Vigilant111 wrote...
Piecemeal story lines, nonsensical story development, overall it feels like a collection of character DLCs
Just curious. Are u excited about or getting Citadel?
Vigilant111 wrote...
Piecemeal story lines, nonsensical story development, overall it feels like a collection of character DLCs
Vigilant111 wrote...
Piecemeal story lines, nonsensical story development, overall it feels like a collection of character DLCs
SyK18 wrote...
Vigilant111 wrote...
Piecemeal story lines, nonsensical story development, overall it feels like a collection of character DLCs
Just curious. Are u excited about or getting Citadel?
Wulfram wrote...
chemiclord wrote...
The big problem with ME2 is that it forces ME3 to have to resolve a LOT of the storyline all in one game.
You can damn near literally remove ME2 ENTIRELY, and not impact the central plot of stopping the reapers in the slightest. The story of ME2 spins its wheels and goes exactly nowhere fast.
I actually think ME3 would have worked a lot better as a direct sequel to ME1. The whole Synthetics vs Organics stuff would have made more sense as a central theme, and generally I'd say ME3 Cerberus fit better with ME1 Cerberus.
From a storytelling standpoint, yes it's trash.NeonFlux117 wrote...
Vigilant111 wrote...
Piecemeal story lines, nonsensical story development, overall it feels like a collection of character DLCs
Yeah, lol. Okay.
In 2011, Mass Effect 2[/i] was selected as one of 80 titles from the past 40 years to be placed in the Art of Video Games exhibit in the Smithsonian American Art Museum.
But it's basically trash.
liggy002 wrote...
Damn amazing game... Harbinger made it even more amazing. What's my problem? No problem except that it lacked the Mako and planetary exploration of ME1. If you add that to ME2, one of the best games ever made.
AlanC9 wrote...
In addition to what chemiclord says, the ME2/BG2 plot structure -- lots of relatively disconnected plotlines attached to a central skeleton -- may just be obsolete these days.
AlanC9 wrote...
And in retrospect, adding so many companions who might or might not be in ME3 was an own-goal, since that's a big resource sink for a game that was going to need all the resources they could get, especially with ME2 not actually resolving anything.
Modifié par ZLurps, 25 février 2013 - 11:08 .
Since you wrote that after several posts listing perfectly valid flaws (and from the sound of it have encountered many more in the past) I'm just going to assume you're trolling.McFlurry598 wrote...
You're opening an old and healed wound bud. I had no problems, only the fact that the interior of the Normandy looked like a floating 1950s clinicohaithere wrote...
I don't understand, it seems like people just nitpick.
edit: Oh!! Almost forgot, the probing of the planets was annoying and way to time-consuming
ZLurps wrote...
In general, ME2 started adding quite a bit of fantastic of "comic bookyish" elements in ME universe. Things leading up to Lazarus project is one example discussed many times on these forums.
David7204 wrote...
Where is that from?
NeonFlux117 wrote...
Vigilant111 wrote...
Piecemeal story lines, nonsensical story development, overall it feels like a collection of character DLCs
Yeah, lol. Okay.
In 2011, Mass Effect 2[/i] was selected as one of 80 titles from the past 40 years to be placed in the Art of Video Games exhibit in the Smithsonian American Art Museum.
But it's basically trash.
liggy002 wrote...
Damn amazing game... Harbinger made it even more amazing. What's my problem? No problem except that it lacked the Mako and planetary exploration of ME1. If you add that to ME2, one of the best games ever made.
ZLurps wrote...
Before ME3 was released even Mac Walters himself said "What the hell were we thinking!" regarding the huge cast of ME2 and how much work it turned out to integrate them in ME3. That was much said from him because according to other interview it was his idea that in ME2 "characters are the story".
David7204 wrote...
Lolz interesting characters. Are you serious BioWare? It's stupid when you come to think about it.