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What are the main problems people have with ME2?


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169 réponses à ce sujet

#1
ohaithere

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I don't understand, it seems like people just nitpick.

#2
shodiswe

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It was too good?

#3
Liamv2

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It is my favorite of the trilogy but it just seems well pointless

#4
Red Panda

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It's plot was a minute part of the actual game.

#5
shodiswe

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Ok, then, I wasn't that thrilled to work for Cerberus or TIM. I know some people loved it. Otherwise it was ok and Shepard got to do what he would have done anyway, but Ireally coudl have done without the Lazarus project and almost messiah like complex.

Otherwise I liked the game and the story. It seemed fairly balanced and the ending was imo handled much better than the ME3 ending or endmission.

#6
Some Gamer Guy

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A gigantic chunk of the game is detached from the main plot. And some of the squadmates are rather tacked-on and random (Thane is the worst offender).

#7
Village_Idiot

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My main gripes? Squadmates seemed too isolated, and the plot, whilst fun, was ultimately completely inconsequential in terms of the main storyline. Even without the hindsight presented by ME3, not a lot happens overall in ME2.

#8
WarGriffin

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The plot for the most part, wasn't very strong, The story was mostly character driven and building up the Team, which in and of itself would be fine... ME3 renders that team useless

So Me2 for the most part wasted the chance to build up the universe for the Reaper invasion and feels like padding plotwise -again not its fault, ME3's squad decision rendered alot of its work moot-

With Shepard running around, you had a chance to see the Terminus States, Visit the Various Council homeworlds etc... and they didn't do that.

#9
k.lalh

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ME 2 was a great game, but in terms of the plot, it was the mother of all sidequests.

#10
ruggly

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I love ME2, but it just feels out of place from everything else.

#11
Luigitornado

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I didn't have too many issues with it.

Level design was lacking a little bit.

Lot of people are going say they did not like how they were forced to team up with Cerberus, they did not like project Lazarus, they didn't feel like the story moved the series forward, and they loathed that whole bit with Miranda suggesting that everyone take the shuttle for the next mission conveniently setting up the story bit with the Collectors kidnapping the Normandy crew.

Modifié par Luigitornado, 24 février 2013 - 06:53 .


#12
Dr_Extrem

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the main plot was ... strange and not really the thriving force.

the characters and their stories saved the story. the magic avanger was really annoying.

#13
DWH1982

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One of the complaints is that it's too disconnected from the main plot.

Conversations with squad members don't seem as in depth as ME1. The romances feel a little shallow at times. With Miranda, it feels like, "okay, you helped me, so now I want to sleep with you." There's no build up like the romance with Ash in ME1.

My favorite character from ME1 is side lined, and, unlike with Liara, we did not get a Virmire Survivor DLC to make up for it.

I'm forced to work with Cerberus, a group I utterly hate.

The final boss is rediculous to the point of being immersion breaking. It just feels out of place.

ME2 is not a perfect gmae. However, no game is a perfect game. ME2 is still spectacular despite its flaws. Of all of the ME games, I think it does the best job of making the ME universe "come alive." It is, arguably, the strongest game in the trilogy.

Modifié par DWH1982, 24 février 2013 - 06:56 .


#14
shodiswe

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At the same time some parts of ME3 were great, but the endmission and ending doesn't belong to the better parts. Even if the EC did help by throwing in an extra bag of suggar on the post ending universe..

Modifié par shodiswe, 24 février 2013 - 06:58 .


#15
chemiclord

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The big problem with ME2 is that it forces ME3 to have to resolve a LOT of the storyline all in one game.

You can damn near literally remove ME2 ENTIRELY, and not impact the central plot of stopping the reapers in the slightest. The story of ME2 spins its wheels and goes exactly nowhere fast.

#16
Mcfly616

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No Mako, lack of exploration (compared to ME1), dumbing down of attribute system, introduction of linear level design/lack of open-world maps, lack of ME1 squad, introduction of Collectors/lack of focus on the Reapers, forced to work with Cerberus, glorified side-story as the central narrative knowing full well it would cause more problems for ME3 due to having to fit the entire Reaper invasion/war/resolution into one game whilst also having to tie up all subplots and characters.....


Oh...and Project Lazarus (facepalm)

Modifié par Mcfly616, 24 février 2013 - 07:05 .


#17
DWH1982

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shodiswe wrote...

At the same time some parts of ME3 were great, but the endmission and ending doesn't belong to the better parts. Even if the EC did help by throwing in an extra bag of suggar on the post ending universe..


The Tuchanka missions are some of the best in the trilogy. The same for the quarian/geth missions, despite what I feel was a mistake in changing how the geth are represented. I also feel the combat system, power balance, and weapons modding in ME3 are the best in the trilogy. I like how they make you balance out weapon weight versus power ability.

I also feel Mars was a really good mission, though others seem to vehemently disagree with me on that point. The rest of the missions in ME3 were fun, but ultimately felt incomplete somehow. The N7 missions I just don't like. For some reason, they lack the charm of the UNC/N7 missions in ME1/ME2. I think maybe they're too much "gun and run" for me.

ME3 is actually a very good game when compared to other games on the market, but on balance it is a "weak" Mass Effect game that does at least have a few positives.

#18
Han Shot First

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I love Mass Effect 2.

That being said, I don't consider it flawless.

My main complaint would be that the Suicide Mission isn't actually a suicide mission. I'm guessing that originally it was probably intended to be, but at some point the devs chickened out and gave the players a get out of jail free card. I think the mission would have been better if even a perfect run involved a couple squadmates dying.

I also didn't like the whole 'humanity is special angle. The notion that the Reapers view humanity as special because of our genetic diversity is laughable, when you consider that we are not gentically diverse at all. About 75,000 years ago there was a supervolcano eruption that greatly altered the Earth's climate, and as a result humanity nearly went extinct. This created a population bottleneck, and as a result we are one of the least genetically diverse species on our own planet. If we are one of the least genetically diverse species on our own world, why would we be the most genetically diverse sapient species in the galaxy? In short, we are not that special.

#19
DWH1982

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Eh, I dunno. I've criticized the implementation of ME2's suicide mission before, but, the thing is... After ME3, I can appreciate having a triumphant ending where you pull off the impossible with everyone alive.

I loved the triumphant endings in ME1 and ME2. Playing ME3's "endings" made me realize that. It's what I miss the most with ME3.

Modifié par DWH1982, 24 février 2013 - 07:09 .


#20
themikefest

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Too many squadmates. I only recruit 8 since thats all you need to complete the mission.

#21
Guest_BringBackNihlus_*

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chemiclord wrote...

The big problem with ME2 is that it forces ME3 to have to resolve a LOT of the storyline all in one game.

You can damn near literally remove ME2 ENTIRELY, and not impact the central plot of stopping the reapers in the slightest. The story of ME2 spins its wheels and goes exactly nowhere fast.


Couldn't have said it better myself. The be-all and end-all of complaints for me. It feels less like the 2nd part of a trilogy and more like a reboot of the series. Shepard's death and resurrection does nothing but reinforce that feeling.

Modifié par BringBackNihlus, 24 février 2013 - 07:11 .


#22
AlanC9

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In addition to what chemiclord says, the ME2/BG2 plot structure -- lots of relatively disconnected plotlines attached to a central skeleton -- may just be obsolete these days.

And in retrospect, adding so many companions who might or might not be in ME3 was an own-goal, since that's a big resource sink for a game that was going to need all the resources they could get, especially with ME2 not actually resolving anything.

#23
teh DRUMPf!!

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I started the trilogy with ME2 and thought it was the BEST GAME EVAR!!!

I replayed it a few times, then I finally had to get ME1 and played that a couple times too. Going back to ME2 from ME1, I definitely found a lot of flaws, more and more of them each time I replayed it. You also can't help but notice how pointless the plot is in ME2, in light of what we learn in ME1.

The suicide mission is really not that great, either. You actually have to work harder to get squadmates killed in a desired combination than to keep them all alive. Epic music pumped it up with artificial awesomeness. I mean, MEHEM employs the very same tactic.

Knowing what we know now, ME2 is certainly in need of an overhauled plot.

#24
Some Gamer Guy

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Oh. Forgot to mention.

A full Renegade Shepard in ME2 translates to a psychopath, instead of a calculating strategist.

(Not giving the salarian worker in Dantius' tower some midi-gel, not pushing the Hugo Gernsback woman out of the way of a gunshot, etc.)

#25
Iakus

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All side stories, no plot advancement. Felt more like a DLC bundle than its own fame