IsaacShep wrote...
...Lovecraftian villain(s) need Lovecraftian hero(s) and setting to work effectively, ME franchise was never that.
I strongly beg to disagree.
Shepard is shown a glimpse of the future and plays the Cassandra role in the face of a complacent and ignorant galaxy for two entire games; to the point, in fact,t that even
after the Reapers arrive no small portion of the galaxy remains in complacent denial, and those acutely aware of the situation remain paralyzed by confusion and ignorance until forced to act. This leads directly to the events of ME3: an invasion by ancient aliens whose level of power above that of organics'
and for their own unpreparedness lends credence to the perception of godhood.
Moreover, Shepard can be of questionable heritage in two of three pre-service histories, particularly in the event Shepard is a biotic (the colonist background is highly questionable, and the earthborn background is outright lore-contradictory, with potentially-damning implication, if Shepard is biotic). Shepard undergoes questionable events which go largely unexplained, that try his/her sanity throughout the game (like, for example the beacon and the Lazarus project), ends up quite isolated and detached, with a fracturing psyche by the trilogy's end.
Moreover, the viscerate design and nature of the Reapers, their forces, and even to a certain extent the geth (as their design is distinctly gigerian) remains a consistent, emphasized attribute of each antagonist and faction respectively. Indoctrination itself is a plot device that forces the player to question characters' behavior and psychology, remains pervasive throughout the trilogy, and directly recalls themes of hopelessness and insanity.
Rest assured, even though you may disagree the ME trilogy even at its thematically weakest (ME2) remains
quite strong in its Lovecraftian inspiration and thematic elements.