't really have to hide in the box anyway. Tons of shields and health, stagger resistance/immunity, sync kill immunity (most likely)... :D

#113
tictactucrac

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BurningLiquor wrote...

tictactucrac wrote...

BurningLiquor wrote...

DarkOrgasm wrote...

BurningLiquor wrote...

DarkOrgasm wrote...

Ronnie Blastoff wrote...

I just hope bioware implements a degree of "adaptation of skill" to the jug like they do with the volus, would be really annoying and game breaking to have every nub crutching with the same character in pugs.


Which makes me think he will be an UR, so you wont see him in every single pug match


The Geth Juggernaut is confirmed to be Rare.


Will a RIo farmer/Geth Jug be able to hide in the box of shame? :innocent:


The Juggy is too big to fit in the box.


Maybe not, it depends on the hitbox, not the skin/model. (which is already smaller than Geth Prime)


He doesn't really have to hide in the box anyway. Tons of shields and health, stagger resistance/immunity, sync kill immunity (most likely)... :D


Don't be so sure. He can't run.. :D

#114
ASmoothCriminalx

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Then he might become the most brag-worthy Plat solo character. don't see a problem.

#115
billy the squid

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tictactucrac wrote...

BurningLiquor wrote...

tictactucrac wrote...

BurningLiquor wrote...

DarkOrgasm wrote...

BurningLiquor wrote...

DarkOrgasm wrote...

Ronnie Blastoff wrote...

I just hope bioware implements a degree of "adaptation of skill" to the jug like they do with the volus, would be really annoying and game breaking to have every nub crutching with the same character in pugs.


Which makes me think he will be an UR, so you wont see him in every single pug match


The Geth Juggernaut is confirmed to be Rare.


Will a RIo farmer/Geth Jug be able to hide in the box of shame? :innocent:


The Juggy is too big to fit in the box.


Maybe not, it depends on the hitbox, not the skin/model. (which is already smaller than Geth Prime)


He doesn't really have to hide in the box anyway. Tons of shields and health, stagger resistance/immunity, sync kill immunity (most likely)... :D


Don't be so sure. He can't run.. :D


With a pulse cannon, geth turret to regen shields, HM maybe? and a Spitfire. With that level of DR and resistances above, he's going to be a formidable character to put in a choke point or hold the line. 

I'm not sure how fast his normal speed even is, it could be a bit faster than normal given his size, but balanced by his inability to dodge, use cover, even soft cover effectively, can't run, massive target. 

It'll be interesting to see how he turns out.

#116
tictactucrac

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billy the squid wrote...

tictactucrac wrote...

BurningLiquor wrote...

tictactucrac wrote...

BurningLiquor wrote...

DarkOrgasm wrote...

BurningLiquor wrote...

DarkOrgasm wrote...

Ronnie Blastoff wrote...

I just hope bioware implements a degree of "adaptation of skill" to the jug like they do with the volus, would be really annoying and game breaking to have every nub crutching with the same character in pugs.


Which makes me think he will be an UR, so you wont see him in every single pug match


The Geth Juggernaut is confirmed to be Rare.


Will a RIo farmer/Geth Jug be able to hide in the box of shame? :innocent:


The Juggy is too big to fit in the box.


Maybe not, it depends on the hitbox, not the skin/model. (which is already smaller than Geth Prime)


He doesn't really have to hide in the box anyway. Tons of shields and health, stagger resistance/immunity, sync kill immunity (most likely)... :D


Don't be so sure. He can't run.. :D


With a pulse cannon, geth turret to regen shields, HM maybe? and a Spitfire. With that level of DR and resistances above, he's going to be a formidable character to put in a choke point or hold the line. 

I'm not sure how fast his normal speed even is, it could be a bit faster than normal given his size, but balanced by his inability to dodge, use cover, even soft cover effectively, can't run, massive target. 

It'll be interesting to see how he turns out.


Devs stated he is slower than other kits before talking about the fact that he can't run.

And since the game is basically "rush to spawns and do objectives" i wouldn't be so sure that he's gonna be great, since he can't do that.

#117
Cyonan

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tictactucrac wrote...

Devs stated he is slower than other kits before talking about the fact that he can't run.

And since the game is basically "rush to spawns and do objectives" i wouldn't be so sure that he's gonna be great, since he can't do that.


He's not going to be a speed running character.

Though that doesn't mean he wont be a solid character otherwise.

We should know by now that BioWare doesn't always build characters around being able to rush spawns and objectives, because there are more playstyles than just that.

#118
kipac

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Can't wait to see to look down on my teammates from high above.
So freakin' tall <3

#119
wengaiden

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so cant run and cant cover...i am starting to lose hope

#120
Grinch57

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tictactucrac wrote...

Lovaas wrote...

(snip) Now everybody lend a hand untwisting OP's panties (snip).

Then do it yourself, get out and wait ? :?

Ooh, ooh, pick me, pick me, I wanna help, I wanna help.  I wanna, I wanna ... Posted Image

Oh, wait, that would be ... inappropriate.  Guess I'll have to pass on that one. Posted Image

OT (sorta), congratulations OP, once again you've inspired a multi-page thread on BSN, you make folks think, well done. Posted Image

Modifié par Grinch57, 23 février 2013 - 11:15 .


#121
tictactucrac

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Cyonan wrote...

tictactucrac wrote...

Devs stated he is slower than other kits before talking about the fact that he can't run.

And since the game is basically "rush to spawns and do objectives" i wouldn't be so sure that he's gonna be great, since he can't do that.


He's not going to be a speed running character.

Though that doesn't mean he wont be a solid character otherwise.

We should know by now that BioWare doesn't always build characters around being able to rush spawns and objectives, because there are more playstyles than just that.


That's true, but the fact is that being WALKING during 11 waves will be pretty boring and almost certainly pretty hard to deal with, especially with it's HUGE hitbox.

#122
tictactucrac

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Grinch57 wrote...

tictactucrac wrote...

Lovaas wrote...

(snip) Now everybody lend a hand untwisting OP's panties (snip).

Then do it yourself, get out and wait ? :?

Ooh, ooh, pick me, pick me, I wanna help, I wanna help.  I wanna, I wanna ... Posted Image

Oh, wait, that would be ... inappropriate.  Guess I'll have to pass on that one. Posted Image

OT (sorta), congratulations OP, once again you've inspired a multi-page thread on BSN, you make folks think, well done. Posted Image


Thanks Grinch, once again ;) 

#123
Cyonan

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tictactucrac wrote...
That's true, but the fact is that being WALKING during 11 waves will be pretty boring and almost certainly pretty hard to deal with, especially with it's HUGE hitbox.


Really he needs 2 things:

A. Strong durability
B. Immunity to sync kills

For the Geth Juggernaught there is no retreat if he can't run. He would need to be able to stand his ground and take it like a boss.

Modifié par Cyonan, 23 février 2013 - 11:24 .


#124
tictactucrac

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Cyonan wrote...

tictactucrac wrote...
That's true, but the fact is that being WALKING during 11 waves will be pretty boring and almost certainly pretty hard to deal with, especially with it's HUGE hitbox.


Really he needs 2 things:

A. Strong durability
B. Immunity to sync kills

For the Geth Juggernaught there is no retreat if he can't run. He would need to be able to stand his ground and take it like a boss.


And what about teammates ? spawn in the other side of the map > mates rush and kill everything > you arrive and everything is dead > spawn on the other side of the map > etc

#125
Cyonan

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tictactucrac wrote...

And what about teammates ? spawn in the other side of the map > mates rush and kill everything > you arrive and everything is dead > spawn on the other side of the map > etc


pugs aren't capable of doing this for the most part, and if you're playing with friends then you probably shouldn't play the Juggernaught if your team is built for spawn nuking or you know it will occur.

Not every character is going to be designed for spawn nuking, nor does every character need to be.

Some people find spawn nuking to be even more boring than the box of shame =P