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What are the main problems people have with ME2?


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#76
SyK18

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Vigilant111 wrote...

Piecemeal story lines, nonsensical story development, overall it feels like a collection of character DLCs


Just curious. Are u excited about or getting Citadel?

#77
NeonFlux117

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Vigilant111 wrote...

Piecemeal story lines, nonsensical story development, overall it feels like a collection of character DLCs


Yeah, lol. Okay. 

In 2011, Mass Effect 2[/i] was selected as one of 80 titles from the past 40 years to be placed in the Art of Video Games exhibit in the Smithsonian American Art Museum.


But it's basically trash. 

#78
Vigilant111

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SyK18 wrote...

Vigilant111 wrote...

Piecemeal story lines, nonsensical story development, overall it feels like a collection of character DLCs


Just curious. Are u excited about or getting Citadel?


All purchases of subsequent DLCs or games to the Leviathan DLC will be judged solely on the merits of reviews and recommedations

#79
Bleachrude

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Wulfram wrote...

chemiclord wrote...

The big problem with ME2 is that it forces ME3 to have to resolve a LOT of the storyline all in one game.

You can damn near literally remove ME2 ENTIRELY, and not impact the central plot of stopping the reapers in the slightest. The story of ME2 spins its wheels and goes exactly nowhere fast.


I actually think ME3 would have worked a lot better as a direct sequel to ME1.  The whole Synthetics vs Organics stuff would have made more sense as a central theme, and generally I'd say ME3 Cerberus fit better with ME1 Cerberus.


I would agree with this...however, ME2 did continue the plotline for both the quarians/geth and the krogans/genophage. Which ultimately allowed for the rather engaging/brilliant payoffs we get in ME3.

As we see, if ME2 had did a similar job with the reapers as it did with the above two, I think the payoff woyld have been compareable to the two that we DID get.

The problem, as mentioned, is that ME2 did nothing for the reaper plotline which kind of screwed over the ME3 writers..

#80
Yaos

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Always loved ME2. Back there I didn't visit BSN and didn't know so much people had problems with Harbinger and the plot.

Only one problem was that I felt cheated about the whole "one mission after the geth one, super countdown to Suicide mission" arbitary thing

#81
TsaiMeLemoni

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Love ME2, it's probably my favorite of the Trilogy. However, it has absolutely no story. What little is there isn't interesting. It is a big character piece which seemed kinda cool at the time, but then they pretty much rendered all that time spent building your dirty dozen useless by completely sidelining the ME2 exclusive cast.

Also, Human Reaper. Sweet Baby Carrots that was turrible.

#82
nos_astra

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NeonFlux117 wrote...

Vigilant111 wrote...

Piecemeal story lines, nonsensical story development, overall it feels like a collection of character DLCs


Yeah, lol. Okay. 

In 2011, Mass Effect 2[/i] was selected as one of 80 titles from the past 40 years to be placed in the Art of Video Games exhibit in the Smithsonian American Art Museum.


But it's basically trash.

From a storytelling standpoint, yes it's trash. 

And I doubt it was placed there because of exceptionally good storytelling. It sold well, it was popular, it has a cinematic feel, it's an unusual mix of shooter and RPG-ish elements. It's certainly bigger than the sum of its parts.

#83
liggy002

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Damn amazing game... Harbinger made it even more amazing. What's my problem? No problem except that it lacked the Mako and planetary exploration of ME1. If you add that to ME2, one of the best games ever made.

#84
SyK18

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liggy002 wrote...

Damn amazing game... Harbinger made it even more amazing. What's my problem? No problem except that it lacked the Mako and planetary exploration of ME1. If you add that to ME2, one of the best games ever made.


Hammerhead!! Turned silly tedious (awesome) exploration into fast, quick (crappy) explorat...I can't even use that word for it in ME2. It's like premature ejaculation. As soon as you pentrate and land on the planet with the Hammerhead, your done in a matter of 10-15 seconds. 

#85
ZLurps

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AlanC9 wrote...

In addition to what chemiclord says, the ME2/BG2 plot structure -- lots of relatively disconnected plotlines attached to a central skeleton -- may just be obsolete these days.


This is interesting, what kind of alternative(s) you suggest?

AlanC9 wrote...
And in retrospect, adding so many companions who might or might not be in ME3 was an own-goal, since that's a big resource sink for a game that was going to need all the resources they could get, especially with ME2 not actually resolving anything.


Before ME3 was released even Mac Walters himself said "What the hell were we thinking!" regarding the huge cast of ME2 and how much work it turned out to integrate them in ME3. That was much said from him because according to other interview it was his idea that in ME2 "characters are the story".

Modifié par ZLurps, 25 février 2013 - 11:08 .


#86
simonrana

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McFlurry598 wrote...

ohaithere wrote...
I don't understand, it seems like people just nitpick.

You're opening an old and healed wound bud.  I had no problems, only the fact that the interior of the Normandy looked like a floating 1950s clinic
edit: Oh!! Almost forgot, the probing of the planets was annoying and way to time-consuming

Since you wrote that after several posts listing perfectly valid flaws (and from the sound of it have encountered many more in the past) I'm just going to assume you're trolling.

ME2 had several flaws. Some of us are able to see them whilst still enjoying the game. This is a good thing, if we "nitpickers" werent around to point them out they would have reappeared for ME3.

I appreciate you get annoyed by people nitpicking too much but don't let your annoyance turn you into a troll.

#87
FOX216BC

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 http://nerfnow.com/comic/image/244

#88
ZLurps

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In general, ME2 started adding quite a bit of fantastic of "comic bookyish" elements in ME universe. Things leading up to Lazarus project is one example discussed many times on these forums.

What I have heard, Writers had ideas that were given more depth to Cerberus, Collectors and Geth, but those were not implemented. I wonder if person(s) leading production wanted to keep lot of aspects in "players don't need to know" area to leave more room to manoeuvre in production of ME3 or if there were other reasons.

#89
Indy_S

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ZLurps wrote...

In general, ME2 started adding quite a bit of fantastic of "comic bookyish" elements in ME universe. Things leading up to Lazarus project is one example discussed many times on these forums.


"A dangerous and threatening new foe appears. Effortlessly, they destroy not only the hero's prized stealth ship but also kill the protagonist! Faced with this new danger, a mysterious figure decides that what is required to defeat this threat is: Exactly what they've already destroyed! Surely, they wouldn't be able to do the same thing twice. And so, he sets about recreating what was lost, building a new stealth ship and somehow ressurecting the hero. Having accomplished the writer's whims, he lights a cigar in triumph."

#90
David7204

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Where is that from?

#91
Indy_S

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David7204 wrote...

Where is that from?


Utterly made up but I think it's fairly apt.

#92
Robhuzz

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NeonFlux117 wrote...

Vigilant111 wrote...

Piecemeal story lines, nonsensical story development, overall it feels like a collection of character DLCs


Yeah, lol. Okay. 

In 2011, Mass Effect 2[/i] was selected as one of 80 titles from the past 40 years to be placed in the Art of Video Games exhibit in the Smithsonian American Art Museum.


But it's basically trash. 


Do not confuse the opinion of the majority with the truth. They're not the same thing.

That said I did really enjoy ME2 and thought its story was fine, I just had to comment on your post=]

#93
Felya87

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I haven't a lot of problems with ME2. it have some bad things, like the inexistent change of outfit/armature of the companions, the few weapons, the few GDR elements, in little words.

but there where a lot of choise to make and way to end the game, that those aspect where ALMOST forgettable (key word ALMOST) and the various stories of the companions helped a lot with a story that wasn't very brillant on her own.

what I hated was the fact that my Akuze survivor Shepard forget about Cerberus and what did to her and her companions, even doing the mission about her past in ME1. That was bad. every time I speaked with Miranda and TIM, my Shep should have say to them to go to H**l...instead, not only she didin't remember Cerberus, but she could't really tell them she hated them and theyr organization. (expecially at the start, with miranda...I can't stand her.)

the exploration of the worlds, was quite boring, but nothing I couldn't live with. I prefer the Mako, really. but didn't bug me very much.

#94
Seboist

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liggy002 wrote...

Damn amazing game... Harbinger made it even more amazing. What's my problem? No problem except that it lacked the Mako and planetary exploration of ME1. If you add that to ME2, one of the best games ever made.


I wouldn't call a TPS that lacks basic mechanics of the genre like rolling and going from cover to cover(what Gears 1 standardized in '06) and A.I on the level of the late 90s to be "one of the best games ever made".

#95
Seboist

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ZLurps wrote...

Before ME3 was released even Mac Walters himself said "What the hell were we thinking!" regarding the huge cast of ME2 and how much work it turned out to integrate them in ME3. That was much said from him because according to other interview it was his idea that in ME2 "characters are the story".


I'm sure the rationale behind most things in ME2 was "It sounds cool add it!!!!" without any thought put into the greater picture.

#96
JPR1964

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Personnaly, the lack of character customizations, the rest is ok, and 20 times better than ME3 ;)

JPR out!

#97
Aleru

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ME2 can really make you feel that the universe of mass effect is alive.
BUT if you play it too much, you begin to watch it in a more critical way and realize that it is not as good as you first thought.
Why?
Because of many reasons. (The plot is very thin in some parts and makes it feels like a B sci fi movie. Although i will admit that the main plot of the entire series is very well done).
You are suppose to be fighting an unknown group of aliens that are very secretive about themselves. But suddenly, everyone you recruit or talk to about it, seems to know about them.
You are suppose to be fighting against the greatest threat to humanity AAAAAAND they give you a bunch of psycological unstable people to aid you. Jack, are you serious Bioware? it's stupid when you come to think about it. The only good reason to recuit her is that she is supposed to be a tank, but i do prefer a lot more Zaeed and Grunt.
The feeling of fighting the Collectors in an underground way, it's good though. But it could have been done better imo.
ME2 has a weaker plot than the first game. But it immerses you in the galaxy of ME.

#98
David7204

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Lolz interesting characters. Are you serious BioWare? It's stupid when you come to think about it.

#99
Indy_S

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David7204 wrote...

Lolz interesting characters. Are you serious BioWare? It's stupid when you come to think about it.


They really overreached with all of those characters. They should have kept another game in mind.

#100
David7204

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What game is that?