Aller au contenu

Photo

Successful Romance Modding!


  • Veuillez vous connecter pour répondre
141 réponses à ce sujet

#101
TheViper8234

TheViper8234
  • Members
  • 375 messages
Good job

#102
FIN-Olmi

FIN-Olmi
  • Members
  • 144 messages

Llane wrote...

Stop.

Stop and think about what you're doing.

Characters are created with a set sexuality. What you're doing, even if you didn't think about it that way, says you have no respect for what the developers intended, you don't care. Much, much worse is that you're changing the Steve Cortez and Samantha Traynor romances. These characters are clearly established as homosexual. The LGBT community fought long and hard for this kind of inclusion and they still face plenty of discrimination. Forcing these characters into a heterosexual relationship is insulting beyond words.


No offense intended, but modding straight characters into a gay relationship is OK, (been done since ME1) but modding a gay character into a straight relationship is violating the said character?

(Still no offence intended please don't start inquisition against me, and no I'm not directing any insult towards anyone. have to be careful after Priestly's threat about banning insulters and name callers)

Talking about double standards.

#103
nrobbiec

nrobbiec
  • Members
  • 700 messages
A little nit-picky but for me, I don't consider the m/m romance in ME1 modding. It's in the game, mostly recorded and rendered. Semantics I suppose.

#104
MACharlie1

MACharlie1
  • Members
  • 3 437 messages

FIN-Olmi wrote...

Llane wrote...

Stop.

Stop and think about what you're doing.

Characters are created with a set sexuality. What you're doing, even if you didn't think about it that way, says you have no respect for what the developers intended, you don't care. Much, much worse is that you're changing the Steve Cortez and Samantha Traynor romances. These characters are clearly established as homosexual. The LGBT community fought long and hard for this kind of inclusion and they still face plenty of discrimination. Forcing these characters into a heterosexual relationship is insulting beyond words.


No offense intended, but modding straight characters into a gay relationship is OK, (been done since ME1) but modding a gay character into a straight relationship is violating the said character?

(Still no offence intended please don't start inquisition against me, and no I'm not directing any insult towards anyone. have to be careful after Priestly's threat about banning insulters and name callers)

Talking about double standards.

As a gay man, I agree.

And I plan on a playthrough with FemShep/Cortez, ManShep/Traynor and FemShep/Ashley. ;)

#105
Dmthoth

Dmthoth
  • Members
  • 185 messages
homophobic biggots made the slogan 'Sexuality is choice'.

Modifié par Dmthoth, 24 mars 2013 - 06:15 .


#106
Guest_Rubios_*

Guest_Rubios_*
  • Guests
This thread is pure gold, so much drama.

Llane wrote...
Forcing these characters into a heterosexual relationship is insulting beyond words.

Not sure if hilarious or hilarious.

Modifié par Rubios, 24 mars 2013 - 07:00 .


#107
Sirzechs_Krios

Sirzechs_Krios
  • Members
  • 158 messages
ahh i see so most of these people are hypocrites they only support there preferences and if someone wants to do something that benefits a handful of people that choose to download it its immoral and wrong?

#108
Sirzechs_Krios

Sirzechs_Krios
  • Members
  • 158 messages
i support this mod carry with your work good sir......and i should go

#109
Xeno929

Xeno929
  • Members
  • 8 messages

nrobbiec wrote...

Think you could make a male version of the Shepard/Vega thing from Citadel?

I support this 1000 times

#110
New Display Name

New Display Name
  • Members
  • 644 messages
Came across this while experimenting with male Shepard and Thane...it may amuse you.

#111
New Display Name

New Display Name
  • Members
  • 644 messages
Making some progress on Tali + Female Shepard. Found out how to give female Shepard a voice where she previously didn't.

#112
FlyinElk212

FlyinElk212
  • Members
  • 2 598 messages
This is really cool dude. I'd totally support a mod that gives both gender Sheps all romance options.

However, I know that modding certain romances (via Gibbed, at least) really bugs out the game at points. I tried modding a Garrus/Male Shep romance once, and when I got to a certain point towards the end of the game, the file became corrupt, and I couldn't play it anymore. I think it had something to do with a conflict w/ the Extended Cut.

Which makes me wonder if DLCs are going to give a mod like this a problem.

#113
Pawper

Pawper
  • Members
  • 7 messages
 Hello! I just wanted to pop in here to show my support. I was the one on ME3Explorer asking about gender-blind romances.

I'm glad you're allowing us to add this to our experience. I don't believe there's any ownership over the characters in our personal games but our own. It's our fantasy, and furthermore, it's completely harmless. The game can easily be played vanilla, and in fact many people posting here already know that story (I actually don't, just got past Tuchanka in ME3 myself! Not that I feel that ME romances are particularly relevant anyway in the grand scheme of things). Like all modding, this is for people who want to tear down the walls of authorship, be "god" of the universe, give themselves special treatment and shift the experience towards their personal POV.

#114
Chashan

Chashan
  • Members
  • 1 654 messages

HJF4 wrote...

Making some progress on Tali + Female Shepard. Found out how to give female Shepard a voice where she previously didn't.


Great news! Can you elaborate how you cracked that particular one? Should prove useful for other LIs too.

#115
caryna

caryna
  • Members
  • 14 messages
Anybody can romance anybody in his game..but in mine was only man left ..Garrus, after i saw Kaidan on youtube romancing male Shep. Was funny to watch, but not so funny to imagine him anymore like boyfriend for my fem Shep in mass effect 3. So unfair that they(Javik, James, major Kirahee, Bray the batarian or an quarian male even Gerrel ;))) was not a full romance option. Men have a lot of romances options in mass effect 3, not like straight women.They killed also Thane and Jacobs was a traitor. Well at least Garrus was the best char in game and the tango with him awesome, in citadel dlc. I hope in ME4 to do the things fair for all the tastes. But i really can't imagine this game without Garrus - like father or mentor of Shepard's kid at least. He is no 1 for all the players, like good friend or boyfriend.

#116
New Display Name

New Display Name
  • Members
  • 644 messages
@Flying: I don't think DLCs will be a problem, but we'll see.
@Pawper: Thanks for the support.

Great news! Can you elaborate how you cracked that particular one? Should prove useful for other LIs too.

Yes, it's indeed the same for other LIs...

1. Open up Mass Effect 3 Explorer, Open PCC Editor 2.0, open a localization file (LOC_INT for english) I am going to use BIOD_NOR_133ROMTALI_LOC_INT.pcc for this example.
2. In the export list, go to item # 289. Click on interpret. Start scan.
3. You'll see a list of "ReferencedSoundCues." The numbers here reference items in the export list. It's worth noting that the numbers here are +1 what they actually are in the export list...That means you see 359 in this kind of list, it's actually referencing #358 in the export list. And if you look at #358, you can tell what voice file/what is said by looking at the number in it's name. Reference extracted audio files or the tlk.
4. Now close out of this (click x, but just for the interpret screen, not the whole program) and interpret+start scan for export item #288. As you should be able to tell, this is the female version. All of items in the list for referencedsoundcues are 0. Nothing. So, what you want to do to change the numbers so they aren't nothing. The easiest way is to simply copy the male version's numbers to the female version. I suppose you could choose other appropriate numbers, though.
5. To do this, I would recommend closing out again of interpret, then going to debug --> get complete dump. Save this file somewhere.
6. Open the .bin file you just saved with a hex editor. I use hxd.
7. *On hex offset 20 and at the beginning of the line, write 5B 03 00 00 5C 03 00 00 5D 03 00 00. Make sure not to insert new data, just overwrite. Basically what we just did was input the male version's numbers.
Note that the Mass Effect files typically, if not always, use little endian. If you go to the Windows calculator, go to view -> Programmer, type in 859 in dec, then convert to hex, you get 03 5B. This is reverse of 5B 03, because the calculator is using big endian.
8. Save the .bin file.
9. In Mass Effect explorer with export item #288 selected, go to edit -> Replace with bin. Use the file you just saved.
10. Now, interpret and scan it. You'll see that you've got the male version's numbers instead of just zeros.
11. Save the pcc file and run tocbinupdater.
12. Start the Tali romance scene before Chronos.
13. Now, female Shepard is speaking with male Shepard's voice. Obviously the practical use of this is that you can replace those male Shepard voice files with female Shepard voice files instead using Mass Effect 3 explorer's tools.
14. Even with that, there's still the obvious problem of timing...to that end, you can alter the interplength in the "InterpData" items in the export list (example: #320). These lengths of each "part" of a dialog. Not all of them have dialog. You can tell what a part is, usually, by seeing when the camera or subtitles suddenly shifts. It's unclear which InterpData item corresponds to which dialog and which part of a dialog, but you can narrow it down by looking at the file name and just experimenting. norhen_lightculm_tali is the dialog before the dream sequence, norcat_cat4_dream_tali is after it, obviously.
The other part of the timing issue...for an example, go to item #858. DurationMilliseconds, I believe, is the amount of time before the voice file is count off. Change it as appropriate to your voice file replacement.
15. I've been experimenting using the game's other voice files (meaning ones that aren't already referenced in the same .pcc...like using a voice file normally used in Traynor's romance for the female Shepard + Tali romance) with their proper lip synch animations instead of just replacing the audio, but haven't quite gotten it.

*If you want to give Shepard a female voice right away, you can use 4E 03 00 00 4F 03 00 00 50 03 00 00 instead. These are for her lines in the Garrus romance scene, which for some reason are in the Tali romance pcc, as well as one or more of the other romance pccs as well it seems.

You can see these changes here:


This conversation makes less sense, the lip synching is wrong, and subtitles show up for some reason, but it's an example of what I found out how to do. So as of right now, if you're willing to put up with incorrect lip synch and subtitles (learn about subtitles here: http://me3explorer.f...onals-t259.html) showing up even if they're turned off, this is the way to do it. I'll still be researching how to reference other audio lines and to get proper lip synching.

#117
Chashan

Chashan
  • Members
  • 1 654 messages
So you're on track to fixing lip-synch and dialogue-lengths too while you are at it? Can't wait to see that. ^_^

One question about your step-by-step tutorial:

HJF4 wrote...

Yes, it's indeed the same for other LIs...

1. Open up Mass Effect 3 Explorer, Open PCC Editor 2.0, open a localization file (LOC_INT for english) I am going to use BIOD_NOR_133ROMTALI_LOC_INT.pcc for this example.
2. In the export list, go to item # 289. Click on interpret. Start scan.
3. You'll see a list of "ReferencedSoundCues." The numbers here reference items in the export list. It's worth noting that the numbers here are +1 what they actually are in the export list...That means you see 359 in this kind of list, it's actually referencing #358 in the export list. And if you look at #358, you can tell what voice file/what is said by looking at the number in it's name. Reference extracted audio files or the tlk.
4. Now close out of this (click x, but just for the interpret screen, not the whole program) and interpret+start scan for export item #288. As you should be able to tell, this is the female version. All of items in the list for referencedsoundcues are 0. Nothing. So, what you want to do to change the numbers so they aren't nothing. The easiest way is to simply copy the male version's numbers to the female version. I suppose you could choose other appropriate numbers, though.


Would simply doing this in PCC-editor work as well?

Another thing I encounter when playing a Femshep with Williams as LI carried over from ME1 and ME2 was Meer's dialogue being in effect for the interim sequence from Mars to Citadel. Am I right in suspecting that the key to 'fixing' this would be found in the .pcc-file of the scene, namely BioD_CitHub_000ProCit? I had a look at the LOC_INT file of it via PCC-editor just now and could not find an entry marked Shepard/Femshep or otherwise that had as clear-cut a difference like in your example.

Way I resolved to 'fix' this up until now was to insert Hale's identical lines here in place of Meer's, with a few cuts here and there. Simply having Femshep's dialogue-sequence locked in does sound a fair bit more elegant in comparison, given the identical dialogue between Sheploo and Femshep in this particular scene.

You can see these changes here:


This conversation makes less sense, the lip synching is wrong, and subtitles show up for some reason, but it's an example of what I found out how to do. So as of right now, if you're willing to put up with incorrect lip synch and subtitles (learn about subtitles here: http://me3explorer.f...onals-t259.html) showing up even if they're turned off, this is the way to do it. I'll still be researching how to reference other audio lines and to get proper lip synching.


I suppose some mixing and matching is in order in that particular sequence, yep.

Looking at subs again now that we got an idea how to 'unlock' additional dialogue does warrant consideration, at that...:lol:

Amazing progress at any rate, will try to see how I'll fare in unlocking the audio-part of things for Williams in the coming days.

#118
New Display Name

New Display Name
  • Members
  • 644 messages

Would simply doing this in PCC-editor work as well?

The hex editing part? Yes. I got so used to hxd that I often don't hex edit in the PCC editor. In this case, it's pretty simple to figure out where to make your changes in the PCC editor. However, for more complex things, a proper hex editor is really the place to go.

Huh, BioD_CitHub_000ProCit_Loc_Int is weird. The soundcues look like they're set up correctly...
But I do have a solution that doesn't involve replacing existing sound.
Look at #166 in the export list. View -> Properties. Copy the ID number. Go to #167 (male version). Paste ID number. Go back to #166, copy DurationMilliseconds, then paste into #167.
Now female Shepard will say "Hold on, Ash" in female voice. Do this from #160 to #177, noting which is for which gender. The lip synching here is perfect. Not sure if that's luck or something else having to do with the pcc.

For more information on this process, look at this:
http://me3explorer.f...swaps-t238.html

Technically, this means that if you played as male Shepard with these changes, he'll sound like female Shepard. But I doubt you'd be playing as male Shepard with changes incorporated in the first place.

Looks like this method will work for the Mars conversation with the Cerberus husk, too. Or wherever else "imported" romance lines exist for the S/S VS.

Modifié par HJF4, 31 mars 2013 - 11:06 .


#119
mtmercydave09

mtmercydave09
  • Members
  • 491 messages
I'm sure it's not possible, but it'd be nice if someone could mod the romance between Shep/Ash in ME3 to give her some more dang lines and not have her standing in the observation deck all the time.

#120
New Display Name

New Display Name
  • Members
  • 644 messages
If the lines were recorded already by Bioware, I doubt it's impossible...I've done quite a bit already. I'm going to put most of my other projects on hold to fix Ashley's stuff, I think.

#121
TheEgoRaptor

TheEgoRaptor
  • Members
  • 572 messages

HJF4 wrote...

Came across this while experimenting with male Shepard and Thane...it may amuse you.



Wierdest sounding kiss ever :blink:

#122
coldwetn0se

coldwetn0se
  • Members
  • 5 610 messages
@HJF4 - I'm excited to see what you add for Ash. This is all very interesting work. Posted Image



Alaric123 wrote...

HJF4 wrote...

Came across this while experimenting with male Shepard and Thane...it may amuse you.



Wierdest sounding kiss ever :blink:



Posted Image Have to agree on the kissing sound....lol!  I think the person was just trying to remove other sounds (maybe from Fem!Shep??), and it kinda "wonkified" the kissing noises...??  LOL It's all terribly technical....and I have no idea what I am saying. HA!Posted Image

#123
mtmercydave09

mtmercydave09
  • Members
  • 491 messages

HJF4 wrote...

If the lines were recorded already by Bioware, I doubt it's impossible...I've done quite a bit already. I'm going to put most of my other projects on hold to fix Ashley's stuff, I think.


Sweet!  Can't wait to see what you do to fix Ashley's stuff.  She really could use the help.

#124
Pawper

Pawper
  • Members
  • 7 messages
Would you mind posting the order you're going through things?

Have to admit I'm rooting for Male Shepard + Garrus.

#125
New Display Name

New Display Name
  • Members
  • 644 messages
@coldwetnose: Thanks :)
@Pawper:
I'm going to fix as much Ashley dialog as I can, but after that, the main issue is lip synching. I would ask, in the event I don't find out how to avoid it, how much lip synching that doesn't match voice matters.

Modifié par HJF4, 01 avril 2013 - 06:39 .