Bioware in general....not really but individual writers? Definitely. I think they did a terrific job wrapping up old ME1 and 2 plot points like Tuchanka (by lesser extent Rannoch since it required retconning what legion said in ME2 to do it) but they just goofed when they tried introducing new plot points. Let's not get started on the ending.
I think there's plenty of writing talent remaining at bioware but they weren't able to come up with a proper conclusion to ME3 because....reasons. And like Reth said, Marauder shields or even MEHEM are a major improvement over the original ending and show it's perfectly possible to end the trilogy in a satisfying way, without resorting to stealing an ending from another game - and entirely different genre to boot.
The ending wasn't bad, it was incoherent. If it was foreshadowed and made sense with the rest of the narrative, could you honestly say it was badly written?
It was a cyberpunk style ending. IF Mass Effect had been a cyberpunk game and IF it had been foreshadowed, it wouldn't have been badly written. It would've been utterly lackluster but I couldn't call it bad writing then.
Well except for the star kid's 'logic' and the magic space beam, those might be better off in a fantasy game.
Modifié par Robhuzz, 24 février 2013 - 05:41 .