After being inspired by the multiple summon mod, I would like to make my own multiple summon mod that summons "my" creature or whatsoever. I tried and tried but couldn't get my creature to be summoned. What I mean by this is that when I use the spell, it does nothing. How am I going to do this? How do I associate my creature with new spell.
New Summoning Magic?
Débuté par
AnnoyingDisplayName
, janv. 11 2010 01:30
#1
Posté 11 janvier 2010 - 01:30
#2
Posté 11 janvier 2010 - 09:21
First of all, your need to call the new written script via the ABI_BASE.
Summoning isnt difficult, but the script had to be written from the scratch, as the talent-IDs and summon-IDs are hardcoded in the talent_pet.nss.
Look at my mods, they are simular to what you tried.
Summoning isnt difficult, but the script had to be written from the scratch, as the talent-IDs and summon-IDs are hardcoded in the talent_pet.nss.
Look at my mods, they are simular to what you tried.
#3
Posté 11 janvier 2010 - 09:45
Thank you I will look at your mod if I got time
#4
Posté 12 janvier 2010 - 07:38
Can you submit a tutorial on this? I don't know where to look.
#5
Posté 13 janvier 2010 - 10:33
There is no "summoning" tutorial!
Do you know how to create new talents? Thats the first step.
Then you must rewrite the summoning-script and talent_pet.nss.
My script has about 600 lines. But a lot of them are for constants, moral reactions, more abilities per pet and so on.
Do you know how to create new talents? Thats the first step.
Then you must rewrite the summoning-script and talent_pet.nss.
My script has about 600 lines. But a lot of them are for constants, moral reactions, more abilities per pet and so on.





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