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What are the main problems people have with ME2?


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#101
Asch Lavigne

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I wonder just how different the opinions are of people who played ME1 first then 2, as opposed to people who started with 2. (I started with 1 and I hated 2.)


OK some of this list is me just being nitpicky but since OP asks what are people's problems with ME2 I feel I can list them.

The plot was barely there. (And what little plot there was was unmade by ME3)

Aside from like 2 lines there was no way to bring up what happened with Cerberus in ME1. All the experiments, Kahoku, Toombs, the Sole Survivor background. That was horrible. I'm really just supposed to accept that I work for these guys? That just really irked me.

I hated all those "Cerberus is great because they want to stop the Collectors" morons on your ship. I get their purpose, but hello, its a terrorist organization and you think they're doing this out of what, the goodness of their own hearts? Idiots. Oh these terrorists are doing a good thing, let's join them, honey! If Al Qaeda suddenly said they wanted to start building homes for the needy would you run off and join them?

Jokers "Oh the Alliance grounded me so I joined Cerberus" line goes with the above rant.

The Geth plot twist. No one else rolled their eyes and thought that was lame?

Too many characters. I don't even know why we had most of them. In reality an Asari Justicar who stays in Asari space probably doesn't give a darn about missing humans. An assassin, great! Oh, he's dying? What, the galaxy has no other great assassins who are in good health?

For an organization that was pro-human recruiting so many aliens confused me. You would figure a human group rescuing humans would have recruited humans. Some of them I get, like Mordin. Wanting Okeer I get, he made a deal with the Collectors. But everyone else, I just didn't buy.

I didn't know that joining up to stop the Collectors from abducting humans meant you believed Shepard about the Reapers.

The announcement of "Thane Krios' bio" on the Illium news. What kind of assassin is known by name by the public and has a news report on them? You would think he would want to be anonymous and not have Nos Astra announce that he is in the city. No wonder those guys found his wife and killed her.

Lack of weapons. And also stats.

No mods.

No companion armor, just recolors. (Why did everyone make such a huge deal about this for DA2 but not ME2?)

I thought the amount of abilities/powers were incerdibly stripped down. Squadmates got 3 and then a loyalty one as opposed to how many in ME1?

I hated the new fly the Normandy around the galaxy map system.

Scanning.

The main missions just didn't have the same feel as ME1. I was also not a fan of the "more missions but they're shorter" thing.

I felt like Miranda kept speaking for you. And that really annoyed me.

Wrex in ME1 states he has given up on the Krogan and won't go back to Tuchanka. He suddenly changes his mind for no reason.

Aleru wrote...
You are suppose to be fighting an unknown group of aliens that are very secretive about themselves. But suddenly, everyone you recruit or talk to about it, seems to know about them.


This too.

Modifié par Asch Lavigne, 25 février 2013 - 12:55 .


#102
Vinion2000

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The primary problem with Mass Effect 2 was the early disconnect with the first crew. People who you thought dead and thought you dead no longer a line themselves with Shepard. at least they fixed Liara in LOTSB so that she is available. which simply leaves kaiden/ashley and rex. The next issue is that the collectors plot doesn't ever become more than a side show. they never evolve into a real threat and the reapers which should have been center to the story are left as distant controllers. Arrival does more for the story than the whole game. Finally i think the whole shift towards RPG "elements" in part 2 threw some people off. In a era where all there is are FPS its unnerving to see one of the few good rpg slowly change into a shooter. while for what it was Mass Effect 2 was a great game by any standards but missed the more definitive RPG characteristics.

#103
archangel1996

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It's not ME2's fault that his brother ME3 is born both stupid and ugly

#104
David7204

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The combat RPG system in ME 1 was crap. And the narrative RPG system in ME 2 was just as good, if not better, than in ME 1.

#105
The Night Mammoth

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Most main characters had little to no relevance to the plot, said plot was also pretty terrible by itself and in relation to its successor and predecessor, the characters barely interacted with each other at all, lots of really out of place things were introduced, like weird character designs and nonsensical plot elements.

Overall, though, it was still a pretty good game and acts better as a more standalone story than a direct sequel.

#106
Saito404

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I have three problems with ME2:
- Work with Cerbastards
- Main plot
- People who think it's a BEZT GAM EVAR

#107
avenging_teabag

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Story-wise, ME2 was harmless filler - not all that relevant to the main storyline and relying heavily on ME3 not effing things up. Of course, in ME3 they did eff s**t up, and how - so, in retrospect, ME2 now looks like a bit of a failure with very little significance for well... anything. 

Had ME3 succeded in tying things up, ME2 would be now considered a respectable middle part of the trilogy, a little light on the plot, but full of stuff that served to deepen and develop the characters and the universe.

Modifié par avenging_teabag, 25 février 2013 - 01:16 .


#108
Asch Lavigne

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Forgot to add:

Cerberus rebuilds the Normandy and no one, not even the Alliance seems to care.

They also paint it in Cerberus colors, slap the Cerberus logo on it and let you park it in public and again, no one cares.

Shepard, a super famous human, goes undercover at a crime lords party as Allison Gunn and no one recognizes her.

Modifié par Asch Lavigne, 25 février 2013 - 01:19 .


#109
Giga Drill BREAKER

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Am I going insane? What is with the ME2 thread in the E3 forum?

#110
Nykara

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ohaithere wrote...

I don't understand, it seems like people just nitpick.


None here! Well not really anyways. I loved ME2 a lot! I did miss having Kaidan on the crew though but I had a pretty good feeling we would see him again in #3 so I didnt let it bother me too much and kept my Shep loyal to him. It paid off, at least till she died again.

#111
Slayer299

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The lack of any advancement of the plot, the Lazarus Project, Magic 8-Ball of Stupidity for the Council. Renegade Shep is a psychopath if you take it only.

It was infinitely better than ME3 though, even with its flaws...forgot that. 

Modifié par Slayer299, 25 février 2013 - 02:17 .


#112
Grand Wazoo

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The main problem of ME2 was the story, as it served as a filler, nothing more. I also found the lack of continuation from the first game, the Lazarus Project and streamlined gameplay among other the problems.

#113
Bleachrude

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I'm not sure why ME3 is expected to do ALL the lifting especially given what we did get with the geth/quarians and the krogans/genophage...

When Me2 did its job (advance the plot-expand the original story of ME1) with the quarians/geth and the krogans/genophage, ME3 did a mroe than satisfactory job of completing the setup.

In short, this is what the 2nd part of the trilogy should be doing and the finale just needs to close it out and ME3 DOES THIS when you look at those two scenarios.

Now, ME2, with regard to the issue of the reapers from the 1st game does JACK all to help and indeed, actually fights against helping the finale (the blindness of the council and the lack of preparation) so now ME3 has to not only ignore ME2 but actually tell a stroy that doesn't outright contradict ME2.

How did ME2 help ME3 in any way?

Indeed, as others have said ont his thread, the main plotline of ME2 should have been the 1st game whereas the main plotline of ME1 actually could be more easily integrated as the middle part.

#114
Landon7001

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far too little Ash, aside from that its the best game of all time

#115
BirdsallSa

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I don't have any. Mass Effect 2 is tied for the best game I've ever played with Mass Effect 3.

#116
Landon7001

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Bleachrude wrote...

I'm not sure why ME3 is expected to do ALL the lifting especially given what we did get with the geth/quarians and the krogans/genophage...

When Me2 did its job (advance the plot-expand the original story of ME1) with the quarians/geth and the krogans/genophage, ME3 did a mroe than satisfactory job of completing the setup.

In short, this is what the 2nd part of the trilogy should be doing and the finale just needs to close it out and ME3 DOES THIS when you look at those two scenarios.

Now, ME2, with regard to the issue of the reapers from the 1st game does JACK all to help and indeed, actually fights against helping the finale (the blindness of the council and the lack of preparation) so now ME3 has to not only ignore ME2 but actually tell a stroy that doesn't outright contradict ME2.

How did ME2 help ME3 in any way?

Indeed, as others have said ont his thread, the main plotline of ME2 should have been the 1st game whereas the main plotline of ME1 actually could be more easily integrated as the middle part.


I disagree totally. I loved me 2 as the middle part. It took things in a completely diff direction and fit well. It did also expand greatly on the mass effect universe. The plot was simple yet brilliant and brilliantly executed. Missions simotaneously let you get to know GREAT characters intimately while expanding the scope and mythology of mass effect much farther in great and important and big settings through the universe. Almost ALL the missions were great, creative and relevant.

#117
NeonFlux117

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The primary problem with ME2 is it's to good and well respected.

Seriously, no joke. If ME2 didn't set the bar so high then maybe ME3 would have been received better.

The hype for ME3 was created by ME2.

Mass Effect 2 was huge. I'm not talking about sales- ME3 has sold more. I'm talking about player reaction. I've never met a person who played ME2 and didn't love it.

And this is the problem. ME2 is to good to have a sequel like ME3.

#118
Fixers0

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The plot, and no squad armour.

#119
ZLurps

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Seboist wrote...

ZLurps wrote...

Before ME3 was released even Mac Walters himself said "What the hell were we thinking!" regarding the huge cast of ME2 and how much work it turned out to integrate them in ME3. That was much said from him because according to other interview it was his idea that in ME2 "characters are the story".


I'm sure the rationale behind most things in ME2 was "It sounds cool add it!!!!" without any thought put into the greater picture.


Some things sure look like they were put in game with that principle, but regarding other things, like either leaving the Collectors, Reapers and Cerberus very distant and going with "player doesn't need to know" they created another problem. For what I have read major plot points weren't decided even 3 months before ME3 was supposed to ship. No voice acting, graphics department, nothing can save production if they don't have anything to work with.

#120
o Ventus

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Saito404 wrote...

I have three problems with ME2:

- People who think it's a BEZT GAM EVAR


So someone liking a game is a problem with that game?

The f**k?

#121
Sentient6

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The plot was uninspired and the gameplay was boring as hell. However, Mordin made up for both of these drawbacks.

#122
mvaning

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ME2 was a great game.

#123
liggy002

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WheatleyHQ wrote...

I did have a problem with it, after ME3 came out. In ME2, the introduced the Dark Matter theory. In ME3, they buried that idea under 12 feet of dirt. My problem is; why introduce something, and not even mention it in the next game?


You mean like Harbinger?  Well, they mentioned it but that's it, really?  And yes I agree about the dark matter plot line.

#124
Seboist

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ZLurps wrote...

Seboist wrote...

ZLurps wrote...

Before ME3 was released even Mac Walters himself said "What the hell were we thinking!" regarding the huge cast of ME2 and how much work it turned out to integrate them in ME3. That was much said from him because according to other interview it was his idea that in ME2 "characters are the story".


I'm sure the rationale behind most things in ME2 was "It sounds cool add it!!!!" without any thought put into the greater picture.


Some things sure look like they were put in game with that principle, but regarding other things, like either leaving the Collectors, Reapers and Cerberus very distant and going with "player doesn't need to know" they created another problem. For what I have read major plot points weren't decided even 3 months before ME3 was supposed to ship. No voice acting, graphics department, nothing can save production if they don't have anything to work with.


The whole Cerbeurs plot in ME2 was just a gimmick to make things "dark and edgy". Prior to release the dev(s) claimed that ME2 was supposed to be the "dark" middle entry like "Empire Strikes back".

#125
Tootles FTW

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Playing it, I have very little problem with Mass Effect 2.

In hindsight, I wonder what the hell was the point. Why were the Collector's building a human-Reaper in advance of the actual invasion? What the hell good does our discovery do us at all, except as a plot contrivance in supplying Cerberus with Reaper tech for ME3 (whether we blew up the base or not - Space Magic!)? What evidence am I even obtaining to support that the Reapers are coming (oh wait, none)?

EDIT - the point is to have sex with Garrus, how silly of me.  Nevermind, problem solved!

Modifié par Tootles FTW, 25 février 2013 - 08:09 .