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Unsung/Unpopular Opinions on BSN?


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#276
Examurai

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- ME1 whilst good, to me its the worst game of the trilogy. I only play through it so I can get a good import for ME2

- I find all the exploration with the Mako to be a chore.

- Mako is crap, glad they got rid of it.

- Tali is the worst squadmate to take with you in ME2.(Combat-wise)

- Jacob as a character is actually cool. (I admit though his romance is questionable)

- I didn't mind the mine scanning in ME2

- I like James. His an interesting character.

- Don't mind the endings now. I've gotten over it.

- Shooting Mordin in the back during my renegade playthrough wasn't as bad as I thought it would be.

- The romance in ME3 was actually fine (Yes for ALL characters although maybe execpt for Jacob). They didn't  really have to add anything to it. 

- I dislike the MEHEM

Um... that's it for now. There is a few more but I'll just stop for now.

Modifié par Examurai1, 25 février 2013 - 05:38 .


#277
Examurai

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Sorry my phone lagged. Ignore this.

Modifié par Examurai1, 25 février 2013 - 05:37 .


#278
spirosz

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I find ME2 is better suited as an "RPG" for my tastes, than ME1.

#279
Guest_Catch This Fade_*

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Examurai1 wrote...

- I find all the exploration with the Mako to be a chore.

- Mako is crap, glad they got rid of it.

At first I was like... <_<

- Jacob as a character is actually cool. (I admit though his romance is questionable)

- I like James. His an interesting character.

But then... ^_^

#280
Ultranovae

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I love synthesis, I don't see why anyone would ever pick any other ending (alright I can see why, but synthesis is still my favorite)
About ME1 I really didn't min those elevators

#281
humes spork

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- I have a mixed opinion of the game's ending.

#282
Sc2mashimaro

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StayFrosty05 wrote...

xMellowhype wrote...

Multiplayer was a good aspect. Just because people don't like interaction does not make it a bad feature.


MP would be a fine extra feature if it didn't cap the Galactic readiness at 50% in the SP....that's the issue.


That's really interesting and I think you just hit the nail on the head. It isn't even about the MECHANIC of it, it's about the presentation. If all of your "war assets" were worth 50% of what they currently are worth and the "readiness" bar displayed that number as your total readiness - using the MP as a "bonus" to readiness, the mechanics would be the same but the perception of it would be completely different.

(The bonus being that you could effectively double your readiness by playing multiplayer, but it doesn't appear to penalize you in how it is displayed in the SP game)

Modifié par Sc2mashimaro, 25 février 2013 - 08:36 .


#283
Indy_S

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I thoroughly dislike the endings but have never thought they should be changed.

#284
Silcron

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I like the way Thane dies in ME3, it makes sense. (the terminal disease, that he can barely run). I find the claims that Thane got a bad treatment stupid. You decided to romance a guy that had literally months of life left, and it's not like he hide his condition.

To be honest I am susprised he was in good enough shape to pull the stunts he did in his fight with Kai Leng, it just shows how good an assasin he is, but you have to remember he is in such asmatic state that he has problems running. (I know it's not asma but the effect are similar)

It makes sense that Kai Leng wins, because of how much handicap Thane has. Maybe on how the scene is done yo ucan argue it oculd be better but I have no problems with it.

#285
Oransel

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I hate krogans, kill Wrex all the time and sabotage the cure;
I do not think yahgs are anything special;
I do not find Liara good romance option and do not find asari physically attractive at all;
Tali face was ok on photo, but should have been 3D model
I loved Mako
I liked scanning resources in ME2
I like to read Codex and description of planets
I think The Illusive Man has a point (in ME2)
I think Vega should be gay
Have not bought Leviathan and Omega out of principle
I have zero tolerance to people who disagree with me
Never punched reporter and always take Allers on Normandy (both for EMS)

My opinion on ME3 (it's a very bad game overall and is leagues behind ME1&ME2 in almost any category) is not unpopular, though and it's the main point for me

Modifié par Oransel, 25 février 2013 - 09:43 .


#286
SurfaceBeneath

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Both ME2 and ME3 were better "RPGs" than ME1 was.

Stats and cumbersome inventories do not make an RPG

#287
Argolas

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SurfaceBeneath wrote...

Both ME2 and ME3 were better "RPGs" than ME1 was.

Stats and cumbersome inventories do not make an RPG


No, but both can be part of it. For example, I know some RPGs where stats are a HUGE part of the experience. And very enjoyable at that.

Modifié par Argolas, 25 février 2013 - 11:31 .


#288
MrStoob

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SurfaceBeneath wrote...

Both ME2 and ME3 were better "RPGs" than ME1 was.

Stats and cumbersome inventories do not make an RPG


Engaging dialogue and consequence based choices do make an RPG.  Both of which were far bigger in ME1 compared to 2 and certainly 3.

#289
SurfaceBeneath

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MrStoob wrote...

SurfaceBeneath wrote...

Both ME2 and ME3 were better "RPGs" than ME1 was.

Stats and cumbersome inventories do not make an RPG


Engaging dialogue and consequence based choices do make an RPG.  Both of which were far bigger in ME1 compared to 2 and certainly 3.

Nope.

The ability to define a character and have the game contextually respond to the character I made are what make an RPG.

I feel that ME2 and 3 allowed me to do this more than ME1.

#290
jacko621

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#291
Weltea

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Unpopular opinions? I got plenty of those:

I like ME 3 (it's not perfect and there are things I wish were different but that doesn't mean I hate it)
I dislike that you can punch reporters without consequences
I like Vega
I like Jacob
Asari have no purpose outside of being Mary Sue's that talk about making out with chicks
Ashley is unprofessional
I like Mark Meer's voice acting
No matter whether I play as Paragon or Renegade or something in between: the choices to save the council and to let Morinth live don't make sense to me
I find the Joker/EDI romance disgusting

#292
ZLurps

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ME2:
I never played any "romance" arcs in ME2 because I got a feeling that there were something wrong with them. After learned that I have always "romance" Ash and Liara in ME1 after ME2 just to have "romance shield" for ME2.

ME2 and ME3
How Cerberus was written left a lot to be desired IMO.

ME3:
I were preferred to learn about Prothean cycle via VI's and writings found perhaps from Javik's capsule, next to his dead body.

#293
BeastSaver

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I thought it was hilarious that you could trigger refuse by shooting the Catalyst

#294
celestialfury

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Silcron wrote...

I like the way Thane dies in ME3, it makes sense. (the terminal disease, that he can barely run). I find the claims that Thane got a bad treatment stupid. You decided to romance a guy that had literally months of life left, and it's not like he hide his condition.

To be honest I am susprised he was in good enough shape to pull the stunts he did in his fight with Kai Leng, it just shows how good an assasin he is, but you have to remember he is in such asmatic state that he has problems running. (I know it's not asma but the effect are similar)

It makes sense that Kai Leng wins, because of how much handicap Thane has. Maybe on how the scene is done yo ucan argue it oculd be better but I have no problems with it.


I don't understand this comment about Thane. Yes, Thanemancers chose to romance him knowing his disease, but Bioware chose to make him a romance option ,and had to expect the fans would like a fair treatment for that romance. Femshep players really get screwed over with Thane dying and Jacob cheating (though he wasn't a ppular option). Then comes the ''well it's in his character to die'' argument, just like it's in their character for the krogan to be cursed by the genophage, for the quarians to have lost their homeworld, for the geth not to have higher consciousness, yet you can fix all those things, so it's not like a cure for Thane would be that outrageous. 

#295
drinkurmilk

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humes spork wrote...

IsaacShep wrote...

...Lovecraftian villain(s) need Lovecraftian hero(s) and setting to work effectively, ME franchise was never that.

I strongly beg to disagree.

Shepard is shown a glimpse of the future and plays the Cassandra role in the face of a complacent and ignorant galaxy for two entire games; to the point, in fact,t that even after the Reapers arrive no small portion of the galaxy remains in complacent denial, and those acutely aware of the situation remain paralyzed by confusion and ignorance until forced to act. This leads directly to the events of ME3: an invasion by ancient aliens whose level of power above that of organics' and for their own unpreparedness lends credence to the perception of godhood.

Moreover, Shepard can be of questionable heritage in two of three pre-service histories, particularly in the event Shepard is a biotic (the colonist background is highly questionable, and the earthborn background is outright lore-contradictory, with potentially-damning implication, if Shepard is biotic). Shepard undergoes questionable events which go largely unexplained, that try his/her sanity throughout the game (like, for example the beacon and the Lazarus project), ends up quite isolated and detached, with a fracturing psyche by the trilogy's end.

Moreover, the viscerate design and nature of the Reapers, their forces, and even to a certain extent the geth (as their design is distinctly gigerian) remains a consistent, emphasized attribute of each antagonist and faction respectively. Indoctrination itself is a plot device that forces the player to question characters' behavior and psychology, remains pervasive throughout the trilogy, and directly recalls themes of hopelessness and insanity.

Rest assured, even though you may disagree the ME trilogy even at its thematically weakest (ME2) remains quite strong in its Lovecraftian inspiration and thematic elements.


Great post.

#296
o Ventus

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I play Sheploo.

And I romance someone other than Tali or Liara.

#297
Holger1405

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SurfaceBeneath wrote...

MrStoob wrote...

SurfaceBeneath wrote...

Both ME2 and ME3 were better "RPGs" than ME1 was.

Stats and cumbersome inventories do not make an RPG


Engaging dialogue and consequence based choices do make an RPG.  Both of which were far bigger in ME1 compared to 2 and certainly 3.

Nope.

The ability to define a character and have the game contextually respond to the character I made are what make an RPG.

I feel that ME2 and 3 allowed me to do this more than ME1.


qfw

#298
SoSolaris

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I didn't connect as much to the "Big Four" (Garrus, Liara, Tali, Wrex).

The tango scene in the Citadel dlc only made me cringe, and his subsequent banter during the party turned me off to the Garrus romance.

#299
Exile Isan

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Silcron wrote...
You decided to romance a guy that had literally months of life left, and it's not like he hide his condition.

I had no problems with Thane dying and I don't even mind the way that he died, what I had issue with is that nobody, not even Shepard, showed any real emotion at his death. Not til Citadel DLC did anyone even mention his death (with the exception of that one renegade interrupt anyway). That is what I was complaining about whenever I've talked about the "bad treatment" of the Thane romance.

Modifié par Exile Isan, 30 avril 2013 - 11:18 .


#300
MyChemicalBromance

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The Mako was great.

Planet Scanning wasn't that bad.

Garrus' character shift in ME2 completely negated everything I did with him in ME1, and I disliked that this was hardly brought up.

I really don't like Liara's voice. Her personality (I'm hot and don't know it) in ME1 (as well as Tali's in ME2) make me feel pandered to and uncomfortable. Much more so than Miranda ever did.

I think Ashely is the best female character of the series (in terms of being well-rounded), but I'll admit her silence in the second half of ME3 was off-putting. Combined with the "victim" role she held in the first half, the parts I liked about her in ME1 didn't shine through very well.

Jack's (romance) sex scene makes me really uncomfortable. I can't shake the feeling that Shepard is taking advantage of her, given what such a relationship means to her.

The ending makes sense and was a great way to end the trilogy. I was so honored that Bioware didn't choose the "happy ending! now go make 10 crap sequels" route.

Priority Earth is fantastic. The apocalyptic feeling that every shooter from Gears to Halo has been trying to capture was perfected here. Aside from some stilted voice acting, I consider it one of the game's highlights.